Technical Artist Jobs in Wichita, KS

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  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline. 8. You understand architecture for complex tools and pipelines with a focus on content creators. 9. 7+ years of experience developing real-time experiences. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Experience working with version control systems (Git, Perforce, etc.). 14. Expertise in at least one high-level programming language. 15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team. **Preferred Qualifications:** Preferred Qualifications: 16. Deep knowledge ol real-time graphics pipeline concepts. 17. Being interested and informed about emerging technologies. 18. Self-motivated, product thinking mindset. 19. Low-level programming experience. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Pattern Scaling Artist

    Apex Career Services

    Technical Artist Job 111 miles from Wichita

    APEX Career Services offers job seekers a full suite of services to assist in their job search and career exploration needs. In addition, we offer staffing services to reputable companies seeking to fill currently open positions. Our clients offer great pay and excellent benefits. All positions posted are full-time positions unless otherwise noted. Job Description Company is seeking individuals with experience in apparel and textile design and garment construction to fulfill the role of a Pattern Scaling Artist. This individual must possess a strong understanding of Gerber Accumark software and have a working knowledge Adobe Illustrator. The primary responsibility of this position will be to manage and maintain the scaling of sublimation designs on pattern files. In order to perform this job, the individual will review product designs and transfer primary design markings and notches to the pattern files within Gerber. The individual will start by using Adobe Illustrator to simplify the garment style to an outline, or blueprint, of the most important style lines, this “broken-down” form of the original garment style is then converted to be utilized within Gerber Accumark. This Gerber file will contain a single pattern piece in a single size and is ready to be used to create a full size run. Before grading, the Gerber Pro should make sure that final pattern pieces are consistent across the entire size run. Once the pro has graded all style lines to the full size run, the pro will export and then open the files in Adobe Illustrator and double check each individual size to make sure it is a properly proportionate representation of the original style in its base size. This individual must be highly detailed, possess strong written and verbal communication and problem-solving skills and work well independently. Qualifications Education: •Bachelor's degree preferred, or relevant coursework Job Requirements: Excellent Adobe Illustrator skills. A balance of artistic and mathematical integrity to ensure apparel is made properly Meticulous attention to detail, without sacrificing speed Excellent communication skills and ability to work with sales, production and quality assurance teams Gerber Accumark Pro experience is a plus (Required for scaling artists) Garment construction experience a plus ****Please attach electronic portfolio when applying or provide a link to website. **** COMPANY offers a generous benefits package for full time team members, including a free gym membership and an onsite free health clinic. Additional Information All information will be kept confidential according to EEO guidelines. HOW TO APPLY: Please click the green "I'm Interested" button below APEX Career Services, LLC Overland Park, KS 913-815-1565
    $45k-76k yearly est. 24d ago
  • Lash Artist

    Deka Lash Ks 3.4company rating

    Technical Artist Job 166 miles from Wichita

    Benefits: 401(k) Bonus based on performance Dental insurance Employee discounts Flexible schedule Health insurance Opportunity for advancement Signing bonus Training & development Vision insurance Qualified candidates must have a current cosmetology or esthetician license. Eyelash certification is a plus! Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $40,000.00 - $60,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $40k-60k yearly 60d+ ago
  • Specialty Artist - MAC

    Ulta Beauty, Inc. 4.3company rating

    Technical Artist Job 154 miles from Wichita

    Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful. If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful. GENERAL SUMMARY & SCOPE The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge. PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions) The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned): Performance * Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty. * Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries. * Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services. * Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards. * Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand. * Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store. * Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store. * Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests. * Maintain prompt, regular attendance. People * Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served. * Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor. * Maintain and update an active clientele portfolio for MAC brand sales. * Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program. * Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions. * Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance. * Collaborate with managers and associates throughout the store to help grow the business. Process * Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards. * Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed. * Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards. * Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area. * Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices. * Protect company assets by following loss prevention best practices and providing exceptional guest service. * Execute other operational tasks as directed. JOB QUALIFICATIONS Education * High school diploma is preferred * Cosmetology or demonstrator license where required by state law Experience * Cosmetics artistry experience preferred Skills * Demonstrates significant competency in sales, products, and service. * Ability to build and maintain strong customer relationships * Ability to work independently and as part of a team * Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment * Strong verbal communication and interpersonal skills SPECIAL POSITION REQUIREMENTS * Work a flexible schedule to include days, evenings, weekends, and holidays * Attend brand sponsored trainings WORKING CONDITIONS * Frequent mobility during shift * Frequent standing, bending, reaching, pulling, pushing, and twisting during shift * Continuous lifting and/or moving up to 10 lbs. during shift * Continuous coordination and manipulation of objects during shift If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job. Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual. ABOUT At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services. We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
    $31k-45k yearly est. 12d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline. 8. You understand architecture for complex tools and pipelines with a focus on content creators. 9. 7+ years of experience developing real-time experiences. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Experience working with version control systems (Git, Perforce, etc.). 14. Expertise in at least one high-level programming language. 15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team. **Preferred Qualifications:** Preferred Qualifications: 16. Deep knowledge ol real-time graphics pipeline concepts. 17. Being interested and informed about emerging technologies. 18. Self-motivated, product thinking mindset. 19. Low-level programming experience. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Pattern Scaling Artist

    Apex Career Services

    Technical Artist Job 111 miles from Wichita

    APEX Career Services offers job seekers a full suite of services to assist in their job search and career exploration needs. In addition, we offer staffing services to reputable companies seeking to fill currently open positions. Our clients offer great pay and excellent benefits. All positions posted are full-time positions unless otherwise noted. Job Description Company is seeking individuals with experience in apparel and textile design and garment construction to fulfill the role of a Pattern Scaling Artist. This individual must possess a strong understanding of Gerber Accumark software and have a working knowledge Adobe Illustrator. The primary responsibility of this position will be to manage and maintain the scaling of sublimation designs on pattern files. In order to perform this job, the individual will review product designs and transfer primary design markings and notches to the pattern files within Gerber. The individual will start by using Adobe Illustrator to simplify the garment style to an outline, or blueprint, of the most important style lines, this “broken-down” form of the original garment style is then converted to be utilized within Gerber Accumark. This Gerber file will contain a single pattern piece in a single size and is ready to be used to create a full size run. Before grading, the Gerber Pro should make sure that final pattern pieces are consistent across the entire size run. Once the pro has graded all style lines to the full size run, the pro will export and then open the files in Adobe Illustrator and double check each individual size to make sure it is a properly proportionate representation of the original style in its base size. This individual must be highly detailed, possess strong written and verbal communication and problem-solving skills and work well independently. Qualifications Education: •Bachelor's degree preferred, or relevant coursework Job Requirements: Excellent Adobe Illustrator skills. A balance of artistic and mathematical integrity to ensure apparel is made properly Meticulous attention to detail, without sacrificing speed Excellent communication skills and ability to work with sales, production and quality assurance teams Gerber Accumark Pro experience is a plus (Required for scaling artists) Garment construction experience a plus ****Please attach electronic portfolio when applying or provide a link to website. **** COMPANY offers a generous benefits package for full time team members, including a free gym membership and an onsite free health clinic. Additional Information All information will be kept confidential according to EEO guidelines. HOW TO APPLY: Please click the green "I'm Interested" button below APEX Career Services, LLC Overland Park, KS 913-815-1565
    $45k-76k yearly est. 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 2+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Advanced knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. 17. Mixed Reality/Virtual Reality Experience **Public Compensation:** $99,000/year to $152,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $99k-152k yearly 22d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 2+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Advanced knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. 17. Mixed Reality/Virtual Reality Experience **Public Compensation:** $99,000/year to $152,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $99k-152k yearly 23d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 30d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 29d ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 7d ago
  • Senior 3D Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    Sanzaru is looking for an experienced 3D Artist to join our AAA development team in crafting visually stunning and immersive worlds.As a 3d Artist, you will work directly with discipline leads and collaborate with other artists and designers to help build and implement an array of quality assets for our future AAA VR projects. **Required Skills:** Senior 3D Artist - Sanzaru Responsibilities: 1. Create high and low poly models, ensuring high-quality bakes and efficient use of texture resolution. 2. Produce assets that are well optimized and maintain a balance of quality and performance. 3. Utilize PBR workflows to create realistic textures and materials for assets. 4. Interpret abstract ideas or concept art into the creation of compelling photorealistic assets. 5. Collaborate with designers and engineers to develop and implement interactive props. 6. Work directly with level artists to develop sets and props that inject life into the environment. 7. Work with the Lead 3d Artist to help improve processes and workflow. 8. Receive and apply feedback to meet project milestones and quality standards. 9. Maintain and adhere to project organization and file management. 10. Proactive engagement with the design process and playtesting regularly. **Minimum Qualifications:** Minimum Qualifications: 11. Experience working on AAA video game titles on consoles, PC or VR. With a focus on 3D asset creation for games. 12. Experience with Unreal, Zbrush, Substance, Photoshop, Maya, and/or other 3D software. 13. Great attention to detail and an can recognize how small details contribute to something greater. 14. A demonstrated experienced to do both hard surface and organic modelling. 15. Great organization skills and an can to adapt easily to changes in process or project direction. 16. Experience working in a collaborative team environment. **Preferred Qualifications:** Preferred Qualifications: 17. Familiarity with VR/AR development or optimization. 18. Production experience building environment sets. 19. Working knowledge of Substance Designer. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 3d ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 7d ago
  • Senior 3D Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    Sanzaru is looking for an experienced 3D Artist to join our AAA development team in crafting visually stunning and immersive worlds.As a 3d Artist, you will work directly with discipline leads and collaborate with other artists and designers to help build and implement an array of quality assets for our future AAA VR projects. **Required Skills:** Senior 3D Artist - Sanzaru Responsibilities: 1. Create high and low poly models, ensuring high-quality bakes and efficient use of texture resolution. 2. Produce assets that are well optimized and maintain a balance of quality and performance. 3. Utilize PBR workflows to create realistic textures and materials for assets. 4. Interpret abstract ideas or concept art into the creation of compelling photorealistic assets. 5. Collaborate with designers and engineers to develop and implement interactive props. 6. Work directly with level artists to develop sets and props that inject life into the environment. 7. Work with the Lead 3d Artist to help improve processes and workflow. 8. Receive and apply feedback to meet project milestones and quality standards. 9. Maintain and adhere to project organization and file management. 10. Proactive engagement with the design process and playtesting regularly. **Minimum Qualifications:** Minimum Qualifications: 11. Experience working on AAA video game titles on consoles, PC or VR. With a focus on 3D asset creation for games. 12. Experience with Unreal, Zbrush, Substance, Photoshop, Maya, and/or other 3D software. 13. Great attention to detail and an can recognize how small details contribute to something greater. 14. A demonstrated experienced to do both hard surface and organic modelling. 15. Great organization skills and an can to adapt easily to changes in process or project direction. 16. Experience working in a collaborative team environment. **Preferred Qualifications:** Preferred Qualifications: 17. Familiarity with VR/AR development or optimization. 18. Production experience building environment sets. 19. Working knowledge of Substance Designer. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 3d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 129 miles from Wichita

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 7d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    Technical Artist Job 154 miles from Wichita

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 6d ago

Learn More About Technical Artist Jobs

How much does a Technical Artist earn in Wichita, KS?

The average technical artist in Wichita, KS earns between $46,000 and $126,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average Technical Artist Salary In Wichita, KS

$77,000
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