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  • Technical Artist

    The Forge Interactive, Inc.

    Remote Music Artist Job

    At The Forge Interactive Inc., we create world-class entertainment experiences. A career at The Forge Interactive is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry. Job Description: We are seeking a talented and creative Technical Artist to join our team. The ideal candidate will bridge the gap between art and technology, ensuring that our artistic vision is realized through efficient and optimized technical solutions. You will work closely with engineers to develop and implement tools, pipelines, and workflows that enhance the visual quality and performance of our games. Key Responsibilities: * Work with a team of graphics programmers to deliver assets that will be easily usable in our custom framework and asset pipeline * Create and optimize materials, and visual effects to achieve the desired artistic vision while maintaining performance targets. * Develop tools and scripts to automate and streamline art production processes. * Troubleshoot and resolve technical issues related to art assets, rendering, and performance. Requirements: * Proven experience as a Technical Artist in the game industry. * Experience with a modern HDR color pipeline with art asset management and packaging. Strong understanding of modeling, texturing, and lighting. * Strong communication skills. You will be working as the sole technical artist with a team of Graphics programmers and expected to effectively translate engineering requirements to art requirements and vice-versa. * A portfolio showcasing your technical art skills and contributions to shipped games. Preferred Qualifications: * Experience with art tools like Photoshop, Maya, Blender, 3ds Max ... * Familiarity with version control systems (Perforce, Git, etc.). * Experience with real-time VFX and particle systems. * Experience with procedural content generation tools (Houdini, Substance Designer, etc.) is a plus. What We Offer: * Competitive compensation package. * Opportunity to work on exciting and innovative projects. * Collaborative and inclusive work environment. Flexible working hours and remote work options. How to Apply: If you are passionate about combining art and technology to create amazing gaming experiences, we would love to hear from you! The Forge Interactive is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees and contractors. We provide H1B sponsorship.
    $78k-132k yearly est. 16d ago
  • Intern Talent and Music (mandatory internship)

    Paramount Global 4.8company rating

    Remote Music Artist Job

    MTV is the leading global youth media brand in 180 countries, reaching 450 million households in nearly 30 different languages across every platform. MTV is the world's premier youth entertainment brand, the cultural home of the millennial generation and a pioneer in creating innovative programming for young people. MTV reflects pop culture with award-winning content built around compelling storytelling, music discovery and activism across TV, the internet and other platforms. A unit of Paramount Global, MTV operations span cable and mobile networks, live events, theatrical films and MTV Studios. For our team in Berlin, we are looking for an intern for Talent & Music MTV (m/f/d) at the earliest possible date. Is this the role for you? The Talent & Music team is responsible for the selection of music videos, cooperation with record labels, booking, and artist support during productions. What will you be doing? * Creating weekly music video playlists for, among others, Weekend Specials, Chart Shows, and Genre Shows. * Daily use of the music scheduling software MusicMaster Scheduling. * Coordinating with record labels for the ordering of new music videos and their coordination. * Artist support during local productions. * Preparing and conducting the weekly Acquisition Meeting. * Creating the weekly MTV newsletter. * Supporting and administrative tasks. What are we looking for? * You are enrolled at a German university and are looking for an internship as part of your mandatory internship. * You are interested in the media industry and already have some experience in communication, events, music management, or similar fields. * Music is your passion, and you are knowledgeable about pop music. * You enjoy structured project planning and implementation within a team. * You work independently, responsibly, and present yourself professionally. * You can handle deadlines well and prioritize your work accordingly. * You are fluent in both German and English. What we offer? * A challenging role in an international and multicultural environment. * Insights into an international setting. * A centrally located office in Friedrichshain and the opportunity to work from home after the onboarding process. German version below: Für unser Talent & Music Team in Berlin suchen wir zum nächstmöglichen Zeitpunkt eine/-n Praktikant/-in Talent & Music MTV (m/w/d). Das sind Deine Hauptaufgaben: Das Talent & Music Team kümmert sich um die Auswahl von Musikvideos, die Kooperation mit Plattenfirmen und das Booking sowie die Betreuung von Künstler/-innen bei Produktionen. Im Einzelnen sind das Deine Hauptaufgaben: * Kreation von wöchentlichen Musikvideo-Playlists für u.a. Weekend Specials, Chart Shows und Genre Shows * Täglicher Umgang mit der Musikplanungssoftware MusicMaster Scheduling * Absprachen mit Plattenfirmen für die Bestellung von neuen Musikvideos und deren Koordination * Künstlerbetreuung bei lokalen Produktionen * Vorbereitung und Durchführung des wöchentlichen Acquisition Meetings * Erstellung des wöchentlichen Newsletters von MTV * Unterstützende und administrative Tätigkeiten Das bringst Du mit: * Du bist an einer Hochschule eingeschrieben und suchst einen Praktikumsplatz für Dein Pflichtpraktikum * Die Medienbranche interessiert Dich und Du hast bereits erste Erfahrungen im Bereich Kommunikation, Events, Musikmanagement oder ähnlichem * Musik ist Deine Leidenschaft und in der Pop-Musik kennst du Dich aus * Strukturierte Projektplanung und -umsetzung im Team bereiten Dir Freude * Du arbeitest selbstständig, verantwortungsbewusst und trittst professionell auf * Du kannst gut mit Deadlines umgehen und deine Arbeit entsprechend priorisieren * Deutsch und Englisch sprichst Du fließend Das bieten wir Dir: * Eine herausfordernde Aufgabe in einem internationalen und multikulturellen Umfeld * Einblicke in ein internationales Umfeld * Ein zentral gelegenes Büro in Friedrichshain und nach der Einarbeitung die Möglichkeit, von zu Hause aus zu arbeiten. Paramount is an equal opportunity employer (EOE) including disability/vet. At Paramount, the spirit of inclusion feeds into everything that we do, on-screen and off. From the programming and movies we create to employee benefits/programs and social impact outreach initiatives, we believe that opportunity, access, resources and rewards should be available to and for the benefit of all. Paramount is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, creed, sex, national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, gender expression, and Veteran status.
    $48k-92k yearly est. 2d ago
  • Senior Visual Effects Artist

    Insomniac Games 3.9company rating

    Remote Music Artist Job

    The Senior VFX Artist is a proven expert in crafting high-quality, photorealistic visual effects for gameplay, environments, and cinematics. They design, implement, and optimize real-time effects, VFX textures, and shaders while collaborating across departments to ensure seamless integration into the game engine. Skilled in Houdini, Embergen, and other VFX tools, they orchestrate complex, layered effects, refine internal workflows, and guide external development partners. With a keen eye for artistic direction and technical performance, they push visual fidelity while maintaining efficiency. Essential Duties and Responsibilities include the following: Creates, designs, and implements real-time effects using both static and animating 2D/3D elements. Implement VFX across all areas of the game, including environmental and gameplay VFX, and cinematics. Creates VFX textures (albedo, normal, specular, roughness, ambient occlusion, height, and emissive maps). Creates VFX shaders with node-based shader networks. Creates geometry and UV sets. Optimizes VFX for framerate and memory. Collaborates with other departments to ensure that VFX are implemented appropriately in the game engine. Works with Art Director to help create and maintain VFX art direction for game. Understands and adds to the overall art style of game. Orchestrates complex VFX events involving layering and timing of different VFX to create a believable scene. Evaluates and experiments with techniques and art programs to improve efficiency, workflow, or visuals in game. Creates VFX assets such as simulated models or textures for gameplay using DCC applications such as Houdini, Maya, or other equivalent software. Prototypes VFX concepts for gameplay and engine. Helps guide further development of internal effects editing tools and pipeline workflows. Work with, train, and guide external development partners. Works under time constraints in a rapid production environment. Works both autonomously with little direction, or in a group setting as a proactive contributor in leading and driving game-dev initiatives with others. Other duties may be assigned. Supervisory Responsibilities: This job has no supervisory responsibilities, but may mentor tutor, and aid more junior artists to improve workflow, efficiency, aesthetics, and pipeline. Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Computer Skills: Highly proficient in Houdini and Maya: excellent understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering. 3d modeling and procedural modeling/UV'ing skills are a must. Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. Highly proficient in complex node-based shader networks such as those used in Unreal, Unity, etc. Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc). Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. Proficient in Photoshop for painting and editing textures. Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc). Knowledge of Microsoft Office Suite. Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc). Other Skills: Good team skills, collaborative attitude, good observation skills and ability to use reference materials. Ability to work independently and self-directs. Proficient Animation and timing skills. Solid traditional arts background a plus. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. Profit Sharing (PSS Only)$138,200—$207,200 USD
    $138.2k-207.2k yearly 14d ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    Music Artist Job In Columbus, OH

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 17d ago
  • Senior Visual Effects Artist

    Sonyinteractiveentertainmentglobal

    Remote Music Artist Job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. The Senior VFX Artist is a proven expert in crafting high-quality, photorealistic visual effects for gameplay, environments, and cinematics. They design, implement, and optimize real-time effects, VFX textures, and shaders while collaborating across departments to ensure seamless integration into the game engine. Skilled in Houdini, Embergen, and other VFX tools, they orchestrate complex, layered effects, refine internal workflows, and guide external development partners. With a keen eye for artistic direction and technical performance, they push visual fidelity while maintaining efficiency. Essential Duties and Responsibilities include the following: Creates, designs, and implements real-time effects using both static and animating 2D/3D elements. Implement VFX across all areas of the game, including environmental and gameplay VFX, and cinematics. Creates VFX textures (albedo, normal, specular, roughness, ambient occlusion, height, and emissive maps). Creates VFX shaders with node-based shader networks. Creates geometry and UV sets. Optimizes VFX for framerate and memory. Collaborates with other departments to ensure that VFX are implemented appropriately in the game engine. Works with Art Director to help create and maintain VFX art direction for game. Understands and adds to the overall art style of game. Orchestrates complex VFX events involving layering and timing of different VFX to create a believable scene. Evaluates and experiments with techniques and art programs to improve efficiency, workflow, or visuals in game. Creates VFX assets such as simulated models or textures for gameplay using DCC applications such as Houdini, Maya, or other equivalent software. Prototypes VFX concepts for gameplay and engine. Helps guide further development of internal effects editing tools and pipeline workflows. Work with, train, and guide external development partners. Works under time constraints in a rapid production environment. Works both autonomously with little direction, or in a group setting as a proactive contributor in leading and driving game-dev initiatives with others. Other duties may be assigned. Supervisory Responsibilities: This job has no supervisory responsibilities, but may mentor tutor, and aid more junior artists to improve workflow, efficiency, aesthetics, and pipeline. Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Computer Skills: Highly proficient in Houdini and Maya: excellent understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering. 3d modeling and procedural modeling/UV'ing skills are a must. Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. Highly proficient in complex node-based shader networks such as those used in Unreal, Unity, etc. Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc). Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. Proficient in Photoshop for painting and editing textures. Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc). Knowledge of Microsoft Office Suite. Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc). Other Skills: Good team skills, collaborative attitude, good observation skills and ability to use reference materials. Ability to work independently and self-directs. Proficient Animation and timing skills. Solid traditional arts background a plus. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. Profit Sharing (PSS Only)$138,200—$207,200 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $64k-103k yearly est. 14d ago
  • Accompanist

    California State University System 4.2company rating

    Remote Music Artist Job

    Minimum Qualifications: Experience: Experience which has led to a thorough familiarity with accompanying choral groups and soloists (instrumental and vocal). Experience in coaching performing artists is required. And Education: Special training or coursework that would facilitate composing and improvising music and/or coaching and accompanying. Preferred Qualifications: * Advanced skill in playing piano as an Accompanist. * Ability to sight read keyboard music well, including open choral scores. * Ability to perform accompaniments in public on harpsichord and organ. * Master's of Music in Performance and/or Accompanying preferred. Application Procedure: To apply, qualified candidates must electronically submit the following materials by clicking the Apply Now button: * Letter of Interest * Resume or Curriculum Vitae * Contact information for at least three professional references Application Deadline: The deadline to submit application materials before first review is 11:55 p.m. on Tuesday, April 15 2025. Any inquiries about this recruitment can be directed to ******************** or Cal Poly Humboldt's Human Resources Office at **************. We acknowledge that Cal Poly Humboldt is located on the unceded lands of the Wiyot people, where they have resided from time immemorial. We encourage all to gain a deeper understanding of their history and thriving culture. As an expression of our gratitude we are genuinely committed to developing trusting, reciprocal, and long lasting partnerships with the Wiyot people as well as all of our neighboring tribes. Cal Poly Humboldt was the first campus in the California State University system to offer a stand-alone major in Native American Studies. Cal Poly Humboldt is committed to enriching its educational environment and its culture through the diversity of its staff, faculty, and administration. Persons with interest and experience in helping organizations set and achieve goals relative to diversity and inclusion are especially encouraged to apply. Working in the state of California is a condition of employment for this position. Even if part or all of an employee's assignment can be performed remotely, the employee must maintain a permanent residence in the state of California. The employee must be able to accept on-campus work assignment, as assigned, and come to campus when needed. CSU strongly recommends that all individuals who access any in-person program or activity (on- or off-campus) operated or controlled by the University follow COVID-19 vaccine recommendations adopted by the U.S Centers for Disease Control and Prevention (CDC) and the California Department of Public Health (CDPH) applicable to their age, medical condition, and other relevant indications and comply with other safety measure established by each campus. The systemwide policy can be found at CSU Vaccination Policy and any questions you have may be submitted to ***************. Cal Poly Humboldt hires only individuals lawfully authorized to work in the United States. This position may be considered a "Campus Security Authority", pursuant to the Clery Act, and is required to comply with the requirements set forth in CSU Executive Order 1107 a condition of employment. CAL POLY HUMBOLDT IS NOT A SPONSORING AGENCY FOR STAFF OR MANAGEMENT POSITIONS (e.g. H1-B VISAS) Evidence of required degree(s), certification(s), or license(s) is required prior to the appointment date. Satisfactory completion of a background check (including a criminal records check, employment verification, and education verification) is required for employment. Cal Poly Humboldt will issue a contingent offer of employment to the selected candidate, which may be rescinded if the background check reveals disqualifying information, and/or if it is discovered that the candidate knowingly withheld or falsified information. Certain positions may also require a credit check, motor vehicle report, and/or fingerprinting through Live Scan service. Failure to satisfactorily complete or adverse findings from a background check may affect the employment status of candidates or continued employment of current CSU employees who are being considered for the position. Cal Poly Humboldt is committed to achieving the goals of equal opportunity and endeavors to employ faculty and staff of the highest quality reflecting the ethnic and cultural diversity of the state. Additional information about Cal Poly Humboldt can be found at ***************** Cal Poly Humboldt is a Title IX/Affirmative Action/Equal Opportunity employer. We consider qualified applicants for employment without regard to race, religion, color, national origin, ancestry, age, sex, gender, gender identity, gender expression, sexual orientation, genetic information, medical condition, disability, marital status, protected veteran status, or any other legally protected status. Additionally, all CSU staff and faculty receive training annually on their obligations in responding to and reporting incidents of sexual harassment and sexual violence. You will be notified by email when you are required to take this mandated training. Class Code: 2866 Publication Date: 4/2/2025 Advertised: Apr 02 2025 Pacific Daylight Time Applications close:
    $50k-86k yearly est. Easy Apply 5d ago
  • Creator Success Manager - Music

    Passes

    Remote Music Artist Job

    Passes is a leading platform dedicated to empowering creators and fostering meaningful connections with their audiences. We are committed to providing innovative solutions that help creators grow and thrive in the digital landscape. Join us and be a part of a team that is shaping the future of the creator economy. Position Overview: We are seeking a passionate and results-driven Creator Success Manager to join our team, focused on the music vertical. This role will be pivotal in ensuring the success and satisfaction of our music creators, managing onboarding, and driving expansion and retention efforts. The ideal candidate is a proactive problem-solver with a passion for supporting creative talent. Key Responsibilities: Creator Training and Retention: Manage and oversee the onboarding process and assist in platform setup. Provide training and resources to ensure creators maximize their content's impact and monetization potential. Collaborate with the Creator Support teams to ensure new creators receive the necessary tools and resources. Relationship Management: Build and maintain strong relationships with key creators, understanding their needs and challenges. Act as a trusted advisor to creators, providing guidance and support to help them achieve their goals. Gather feedback from creators to inform product development and improve the creator experience. Revenue Growth: Assist creators in leveraging our monetization tools effectively, such as subscription models, core features, and tips. Help creators develop strategies to increase their subscriber base and earnings. Drive revenue by identifying, pitching and negotiating new business opportunities and product solutions tailored to the needs of your creators. Market Research and Analysis: Stay up-to-date with industry trends, emerging talent, and competitive landscape. Conduct market research to identify new opportunities for creator acquisition. Analyze recruitment metrics and adjust strategies as needed to achieve targets. Qualifications: Proven experience in a leadership role within a customer success, account management, or similar function. Strong quantitative and analytical skills, with the ability to derive actionable insights from data. Experience in building and managing high-performing teams. Excellent communication and interpersonal skills, with the ability to build strong relationships with creators and internal stakeholders. Strategic thinker with a track record of developing and executing successful growth strategies. Passion for the creator economy and supporting the success of creators. Nice to have: proficiency in data analysis tools and software (e.g., Tableau, SQL) Benefits: Competitive salary and equity package. Comprehensive health, dental, and vision insurance. 401(k) plan. Unlimited PTO. Professional development opportunities and continuous learning support. Flexible work environment with opportunities for remote work. *Passes is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
    $61k-117k yearly est. 60d+ ago
  • Full-time Pianist - Ballet Accompanist

    Houston Ballet 3.7company rating

    Remote Music Artist Job

    Job Details Houston Ballet - Headquarters - Houston, TXDescription Come work with us at Houston Ballet! Picture yourself at an amazing organization committed to inspire a lasting love and appreciation for dance through artistic excellence, exhilarating performances, innovative choreography, and superb educational programs. At Houston Ballet, you'll be surrounded by creative teams who challenge you, support you, inspire you, and celebrate artistic achievement. Visit: ********************* for more information. Summary: The pianist is responsible for piano accompaniment for Houston Ballet Academy classes and Houston Ballet company class as assigned. This is a full-time, in-person position located in Houston, Texas. Essential Duties and Responsibilities: Provide piano accompaniment for Houston Ballet company class and Houston Ballet Academy classes, including: all levels of technique class, pointe, pas de deux, men's class, character, and possible Academy rehearsals. Consistently offer creative and innovative musical repertoire for class. Maintain and increase personal class book and the Academy piano music library. Research and learn class repertoire as needed, including notating choreographic landmarks if appropriate. May be requested to play Company class, Company studio rehearsals and HB II rehearsals and performances. Demonstrate diplomacy and tact in all interactions. Communicate music requests made by Academy teachers to the Pianist Coordinator and Pianist Manager. Establish and maintain effective relationships with teachers by building rapport, listening and responding to their needs and being easy to approach. Continue to practice piano and demonstrate continued technical proficiency. Confirm the personal class and rehearsal schedule frequently. Check schedule when posted and updated. Other duties as assigned. Qualifications: Education and Experience Bachelor of Music degree in Piano Performance or certification or equivalent technical ability. Minimum 5 years of experience playing advanced ballet technique classes. Ability to oversee multiple tasks, prioritize work and be able to meet tight deadlines. Computer Skills Basic computer skills Competencies: Judgment: Demonstrate ability to make independent and sound decisions in all situations. Teamwork: Share key information with others involved in a project or effort, works in harmony to accomplish objectives, respond with enthusiasm to directives, and show support for departmental and organizational decisions. Quality: Set high standards and measures of excellence to ensure quality assurance in every aspect of work performed. Accountability: Take personal responsibility and ownership for adhering to all company policies and procedures while also completing work timely and in accordance with performance expectations. Physical Demands: Ascending or descending stairs, ramps, and the like, using feet and legs and/ or hands and arms. Bending legs downward and forward by bending leg and spine. Close vision (clear vision at 20 inches or less)- able to read and learn new music. Distance vision (clear vision at 20 feet or more). Ability to hear - perceive the nature of sound. Moderate physical activity performing daily activities of a musical nature. Exerting up to 25 pounds of force occasionally to lift, carry, pull or otherwise move objects. Manual dexterity sufficient to reach/ handle items and work with the fingers. Sitting for up to 2 hours. Work Environment: Well-lighted, heated and /or air-conditioned indoor office/production setting adequate ventilation. Irregular work week Monday - Saturday with availability to work nights and weekends as necessary. Benefits: Houston Ballet presents an enticing benefits package for eligible full-time employees, including: Healthcare Benefits: We've got your back (and your teeth and your eyes)! Embrace our comprehensive coverage for medical, dental, and vision care. Choose from plans with low-cost or zero monthly premiums, complemented by provisions for paid life and AD&D insurance, and versatile spending accounts. Retirement Plan: Secure your future through our 403(b) plan, bolstered by a substantial 5% annual contribution from Houston Ballet, empowering you to save and thrive. Paid Time Off: Embrace a healthy work-life balance with 3 weeks of paid vacation, 10 paid sick days, and 10 paid holidays. Paid parental leave is also available to support your personal milestones. Professional Development: Fuel your career ambition with access to online training and professional growth resources specific to arts management, empowering you to advance your career on your terms. Discounts and Perks: Immerse yourself in the vibrant Houston performing arts scene with discounted and complimentary tickets to captivating ballet performances and other Houston theater district venues. Enjoy exclusive partnerships with local businesses and eateries for unforgettable experiences. Wellness Programs: Prioritize your well-being with access to our on-site gym and counseling services through our employee assistance plan, providing comprehensive support for your physical and mental wellness. Flexible Scheduling: Acknowledging the evolving nature of work preferences, certain positions offer flexible work hours and remote work options. Inclusion, Diversity, Equity and Access Statement: Houston Ballet is dedicated to creating meaningful change by cultivating a space that honors what is unique in all of us. Inclusion, Diversity, Equity, and Access (IDEA) are instrumental in the fulfillment of our mission and values. We recognize our responsibility to be an inclusive and open organization for students, artists, staff, trustees, and volunteers of all backgrounds. We are an Equal Opportunity Employer. We provide equal employment opportunities to all applicants without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Join us, together we are Houston Ballet. Core Values: Houston Ballets shared values are essential to our success as a world-class ballet company and academy. These values guide our decisions and behaviors and shape our culture. EXCELLENCE: We are passionate about results. Our programs are recognized and awarded for excellence. We are committed to delivering quality programs at the highest standard. Work in all departments matches the caliber of the programming on stage. ENGAGED: We are proud to be a part of a company that produces art and trains artists. We attend performances and are tremendous advocates for the education and community engagement programs we offer. We are all in and well-versed in the mission of Houston Ballet. DRIVEN: We are driven to take goals and run with them. We are excited to deliver results beyond expectations. We are accountable for our actions and work. We reinvent Standard Operations Procedures, leaving our jobs better than we found them. Much of our work product becomes the standard for individuals who will fill our roles in the years to come. COLLABORATIVE: We unite around Houston Ballets mission and support each other in reaching goals. We share information widely and generously and treat our team members, customers, and patrons with respect and sensitivity. We embrace inclusion, diversity, equity, and access. We recognize our responsibility to be an open, welcoming, and anti-racist organization where students, artists, staff, trustees, and volunteers of all backgrounds collaboratively learn, work and serve. We nurture the growth and understanding of how each of us fits into the larger picture and we celebrate organizational achievements. PATRON-CENTERED: Our patrons (subscribers/supporters/donors/stakeholders) are at the center of all we do and are at the top of our minds in our decisions and actions. Our patrons are delighted by the excellent customer service they receive at every interaction at Houston Ballet.
    $60k-68k yearly est. 60d+ ago
  • Principal Character Concept Artists

    1047Games

    Remote Music Artist Job

    1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. At 1047 Games, you'll find a permanently remote, dedicated team of top-tier talent from some of the world's biggest gaming and tech companies who share our founders' vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on Splitgate 2. What We're Looking For: Our ideal candidate is passionate about FPS games, loves to create high-quality, inspirational concept art, has an eye for realistic SciFi and strong communication and teamwork skills. You will design concepts for characters and closely cooperate with teams from various disciplines. What you will be doing: Collaborate with the Art Director and Concept Artists to produce designs that meet the established art direction. Create functional concept art for use by production artists Create thumbnails, sketches, model sheets and Material call-outs Create strong player fantasies through cosmetic skins Work with Animation and Tech Art departments to discuss production needs and technical logistics to create artistic solutions Collaborate with 3D Artists by providing paint-overs Work closely with production to deliver quality artwork on time. Contribute original visual designs throughout pre-production and production. Solve gameplay problems with visual solutions What you will need to succeed: Ability to iterate on concepts with feedback from the Art Director and Senior/Lead concept artists. Professional attitude, listening skills and an ability to take constructive criticism. Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, graphic design and illustration Self-driven, good communicator and a great team-player. A portfolio that meets or exceeds industry standard for AAA concept art A holistic design mindset and willingness to learn excellent verbal and written communication skills. Previous experience as a concept artist What will help you succeed: Experience with 3d software Experience with Unreal engine Shipped game titles Geographic location is a determining factor in compensation$100,000—$155,000 USD
    $100k-155k yearly 1d ago
  • Senior Concept Artist

    Fantastic Pixel Castle

    Remote Music Artist Job

    Who We Are: Founded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes. Position Overview: Are you a talented Senior Concept Artist (Characters and Key Locations) that would want to join FPC to help shape the future of our brand new fantasy IP codenamed "GHOST"? FPC is seeking a concept artist to explore ideas and create concepts for our characters, creatures, and worlds. As our Senior Concept Artist, you will work closely with the Art Director, as well as the narrative and game teams, to create memorable and compelling designs that radiate personality. You will use your artistic expertise with color, composition, shape, and visual design to push our visual style. Your experience in character design will provide the inspiration to continue pushing the boundaries of our world's fashion, and armor designs, for characters and creatures in this new fantasy world. We are not just looking for an artist; we need a collaborative game developer who can contribute innovative ideas, collaborate with the team in these early stages of development to help bring our unique and compelling world to life. Responsibilities: Exemplifying a portfolio and concept art work that reflects proven game development experience with compelling designs that reflect your experience and love for creating compelling characters and new worlds. Incorporating interesting trends and non-traditional references into unique fantasy designs that occupy our worlds, ultimately supporting strong environmental storytelling Collaborating closely with the Art Director, the VP of Creative, Modelers, Designers, and Animators on a variety of unique designs that will enrich an extraordinary narrative that seamlessly aligns with the IP Delivering high-quality concept designs that inspire the team, and fulfill the requirements of the project's game aesthetic and visual design Requirements: A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Development, or a related field 6+ years experience as a Senior Concept Artist within a game studio (10+ years with experience working on a live AAA game if applying at the Principal level) AAA quality portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, anatomy, lighting, and color Experience creating designs using inspiration from historical, fantasy, sci-fi, mainstream trends, and other pop-culture references Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring Work well on a highly collaborative team, rapidly iterate on designs, in addition to providing constructive feedback to help refine ideas and steer the efforts of developers within, and outside, the Art department Preferred Qualifications: Experience working on and shipping AAA titles (previous work on an MMO is a big plus) Strong understanding and practical experience with next-generation asset creation workflows Experience designing content for 3rd-person-chase camera views Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas *Depending on your level of experience, this role has the potential to be a principal-level concept artist position. We are an equal opportunity employer that embraces diversity, equity, and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law. US Salary Band: $92,000 - 150,000 USD Canada Salary Band: $88,000 - 140,000 CAD The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.
    $92k-150k yearly 46d ago
  • Senior Technical Artist (Unreal)

    Wargamingen

    Remote Music Artist Job

    Wargaming are on the lookout for an experienced and versatile Technical Artist to help us ship a groundbreaking new cross-platform AAA game. You should be goal-oriented and relish optimizing art/design workflows and bridging the gap between the disciplines. Reports to: Senior Art Director What will you do? Interact closely with the core game creative team to develop and maintain workflows, toolchains and tools for our artists worldwide Proactively innovate, identify and solve problems before they affect the development teams Research and Implement new techniques/technology across multiple art disciplines to aid creativity, quality and efficiency Establish and maintain a asset pipeline for vehicles, characters, VFX, and game levels. Communicate solutions to both artists and engineers Effectively document solutions and maintain reference materials What are we looking for? 4+ years of applicable professional experience as a technical artist with knowledge of engines (especially Unreal) and art pipelines Experience with advanced Blueprint scripting in Unreal Engine 4/5 Experience using Maya and/or 3ds Max or similar software Experience with Unreal Engine 4/5 Material Editor and related tools Familiarity working and developing in a multi-platform, multi-project environment Working knowledge and experience with vehicle rigging and Unreal vehicle technology Working knowledge and experience with character pipelines for rigging, skinning, facial animation and MOCAP integration. Working knowledge and experience with game level performance profiling. Industry experience with at least two shipped titles Ability to demonstrate creativity and technical innovation within the constraints of a platform Strong communication and organizational skills Excited and keen to grow your knowledge and keep up-to-date with latest research and techniques What additional skills will help you stand out? A strong art (especially 3D) portfolio Experience in scripting and programming languages (Maxscript, Python, MEL, C#, etc.) Experience with the Unreal Engine 4/5 Chaos Destruction system Work mode Hybrid (2-3 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Chicago include: Additional paid time off Birthday Leave and Marriage Leave, Compassionate Leave Parental Leave Benefits Flexible working hours & work from home option Video game areas, Table tennis set up, and more... Health Insurance (including family coverage), 401k plan Mental well-being program (iFeel) Wellbeing perks (Dedicated Well-being room, Employee Assistance Program) Career development and education opportunities within the company Employee discounts Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review.About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $66k-114k yearly est. 34d ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote Music Artist Job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 60d+ ago
  • Principal 3D Artist

    Wavesreach

    Remote Music Artist Job

    Do you enjoy the art of bringing concepts to life? Crafting depth and believability from paper? Pushing and pulling verts in an endless sea of wireframes until it evolves into shape and mass, slapping your painting skills as a final touch to form a living, breathing, environment? Were seeking someone like you! Someone that isnt afraid to build anything, from small, whimsical, water guns, to large, intergalactic platforms. There will be a large assortment of assets requiring your expertise. Youll be responsible for owning the tasks youre given, working closely with your manager as well as with cross disciplinary teams, and executing to the best of your ability within a game dev environment and deadlines. Responsibilities Model a wide range of assets to spec from provided concepts UV and texture models to spec Implement assets into the project in Unity Work with your manager and across disciplines to create or edit assets Own work from following art direction, meet deadlines on time, and deliver game-ready assets for implementation Know the game and contribute to the ideas that help make the game better Requirements 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion) Portfolio demonstrating expert knowledge and abilities with examples of 3D production artwork for games High level modeling skills High level UV skills High level hand painted texturing skills Experience with Jira or similar task-management systems Expert knowledge of job related tools and software (Photoshop, Maya, etc.) Strong ability to translate 2D to 3D, capturing accurate form, scale, and details Establish and manage the 3D Pipeline Manage and Mentor our 3D Artists Manage Outsourcing for 3D Assets (Communication, Tasking, Review, Feedback, and Tracking) Excellent ability to communicate effectively with both technical and non-technical parties Attention to detail, meticulous and organized working habits Ability to multi-task and to adapt easily to change Establish best practices and execution on 3D asset creation and optimizations Mobile game development experience Expert Unity game engine experience Passion for games and knowledge of the games industry Benefits Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $65k-111k yearly est. 60d+ ago
  • 3D Game Artist

    Two Robots Studios

    Remote Music Artist Job

    We are seeking a talented 3D game artist to join our team and create stunning assets for our upcoming sci-fi game Two Robots Universe. You will be responsible for modeling, texturing, and rigging a variety of 3D elements including characters, vehicles, environments, and more. Required Skills and Experience: Proficient in 3D modeling software such as Blender, K3D, Autodesk Maya, 3ds Max, Cinema 4D, or Houdini Strong understanding of 3D modeling, UV mapping, texturing, and rigging techniques Ability to create 3D assets that meet technical requirements for game engines (e.g. optimized polycount, texture resolution, etc.) Passion for the sci-fi genre and game development No formal education or professional experience required Bonus Skills: Experience with game engines like Unity or Godot Knowledge of 3D animation and visual effects Portfolio showcasing your 3D game art work Compensation and Benefits: Competitive salary commensurate with experience Flexible work schedule and remote work options Opportunities for growth and advancement If you are an experienced Godot game developer who is passionate about creating engaging 2D and 3D games, we'd love to hear from you. Be sure to visit tworobots.com to get an overview of our visual style. Also, please fill out our internal survey. It helps us filter out the candidates who read our job requirements closely and take the position seriously. ****************************** KsZq2xTi/pag GGFDsTTPO2y3lR/form We look forward to hearing from you!
    $47k-80k yearly est. 60d+ ago
  • Lead Environment Concept Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote Music Artist Job

    What we are looking for: Escape Velocity is looking for a Lead Environment Concept Artist. You would be a great candidate for this role if you are a versatile concept artist with expertise in Environment Design including natural landscapes, architecture, and environmental props. We are looking for someone who can both set a high standard for the quality of our Environment Concept Art and lead a team of talented artists. If you are passionate about mentoring and inspiring others while delivering top-notch concept art, we'd love to hear from you. Requirements What we will do together: Spearhead the design of new environments, natural landscapes, architecture and environmental props maintaining the core game vision set by the Art Director and Game Designers. Lead the development of best practices/workflows to help the team deliver a high-quality end result that hits the timeline targets of our production. Lead the Environment Concept team, providing feedback and mentorship to guide other artists towards excellence and alignment with the project's vision. Develop exceptional and innovative concepts from early ideation to final execution maintaining very high standards of quality. Create thumbnails, sketches, rendered concepts, production callouts, storyboards, and provide feedback through paint overs to support the creation of environment assets Collaborate with other disciplines to create high quality work throughout the project. What you will bring: Extensive experience as Environment Concept Artist with a proven ability to design a diverse variety of subjects across genres with a special focus on environments, natural landscapes, architecture and environmental props. Expertise in executing concepts in a wide range of styles from stylized to semi-realism. Exceptional sense of graphic design, colors, proportions, composition, and storytelling through visual design. Creating work as an individual contributor that sets a high standard of quality and raises the bar of our environment concept art in both execution and ideation. At least two AAA titles where you worked in a lead capacity. Strong creative and technical problem-solving skills. Exceptional communication skills. General line manager duties. Being an advocate for the artistic vision to make sure the Art Direction and Narrative is being reflected in the work through feedback, mentorship, and their own artwork. Bonus for having experience working with outsourcing partners, a solid communicator who can help keep style and art direction consistent when collaborating with external partner. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $67k-116k yearly est. 45d ago
  • Game Artist/Visualiser

    Sporty Group

    Remote Music Artist Job

    We consistently top the charts as one of if not the most used Sports Betting website in the countries we operate in. With millions of weekly active users, we strive to be the best in industry for our users. The Game Artist/Visualizer will play a crucial role in creating stunning illustrations and visuals for our games, ensuring an engaging and immersive experience for players. The ideal candidate has a flair for creativity, a strong understanding of design principles, and a passion for gaming. They will work closely with the product design team to conceptualize, design, and deliver high-quality art assets that align with the overall game vision. Responsbilities: Design and draw/create compelling 2D visuals, including game assets, characters, environments, and animations. Conceptualize and develop illustrations that enhance the game's aesthetic appeal and player engagement. Collaborate with product designers, developers, and stakeholders to align visuals with game mechanics and themes. Produce mood boards, style guides, and visual concepts to establish the artistic direction of games. Adapt art styles to suit different game genres while maintaining consistency across projects. Create UI assets and ensure they are visually cohesive with the game design. Optimize assets for performance across web and mobile platforms. Stay updated on industry trends to introduce innovative visual elements. Requirements: Proven experience as a Game Artist, Visualizer, or similar role in game development. Strong portfolio showcasing game illustrations, character designs, and environment art. Proficiency in design tools such as Adobe Creative Suite (Photoshop, Illustrator). Figma, or equivalent is a plus. Proficiency in utilizing AI tools to manipulate, create, and enhance characters, illustrations, and visual assets, ensuring they align with the artistic direction and quality standards of the game. Solid understanding of color theory, composition, and typography. Knowledge of gaming platforms and their design requirements (mobile/web). Ability to work under tight deadlines and handle multiple projects simultaneously. Excellent communication and collaboration skills. Preferred Skills: Experience in creating visuals for casual or real-money games. Basic animation skills for adding motion to static visuals.Basic understanding of Spine animation (including creating and editing 2D animations for characters and assets, with the ability to integrate them into game projects) is a plus. Knowledge of game development pipelines and processes. Passion for gaming and a keen eye for detail. Benefits Quarterly bonuses We have core hours of 10am-3pm in a local timezone, but flexible hours outside of this Top-of-the-line equipment Referral bonuses 28 days paid annual leave Annual company retreat Highly talented, dependable co-workers in a global, multicultural organisation Payment via DEEL, a world class online wallet system Our teams are small enough for you to be impactful Our business is globally established and successful, offering stability and security to our Team Members Our Mission Our mission is to be an everyday entertainment platform for everyone Our Operating Principles 1. Create Value for Users 2. Act in the Long-Term Interests of Sporty 3. Focus on Product Improvements & Innovation 4. Be Responsible 5. Preserve Integrity & Honesty 6. Respect Confidentiality & Privacy 7. Ensure Stability, Security & Scalability 8. Work Hard with Passion & Pride Interview Process Design Assignment Remote video screening with our Talent Acquisition Team Remote video interview with 3 x Team Members (45 mins each, not separate days) 24-72 hour feedback loops throughout process Post Interview Process Feedback call on successful interview Offer released followed by contract ID Check Via Zinc & 2 references from previous employers Working at Sporty The top-down mentality at Sporty is high performance based, meaning we trust you to do your job with an emphasis on support to help you achieve, grow and de-block any issues when they're in your way. Generally employees can choose their own hours, as long as they are collaborating and doing stand-ups etc. The emphasis is really on results. As we are a highly structured and established company we are able to offer the security and support of a global business with the allure of a startup environment. Sporty is independently managed and financed, meaning we don't have arbitrary shareholder or VC targets to cater to. We literally build, spend and make decisions based on the ethos of building THE best platform of its kind. We are truly a tech company to the core and take excellent care of our Team Members.
    $69k-108k yearly est. 14d ago
  • Technical Artist - Remote or On Site

    Studio Wildcard 3.8company rating

    Remote Music Artist Job

    Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Solve technical art problems across disciplines Approve assets and perform quality checks Optimize gameplay and environment assets Create documentation and provide pipeline improvements Integrate Gameplay-related assets LODs (Simplygon) Destruction meshes Custom gameplay metadata NVIDIA GameWorks Requirements: Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title Capable of mastering new pipeline and tech tools Ability to work within a multidisciplinary team that is scattered throughout the world Pluses: Experience with Rigging, Animation, or Motion Capture Experience working in the Unreal Engine Shader Programming GLSL, HLSL, CG Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
    $57k-89k yearly est. 60d+ ago
  • 3D Artist

    Higharc

    Remote Music Artist Job

    ABOUT THE JOB We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline. We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco. * Candidates must submit an online portfolio, and may require an art test* RESPONSIBILITIES: * Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading * Creating and revising models, textures and materials for interactive environments * Ensure that assets meet the performance and memory requirements * Contribute to improvement of environment art pipelines and asset quality SKILL REQUIREMENTS: * 3+ years professional experience creating high quality, game ready environment assets * Have shipped at least 1 major project using the Unreal Editor/Engine * Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation. * Able to work independently to a high level of quality solving visual and technical challenges * Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration * Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images * Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs) * Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer) * A passion for interior and architectural design
    $50k-90k yearly est. 38d ago
  • 3D Environment Artist

    Eleventh Hour Games

    Remote Music Artist Job

    What is your role? As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position. Qualifications 3+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments. High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc. Experience creating vegetation assets. Strong environmental composition skills using art principles with game design Implement, iterate, and review assets in-engine. Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative. Experience with many different methods for creating a game world including modular systems and usage of procedural tools. Excellent knowledge of how to manage content for games in an optimized and performant manner. Ability to break down barriers with visual design and create bridges between concept and model Creative and passionate about ARPGs and fantasy worlds Strong English communication skills, both written and spoken Pluses: Github and fork basic experience Traditional art skills, sculpting or drawing Proficiency with advanced in-game lighting skills Experience with shipped titles Experience specifically with ARPGs Responsibilities Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts Creating new 3D props and environment specifically for PCG systems Taking our current 3D props as reference or directly transforming them into PCG environment assets Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows. Why Eleventh Hour Games? EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangements Team focused environment, including casual game nights 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) 90% paid health coverage premiums for U.S. based employees +dependents Dental, Vision for U.S. based employees + dependents 401K for U.S. based employees EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.
    $40k-70k yearly est. 60d+ ago
  • Center for Performing Arts Performers/Artists

    The Pennsylvania State University 4.3company rating

    Remote Music Artist Job

    APPLICATION INSTRUCTIONS: CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply here, apply internally through Workday. CURRENT PENN STATE STUDENT (not employed previously at the university) and seeking employment with Penn State, please login to Workday to complete the student application process. Please do not apply here, apply internally through Workday. If you are NOT a current employee or student, please click “Apply” and complete the application process for external applicants. Approval of remote and hybrid work is not guaranteed regardless of work location. For additional information on remote work at Penn State, see Notice to Out of State Applicants. JOB DESCRIPTION AND POSITION REQUIREMENTS: Penn State Center for the Performing Arts is accepting applications for part-time artists or performers. Typical duties may include but are not limited to different forms of all art genres such as dancers, singers, theater, musicians, jugglers, beat boxers, VJs, DJs. These positions are short in duration and part-time without benefits. Applications will be received on an ongoing basis and reviewed as need arises. The Pennsylvania State University is committed to and accountable for advancing diversity, equity, inclusion, and sustainability in all of its forms. We embrace individual uniqueness, foster a culture of inclusion that supports both broad and specific diversity initiatives, leverage the educational and institutional benefits of diversity in society and nature, and engage all individuals to help them thrive. We value inclusion as a core strength and an essential element of our public service mission. CAMPUS SECURITY CRIME STATISTICS: Pursuant to the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act and the Pennsylvania Act of 1988, Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR includes crime statistics and institutional policies concerning campus security, such as those concerning alcohol and drug use, crime prevention, the reporting of crimes, sexual assault, and other matters. The ASR is available for review here. Employment with the University will require successful completion of background check(s) in accordance with University policies. EEO IS THE LAW Penn State is an equal opportunity, affirmative action employer, and is committed to providing employment opportunities to all qualified applicants without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. If you are unable to use our online application process due to an impairment or disability, please contact ************. Federal Contractors Labor Law Poster PA State Labor Law Poster Affirmative Action Penn State Policies Copyright Information HotlinesUniversity Park, PA
    $46k-66k yearly est. 60d+ ago

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