Game Designer/Mathematician IV - PlaySocial
Remote Game Designer Job
IGT (NYSE:IGT) is a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across all channels and regulated segments, from Lotteries and Gaming Machines to Sports Betting and Digital. Leveraging a wealth of compelling content, substantial investment in innovation, player insights, operational expertise, and leading-edge technology, our solutions deliver unrivaled gaming experiences that engage players and drive growth. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has approximately 10,500 employees. For more information, please visit ************
Overview
Are you passionate about games, excited to discover and define what makes a game special? Do you have a naturally curious mind, interested in zeroing in on what players want? Are you eager to leverage your wealth of mobile and online experience to help teams make good development choices? Then join the IGT Social Casino team and help us collect, curate, and package content created by IGT land and online studios into the key elements needed for external clients to create Social Casino versions of our iconic brands.
JOB RESPONSIBILITIES:
In this unique position, you will help clients port IGT's best slots content into their own Social Casino applications by providing focused, timely, and actionable documentation and guidance. You will be responsible for:
* Create math documentation utilizing IGT proprietary tools for approximately 26 games on the Social casino roadmap per year.
* Collaborate with Social casino team members to answer all questions regarding math and game mechanics before and during the client porting process.
* Play test game ports in development and provide meaningful feedback to clients.
* Have meticulous attention to detail in par sheets and customer-facing communications.
* Actively work on multiple projects concurrently, as strong multitasking and time management is essential.
* Contribute to the growth of the Social casino team and business by providing game & industry insights.
Your feedback will guide external development teams in studios around the globe in creating social versions of IGT games that uphold IGT's brand standards. The internal team will rely on your expertise to broaden their knowledge of individual games, slots in general, and social game mechanics.
COMMUNICATIONS/INTERACTIONS:
* Interact with the original content creators, as needed, to ensure documentation and guidance is meaningful and helpful while protecting proprietary information.
* Support the internal team with recommendations to make materials clearer for clients and better suited for mobile platforms and social casino norms.
* Sustain and build client relationships through direct guidance and feedback that results in high quality, on-brand and successful social casino ports.
WORK LOCATION:
This position is fully remote from home.
Requirements
MINIMUM QUALIFICATIONS:
* Bachelor's degree in Mathematics, Computer Science, or equivalent experience.
* 5-8 years of experience in casino, social, or mobile gaming.
* Familiar with and interested in slots and casino games.
* Strong expertise in Microsoft Excel
* Solid expertise in Combinatorics, Probability Theory and Statistics.
* Basic programming knowledge and aptitude for learning advanced programming techniques.
* Detail-oriented and can prioritize and work on multiple projects at a time.
* Self-motivated, highly organized individual able to work independently, as well as in group/team settings.
* Internet savvy and comfortable in a remote working environment spanning multiple time zones.
* Must be able to clearly explain and present technical and non-technical ideas to different disciplines.
* Capable of succeeding in a dynamic work environment where project scopes and standards may often change.
PREFERRED EDUCATION & EXPERIENCE:
* Knowledge of Unity or similar game implementation pipelines.
* Familiarity with Agile methodology and Jira in particular.
* Familiarity with Perforce or other version control software.
Keys to Success
* Building collaborative relationships
* Decision making
* Drive results
* Foster innovation
* Personal energy
* Self-leadership
#LI-CK1
#LI-REMOTE
IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.
At IGT, we consider a wide range of factors in determining compensation, including background, skills, experience, and work location. These factors can cause your compensation to vary. The estimated starting compensation range is $60,989-$200,500. The actual pay offered may end up being higher or lower. The Company will comply with all local pay requirements and collective bargaining agreements, where applicable.
Base pay is only one part of our Total Rewards program. Sales roles may be eligible for commission payments, while other roles are eligible for discretionary bonuses. In addition, we offer employees a 401(k) Savings Plan with Company contributions, health, dental, and vision insurance, life, accident, and disability insurance, tuition reimbursement, paid time off, wellness programs, and identity theft insurance. Note: programs are subject to eligibility requirements.
All IGT employees have a role in information security. Annual training will be assigned and required as appropriate. IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit ***********
Game Designer/Mathematician IV - PlaySocial
Remote Game Designer Job
IGT (NYSE:IGT) is a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across all channels and regulated segments, from Lotteries and Gaming Machines to Sports Betting and Digital. Leveraging a wealth of compelling content, substantial investment in innovation, player insights, operational expertise, and leading-edge technology, our solutions deliver unrivaled gaming experiences that engage players and drive growth. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has approximately 10,500 employees. For more information, please visit ************
**Overview**
_Are you passionate about games, excited to discover and define what makes a game special? Do you have a naturally curious mind, interested in zeroing in on what players want? Are you eager to leverage your wealth of mobile and online experience to help teams make good development choices? Then join the IGT Social Casino team and help us collect, curate, and package content created by IGT land and online studios into the key elements needed for external clients to create Social Casino versions of our iconic brands._
**JOB RESPONSIBILITIES:**
In this unique position, you will help clients port IGT's best slots content into their own Social Casino applications by providing focused, timely, and actionable documentation and guidance. You will be responsible for:
- Create math documentation utilizing IGT proprietary tools for approximately 26 games on the Social casino roadmap per year.
- Collaborate with Social casino team members to answer all questions regarding math and game mechanics before and during the client porting process.
- Play test game ports in development and provide meaningful feedback to clients.
- Have meticulous attention to detail in par sheets and customer-facing communications.
- Actively work on multiple projects concurrently, as strong multitasking and time management is essential.
- Contribute to the growth of the Social casino team and business by providing game & industry insights.
Your feedback will guide external development teams in studios around the globe in creating social versions of IGT games that uphold IGT's brand standards. The internal team will rely on your expertise to broaden their knowledge of individual games, slots in general, and social game mechanics.
**COMMUNICATIONS/INTERACTIONS:**
- Interact with the original content creators, as needed, to ensure documentation and guidance is meaningful and helpful while protecting proprietary information.
- Support the internal team with recommendations to make materials clearer for clients and better suited for mobile platforms and social casino norms.
- Sustain and build client relationships through direct guidance and feedback that results in high quality, on-brand and successful social casino ports.
**WORK LOCATION:**
This position is fully remote from home.
**Requirements**
**MINIMUM QUALIFICATIONS:**
- Bachelor's degree in Mathematics, Computer Science, or equivalent experience.
- 5-8 years of experience in casino, social, or mobile gaming.
- Familiar with and interested in slots and casino games.
- Strong expertise in Microsoft Excel
- Solid expertise in Combinatorics, Probability Theory and Statistics.
- Basic programming knowledge and aptitude for learning advanced programming techniques.
- Detail-oriented and can prioritize and work on multiple projects at a time.
- Self-motivated, highly organized individual able to work independently, as well as in group/team settings.
- Internet savvy and comfortable in a remote working environment spanning multiple time zones.
- Must be able to clearly explain and present technical and non-technical ideas to different disciplines.
- Capable of succeeding in a dynamic work environment where project scopes and standards may often change.
**PREFERRED EDUCATION & EXPERIENCE:**
- Knowledge of Unity or similar game implementation pipelines.
- Familiarity with Agile methodology and Jira in particular.
- Familiarity with Perforce or other version control software.
**Keys to Success**
- Building collaborative relationships
- Decision making
- Drive results
- Foster innovation
- Personal energy
- Self-leadership
\#LI-CK1
\#LI-REMOTE
IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.
At IGT, we consider a wide range of factors in determining compensation, including background, skills, experience, and work location. These factors can cause your compensation to vary. The estimated starting compensation range is $60,989-$200,500. The actual pay offered may end up being higher or lower. The Company will comply with all local pay requirements and collective bargaining agreements, where applicable.
Base pay is only one part of our Total Rewards program. Sales roles may be eligible for commission payments, while other roles are eligible for discretionary bonuses. In addition, we offer employees a 401(k) Savings Plan with Company contributions, health, dental, and vision insurance, life, accident, and disability insurance, tuition reimbursement, paid time off, wellness programs, and identity theft insurance. Note: programs are subject to eligibility requirements.
All IGT employees have a role in information security. Annual training will be assigned and required as appropriate. IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit ***********
Technical Game Designer
Remote Game Designer Job
Remote - US and Canada only
We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.
An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor's toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn't limited to just camera features. Any interactive system applies - procedural animation, cloth simulation, player controls, AI creatures, NPC interactions - use your imagination!
What you'll do here:
Crafting technical systems that enable gameplay (either alone or with a small team)
Create fluid user interactions with rich feedback and polished game feel
Enjoys enabling team members by improving the creative pipeline
Is comfortable with cross-disciplinary work and collaboration
Must haves:
Proficient in C, C# or C++ for quickly prototyping 3D gameplay
Visual scripting
Multiplayer game development
Online operation of a live game
Maya or 3D game engines
Nice to haves:
Seek adventure and uncertainty in exploring experimental and risky game concepts
Believe in the practice of rapid prototyping and relentless iteration
Have a desire to create meaningful, enriching experiences that touch and inspire players
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $57,000 USD to $120,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.
#LI-Remote
60653-1 - Game Designer V
Remote Game Designer Job
The team is looking for a Game Designer V who has a specialty in designing quests, events, and content for live operations games. This is critical to expanding the core loop system across quests, rewards, seasonal content, and limited time events to improve user engagement. This effort requires more upfront work for the team but this position should develop and optimize the cadence as part of the effort, as well as improve the systems.
The successful candidate will:
Drive and design new quests and rewards for Core Loop.
Improve the pipeline of quest and reward creation.
Create calendars of content, define seasonal content and manage the economies, and strategize programming of dynamic content elements.
Job Responsibilities:
Design and implement quests and experiences with satisfying and novel core mechanics and loops across a variety of content, including evergreen content, seasonal moments, and limited time events.
Partner with art and product teams to strategize and create compelling reward assets to drive desired user behavior, while managing the overall economy ecosystem.
Define and create best practices and frameworks that can be used to evaluate design quality, define tuning and iteration benchmarks, and evaluate releases against user goals and target metrics. Develop these frameworks into elegant processes that can be shared and aligned on with cross-functional teams and leaders.
Quickly solve issues with your cross-functional team, leveraging user research, data science, industry best practices, and emerging trends.
Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product.
Be an advocate for the user experience from product conception to launch, as well as post-launch design support.
Clearly articulate game design decisions to a vast set of internal stakeholders.
Contribute to strategic decisions in partnership with Design, Product, Art, and Leadership teams.
Minimum Qualifications:
10+ years of game design experience or a minimum of 2 shipped titles in AAA or indie game spaces.
Experience using or making games with a 3D engine (Unreal, Unity, etc.).
Experience leading end-to-end development efforts and designing games or digital experiences from concept to launch.
Experience coordinating and collaborating with diverse cross functional teams to bring a game vision to life.
A portfolio that features some games you have prototyped or shipped, and showcases your game design skills.
Preferred Qualifications:
Experience developing or designing AR or VR games.
Experience working on live service games with knowledge of industry trends and best practices.
General design knowledge across a range of design specializations, such as level design, system design, economy design, or combat design.
Gameplay Camera Designer
Remote Game Designer Job
Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.
Benefits for our regular
full-time positions
include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.
Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like
Tomb Raider,
the next
Perfect Dark
, and more!
Crystal Dynamics is seeking a talented and innovative Gameplay Camera Designer to join our team. In this role, you will be instrumental in designing, implementing, and refining gameplay cameras and custom level cinematic transitions. Your work will play a crucial role in delivering a smooth and seamless journey for players through our game's rich and epic narrative. Working closely with Engineers, Animators, and Designers, you will develop tools and camera solutions that enhance player experience and bring excitement to our dynamic game worlds.
As a Gameplay Camera Designer, you will:
Strategically place cameras to ensure scenes are impactful, purposeful, and highly interactive.
Maintain high-quality standards for both camera function and cinematic presentation to support immersive gameplay.
Work on custom level cameras and cinematic transitions, emphasizing a smooth and seamless player experience.
Collaborate with technical designers for training and support on technical implementations.
Partner with System Designers to ensure seamless integration between gameplay systems and their on-screen representation.
Conceptualize, present, and execute ideas within a tight schedule, while actively solving technical and design challenges.
Coordinate with multiple departments to address design challenges, create exceptional narrative storytelling, alleviate production bottlenecks, and communicate design requirements clearly.
Evaluate and initiate improvements for processes, tools, and features specific to camera design for the franchise.
To be considered for this role, we require the following:
Professional experience as a Gameplay Camera Designer within a collaborative cross-department game development team.
Proven expertise in camera placement and shooting interactive scenes, with a strong grasp of cinematography concepts applicable to games.
A portfolio or clips demonstrating contributions to gameplay camera design, focusing on gameplay and cinematic elements.
Experience with commercial and/or proprietary game engines.
Proficiency in at least one core animation tool (preferably Maya), with an understanding of camera animation techniques.
Preference will be given to candidates who have:
Shipped a 3rd person action-adventure title.
Professional experience with Unreal Engine.
It'll be a bonus if you also have:
Prior experience animating cameras in Maya.
Pay Range (United States) $75,000-$105,000 USD
Pay Range (Canada) $70,000-$110,000 CAD
Not sure if you are qualified? We hope that you will still choose to apply so we may review your application!
Please be advised that our company is aware of scammers impersonating us, and we assure you that all legitimate communication will come from the official Crystal Dynamics email address domain "@crystald.com" or will be an automated response from our applicant tracking system using "no-reply@us.greenhouse-mail.io". If you have any concerns about the validity of a message from our staff, feel free to contact us.
For more information on how to avoid scams like this please see our
Jobs Scams & Phishing Attempts
help page, or visit the
FTC website
.
Crystal Dynamics is an equal opportunity employer.
We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws. Crystal Dynamics is committed to providing reasonable accommodations in accordance with applicable laws. If you require any accommodations, please notify us at your earliest convenience during the interview process.
By submitting an application, you acknowledge that you have read and understand Crystal Dynamics's Privacy Notice.
Game Designer - Enemies & Bosses
Remote Game Designer Job
Are you excited about creating and designing unforgettable enemies and bosses? As a Designer specializing in Enemies and Bosses at Digital Extremes, you will play a key role in shaping the combat encounters for Warframe. Collaborating closely with design, animation, and programming teams, you will develop unique enemy behaviors and epic boss battles that push the limits of gameplay, delivering memorable encounters that keep players engaged.
Our ideal candidate is a designer who is passionate about action games, understands player feedback, and excels in crafting dynamic, complex, and memorable enemies and bosses. You will have the opportunity to innovate on existing mechanics and introduce new gameplay experiences, contributing to the evolution of Warframe's intense combat.
RESPONSIBILITIES
Design, prototype, and implement enemy behaviors, AI systems, and boss encounters that align with the vision of Warframe.
Collaborate with animation, programming, and level design teams to ensure enemies and bosses are smoothly integrated and deliver a polished player experience.
Guide and collaborate with the tools team to enhance the development flow for enemies, ensuring efficient and flexible processes for rapid iteration and testing.
Develop and balance a diverse roster of enemies, mini-bosses, and main bosses, maintaining a consistent and engaging combat flow.
Create compelling AI behaviors, attack patterns, and dynamic challenges for enemies and bosses, providing a fair yet exciting experience for players.
Analyze combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs.
Work closely with the narrative and art teams to ensure that enemies and bosses enhance the game's story and thematic elements.
Document and communicate enemy and boss design concepts clearly, ensuring alignment across all development teams.
Stay up-to-date with industry trends and innovations in enemy and boss design, bringing fresh ideas to the team.
Participate in playtests, providing and receiving constructive feedback to continuously improve combat encounters.
Other responsibilities as assigned.
REQUIREMENTS
5+ years of experience as a Combat Designer or related role in the video game industry, with a focus on enemies and bosses.
Proven experience designing and implementing enemy AI, behaviors, and boss encounters for action-oriented games, ideally in live service or multiplayer environments.
Must have experience working on a 1st-person or 3rd-person game.
Strong understanding of player feedback loops, hit detection, and animation timing to create responsive and satisfying combat interactions.
Experience with game engines and familiarity with tools for designing AI and combat encounters.
Ability to analyze gameplay data and user feedback to inform design decisions and balance combat features.
Strong communication skills and the ability to work effectively with cross-disciplinary teams.
Detail-oriented and capable of managing multiple tasks in a fast-paced development environment.
Passionate about action games and a deep understanding of what makes enemy and boss encounters engaging and memorable.
Familiarity with Warframe's core gameplay mechanics and combat systems.
PREFERRED EXTRAS
Experience with live service games and an understanding of ongoing balancing and content updates.
Expertise in melee combat design and experience working on action-combat or character-action games.
Familiarity with Warframe's enemy design philosophy and a strong understanding of its community and player expectations.
Basic skills in visual scripting or prototyping tools
An avid gamer with a passion for creating compelling enemy and boss encounters, and a fan of Warframe or similar titles.
If you're ready to help shape the future of combat design and craft unforgettable enemies and bosses for Warframe, we'd love to hear from you! Join us and be part of the exciting journey that captivates millions of players around the world.
βApplicants must be legally eligible to work in Canada at the time of application.β
ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector , BioShock for the PlayStation 3, the BioShock 2 multiplayer campaign, and The Darkness II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe , boasting a global community of 75 million registered players on PC, PS4β’, PS5β’, Xbox Oneβ’, Xbox Series X/Sβ’, Nintendo Switchβ’, and iOSβ’. The studio's most recently announced project is the much anticipated Soulframe , an open-world action-fantasy MMORPG title that is currently under development.
Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers, achieving this recognition for the last ten years in a row.
For more information and exciting news related to Digital Extremes, please visit ************************
WHY WORK AT DIGITAL EXTREMES
Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of βCanada's Top 100 Employersβ. We summon you to join our elite team!
The rewards of a career with Digital Extremes include:
Competitive salary with potential bonus opportunities
Excellent benefits and paid time off
Matching RRSP or Simple IRA
Employee Assistance Program (EAP)
Virtual access to Dialogue or Magellan, our mental wellness and healthcare services app
Professional development and career support
Work-life balance wellness subsidies
Be part of βGiving Backβ through a multitude of fundraising venues at DE
Employee events and team building exercises
Please note, some benefits may be subject to eligibility for employees.
JOIN US
Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.
Game Designer
Remote Game Designer Job
Description Playground Games is looking for a Game Designer to join our Fable team on a permanent basis. About us:
As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.
About the role:
As a Game Designer you will act as a champion of quality across the team, working with various disciplines to implement key systems and features, and using visual scripting and proprietary tools to build content in Fable.
Our ideal candidate is a technically proficient Designer who is passionate about their craft, skilled in all aspects of Game Design, demonstrates a willingness to be hands on and has the track record to prove it.
This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
What you'll do:
Use tools and scripting within our custom, proprietary engine to implement features and content to the highest standard and deliver on the project's vision.
Implement and maintain high-quality feature and system designs.
Work with a highly motivated, talented cross-discipline team to deliver content to expectations.
What you'll bring:
Demonstrable experience using visual scripting tools
Interest in collaborating with a team of diverse perspectives to derive great solutions
Passion for problem identification and solving
A flexible, highly motivated and friendly approach to your work
Excellent written and verbal communication skills
A genuine passion for video games
Text-based scripting experience in C++, C# or similar is desired but not essential
This is a fantastic opportunity to make world-class games with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment.
We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.
At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work.
If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
Technical Game Designer
Game Designer Job In Columbus, OH
The Horizon Team at Meta is building a social User Generated Content (UGC) platform where people can find people, places, and things they care about -- a Metaverse without constraints where people have freedom of identity and expression and can experience living virtual worlds that could not exist in the real world. Our vision is to build a global-scale UGC platform where the world's creators, performers, and more will be able to create their place, and enable their communities to connect, engage and play in all kinds of ways. We are driven to create a safe and compelling metaverse for never-ending exploration -- our journey is just the beginning, come join us. As a Technical Game Designer on the Meta Horizon team, you'll be at the forefront of prototyping, designing, and shipping VR-best experiences for the ever-expanding Horizon metaverse. You will work with teams of designers, artists, engineers and more to explore innovative core mechanics and game loops for first-party content across Horizon Worlds.
**Required Skills:**
Technical Game Designer Responsibilities:
1. Design end-to-end experiences with satisfying and novel core mechanics and loops
2. Create prototypes independently and in collaboration with other designers
3. Help establish preliminary processes to align cross-functional teams
4. Contribute to strategic decisions, working with the Design and Product teams
5. Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
6. Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
7. Quickly solve issues with your cross-functional leads including user research, data science, and product management
8. Clearly articulate prototypes, design decisions, and concepts to a vast set of internal stakeholders,
9. Advocate for game design and help us build a great, welcoming, and inclusive game design community within Reality Labs and throughout Meta
**Minimum Qualifications:**
Minimum Qualifications:
10. 8+ years of game design experience or a minimum of 2 shipped titles on any platform that have been successful (highly rated, critically acclaimed, award-winning, etc.)
11. Experience with technical aspects of game design such as coding in Unity with C# or C++
12. Experience leading end-to-end development efforts and designing games from concept to launch and live ops
13. Experience coordinating and collaborating with a broad range of cross functional teams to bring a vision to life
14. A portfolio that features some games you have prototyped or shipped, and showcases your game design skills
**Preferred Qualifications:**
Preferred Qualifications:
15. Experience developing or designing VR or AR games
16. General design knowledge across a range of design specializations
17. Experience in design strategy in addition to fluency in executing such as tuning the feel of the game
18. Experience utilizing research and data to drive strategy and decision making
19. Experience with TypeScript
**Public Compensation:**
$165,000/year to $231,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Game Designer III (Remote or In-Office)
Remote Game Designer Job
Department
Design
Employment Type
Full Time
Location
Eugene, OR
Workplace type
Fully remote
Compensation
$114,000 - $137,000 / year
Day To Day Skills Knowledge and Expertise What We Can Offer You About Pipeworks Studios While you may not know us, you certainly know our clients: Microsoft, Sony, Activision, Electronic Arts, and many more. Since 1999, Pipeworks has been helping define what's next in real-world interactions by creating innovative, best-selling, cross-platform live games for top-tier publishers and properties.
We believe that games have the ability to transform the world outside the realm of traditional consumer games and that our people are the catalyst for making this vision a reality. In the center of our universe lies our people, players, and a deep-rooted passion for games that has created several multi-million dollar best-sellers, compelling original concepts, and a disruptive imagination that continues to explore how games can transform industries outside our own. We are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment.
What products, ideas, dreams, and change will you help us create?
INT Retention Lead, Online Casino Games
Remote Game Designer Job
Sporty's sites are some of the most popular on the internet, consistently staying in Alexa's list of top websites for the countries they operate in. As the Retention Lead for Online Casino Games at Sporty, you will be responsible for driving retention activities for our existing and growing customer base. In this role, you will be taking a lead role in securing and building a competitive advantage whilst leveraging personalisation and analytics to enhance player engagement and value.
Responsibilities
Planning promotional activities and campaigns as part of the retention strategy for existing customers
Monitoring relevant KPIs to drive campaign and promotional performance to ensure they are having the desired effect across the market
Collaborating cross-functionally with product teams on building retention and segmentation tools
Working closely with business analysts on building the correct tools for analysing success of marketing activities
Responsible for ensuring offers and promotions are competitive for each region and market
Working with partners on joint campaigns
Lead, nurture and motivate the Retention team across Online Casino Games
Requirements
Degree qualified in a relevant field Minimum 2+ years experience in Retention Management
Minimum 2+ years experience in the Online Casino industry
Excellent communication skills
Fluency in both written and spoken English
Strong analytical and goal-oriented mindset
Knowledge of retention and automation tools is preferred
People management experience
Benefits
Quarterly performance bonuses
Flexible working hours
Top-of-the-line equipment
Referral bonuses
28 days paid annual leave
Highly talented, dependable co-workers in a global, multicultural organisation
Our teams are small enough for you to be impactful
Our business is globally established and successful, offering stability and security to our Team Members
Our Mission
Our mission is to be an everyday entertainment platform for everyone
Our Operating Principles
1. Create Value for Users
2. Act in the Long-Term Interests of Sporty
3. Focus on Product Improvements & Innovation
4. Be Responsible
5. Preserve Integrity & Honesty
6. Respect Confidentiality & Privacy
7. Ensure Stability, Security & Scalability
8. Work Hard with Passion & Pride
Working at Sporty
The top-down mentality at Sporty is high performance based, meaning we trust you to do your job with an emphasis on support to help you achieve, grow and de-block any issues when they're in your way.Generally employees can choose their own hours, as long as they are collaborating and doing stand-ups etc. The emphasis is really on results.
As we are a highly structured and established company we are able to offer the security and support of a global business with the allure of a startup environment. Sporty is independently managed and financed, meaning we don't have arbitrary shareholder or VC targets to cater to.
We literally build, spend and make decisions based on the ethos of building THE best platform of its kind. We are truly a tech company to the core and take excellent care of our Team Members.
Lead Designer: Collectable Card Game
Remote Game Designer Job
Do you love collectible card games like Hearthstone, Magic the Gathering, and Marvel Snap? Are you a highly detail-oriented player of many genres who loves creating user experiences and coming up with solutions to challenging design problems? If this sounds like you, we would love to hear from you!
Koin Games is a group of 25+ year veteran game designers and developers and we're looking for a lead game designer to join our team to help us with our next-generation Collectible Card Game designed with a FUN player experience first and foremost supercharged with true digital ownership. This role focuses on partnering with and supporting the Chief Product Officer, solving creative problems, helping establish and emphasize core design pillars, creating and maintaining highly detailed design documentation, reviewing game builds and working with partners to improve them, and creating content that will go directly to players.
Responsibilities
β Work closely with the Chief Product Officer to define and uphold the core design pillars of the game, ensuring these principles are reflected in all features and content.
β Create, maintain, and update comprehensive design documentation, including UX details, game systems, card mechanics, progression systems, and content pipelines.
β Review, refine, and iterate on game features, collaborating with designers, developers, artists, and other partners to improve the design and overall player experience.
β Oversee the creation of in-game content, including cards, metagame content, events, and mechanics, ensuring everything aligns with the established design pillars and overall game vision.
β Provide detailed feedback on game builds, feature implementations, and content updates to ensure high-quality execution. β Engage with play tests and gather feedback to refine and improve game balance, progression, and player engagement.
β Ensure that all game systems and features contribute to an engaging, fun, and relentlessly push for the best and most highly-polished player experience.
β Work closely and effectively with the CPO, CTO and other key leads to determine project design specifications and ensure successful product execution.
β Utilize team feedback, data analysis, and user research feedback into clear actionable items to improve products and design processes.
Qualifications
β Minimum of 7+ years of experience as a lead game designer with a strong focus on designing collectible card games or similar genres.
β Proven track record in designing, documenting, and delivering high-quality game systems, mechanics, and content.
β A deep understanding of card game mechanics, player psychology, gameplay mechanics, and competitive balance combined with an ability to identify, analyze, and rectify game design and gameplay issues.
β An affinity for collectible card games on PC or mobile such as Hearthstone, Marvel Snap, Magic: The Gathering, and Legends of Runeterra.
β Excellent creative vision, verbal, written, & organizational skills that can be channeled & adapted to any type of game.
β Experience in maintaining and iterating on game design documentation throughout a game's lifecycle.
Bonus Qualifications
β Experience designing mid-core titles with a PvP component
β Accomplished competitive background, having reached a high rank tier in competitive games
β In-depth knowledge of game theory and design best practices
β Experience working in Unity
β Knowledge of C# or equivalent scripting language
β Experience building games for both mobile and PC
β Working knowledge of standard industry game engines, design toolsets & production pipelines
Interview Overview:
Below you'll find an outline of the interview plan for this role. Please note that while this is what we expect the process to look like; we may ask you for supplemental information or require an additional step before making a final decision.
β 30mininterviewwith our Talent Acquisition Lead
β 60mininterviewwith the Hiring Manager and Team
β Design test
β Final interview with the Executive Team
β Reference calls & a background check
The Legal Bits:
β In Compliance with local US law, we are disclosing compensation for this role. The range listed is just one component of Koin's total compensation package, which may also include bonuses and LTI or other program specific awards. The disclosed range estimate has not been adjusted for geographic differentials.
β We offer competitive pay based on market standards plus a significant bonus structure. The base salary for this role is between $90,000 to $144,000, depending on skills and experience. Individual compensation decisions are based on a number of factors, including experience level, skillset, and balancing internal equity relative to peers at the company. We expect the majority of the candidates who are offered roles at our company to fall throughout the range based on these factors.
β This role is full time, exempt and will be fully remote
β The ability to work on Pacific time is required
β Global, non-US candidates will be considered only on a contract basis
Working at Koin Games, Inc.
Our entire team is working remotely.
We offer competitive salaries, a flexible paid time off policy, and 10 paid company holidays. We also offer a generous slate of benefit options, including medical, dental, vision, life, 401k, and HSA. Employees are eligible for these benefit options on the first day of the month after being hired!
Career descriptions are not designed to cover or contain a comprehensive listing of activities, duties, or responsibilities that are required of the employee.
We're proud to be an Equal Opportunity Employer.
We are committed to providing equal employment opportunities for all employees and applicants. We are also committed to providing employees with a work environment free of illegal discrimination and harassment.
All employment decisions are based on business needs, career requirements, and individual qualifications. No applicant or employee will be discriminated against because of their age; ancestry; citizenship; color; marital or parental status; registered domestic partner status; national origin; pregnancy, childbirth, breastfeeding, or related medical condition; race (including hair textures and styles); height; weight; religion; religious dress practice; religious grooming practice; sex; sexual orientation; genetic information; genetic characteristics; gender identity; gender expression; transgender status; military and veterans' status; HIV/AIDS status; physical or mental disability or medical condition unrelated to the person's ability to perform the career; or any other consideration made unlawful by federal, state or local laws, or the perception that anyone has any of those characteristics or is associated with a person who has or is perceived as having any of those characteristics. See more details on your right to work here.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.
Senior Gameplay Programmer
Remote Game Designer Job
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Programmer to join our team to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.
In this role you will collaborate with our team working in Unreal Engine 5 to build new mechanics and features to generate compelling gameplay. You'll be in charge of defining, building, and maintaining the core system of character ability management.
Daily Responsibilities:
Work closely with designers and animators to fulfill the vision of the game.
Build and maintain solid and flexible gameplay systems that work in both single-player and multiplayer.
Write high-quality code that is optimized, bug-free, and aligned with project goals.
Qualifications
At least 10 years of professional experience as a programmer within the games industry.
Strong proficiency in C++ programming and knowledge of Unreal Engine.
Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
Strong multiplayer experience.
Knowledge of game engine architecture and algorithms.
Strong multi-threaded programming skills.
Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.
A passion for games.
Nice to have:
(Please note that these skills are not required to apply for the position)
Shipped at least one Unreal-based project for Xbox, PlayStation consoles.
Experience using GAS.
Additional Information
This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada.
Health & Well-being
Company paid medical healthcare (dental vision & mental).
Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
No dress-code - we like to keep it casual.
401K with employer matching.
Gym Membership Reimbursement.
Perks & Professional Growth
Flexible working hours.
Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
Merch - regular chances to nab some cool swag!
A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Senior Gameplay Programmer
Remote Game Designer Job
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Programmer to join our team to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise.
In this role you will collaborate with our team working in Unreal Engine 5 to build new mechanics and features to generate compelling gameplay. You'll be in charge of defining, building, and maintaining the core system of character ability management.
Daily Responsibilities:
* Work closely with designers and animators to fulfill the vision of the game.
* Build and maintain solid and flexible gameplay systems that work in both single-player and multiplayer.
* Write high-quality code that is optimized, bug-free, and aligned with project goals.
Qualifications
* At least 10 years of professional experience as a programmer within the games industry.
* Strong proficiency in C++ programming and knowledge of Unreal Engine.
* Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
* Strong multiplayer experience.
* Knowledge of game engine architecture and algorithms.
* Strong multi-threaded programming skills.
* Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.
* A passion for games.
Nice to have:
(Please note that these skills are not required to apply for the position)
* Shipped at least one Unreal-based project for Xbox, PlayStation consoles.
* Experience using GAS.
Additional Information
This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada.
Health & Well-being
* Company paid medical healthcare (dental vision & mental).
* Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
* No dress-code - we like to keep it casual.
* 401K with employer matching.
* Gym Membership Reimbursement.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
* Merch - regular chances to nab some cool swag!
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Senior Gameplay Programmer - Remote or On Site
Remote Game Designer Job
Studio Wildcard - Redmond, WA or Remote
Open role:
Senior Gameplay Programmer
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Senior Gameplay Programmer who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Design, write, and implement gameplay systems and development tools for artists and designers
Work with cross-discipline team members to improve existing tools and determine new solutions
Requirements:
Minimum of 5 years of experience in game development as a gameplay programmer with at least 1 shipped title.
Advanced understanding of gameplay systems, pipelines, and tools.
Strong self-motivation and willingness to participate in many areas of game development
Experience using the Unreal 4 Engine
Pluses:
Degree in computer science or a related field
Experience with implementing UI features from concept to finish
Shipped title using the Unreal 4 Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Senior Game Designer Remote
Remote Game Designer Job
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.
Mob Entertainment is seeking a Senior Game Designer to join the team working on the next entries in the Poppy Playtime franchise. This position is ideal for a hands-on designer with strong gameplay instincts, narrative sensitivity, and experience designing in Unreal Engine.
You'll be contributing directly to the evolution of Poppy Playtime's horror-puzzle-adventure formula, helping craft unforgettable moments of tension, exploration, and surprise. You should be comfortable owning features, collaborating across disciplines, and translating ideas into clear, buildable, and compelling gameplay.
This role requires senior-level thinking, from building polished mechanics and interactive sequences to mentoring teammates and identifying ways to raise the floor on overall design quality.
Responsibilities
Design and own gameplay systems, mechanics, and interactive sequences, with an emphasis on pacing, tension, and player-driven storytelling.
Translate abstract creative goals into practical, scoped, and implementation-ready design solutions.
Collaborate with the narrative team to ensure gameplay and story beats are meaningfully integrated.
Prototype new ideas in Unreal Engine 5 using Blueprints, and help shepherd those designs into full implementation.
Contribute to the design of puzzles, traversal, environmental interactions, and enemy behavior, depending on the project's needs.
Work cross-discipline with Level Designers, Technical Designers, Engineers, and Artists to ensure gameplay is cohesive, performant, and intentional.
Participate in internal playtests, giving and receiving feedback, and adjusting your designs accordingly.
Provide mentorship and feedback to other designers as needed, helping uphold the overall creative direction.
Author and maintain clear documentation to support cross-team understanding and implementation.
Requirements
5+ years of professional game design experience, with at least one shipped title in a senior or lead role.
Expertise in Unreal Engine (Blueprints required; C++ familiarity a plus) for prototyping and light scripting.
Proven ability to design and balance gameplay systems, puzzles, or scripted interactive moments.
Experience working on narrative-driven or linear adventure/horror games.
Strong collaboration and communication skills-able to give and receive feedback and work fluidly across teams.
Ability to think at both the macro and micro level, balancing creative goals with production realities.
Self-sufficient, organized, and capable of driving your designs forward with clarity and ownership.
Pluses
Experience with first-person or exploration-focused gameplay.
Familiarity with designing for player tension, including scares, suspense, and surprise.
Strong grasp of environmental storytelling and world-driven narrative.
Ability to contribute directly to blockouts or greybox levels to demonstrate mechanics.
Previous mentorship or experience guiding less-experienced designers.
Performance Expectations
Deliver intuitive, thoughtful, and impactful gameplay designs that align with the vision and tone of the Poppy Playtime universe.
Drive designs from concept through to final implementation, maintaining clarity across the pipeline.
Uphold high-quality design standards across your work and support team-wide consistency.
Adapt quickly to feedback, shifting priorities, or evolving creative direction.
Reporting & Oversight
Reports to: Design Director & Game Director
Works closely with: Narrative, Level Design, Technical Design, Engineering, Production
Communication Tools: Slack, Jira, Confluence, Unreal Engine, Miro
If you're a senior designer with a passion for building memorable, tension-filled gameplay and want to help shape the future of the Poppy Playtime franchise, we'd love to hear from you.
OUR CORE VALUES:
Storytelling
Quality
Obsession
Creativity
Subversion
Collaboration
Scrappiness
EMPLOYEE EXPECTATIONS:
Kindness
Result-Oriented
Autonomy
Efficiency
Humility
Be real.
Be weird.
#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to *************************
Senior Game Designer
Remote Game Designer Job
We're looking for a generalist Senior Designer with technical chops. You're a special breed of designer, one who has worked in developing great shooter gameplay, great missions or quests and also someone who loves player progression and other RPG mechanics. You should have an inherent sense of game feel including what makes a mission rewarding, exciting and all around fun to play for multiplayer groups. You are demonstrably proficient in Unreal Engine and have experience with blueprint. You'll need to be able to create a sense of real attachment that has our players coming back night-after-night and dreading the time they have to log out. Action RPGs are your jam, and they're best enjoyed with friends.
Please note this position requires long term ability to legally work within the United States.
Responsibilities
* Design and implement game systems using Unreal Engine, including gameplay mechanics, combat mechanics, player progression, and in-game economies.
* Develop weapon systems, including handling, recoil, firing rates, and damage models.
* Collaborate with other designers, artists, and engineers to create and iterate on game systems.
* Collaborate with level designers to create combat encounters that challenge and engage players.
* Develop and maintain design documentation for game systems.
* Balance and fine-tune game systems to ensure a fun and engaging player experience.
* Work with Community Manager to conduct playtests and gather feedback to identify areas for improvement.
* Work closely with animators and programmers to ensure smooth and responsive combat animations and behaviors.
* Stay current with industry trends and best practices in game design and Unreal Engine development.
* Other tasks as required by studio leadership.
Qualifications
Experience
* Minimum of 4-6 years of experience in game design, with a focus on mission design or shooter combat design.
* Proven experience with Unreal Engine (preferably Unreal Engine 5).
Required Skills
* Strong understanding of game design principles and player psychology.
* One shipped title of AAA quality or a breakout indy hit.
* Demonstrable expertise with Blueprint
* Worked with gameplay systems in a systems design or combat design capacity
* Experience with balancing game systems and economies.
Desired Skills
* Advanced knowledge of the Unreal Engine with at least three years of experience
* Strong understanding of shooter mechanics and player behavior.
* Knowledge of AI behavior and enemy design in shooter games.
* Experience with multiplayer shooter design and networked combat systems.
* Passion for shooter games and a deep understanding of various sub-genres.
* Experience in C++ specifically with Unreal Engine
* Worked closely with animation team in previous experience.
* Two shipped titles of AAA quality or breakout indy hits.
Benefits
* Work from home (anywhere in the US)!
* Flexible hours - 32 hour a week minimum / 50 hour maximum
* 3 weeks vacation each year, in addition to paid holidays and sick days
* Competitive healthcare plans including medical, dental, and vision
* Available Flexible Spending / Health Savings Accounts
* 401K with 100% matching up to 4% of your salary
* Employee stock options
Senior Game Developer (Remote)
Remote Game Designer Job
πSenior Game Developerπ
π At A5 Labs, we are pioneers in creating exceptional AI-driven solutions that redefine industry standards. Our innovative approaches empower users and businesses worldwide. We are now seeking a Senior Data Engineer to design and implement cutting-edge data solutions, enabling scalable data pipelines and serving APIs for AI and machine learning models. This role demands a strong foundation in data engineering, distributed systems, and API development. If you're ready to transform data into actionable insights and power AI-driven services, we'd love to hear from you!
π The Role
We are looking for a skilled Game Developer with experience in Cocos Creator to join our dynamic team. This role involves the design and implementation of core game functionalities and features, ensuring good performance and compatibility across multiple platforms, including mobile and desktop. Candidates should have a good grasp of JavaScript or TypeScript and be capable of collaborating effectively within a team environment.
β
Your Objectives
β Design and implement essential game functionalities and features using Cocos Creator.
β Assist in optimizing game performance and stability across different devices and
operating systems, focusing on rendering optimization and efficient memory
management.
β Work closely with other team members to contribute to high-quality projects.
β Employ problem-solving and debugging skills to identify and resolve issues promptly.
β Adapt and learn new technologies and industry trends to enhance personal growth and
benefit the team.
β Support the packaging and debugging processes efficiently.
β Customize and extend Cocos Creator to meet the needs of specific projects.
β Uphold a high standard of code integrity and organization.
Requirements and Qualifications:
β Minimum of 3 years of experience in game development with Cocos Creator.
β Good knowledge of JavaScript or TypeScript.
β Effective teamwork and communication skills.
β Ability to address and troubleshoot problems efficiently.
β Familiarity with version control systems.
β Basic understanding of game design patterns.
β Experience in rendering and resource optimization to enhance game performance.
β Experience developing games for iOS, Android, and HTML5 platforms.
Additional Skills:
β Exposure to other game engines like Unity or Unreal Engine is beneficial.
β Knowledge of CI/CD processes.
β The ability to communicate effectively in Mandarin is advantageous but not required.
Senior Game Designer
Remote Game Designer Job
We take immense pride in the games we create and the team behind them. As a group of skilled and diverse professionals, we always ask ourselves, βWhat's next?β Our drive for continuous improvement pushes us to evolve, innovate, and strive for excellence in everything we do.
Creativity and collaboration are at the core of our process. Each team member brings unique expertise, working independently yet cohesively to craft exceptional experiences. Our passion fuels us to surpass expectations, shape games that stand out, and get the essence of Las Vegas to players worldwide.
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing opportunities to those living anywhere in Nevada or Texas. We thrive on clear communication and strong connections, making our creative process seamless and successful.
Qualifications & Responsibilities:
The Senior Game Designer leads the development of new slot game designs, themes, game flow, and overall vision, ensuring high-quality execution by artists, animators, and developers.
Responsibilities include creating and reviewing game concepts, verifying software quality, managing documentation for regulatory submission, and overseeing multiple projects from start to finish.
Acts as a project manager, coordinating multidisciplinary teams, maintaining project timelines, and using tools like JIRA to assign tasks and track progress.
Continuously tests in-development games to ensure functionality and production value meet design expectations and collaborates with other designers to resolve common issues.
Requires a bachelor's degree in mathematics or a related field (or equivalent experience) and at least 5 years of experience in slot game design and development, with a strong background in mathematics or quality assurance.
Backend Game Developer
Remote Game Designer Job
Seedify Meta Studio is seeking a talented and passionate Backend Game Developer to join our core team. As a member of our team, you will play a crucial role in the development of one of the biggest metaverse projects in the industry. You will report to the Technical Director and collaborate closely with cross-functional teams to bring our vision to life.
Responsibilities:
- Design and implement scalable game backend services that can handle high traffic and real-time multiplayer interactions.
- Write robust and efficient code to power high-availability services, ensuring smooth gameplay experiences for our users.
- Collaborate with game designers and other developers to develop new features for our games, enhancing player engagement and enjoyment.
Essential Skills and Qualifications:
- Strong knowledge of real-time multiplayer games and their backend architecture.
- Proven experience with concurrency and distributed systems, ensuring seamless gameplay experiences for large player bases.
- Proficiency in utilizing REST APIs to facilitate communication between game clients and servers.
- Solid understanding of SQL, including database design and implementation skills to manage game-related data effectively.
- Experience with Docker, Kubernetes, and Linux, enabling the deployment and management of backend services.
- Ability to design fail-proof systems that can operate with minimal downtime, delivering a reliable gaming experience to players.
- Previous involvement in developing high-available and high-throughput systems, showcasing your ability to handle demanding player loads.
- Good knowledge of functional testing and load testing methodologies to ensure the performance and stability of backend services.
Nice-to-Have Skills and Qualifications:
- Experience working with PlayFab, EOS, or other popular backend game services, leveraging third-party tools to enhance game functionality.
At Seedify Meta Studio, we are committed to fostering an inclusive and collaborative work environment. As a Backend Game Developer, you will have the opportunity to contribute to groundbreaking projects and work alongside a passionate team of professionals dedicated to pushing the boundaries of the metaverse.
If you're excited about shaping the future of gaming and the metaverse, we encourage you to apply with your resume, portfolio, and a brief cover letter detailing your relevant experience and what interests you about this opportunity.
Senior Game Developer (Unannounced Project)
Remote Game Designer Job
We are embarking on an exciting game development project and are seeking a talented Game Developer to join our diverse and dynamic team!
In this role, you will collaborate with designers, artists, and other developers to create and enhance core gameplay mechanics. You'll be responsible for backend development tasks such as implementing, debugging, and optimizing gameplay features and systems. You will also take ownership of specific components or features of the game, ensuring high performance and scalability.
To thrive in this position, you need strong C++ programming skills, a proactive mindset, and a passion for game development.
Reports to
Engineering Manager
What will you do?
Develop backend features for gameplay systems using C++.
Collaborate with designers and artists to implement and refine gameplay mechanics.
Work with or own proprietary game engines
Optimize code for performance and scalability in a client-server architecture.
Contribute to team success through strong communication and collaboration skills.
What are we looking for?
Strong proficiency in C++ programming with a focus on backend development.
Understanding of client-server architecture, state machines, or ECS architecture.
Familiarity with game engines like Unreal Engine or Unity, and tools like Unreal Blueprints.
Strong teamwork and communication skills in a multicultural environment.
Proficiency in English (both written and verbal).
What additional skills will help you stand out?
Previous game development experience
Knowledge of networking concepts for multiplayer games.
Previous exposure to UI development or JavaScript
Work mode
Hybrid (4 days office)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:
Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
Sick Leave 100% Compensation (10 days per calendar year)
Career development and education opportunities within the company
Premium Private Health Care
Mental well-being program (iFeel)
Multisport card
Remote work
Personal Gaming Account
Company events
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.