Concept Artist Jobs in Louisiana

- 8 Jobs
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 4d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline. 8. You understand architecture for complex tools and pipelines with a focus on content creators. 9. 7+ years of experience developing real-time experiences. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Experience working with version control systems (Git, Perforce, etc.). 14. Expertise in at least one high-level programming language. 15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team. **Preferred Qualifications:** Preferred Qualifications: 16. Deep knowledge ol real-time graphics pipeline concepts. 17. Being interested and informed about emerging technologies. 18. Self-motivated, product thinking mindset. 19. Low-level programming experience. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 4d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 2+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Advanced knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. 17. Mixed Reality/Virtual Reality Experience **Public Compensation:** $99,000/year to $152,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $99k-152k yearly 20d ago
  • Senior Character Artist - Sanzaru

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Senior Character Artist - Sanzaru Responsibilities: 1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills. 2. Translate concept art and design ideas into optimized, efficient, and polished 3D models. 3. Follow direction of art leads. 4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments. 5. Clearly communicate updates and concerns with team members and lead artists. 6. Participate in research and development of latest tools, shaders, technology, and workflows. 7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others. 8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years industry experience as a Character Artist or 3D Artist. 10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc. 11. Organic and hard surface modeling skills. 12. Proven experience creating low-poly models with proper edge flow for animation. 13. Understanding of topology for rigging and optimal deformation. 14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory. 15. Understanding and application of primary, secondary, tertiary forms and high frequency detail. 16. Experience generating bakes from high resolution geometry without seams or artifacts. 17. Experience to quickly generate optimized UV maps. 18. Experience with Marvelous Designer to generate high-resolution cloth. 19. Experience painting photorealistic PBR textures with Substance Painter. 20. Experience working with and implementing 3D work into unreal or other game engines. 21. Understanding of current game-art pipelines and methodologies. 22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc. 23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary. 24. Experience troubleshooting software issues and learn on the fly. 25. Experience tackling challenges and problem solve with a sense of ownership. 26. Experience adapting and learning different art styles. **Preferred Qualifications:** Preferred Qualifications: 27. Experience creating art for VR/AR mediums. 28. Figure drawing, sculpting, or other traditional fine art skills. 29. Understanding of FACS. 30. Experience creating key art or compositions using a variety of software. 31. Character rigging experience. 32. Portfolio showcasing both stylized and photorealistic 3D artwork. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 8d ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 27d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    Concept Artist Job In Baton Rouge, LA

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago

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