Concept Artist job description
Updated March 14, 2024
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Example concept artist requirements on a job description
Concept artist requirements can be divided into technical requirements and required soft skills. The lists below show the most common requirements included in concept artist job postings.
Sample concept artist requirements
- Bachelor’s degree in art, design, or related field.
- Proficiency in Adobe Photoshop and/or Illustrator.
- Experience in creating concept art, storyboarding, and illustrations.
- Knowledge of color theory, lighting, perspective, and other art fundamentals.
Sample required concept artist soft skills
- Excellent communication, presentation, and interpersonal skills.
- Strong problem-solving and decision-making abilities.
- Ability to work independently, as well as collaborate effectively with others.
- Exceptional organizational and time management skills.
- Capacity to manage multiple projects and tasks simultaneously.
Concept Artist job description example 1
Certain Affinity concept artist job description
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the
Canadian Studio of the Year award . We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
Certain Affinity is looking for a world-class concept artist to join the visual development team of our Halo efforts and other IPs. Our concept artists will create game worlds, characters, objects, vehicles, furniture, clothing, and anything you can imagine.
As a Senior Concept Artist, you will be creating content that will inspire your team. You'll mentor and train our talented, up-and-coming Associate Concept Artists while contributing to the evolution of our studio's overall work. Are you looking to help take art to the next level? Read on.
Responsibilities
Produce a wide range of highly creative environment, character, creature, and vehicular concept art Consistently deliver work of the highest caliber that can inspire and carry a product or pitch Create blue sky concepts that will excite and inspire both internal teams and external partners Work with the Art Director to help to define the thematic and stylistic direction Create high-quality concept art, conceptual illustrations, and sketches to communicate all aspects of visual design Share techniques, mentor, and collaborate with other conceptual artists in the creative process Use visual design and ideation to solve complex graphical, fictional, and gameplay problems Create visual languages for new projects and embrace and enhance established style guides for existing franchises Quickly sketch and explore many different approaches to a problem Create and evangelize amazing imagery to inspire the development team and fuel promotional efforts Collaborate closely with designers, programmers, and other game artists A desire to work in a diverse and inclusive environment
Requirements
Minimum 5+ years experience in the game or film industry as a concept artist Fundamental illustration and rendering skills including composition, perspective, form, color theory, use of detail, and surface texture Strong grasp of human anatomy and proportion, as well as architectural and engineered forms Seasoned drawing and conceptualization skills with a proven ability to adapt to established styles Excellent presentation skills Ability to communicate ideas quickly through iterative media like sketches and whiteboard diagrams, as well as having strong verbal and written communication skills A bias for visual development and game design challenges Understanding of engineering, science, history, and cultures Digital illustration skills with advanced knowledge of Photoshop Open and collaborative, comfortable taking direction and critique Self-directed and organized with solid time management skills Ability to manage multiple tasks while identifying and meeting key goals Professional and driven to excel Portfolio showing off your work Experience interfacing with and representing company to external development partners A desire to work in a diverse and inclusive environment Excellent comprehension of how art enhances gameplay and ability to articulate this to artists and team members
Extra Credit
Knowledge of the visual language within the Halo universe 3DS Max, Maya, Zbrush, or similar 3d skills Graphic design, iconography, layout skills Experience in FPS and/or 3rd person action-adventure game development
Certain Affinity or its partners or affiliates run background checks on candidates or employees with the written authorization from the candidates or employees. These may be done for the purposes of offering employment or determining eligibility to work on a specific project. Multiple searches may be required.
Certain Affinity is authorized to do business in many, but not all, of the states in the US and the Canadian provinces. If you are not located in or able to work from a state where Certain Affinity is registered, you may not be eligible for employment as a fully remote employee. Please speak with your recruiter to learn more about where we are registered.
Canadian Studio of the Year award . We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
Certain Affinity is looking for a world-class concept artist to join the visual development team of our Halo efforts and other IPs. Our concept artists will create game worlds, characters, objects, vehicles, furniture, clothing, and anything you can imagine.
As a Senior Concept Artist, you will be creating content that will inspire your team. You'll mentor and train our talented, up-and-coming Associate Concept Artists while contributing to the evolution of our studio's overall work. Are you looking to help take art to the next level? Read on.
Responsibilities
Produce a wide range of highly creative environment, character, creature, and vehicular concept art Consistently deliver work of the highest caliber that can inspire and carry a product or pitch Create blue sky concepts that will excite and inspire both internal teams and external partners Work with the Art Director to help to define the thematic and stylistic direction Create high-quality concept art, conceptual illustrations, and sketches to communicate all aspects of visual design Share techniques, mentor, and collaborate with other conceptual artists in the creative process Use visual design and ideation to solve complex graphical, fictional, and gameplay problems Create visual languages for new projects and embrace and enhance established style guides for existing franchises Quickly sketch and explore many different approaches to a problem Create and evangelize amazing imagery to inspire the development team and fuel promotional efforts Collaborate closely with designers, programmers, and other game artists A desire to work in a diverse and inclusive environment
Requirements
Minimum 5+ years experience in the game or film industry as a concept artist Fundamental illustration and rendering skills including composition, perspective, form, color theory, use of detail, and surface texture Strong grasp of human anatomy and proportion, as well as architectural and engineered forms Seasoned drawing and conceptualization skills with a proven ability to adapt to established styles Excellent presentation skills Ability to communicate ideas quickly through iterative media like sketches and whiteboard diagrams, as well as having strong verbal and written communication skills A bias for visual development and game design challenges Understanding of engineering, science, history, and cultures Digital illustration skills with advanced knowledge of Photoshop Open and collaborative, comfortable taking direction and critique Self-directed and organized with solid time management skills Ability to manage multiple tasks while identifying and meeting key goals Professional and driven to excel Portfolio showing off your work Experience interfacing with and representing company to external development partners A desire to work in a diverse and inclusive environment Excellent comprehension of how art enhances gameplay and ability to articulate this to artists and team members
Extra Credit
Knowledge of the visual language within the Halo universe 3DS Max, Maya, Zbrush, or similar 3d skills Graphic design, iconography, layout skills Experience in FPS and/or 3rd person action-adventure game development
Certain Affinity or its partners or affiliates run background checks on candidates or employees with the written authorization from the candidates or employees. These may be done for the purposes of offering employment or determining eligibility to work on a specific project. Multiple searches may be required.
Certain Affinity is authorized to do business in many, but not all, of the states in the US and the Canadian provinces. If you are not located in or able to work from a state where Certain Affinity is registered, you may not be eligible for employment as a fully remote employee. Please speak with your recruiter to learn more about where we are registered.
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Concept Artist job description example 2
AppLovin concept artist job description
PeopleFun™ is the award-winning creator of mobile games for players across the globe. We are part of the AppLovin™ studios family, a publicly traded company, with world-class projects, resources, and infrastructure. PeopleFun™ is a Dallas-based game studio founded and maintained by game industry veterans, where game developers thrive on collaboration, creativity, teamwork and fun. Our games are played by over 25 million players each month, and we have a number of exciting mid-core and casual games in development. Our mission is twofold: excellence in creativity and data-driven product innovation, and to be a best-in-class workplace providing unique opportunities to learn and exercise curiosity.
About PeopleFun
PeopleFun is a rapidly growing studio where development teams thrive on collaboration, creativity, and fun! Our mission is to create the best games in the mobile market, and have a great time doing it.
We are actively working on new visually exciting IP franchises within the mid-core landscape. This means 3D worlds, characters and amazing new technologies.
PeopleFun seeks a top-talent Sr. Concept/2D Artist who has a deep passion for games, especially in the mid-core mobile space. They should be versed at creating incredible character, environment, and key art designs that not only convey a consistent style but are part of a larger effort in creating cohesive worlds within a new IP. This position requires someone with focused expertise in driving fidelity, style, silhouette, and personality in a comprehensive array of creative designs.
ResponsibilitiesWork closely with the Game Director and our Concept/2D Art Team to create industry leading character, environment, VFX concepts, as well as final in game 2D Illustrations for key art and marketing purposes Creating a unique and consistent style for a complete game world Familiarity working with human, creature and hard surface elements in character design Iterate on ideas quickly through sketches and thumbnails Creating final full-color concepts for day to day production of in-game art assets Ability to communicate visual ideas across teams and departments Mentor junior artists Drive quality and style standards for additional character development with outsource partners
Requirements5+ years of professional experience Worked on and shipped at least 1 AAA game title Strong focus on Character designs and deep understanding of human / creature anatomy Can define and articulate an aesthetic style that drives consistency in content Ability to create concept drawings based on written or verbal notes Strong sense of design and composition and a good eye for detail, materials and scale Excellent knowledge of popular software packages including PhotoshopBe proactive and self-motivated, work without direct supervision Experienced in creating Style guides, Brand guidelines & other necessary documentation Actively seeks out additional ways to learn and grow MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Bonus PointsDeep understanding of Unity for mobile game development Strength and experience in UI art design, and how the 2D art elements and key art work well with UI styles and designs.Interest in player behavior and player experience, with a solid understanding of what makes characters iconic or collectible.Deep mobile market knowledge Ability to work with internal and external artists and outsource companies3d skills in 3dmax/ Maya or similar 3d software
Benefits
Competitive compensation package
Performance bonuses
401K with 3% employer matching
Family friendly culture
Flex PTO policy
Medical/Dental/Vision insurance
On-Site Gym and free Yoga classes
$1,500 annual budget for career development & education
$1,000 annual game device and IAP budget
Free drinks & snacks, catered lunch on Fridays
Happy hours, social events and more
PeopleFun is an equal opportunity employer. All applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, gender identity, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
About PeopleFun
PeopleFun is a rapidly growing studio where development teams thrive on collaboration, creativity, and fun! Our mission is to create the best games in the mobile market, and have a great time doing it.
We are actively working on new visually exciting IP franchises within the mid-core landscape. This means 3D worlds, characters and amazing new technologies.
PeopleFun seeks a top-talent Sr. Concept/2D Artist who has a deep passion for games, especially in the mid-core mobile space. They should be versed at creating incredible character, environment, and key art designs that not only convey a consistent style but are part of a larger effort in creating cohesive worlds within a new IP. This position requires someone with focused expertise in driving fidelity, style, silhouette, and personality in a comprehensive array of creative designs.
ResponsibilitiesWork closely with the Game Director and our Concept/2D Art Team to create industry leading character, environment, VFX concepts, as well as final in game 2D Illustrations for key art and marketing purposes Creating a unique and consistent style for a complete game world Familiarity working with human, creature and hard surface elements in character design Iterate on ideas quickly through sketches and thumbnails Creating final full-color concepts for day to day production of in-game art assets Ability to communicate visual ideas across teams and departments Mentor junior artists Drive quality and style standards for additional character development with outsource partners
Requirements5+ years of professional experience Worked on and shipped at least 1 AAA game title Strong focus on Character designs and deep understanding of human / creature anatomy Can define and articulate an aesthetic style that drives consistency in content Ability to create concept drawings based on written or verbal notes Strong sense of design and composition and a good eye for detail, materials and scale Excellent knowledge of popular software packages including PhotoshopBe proactive and self-motivated, work without direct supervision Experienced in creating Style guides, Brand guidelines & other necessary documentation Actively seeks out additional ways to learn and grow MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Bonus PointsDeep understanding of Unity for mobile game development Strength and experience in UI art design, and how the 2D art elements and key art work well with UI styles and designs.Interest in player behavior and player experience, with a solid understanding of what makes characters iconic or collectible.Deep mobile market knowledge Ability to work with internal and external artists and outsource companies3d skills in 3dmax/ Maya or similar 3d software
Benefits
Competitive compensation package
Performance bonuses
401K with 3% employer matching
Family friendly culture
Flex PTO policy
Medical/Dental/Vision insurance
On-Site Gym and free Yoga classes
$1,500 annual budget for career development & education
$1,000 annual game device and IAP budget
Free drinks & snacks, catered lunch on Fridays
Happy hours, social events and more
PeopleFun is an equal opportunity employer. All applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, gender identity, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
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Concept Artist job description example 3
Epoch.com concept artist job description
We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
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Updated March 14, 2024