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  • 3D Artist, Horizon

    Meta 4.8company rating

    Comic Artist Job In Columbus, OH

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Principal 3D Environment Artist

    Fantastic Pixel Castle

    Remote Comic Artist Job

    Who We Are: Founded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes. Position Overview: As the first 3D Environment Artist on the team, you will be tasked with bringing our worlds and environments to life in our brand new IP. You will play a crucial role shaping our game's aesthetic for the worlds in Ghost, as well as creating immersive and captivating 3d environment content that leverages the latest and greatest in technology within Unreal Engine. We are not just looking for an artist; we need a collaborative game developer who can contribute innovative ideas, engage in prototyping, have technical understanding to help drive our project from the conceptual stage through implementation, and bring our unique and compelling world to life. Responsibilities: You are an extraordinary Environment Artist with a portfolio which reflects proven game development experience, and your portfolio reflects your experience and love for creating new worlds. Create appealing hand-crafted environment art which is beautiful, practical, and performant. Utilize modern tools and techniques such as procedural modeling for creating modular, optimized, and game-ready content. Work alongside Art, Engineering, and Design to evolve areas of development and create prototype assets to help facilitate cross department work as needed. Help create, and evolve, the look of our in-game worlds through Prototype and the live version of the game. Build final assets ranging from foliage, tiling materials, and terrain geometry to architecture and hero props. Implement game-ready assets in UE5 while being mindful of performance. Create vignettes to demonstrate proper asset use cases for internal and external developers. Provide feedback to External Development as needed. This role will provide feedback to External Development, but External Development is not the focus of the job. Requirements: A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Design, or a related field. Minimum of 10 years experience in a 3d Environment Artist role within a game studio Experience that includes, but is not limited to, workflows for high and low poly modeling, texture painting, PBR material setup, mapping techniques, UV layout, tools, lighting, and optimizations. Strong portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, architecture, lighting, exterior environment design in a AAA game Proficiency in using Unreal Engine 4+ for rapid prototyping. Proficiency in using Substance Tools (Designer & Painter) and PBR workflows. Proficiency with industry-standard 3D software, Zbrush and Maya (or other 3D modeling tools). Basic level lighting skills. An understanding of the impact of Environment Art on Level Design. Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders. Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring. Work well on a highly collaborative team, providing constructive feedback to help steer the efforts of developers in and outside the Art department. Preferred Qualifications: Experience working on and shipping AAA titles (Previous work on an MMO is a big plus). Strong understanding and practical experience with next-generation asset creation workflows. Proficiency with industry-standard software, including Photoshop, Houdini and/or other procedural tooling skills. Proficiency with advanced in-game lighting skills. Ability to create environment VFX Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations. Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas. We are an equal opportunity employer that embraces diversity, equity, and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law. US Salary Band: $124,000 - 180,000 USD Canada Salary Band: $110,000 - 170,000 CAD The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.
    $124k-180k yearly 60d+ ago
  • Environment Artist - Terrain

    Playground 3.1company rating

    Remote Comic Artist Job

    Description Playground Games is looking for a Terrain Environment Artist to join our talented Forza Horizon team here in Leamington Spa. ABOUT US: As a premier first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and most of all fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise. ABOUT THE ROLE: As a Terrain Environment Artist, you will be working with the Environment team to deliver the content required for creating the immersive environment of Forza Horizon. You will be responsible for creating consistently high-quality environment art and raising the bar for content in our game. You'll work closely with internal stakeholders, so communicating effectively is essential. Our ideal candidate is an extraordinary Environment Artist who is passionate about their craft, skilled with the tools of the trade and has the track record to prove it. This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required. WHAT YOU'LL DO: Work closely with Leads, Directors, and multi-disciplinary stakeholders to create visually stunning environments that meet gameplay needs. Work with you team to define artistic benchmarks, workflows, and final game content. WHAT YOU'LL BRING: Excellent teamwork and communication skills. Strong understanding of the use of real-world reference. Experience creating organic materials using a PBR workflow in Substance Designer & Photoshop. Experience processing and working with photogrammetry. Experience of sculpting packages. Z-brush, Mudbox, etc. Experience of procedural generation for game environments. Knowledge of Houdini is desirable. Experience with terrain generation/manipulation software is advantageous. E.g. World Machine, Gaia, etc. Experience creating and composing assets in a 3d Package. Excellent teamwork and communication skills. Ability to manage tasks, meet deadlines, proactively address work-related issues, and a passion for learning and evolving as a professional. A passion for learning and evolving as a professional. This is a fantastic opportunity to join an established, talented, and collaborative team at one of the industry's most exciting first-party game studios Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
    $51k-94k yearly est. 14d ago
  • Outsourcing Prop Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote Comic Artist Job

    What we are looking for: We are seeking an Outsourcing Props Artist to collaborate closely with both internal and external teams on 3D Props Assets creation for Cosmetics of the game. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners for a given area and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from the outsource to maintain quality and consistency throughout the project. Requirements What we will do together: Drive, Feedback and implement high-quality Cosmetics 3D Props Assets. Communicate and partner between Concept Art, Environment Team, Character Team, Rigging, Animation departments and VFX to develop props assets that follow quality, stylistic standards, performance and game requirements. Communicate, Support and feedback work from External Vendors Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. Adapt to the concept and style of the project. Create beautiful and functional 3D Props Art from concept art and reference materials. Operating Confidently in engine, implementing content and making sure everything runs smoothly . What you will bring: Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required. Released Game experience required. Experience with creation of wide variety of 3D Assets. Experience with Autodesk Flow Production for Tracking and Confluence strong plus. Experience with rigging/VFX or animation would be a plus. Experience in concept art and visual design would be a plus. Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. 36d ago
  • AI Artist III

    Crystal Equation 4.2company rating

    Remote Comic Artist Job

    Remote SMEs with backgrounds that include visual arts, design, fine art, graphic art, tv/filmmaking, production, animation, social/viral content creation, illustration, etc., to work on content recipe generation for visual models including Imagine and MovieGen, and visual evaluations An AI Artist is responsible for creating AI visual and multimodal content. This entails working closely with content, product, engineering and design teams to absorb knowledge, define opportunities, and develop concepts and treatments to bring ideas to life, from pitching to prompting to refining visual content experiences. The artist also collaborates with stakeholders to implement a cohesive visual style, voice, and tone for content. This role also requires a strong understanding of AI artist communities on social media platforms, the trends that come out of them and the impact these trends have on internet culture. We are looking for a strong conceptual thinker with solid artistry and technical chops that can be flexible against various guidelines, mindful of production details, and have an aptitude for a fast paced, corporate tech environment. Responsibilities: Deliver via prompting content thatÂ’s delightful, beautiful, and clear, with a high level of finish and polish, to meet user needs Generate content pitches and mocks for stakeholders including product, engineering and design teams Design, prompt, manage and maintain pipeline of content through deployment Optimize content by testing, evaluating and enhancing performance efforts and instructing partners and designers on asset creation, prompting and modeling best practices Thrive in a collaborative, fast-paced environment Skills: Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual artistry is required (Include link on your resume) Demonstrated ability to create quality work in a fast-paced environment on multiple projects at a time Ability to communicate effectively within and across teams and cross-functional colleagues, including engineers and creatives. Ability to work independently and manage one ownÂ’s hours Experience shipping products with stringent deadlines Education/Experience: 6+ years experience, with at least one year spent specifically using GenAI tools Bachelor's degree in relevant field or equivalent work experience required. Pay range is $42 - $47 per hour with full benefits available, including paid time off, medical/dental/vision/life insurance, 401K, parental leave, and more. Our compensation reflects the cost of labor across several US geographic markets. Pay is based on several factors including market location and may vary depending on job-related knowledge, skills, and experience. THE PROMISES WE MAKE: At Crystal Equation, we empower people and advance technology initiatives by building trust. Your recruiter will prep you for the interview, obtain feedback, guide you through any necessary paperwork and provide everything you need for a successful start. We will serve to empower you along the way and provide the path for your professional journey. For more information regarding our Privacy Policy, please visit crystalequation.com/privacy.
    $42-47 hourly 6d ago
  • Environment Artist

    Mob Entertainment

    Remote Comic Artist Job

    Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Poppy Playtime fans and their engagement with the brand and its lore are at the heart of what we do Games at Mob Entertainment. As the Environment Artist role you play a critical role in extending the Poppy Playtime brand to life for our fans around the world. Mob Entertainment is seeking a skilled Mid-Level Environment Artist to design immersive exterior/interior environments for our products and chapters. Environment Artist - Horror Games Responsibilities: Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings. Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces. Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension. Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine. Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling. Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality. Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read. Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone. Requirements: Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors). Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control. Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse. High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop). Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly. Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding. Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense. Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs. Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine. #LI-Remote Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to *************************
    $53k-88k yearly est. 1d ago
  • Marketing Artist (f/m/d)

    Applike Group

    Remote Comic Artist Job

    At Sunday, we fuel hybrid-casual games by developing and marketing fun, easy-to-play mobile games that consistently top the charts and generate hundreds of millions of downloads globally. Our talented team of developers, artists, designers, and marketers work together to build games that are easy to jump into but hard to put down, striking the perfect balance between enjoyment and monetization. As proud members of the applike group, our primary focus is on leveraging their cutting-edge advertising technology to deliver smart, player-friendly monetization and contribute to a thriving mobile ecosystem. Supported by Bertelsmann, Europe's largest media company, we are equipped with the resources to push the boundaries of the mobile gaming space. We are looking for a skilled and passionate Marketing Artist who will support us in producing amazing marketing creatives for our hyper-casual hit games. What you will do:You will create high-performing video ads in 2D and 3D for Sunday´s live games that are seen by millions You will generate amazing new ideas by analyzing competitor games and current trends with the help of market intelligence tools You will participate in ideation sessions for new concepts based on your research and actively pitch your ideas You will work closely together with Playable Ad Developers and other Marketing Artists while also collaborating with the Growth Team to analyze datasets related to marketing creative performances You will track the performance of your created ads and decide on the creative direction based on previous data Who you are:You know how to grab people's attention through strong visual communication You are an active player of mobile/hyper-casual games and understand the visual trends and marketing KPIs of these games You are experienced with any of the 3D suites (Blender, Maya, etc.) and have mastered Photoshop, After Effects, and other Adobe CS tools You love working together with smart, passionate and driven people, that hold themselves and others to high standards and want to grow constantly You like to celebrate your successes together with your team and also support them in difficult times You can show your previous work of marketing video ads in a convincing portfolio Fuel for the Adventure: What You Get at SundayBuild Your Skills, Not Just Your CV: At Sunday, you grow by doing. Real ownership, fast feedback, and steep learning curves are the norm. We don't just offer development programs - we offer real problems to solve and the space to own them.Start Fresh in Hamburg - We'll Back You: Moving to a new city? We'll help you make it happen. From visas to relocation bonuses to language support, we've got your back. Our goal: help you hit the ground running and feel at home fast.Flexible Setup for Maximum Impact: We work in a hybrid setup with three core office days, plus flexibility where it matters. You'll get 30 days of vacation, the chance to work remotely up to 3 weeks per year, and access to our in-house gym and mental health support when you need a reset.Work Where It Feels Good: Our office has a 5th floor Alster lake view, strong coffee, top gear, and way too many snacks. But more than that - it's a space designed for makers, thinkers, and game-changers to connect, collide, and build.More Than Just a Job - Join the Crew: We don't just work side by side. We share wins, tackle challenges, and have fun together. Team events, game nights, spontaneous pizza runs - they're part of the ride. Work hard, play smart.
    $53k-88k yearly est. 1d ago
  • VFX Artist

    Gamefam, Inc.

    Remote Comic Artist Job

    VFX Artist - Anime Combat Gamefam, a leading metaverse game developer and publisher that creates connected experiences with gaming communities and well-known brands, is building the next generation of pop culture franchises born from the metaverse. Our mission is to create dynamic experiences for an amazing community while we grow the next generation of super-hit gaming and entertainment franchises from within the metaverse. Amazing experiences for an amazing community We aim to deliver the most authentic games with the highest quality. We combine experienced mobile F2P producers, designers, and live ops managers with top native dev talent to create a one-of-a-kind, creative production and live operations hybrid powerhouse! Position Summary: We are looking for a VFX Artist to join our team of artists, designers, and programmers to expand our VFX team. The VFX Artist will be responsible for the creating and implementing of stunning visual effects that are consistent with our project's artistic direction and production deadlines. Our ideal candidate will have strong artistic and technical skills with a solid understanding of how to deliver within the time and technical constraints of industry schedules. The VFX Artist must exhibit the ability to transform concrete and ambiguous concepts into compatible, rich visuals. Responsibilities: * Design and implement high-quality real-time visual effects (VFX) using a combination of particle systems, textures, flipbooks and scripting. * Collaborate with artists, designers, programmers and animators to iterate, polish and deliver projects * Optimize render pipelines, settings, and particle effects for maximum performance on a variety of hardware configurations * Create VFX that are optimized in accordance with the approved game style and technical requirements constraints. * Debug and resolve issues with particle systems * Works with the leads to create a plan and timeline for VFX creation * Works within the technical limitations of the Roblox game engine. Skills/Requirements: * Two or more years of professional experience creating VFX. * Solid understanding of VFX creation for game engines (Unreal, Unity, Roblox, etc.) * Solid understanding of what makes anime combat great. * Ability to adapt quickly to learn concepts. * Experience with VFX for Roblox OR UEFN is a plus. * Understanding of game pipeline and VFX systems is a plus Notes: * This is a remote position with working hours generally based around EST (Eastern Standard Time). Highlights of Perks and Benefits: * Remote Flexibility * Unlimited PTO * Company wide shutdown between Christmas and New Years * Comprehensive insurance package including medical, dental, vision, disability & life insurance * 401K * WFH Stipend * Electronics Allotment * More surprises when you join! The base salary for this role is between $55,000 USD and $85,000 USD with an additional on-target variable compensation package.
    $55k-85k yearly 25d ago
  • VFX Artist

    Gamefam

    Remote Comic Artist Job

    VFX Artist - Anime Combat Gamefam, a leading metaverse game developer and publisher that creates connected experiences with gaming communities and well-known brands, is building the next generation of pop culture franchises born from the metaverse. Our mission is to create dynamic experiences for an amazing community while we grow the next generation of super-hit gaming and entertainment franchises from within the metaverse. Amazing experiences for an amazing community We aim to deliver the most authentic games with the highest quality. We combine experienced mobile F2P producers, designers, and live ops managers with top native dev talent to create a one-of-a-kind, creative production and live operations hybrid powerhouse! Position Summary: We are looking for a VFX Artist to join our team of artists, designers, and programmers to expand our VFX team. The VFX Artist will be responsible for the creating and implementing of stunning visual effects that are consistent with our project's artistic direction and production deadlines. Our ideal candidate will have strong artistic and technical skills with a solid understanding of how to deliver within the time and technical constraints of industry schedules. The VFX Artist must exhibit the ability to transform concrete and ambiguous concepts into compatible, rich visuals. Responsibilities: Design and implement high-quality real-time visual effects (VFX) using a combination of particle systems, textures, flipbooks and scripting. Collaborate with artists, designers, programmers and animators to iterate, polish and deliver projects Optimize render pipelines, settings, and particle effects for maximum performance on a variety of hardware configurations Create VFX that are optimized in accordance with the approved game style and technical requirements constraints. Debug and resolve issues with particle systems Works with the leads to create a plan and timeline for VFX creation Works within the technical limitations of the Roblox game engine. Skills/Requirements: Two or more years of professional experience creating VFX. Solid understanding of VFX creation for game engines (Unreal, Unity, Roblox, etc.) Solid understanding of what makes anime combat great. Ability to adapt quickly to learn concepts. Experience with VFX for Roblox OR UEFN is a plus. Understanding of game pipeline and VFX systems is a plus Notes: This is a remote position with working hours generally based around EST (Eastern Standard Time). Highlights of Perks and Benefits: Remote Flexibility Unlimited PTO Company wide shutdown between Christmas and New Years Comprehensive insurance package including medical, dental, vision, disability & life insurance 401K WFH Stipend Electronics Allotment More surprises when you join! The base salary for this role is between $55,000 USD and $85,000 USD with an additional on-target variable compensation package.
    $55k-85k yearly 60d+ ago
  • TEST- Assistant, Artist Development - AWAL

    Sony Music Global 4.7company rating

    Remote Comic Artist Job

    About Sony Music Entertainment At Sony Music Entertainment, we fuel the creative journey. We've played a pioneering role in music history, from the first-ever music label to the invention of the flat disc record. We've nurtured some of music's most iconic artists and produced some of the most influential recordings of all time. Today, we work in more than 70 countries, supporting a diverse roster of international superstars, developing and independent artists, and visionary creators. From our position at the intersection of music, entertainment, and technology, we bring imagination and expertise to the newest products and platforms, embrace new business models, employ breakthrough tools, and provide powerful insights that help our artists push creative boundaries and reach new audiences. In everything we do, we're committed to artistic integrity, transparency, and entrepreneurship. Sony Music Entertainment is a member of the Sony family of global companies. AWAL offers a modern approach to the traditional record company, providing artists all the resources and expertise of a global label, while allowing them to retain ownership and control of their music. With local offices around the world, AWAL's services include global marketing and creative services, A&R, playlist and radio promotion, publicity, synch and brand partnerships, and access to real-time comprehensive music data and insights. With a mission to partner with independent artists to tell stories that shape culture, AWAL's diverse roster ranges from rising artists to globally renowned acts, including Little Simz, JVKE, Laufey, deadmau5/kx5, Disclosure, Lil Peep, JPEGMAFIA, Maddie Zahm, Lauv, Young the Giant, SBTRKT, Jungle, mxmtoon, Tom Misch and more. AWAL also helped develop the careers of an impressive roster of alumni including Steve Lacy, Rex Orange County, FINNEAS, Nick Cave & The Bad Seeds, girl in red, Lizzy McAlpine, and Kim Petras, among others. Job Summary We are hiring an Assistant, Artist Development to join the AWAL team in New York. Reporting into AWAL's SVP, Artist Development our ideal candidate is an entrepreneurial, creative, and curious learner that's excited to join a team that is redefining the traditional approach to marketing and fans' relationship with music. This individual has a passion for music, a proactive demeanor and is detail-oriented and organized. This role will support the Artist Development team and collaborate closely with AWAL teams around the globe supporting projects of artists originating from all territories. This is a terrific opportunity for someone who wants to learn and grow within the music industry. What you'll do: Be an active member of the Artist Development team by supporting the project leads across campaigns. Coordinate, organize, and send regular team priority project updates. Attend meetings with team members, take notes, and circulate agendas and next steps. Maintain database of tour dates and coordinate ticket buys and guest list requests. Process team invoices and vendor set ups. Maintain and circulate Artist Development release schedule. Collect, organize, and circulate marketing assets and links. Support Artist Development leads in onboarding and offboarding artist and label partners. Perform Friday digital store checks and compile coverage reports. Assist with research and reporting on viral tracks. Maintain a calendar of key anniversaries, cultural moments, and events. Provide administrative support for SVP, Artist Development. Provide office support for the New York-based AWAL team including liaising with building staff, coordinating office visitors, arranging meetings and events, and ordering supplies. Provide administrative support for when CEO is in New York Who you are: Experience in an entertainment role or internship. You love music and are passionate about AWAL's mission to partner with independent artists to tell stories that shape culture. Entrepreneurial, curious and experimental team player. Strong and proactive analytical, presentation and communication skills, both written and verbal. Ability to work independently, prioritize through excellent time management skills, adapt to changing priorities, and manage high intensity situations while maintaining professionalism and poise. Hunger for learning and interest in music fandom. Ability to embrace and influence positive change. Strong proficiency with GSuite tools, particularly Google Slides. What we give you: You join an inclusive, collaborative and global community where you have the opportunity to fuel the creative journey A modern office environment designed to foster productivity, creativity, and teamwork Our Hybrid with Flexibility approach combines the flexibility of remote working with the benefits of in-person collaboration whenever we need to come together to do our best work. Managers will partner with their teams and employees to establish work arrangements that meet the business, team, and individual needs. An attractive and comprehensive benefits package including medical, dental, vision, life & disability coverage, and 401K + employer matching Voluntary benefits like company-paid identity theft protection and resources for pets, mental health and meditation resources, industry-leading fertility coverage, fully paid leave for childbirth or bonding, fully paid leave for caregivers, programs for loved ones with developmental disabilities and neurodiversity, subsidized back-up child and elder care, and reimbursement for adoption, surrogacy, tuition and student loans We invest in your professional growth & development Time off for a winter recess Sony Music is committed to providing equal employment opportunity for all persons regardless of age, disability, national origin, race, color, religion, sex, sexual orientation, gender, gender identity or expression, pregnancy, veteran or military status, marital and civil partnership/union status, alienage or citizenship status, creed, genetic information or any other status protected by applicable federal, state, or local law. The anticipated annual base salary does not include any other compensation components or other benefits that an individual may be eligible for. The actual base salary offered depends on a variety of factors, which may include as applicable, the qualifications of the individual applicant for the position, years of relevant experience, specific and unique skills, level of education attained, certifications or other professional licenses held, and the location in which the applicant lives and/or from which they will be performing the job. New York Pay Range $1 - $1 USD
    $79k-109k yearly est. 3d ago
  • Principal 3D Artist

    Wavesreach

    Remote Comic Artist Job

    Do you enjoy the art of bringing concepts to life? Crafting depth and believability from paper? Pushing and pulling verts in an endless sea of wireframes until it evolves into shape and mass, slapping your painting skills as a final touch to form a living, breathing, environment? Were seeking someone like you! Someone that isnt afraid to build anything, from small, whimsical, water guns, to large, intergalactic platforms. There will be a large assortment of assets requiring your expertise. Youll be responsible for owning the tasks youre given, working closely with your manager as well as with cross disciplinary teams, and executing to the best of your ability within a game dev environment and deadlines. Responsibilities Model a wide range of assets to spec from provided concepts UV and texture models to spec Implement assets into the project in Unity Work with your manager and across disciplines to create or edit assets Own work from following art direction, meet deadlines on time, and deliver game-ready assets for implementation Know the game and contribute to the ideas that help make the game better Requirements 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion) Portfolio demonstrating expert knowledge and abilities with examples of 3D production artwork for games High level modeling skills High level UV skills High level hand painted texturing skills Experience with Jira or similar task-management systems Expert knowledge of job related tools and software (Photoshop, Maya, etc.) Strong ability to translate 2D to 3D, capturing accurate form, scale, and details Establish and manage the 3D Pipeline Manage and Mentor our 3D Artists Manage Outsourcing for 3D Assets (Communication, Tasking, Review, Feedback, and Tracking) Excellent ability to communicate effectively with both technical and non-technical parties Attention to detail, meticulous and organized working habits Ability to multi-task and to adapt easily to change Establish best practices and execution on 3D asset creation and optimizations Mobile game development experience Expert Unity game engine experience Passion for games and knowledge of the games industry Benefits Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $65k-111k yearly est. 60d+ ago
  • Artist (Real Estate Photography)

    Seek Now 3.6company rating

    Remote Comic Artist Job

    Company Story: Seek Now is a customer experience-technology company leveraging a network of professional experts to provide data-driven inspections. We deliver ground truth to property & casualty, real estate, and finance customers that enable them to solve their business problems in a matter of hours…minutes…seconds. Seek Now is well-positioned to disrupt the inspection world through a combination of our hard-working 3rd party contractors, talented employees, vast network, and cutting-edge technology. For us, it is all about solving business problems for our customers. Our proven methods, commitment to excellence, and diverse team of professionals are what set Seek Now apart. The claim volume and opportunity has never been greater than it is now. So, if you have been thinking about making a change, this may be a great fit for you and your business! Position Summary: Seek Now is searching for reliable, skilled, and experienced 1099 independent contractors to provide Visual Capture and Real Estate Marketing Services, including photography and videography. Our 1099 Artists are experienced photographers with the capability and desire to provide amazing customer service while capturing outstanding visual representations of residential or commercial properties. Ideal candidates include 1099 independent contractors with: Photography experience, including HDR. Videography experience. 3D Capture (Matterport/Zillow) a plus. FAA Part 107 Drone Certification a plus. Strong team-first customer service attitude Humility Professional DSLR and peripheral equipment (specific models shared withing recruitment process) A reliable vehicle An operational laptop and smartphone with high-speed data plan Ability to travel frequently. Desire to increase income. Artist 1099 independent contractor positions are available in all select US markets. Whom You Are: Guardian - you make customers feel safe with you as you enter their homes and work around their most valuable possessions Dependable - you understand how critical your role is to the success of our business and yours, so you show up to appointments on time and on schedule consistently; you don't want to let your team or our customers down Empathetic - you truly connect with customers and want to make every client a Seek Now brand advocate Accountable - you create high-quality photos and video on time every time Tech Savvy - you know the basics of using a laptop and a smartphone - typing, navigating to different screens, working in Microsoft Outlook, Word, Excel, using different phone applications, etc. Humble - you understand that you are a member of a team, and the team is only as strong as its weakest link Customer Advocate - you deliver excellent customer service to every homeowner, agent, and client you encounter Whom You are Not: 9 - 5 Office Worker - one that likes to work inside with the same schedule day after day Reactive - one that gets easily agitated by others Current Real Estate Photographer - one that wants to or will continue to work for/own another Real Estate photography company, as that would be a conflict of interest Immobile - one that is unable to travel within a 30-mile radius daily and unable to be on assignment out of state multiple times a year Essential Functions and Duties: Comfortably work in residential or commercial properties, potentially accompanied by an agent, homeowner, or other individuals. Capture high quality RAW images, including HDR, of residential and commercial properties. Capture images using prescribed settings within a detailed process. Capture high quality video of residential and commercial properties. Capture 3D (Matterport & Zillow) scans of residential and commercial properties. Capture aerial (drone) photos and video of residential and commercial properties. Provide weekly/monthly availability. Travel daily within a 30-mile radius to perform scheduled shoots. Maintain professional and safety standards. Partner with internal Seek Now team to complete daily tasks. Escalate customer and/or client issues when appropriate. Perform other duties as assigned. Supervisory Responsibilities: This position has no supervisory responsibilities. Knowledge, Skills, and Abilities: Skilled in both verbal and written communication Ability to use a laptop and a smartphone, which includes navigating between applications, entering data, and using Microsoft Office products Ability to upload all photo/video files in a timely manner. Skilled in customer service. Skilled in organization and prioritization. Ability to be a self-starter and a quick learner. Ability to take assignments on short notice. Ability to travel daily within a 30-mile radius to perform scheduled shoots. Ability to travel more than a 100-miles radius to perform shoots in support of special projects when needed. Education and Experience Requirements: High school diploma or equivalent experience required. Minimum of two (2) years of experience in commercial or Real Estate photography. Previous videography experience ideal. Experience with Microsoft Outlook, Word, and Excel required. Other Requirements: Clean, reliable vehicle Operational laptop and smartphone with high-speed data plan. Professional appearance. Valid driver's license. Work Environment: Mixture of indoor and outdoor for shoot Fully remote Physical Demands: Must be able to stand and/or walk for long periods of time. Must be able to drive up to five (5) hours a day. Must be able to kneel, squat, or bend. Must be able to work outdoors in hot and cold weather conditions. Must be able to lift, carry, push, and pull, up to 50 pounds. Position Type and Hours: 1099 independent contractor You provide your availability. Travel: 100% of travel expected. Benefits and Perks: Great earning potential - we are Inc Top 200 fastest growing companies in America! Paid weekly. Team-first environment Strong support team for our 1099 independent contractor Artists Other Duties Disclaimer: This job description is not designed to cover or contain a comprehensive listing of activities, duties, or responsibilities that are required of the employee. Activities, duties, and responsibilities may change, or new ones may be assigned at any time with or without notice.
    $53k-97k yearly est. 60d+ ago
  • 3D Artist

    Higharc

    Remote Comic Artist Job

    Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. In 2024, we raised a $53M Series B fundraising round with support from top-notch venture capital firms and more than 18 strategic investors-industry leaders in construction, building products manufacturing, and distribution. ABOUT THE JOB We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline. We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco. Candidates must submit an online portfolio, and may require an art test* RESPONSIBILITIES: Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading Creating and revising models, textures and materials for interactive environments Ensure that assets meet the performance and memory requirements Contribute to improvement of environment art pipelines and asset quality SKILL REQUIREMENTS: 3+ years professional experience creating high quality, game ready environment assets Have shipped at least 1 major project using the Unreal Editor/Engine Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation. Able to work independently to a high level of quality solving visual and technical challenges Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs) Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer) A passion for interior and architectural design Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company. Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.
    $59k-94k yearly est. 38d ago
  • 3D Environment Artist

    Eleventh Hour Games

    Remote Comic Artist Job

    What is your role? As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position. Qualifications 3+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments. High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc. Experience creating vegetation assets. Strong environmental composition skills using art principles with game design Implement, iterate, and review assets in-engine. Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative. Experience with many different methods for creating a game world including modular systems and usage of procedural tools. Excellent knowledge of how to manage content for games in an optimized and performant manner. Ability to break down barriers with visual design and create bridges between concept and model Creative and passionate about ARPGs and fantasy worlds Strong English communication skills, both written and spoken Pluses: Github and fork basic experience Traditional art skills, sculpting or drawing Proficiency with advanced in-game lighting skills Experience with shipped titles Experience specifically with ARPGs Responsibilities Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts Creating new 3D props and environment specifically for PCG systems Taking our current 3D props as reference or directly transforming them into PCG environment assets Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows. Why Eleventh Hour Games? EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangements Team focused environment, including casual game nights 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) 90% paid health coverage premiums for U.S. based employees +dependents Dental, Vision for U.S. based employees + dependents 401K for U.S. based employees EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.
    $40k-70k yearly est. 60d+ ago
  • Artist Educator (The Contemporary Theatre)

    Columbus Association for The Performing Arts 3.6company rating

    Comic Artist Job In Columbus, OH

    About The Contemporary Theatre The Contemporary Theatre is a professional theatre company located in downtown Columbus Ohio We are classified as a Small Professional Theatre SPT by the Actors Equity Association We believe theatrical storytelling can transform us as people because it immerses us in an immediate and communal experience that activates our senses and captivates our emotions By doing so we are able to inspire audiences to step outside themselves see their place in the current moment and recognize understand and share the thoughts and feelings of another Primary Function The part time Artist Educator is responsible for facilitating curriculum in a variety of settings including in school or after school residencies in house classes in house Summer Camps off site classes off site camps and other educational formats as determined and assigned by the Education Director Qualifications With you in this critical role The Contemporary will intentionally work toward becoming a nationally recognized anti racist contemporary theatre company that anchors a thriving local theatre ecosystem in Columbus Ohio The person for this position is committed to outstanding theatre education while ensuring young people and adults have meaningful experiences with programming You are someone who cares deeply about youth development through theatre You have a passion for facilitating theatrical and educational communal experiences in classrooms and in the community You are empathetic toward others and are an active engaged listener You are people focused at all times and possess the highest level of integrity This team player is able to work collaboratively and independently The position requires the ideal candidate to have the skills necessary to make independent decisions at the moment that are aligned with The Contemporary Theatres vision mission and purpose You will bring an empathetic demeanor and strong work ethic to your work with all young people and adults Duties and Responsibilities Duties vary dependent on assigned teaching position Duties may include Attending necessary training sessions Teaching ELA Theatre and other drama based in school or after school residency programs Instructing students during in house classes workshops and camps Facilitating off site classes workshops and camps Creating and directing plays with in school or after school residency students based on educational objectives Working alongside other Artist Educators and the Education Director Administering surveys or assessments and collecting data for program evaluation Communicating frequently with the Education Director via educational reports and email Representing The Contemporary Theatre in the best possible light through a high standard of professionalism conduct and appropriate dress Knowledge Skills and Abilities Basic understanding of Ohios Learning Standards with the ability to apply them to Drama Theatre Standards Ability to apply both learned and experiential knowledge to the development of children and youth Ability to collaborate with diverse disciplines Knowledge of theatre terminology and skills Credentials and Experience Bachelors degree in Education Theatre English or a related field or have equivalent relevant work experience 0 3 years related work experience ideally working with children and youth in a performing art setting This position may require travel to multiple education sites; ability to provide own transportation is required This position requires a satisfactory background check; The Contemporary Theatre will determine the level of background check required based upon current industry standards for individuals working with youth Position Structure This is a part time hourly position paying 20 an hour Prep time will be paid The Contemporary Theatre is committed to maintaining a workforce that is diverse across many lines of difference As an Equal Opportunity Employer we celebrate diversity and are committed to creating an inclusive and equitable environment for every staff member The Contemporary Theatre does not discriminate in its employment decisions on the basis of race religion color national origin sex pregnancy lactation status gender identity or expression sexual orientation age disability veteran or military status genetic information or any other protected status
    $42k-70k yearly est. 60d+ ago
  • Previz Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Remote Comic Artist Job

    Blizzard Entertainment is looking for a talented Previz Artist to assist our Cinematics team in creating the next generation of our award-winning cinematics! You should have experience previsualizing and supporting a director's vision through appropriate use of staging, blocking, cameras, lenses, composition, motion, and editing. You are organized and creative, with the ability to solve problems efficiently. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 6-month temporary position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Create well composed shots that clearly depict story beats through staging, blocking, camera motion, and character performance * Collaborate with a director, supervisor, lead, and other creative stakeholders, incorporating their feedback into a cohesive visual * Provide solutions to creative problems and be capable of pitching ideas verbally * Communicate clearly with production staff and manage multiple production tasks simultaneously * Maintain technical cleanliness in all work. Take personal accountability for deliveries and proactively identify possible technical concerns Minimum Requirements Experience * 3+ years of experience in film / VFX / animation / games as a previz or rough layout artist working on complex sequences and shots * Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively understand cameras, lenses, composition, film language, and editing * Capable of growing through peer feedback and providing honest, constructive feedback to others * Understand the role of previz in production and the workings of linked production departments (modeling, rigging, final layout, animation, etc.) Extra Points * Understand the general themes and style of Blizzard games, cinematics, and franchises. * Proficiency shooting with camera capture systems and processing resulting data. * Capable of shooting well exposed and composed photos / videos in practical photography. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly 13d ago
  • VFX Artist - Paper.io 2

    Voodoo 4.3company rating

    Remote Comic Artist Job

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position can be Paris-based, Amsterdam-based, or fully remote within CET +/-2h. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role We are seeking a talented VFX Artist with to work on our Paper2.io game. The ideal candidate will have a diverse skill set in VFX art creation and will be responsible for creating and implementing visual effects that enhance core gameplay and reward animations. This role is crucial as we transition and expand our content creation, and the successful candidate will play a key part in delivering high-quality content and visual effects. The candidate will work closely with our developers to integrate new art features effectively. RoleCreating high-quality 2D and 3D VFX, including motion graphics & animations Developing and implementing visual effects for core gameplay, character abilities, environmental effects, and reward animations Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game Working with developers to adapt and integrate new art features based on project specifications Optimizing VFX for performance Developing and maintaining VFX pipelines and workflows to ensure efficient production processes Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation ProfileProven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D art, motion graphics & animations Proficiency with Maya or Blender. ZBrush, Substance Painter, Houdini, After Effects would be a plus Experience with Unity real-time rendering Solid understanding of particle systems, physics simulations, shaders, and scripting Excellent problem-solving skills and attention to detail Strong communication and collaboration skills Experience with shader development and optimization techniques is preferred Knowledge of animation principles and techniques is a plus Ability to work in a fast-paced environment and manage multiple tasks simultaneously BenefitsBest-in-class compensation Other benefits according to the country you reside
    $62k-96k yearly est. 1d ago
  • Artist Educator (The Contemporary Theatre)

    CAPA 3.6company rating

    Comic Artist Job In Columbus, OH

    About The Contemporary Theatre The Contemporary Theatre is a professional theatre company located in downtown Columbus, Ohio. We are classified as a Small Professional Theatre (SPT) by the Actor s Equity Association. We believe theatrical storytelling can transform us as people because it immerses us in an immediate and communal experience that activates our senses and captivates our emotions. By doing so we are able to inspire audiences to step outside themselves, see their place in the current moment and recognize, understand and share the thoughts and feelings of another. Primary Function The part-time Artist Educator is responsible for facilitating curriculum in a variety of settings, including in-school or after-school residencies, in-house classes, in-house Summer Camps, off-site classes, off-site camps, and other educational formats as determined and assigned by the Education Director. Qualifications With you in this critical role, The Contemporary will intentionally work toward becoming a nationally recognized, anti-racist contemporary theatre company that anchors a thriving local theatre ecosystem in Columbus, Ohio. The person for this position is committed to outstanding theatre education while ensuring young people and adults have meaningful experiences with programming. You are someone who cares deeply about youth development through theatre. You have a passion for facilitating theatrical and educational communal experiences in classrooms and in the community. You are empathetic toward others and are an active, engaged listener. You are people-focused at all times and possess the highest level of integrity. This team player is able to work collaboratively and independently. The position requires the ideal candidate to have the skills necessary to make independent decisions at the moment that are aligned with The Contemporary Theatre's vision, mission, and purpose. You will bring an empathetic demeanor and strong work ethic to your work with all young people and adults. Duties and Responsibilities Duties vary dependent on assigned teaching position. Duties may include: Attending necessary training sessions. Teaching ELA, Theatre, and other drama-based in-school or after-school residency programs. Instructing students during in-house classes, workshops, and camps. Facilitating off-site classes, workshops, and camps. Creating and directing plays with in-school or after-school residency students based on educational objectives. Working alongside other Artist Educators, and the Education Director. Administering surveys or assessments and collecting data for program evaluation. Communicating frequently with the Education Director via educational reports and email. Representing The Contemporary Theatre in the best possible light through a high standard of professionalism, conduct, and appropriate dress. Knowledge, Skills, and Abilities Basic understanding of Ohio s Learning Standards with the ability to apply them to Drama Theatre Standards. Ability to apply both learned and experiential knowledge to the development of children and youth Ability to collaborate with diverse disciplines. Knowledge of theatre terminology and skills Credentials and Experience Bachelor s degree in Education, Theatre, English, or a related field or have equivalent relevant work experience. 0-3 years related work experience, ideally working with children and youth in a performing art setting. This position may require travel to multiple education sites; ability to provide own transportation is required. This position requires a satisfactory background check; The Contemporary Theatre will determine the level of background check required based upon current industry standards for individuals working with youth. Position Structure This is a part-time, hourly position, paying $20 an hour. Prep time will be paid. The Contemporary Theatre is committed to maintaining a workforce that is diverse across many lines of difference. As an Equal Opportunity Employer, we celebrate diversity and are committed to creating an inclusive and equitable environment for every staff member. The Contemporary Theatre does not discriminate in its employment decisions on the basis of race, religion, color, national origin, sex, pregnancy, lactation status, gender identity or expression, sexual orientation, age, disability, veteran or military status, genetic information, or any other protected status.
    $20 hourly 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Comic Artist Job In Columbus, OH

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 40d ago
  • 3D Artist

    Higharc

    Remote Comic Artist Job

    ABOUT THE JOB We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline. We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco. * Candidates must submit an online portfolio, and may require an art test* RESPONSIBILITIES: * Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading * Creating and revising models, textures and materials for interactive environments * Ensure that assets meet the performance and memory requirements * Contribute to improvement of environment art pipelines and asset quality SKILL REQUIREMENTS: * 3+ years professional experience creating high quality, game ready environment assets * Have shipped at least 1 major project using the Unreal Editor/Engine * Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation. * Able to work independently to a high level of quality solving visual and technical challenges * Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration * Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images * Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs) * Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer) * A passion for interior and architectural design
    $50k-90k yearly est. 37d ago

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