VFX Artist - Sanzaru
Artist Job 60 miles from York
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lash artist / renter [ 3385 ]
Artist Job 89 miles from York
Job Details [ Learn more about this opportunity! ] prev next
Listing ID: 3385 Job Title: Lash artist / renter Job Description:
We are looking for licensed renters who specialize in Eye lash extentions must have own clientele rent is paid weekly
Listing Type: Booth Rental Modality: Aesthetics Compensation Model: Rental Job Setting: Day Spa Benefits: City: Taunton State: Massachusetts Learn more about this opportunity
Graphic Artist
Artist Job 57 miles from York
Clearance Level: Must have ACTIVE Top Secret/SCI- MUST BE US CITIZEN
At Aquila Technology, you will see our team's passion every day, whether we are building a robust, policy-compliant IT system or stress-testing a system to identify gaps and security vulnerabilities. To own the advantage, we ensure our team owns results and gets the work done right the first time by deploying smart, purposeful solutions that work. Aquila is the right people with the right skills driving the right outcomes. We call this the Aquila Advantage.
About the Role:
Aquila is seeking a Graphic Artist to join our team in supporting one of the country's premier defense research organizations. The Graphic Artist will be responsible for communicating visually using text and images to present information. Graphic design related aspects of this position are:
Create detailed visual solutions to complex communication problems
Presentation designs - individual charts to complete presentations
Document designs - technical reports, project memos, brochures, and event flyers
Poster production - internal and external conference posters, hallway displays, and special event posters
Logo design - program and project logos, coin designs, and other brand identity images
Presentation clean up - Review presentations for adherence to the Laboratory's presentation production standards and Department of Defense classification marking requirements
Website design and update - this is a group level resource for the dissemination of group related information
Preparing files to print
Easily transition from Mac to Windows platforms and operating systems
Comfortable working in a networked environment, sharing files
There are a few requirements for the position:
Must be a U.S Citizen- Must have a Active Top Secret/SCI Clearance (Green Cards / Visas do not qualify)
Willingness to undergo a comprehensive background investigation and maintain a personal security clearance. (Aquila would sponsor you for the security clearance.)
Must be within 100 miles from Lexington, MA
Graphic arts products that will be produced in this position are:
Technical illustrations of machinery, hardware, ships, vehicles, weapons, structures and a variety of other technical items and objects
Concept illustrations of new technology that includes electronic components, antennas and radars, and other various hardware
3D concepts depicting various scenarios as described by the client
Scenario illustrations of mission locations, test events or plans, and other “bigger picture” situations
Diagram Design - block diagrams, flow charts, timelines, and Gantt charts
Map illustrations
Photography and Photo Editing Requirements
Photographing test site locations and testing equipment
Photographing a variety of hardware and other electronic equipment
Photographing circuit boards and other micro components
Resizing and cleaning up both low- and high-resolution photos
Removing unwanted parts of an image
Color correcting images
Scanning
Scanning photos and data
Scan to Portable Document Format (PDF)
Scan to Optical Character Recognition (OCR)
Must Have
Degree Level: Bachelor's Degree
Clearance Level: Top Secret Clearance
5 years - Design
5 years - Edit Illustrations and Artwork
5 years - Graphic Design
5 years - Presentation Design, Poster Design, Document Design, Technical Illustrations, and Photo Manipulation
5 years - Program/Project Management OR Analysis
5 years - Understands and Executes Project Requirements
5 years - Software
5 years - Adobe Creative Suite (Illustrator, Photoshop, and InDesign)
5 years - Adobe Illustrator
5 years- Adobe InDesign
5 years - Adobe Photoshop
5 years - Adobe software (Acrobat, InDesign)
5 years - MS Suite (Excel, ppt)
5 years - Sketchup or other Rendering Packages, Adobe, InDesign and Other Production Tools
Graphic Help Service Job Description:
This service area is similar to a help desk within the group. It will provide rapid, on the spot resolutions to graphic-related problems to the staff as needed. This may include everything from how to use software, making suggestions of color and font choices, layout of information, and instruction on the organizations templates.
Required Skills:
• Proficient in Adobe Illustrator, Photoshop, and 3D software
• Well experienced with Microsoft PowerPoint and Word
• Familiar with other Adobe Creative Suite and Microsoft Office software
Our interview process is designed to let you get to know us as much as for us to get to know you!
You'll meet with someone from our Recruiting team so we can learn more about you and answer some of your questions.
You'll meet with the Hiring Manager to learn more about the team, and the role, and get to tell us more about what you'd bring to the team
You'll meet team members who will be your peers to help you get a feel for a “real day in the life” at Self.
Benefits and Perks:
Aquila team members experience the opportunity to be part of a fast-paced, customer-focused, and technically innovative work environment. Aquila strives to deliver the best of the best in technical services to our customers. Candidates that possess a love for technical challenges, a desire to constantly learn, and the desire to establish themselves as critical players within a team will enjoy calling Aquila Technology home.
Our Perks Include:
PTO - 15 days (vacation/sick) 10 paid holidays - 6 standard (New Year's, Memorial Day, Independence Day, Labor Day, Thanksgiving, and Christmas) - 4 floating holidays prorated based on your day of hire
1.5 paid days, or 12 hours, for approved volunteer work
1 week of paid maternity/paternity LOA after 1 year of Full-time employment
Tuition & Training Reimbursement - 5K annually for pre-approved, job-related tuition, certification, or professional conferences
401K with Fidelity 100% immediate vesting; Plan eligibility begins 90 days following the date of hire. Aquila matches 50 cents on the dollar, up to 6%.
Cell Phone & Internet Reimbursed up to $150 monthly to cover cell phone, data, and home internet expenses.
Buy Your Own Device (BYOD) Allowance Reimbursed up to $1500 for the purchase of a qualified technology device. Eligible after 90 days of employment, and benefit renews every three years.
Clearance: Candidates must have an active Top Secret/SCI clearance to be considered for this position.
Work location: Hybrid - Candidate will be expected to work onsite as work requires. There may be flexibility to work from home at times.
We are an Equal Opportunity Employer
Resident Artist - Horn
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Horn and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is horn. This instrument is involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to horn students (60%)
Teach a weekly studio class to horn students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective horn students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a horn performer
Studio teaching experience on horn
Skill as a horn performer
Demonstrated ability as a teacher of horn
Required Applicant Documents:
Cover Letter,
Resume/CV
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
Lead VFX Artist
Artist Job 60 miles from York
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead VFX Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, meticulous attention to detail, and passion for creating world class assets to help drive the next generation of high fidelity VFX in games.
Responsibilities
Manage a team of high performing VFX artists.
Create high-quality, real-time visual effects: explosions, fire, smoke, clouds, weapons FX, debris, and weather elements.
Mentor VFX artists, fostering a culture of creativity, trust, and technical excellence.
Collaborate across multiple disciplines to support gameplay, cinematics, and environments with best-in-class VFX.
Drive innovation and research new workflows, tools, and techniques to push the boundaries of real-time VFX.
Ensure VFX content produced by the team is performant and within technical budgets.
Write and prepare briefs for outsourced work, provide feedback, and maintain quality standards.
Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines.
Qualifications
10+ years of experience in the gaming industry, with a focus on real-time VFX creation.
Proven leadership experience, with a track record of mentoring and developing talent.
Expertise in both real-time and baked simulations.
Strong knowledge of VFX tools and pipelines (Houdini, Max, Maya, etc.).
Solid understanding of PBR concepts, real-time rendering techniques, shaders, and lighting.
Deep knowledge of performance and optimization for real-time VFX.
Experience working independently to identify, own, and deliver high-impact work.
Strong knowledge of SideFX Houdini
Excellent communication, collaboration, and presentation skills.
A strong portfolio that demonstrates mastery in VFX creation for games.
Additional Information
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
Company paid medical healthcare (dental vision & mental).
Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
No dress-code - we like to keep it casual.
401K with employer matching.
Gym Membership Reimbursement.
Perks & Professional Growth
Flexible working hours.
Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
Merch - gifts for newborn rebels and regular chances to nab some cool swag!
A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Lead VFX Artist
Artist Job 60 miles from York
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead VFX Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, meticulous attention to detail, and passion for creating world class assets to help drive the next generation of high fidelity VFX in games.
Responsibilities
* Manage a team of high performing VFX artists.
* Create high-quality, real-time visual effects: explosions, fire, smoke, clouds, weapons FX, debris, and weather elements.
* Mentor VFX artists, fostering a culture of creativity, trust, and technical excellence.
* Collaborate across multiple disciplines to support gameplay, cinematics, and environments with best-in-class VFX.
* Drive innovation and research new workflows, tools, and techniques to push the boundaries of real-time VFX.
* Ensure VFX content produced by the team is performant and within technical budgets.
* Write and prepare briefs for outsourced work, provide feedback, and maintain quality standards.
* Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines.
Qualifications
* 10+ years of experience in the gaming industry, with a focus on real-time VFX creation.
* Proven leadership experience, with a track record of mentoring and developing talent.
* Expertise in both real-time and baked simulations.
* Strong knowledge of VFX tools and pipelines (Houdini, Max, Maya, etc.).
* Solid understanding of PBR concepts, real-time rendering techniques, shaders, and lighting.
* Deep knowledge of performance and optimization for real-time VFX.
* Experience working independently to identify, own, and deliver high-impact work.
* Strong knowledge of SideFX Houdini
* Excellent communication, collaboration, and presentation skills.
* A strong portfolio that demonstrates mastery in VFX creation for games.
Additional Information
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
* Company paid medical healthcare (dental vision & mental).
* Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
* No dress-code - we like to keep it casual.
* 401K with employer matching.
* Gym Membership Reimbursement.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
* Merch - gifts for newborn rebels and regular chances to nab some cool swag!
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities in our recruitment process please click here to report them.
Visualization Artist
Artist Job 60 miles from York
Visualization Artist Payette, based in downtown Boston, is a leading architectural design firm specializing in the programming, planning, and design of complex buildings for medical and scientific research, academic teaching, healthcare, and corporate research. We provide a dynamic, collaborative environment which supports innovation and creativity, allowing each team member to significantly contribute to the design process. We invest in our staff and firmly believe there is an opportunity for anyone with talent and initiative to reach any level in our organization. In recognition of the quality of the firm's work and professional leadership, Payette received the 2019 AIA Architecture Firm Award, the highest national honor bestowed upon an architectural practice. Payette is looking for a highly motivated Visualization Artist to join our growing Design Visualizations Group. Beyond the creation of photorealistic renderings, this group works closely with architecture teams to study, develop, and present complex design solutions. You will work closely with project teams assisting with design iterations. Candidates should possess the following prerequisite qualifications for this position:
Bachelor's degree in related field.
Proficient using 3dStudio Max, Vray, and Photoshop.
Excellent architectural animation skills.
Highly skilled in composition, storytelling, and post-production.
Ability to multi-task various projects efficiently and work well under deadlines.
Attention to detail and excellent written and verbal communication skills.
Other position qualifications include:
Creative eye with the ability to produce high quality renderings
Develop 3D renderings following 3D group's standards and direction.
Strong design and graphic skills
Excellent problem-solving ability
Experience with Enscape, Lumion or similar real time rendering package a plus.
Experience in Rhino and Grasshopper a plus.
Knowledge and ability to build VR and AR experiences in Unity a plus.
Knowledge of scripting and coding a plus
Candidate portfolios should ideally demonstrate:
Examples of high-quality renderings showing composition and lighting.
Examples of both photo-realistic and stylistic renderings.
Examples of architectural movies.
Payette is an Equal Opportunity Employer. We respect and seek to empower each individual and support the diverse cultures, perspectives, skills and experiences within our workforce. Resumes submitted online will be considered. Please note for all documents (resume, cover letter, and portfolio) the maximum files size is 5 MB.
Berklee City Music Boston Academy Teaching Artist
Artist Job 60 miles from York
Berklee City Music is a nonprofit program that provides music education to 4th through 12th graders in underserved communities.
With more than 20 years of music education programming in the Greater Boston Area, Berklee City Music Boston is the founding site of the Berklee City Music Network. City Music is an out-of-school time, student-centered organization with a holistic approach for training musicians by building leaders and fostering community.
The program offers a comprehensive popular music education by harnessing the power of contemporary music. Program participants receive theory/musicianship classes, ensembles, one-onone instruction, and the PULSE online curriculum. Berklee City Music students gain access to performance opportunities, workshops with visiting artists, master classes, and other invaluable resources on the Berklee campus. With year-round instruction, expert faculty, individualized mentoring, and a comprehensive curriculum, City Music sets up students for success.
The City Music Boston Teaching Artists will instruct in one or more of the Boston Academies or the City Music ArtsLink Program.
High School Academy:
The program is open to ninth- through 12th-grade students in the Boston area and takes place at Berklee College of Music on weekdays after school. Students are selected for the program based on their application, audition, and interview. This is a scholarship-based program
Preparatory Academy:
This program takes place throughout the school year and is open to fourth- through eighth-graders in the Boston or Greater Boston area. Students are selected for the program based on their application, audition, and interview. This is a scholarship-based program, so there is no cost to participate.
ArtsLink:
The City Music ArtsLink program, provides student enrichment and extra support to public school music programs and teachers. The initiative directly supports music teachers in building instrumental and choral groups/ensembles. This program is currently offered to students in 4th-12th grade in 13 partnering schools, annually reaching more than 1500 students.
This document does not create an employment contract, implied or otherwise, other than an “at will” employment relationship.
Diversity, Equity, Inclusion & Equal Employment Opportunity at Berklee:
We support an inclusive workplace where everyone excels based on personal merit, qualifications, experience, ability, and job performance. Berklee affirms that inequality is detrimental to our faculty, staff, students, and the communities we serve. Our goal is to make lasting change through our actions. Berklee is committed to providing fair and equitable consideration of all employees and applicants without regard to race, color, religion, ancestry, age, national origin, place of birth, gender, sexual orientation, gender identity or expression, disability, genetic information, or status as a member of the armed forces or veteran of the armed forces, or any other category protected by federal, state, or local law.
As part of this commitment, Berklee will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the Human Resources Team at ************************ or call ************.
Berklee is committed to increasing the diversity of our institution, community, and the curriculum. Candidates who can contribute to that goal are encouraged to apply and to identify their strengths in this area.
*Currently enrolled Berklee students are not permitted to apply for staff or faculty positions.*
Employee Type:Instructional Staff
Sandwich Artist
Artist Job 10 miles from York
As part of the Subway Team, you as a Sandwich Artist will focus on four main things:
Providing an excellent Guest experience
Preparing and serving great food
Keeping restaurants clean and beautiful
Being a Team player
Key parts of your day to day will consist of:
Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish
Upholding food safety standards as you prepare and serve fresh food daily
Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests
As a Subway Team Member, you'll have access to:
Brand partnership discounts
Scholarship Opportunities
Opportunity to earn University course credits
Hands on career experience in a restaurant business
PREREQUISITES
Education: Some high school or equivalent
Experience: No previous experience required
ESSENTIAL FUNCTIONS
Ability to understand and implement written and verbal instruction.
Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
*You will receive training on your roles and responsibilities
Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
VFX Artist - Sanzaru
Artist Job 46 miles from York
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Resident Artist - Trombone
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Trombone and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is trombone. This instrument is involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to trombone students (60%)
Teach a weekly studio class to trombone students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective trombone students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a trombone performer
Studio teaching experience on trombone
Skill as a trombone performer
Demonstrated ability as a teacher of trombone
Required Applicant Documents:
Cover Letter
Resume/CV
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
Lead 3D Character Artist
Artist Job 60 miles from York
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead 3d Character Artist to become a creative force behind character creation for Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay.
You will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project's artistic vision and gameplay needs.
The person in this role will report to the Art Director for project Sirius.
This position will require remote cooperation with Sirius team based in Boston office (from any location that is within 3 hours away of the UTC +2 time zone).
RESPONSIBILITIES:
Leadership & Team Management
Build and lead the Character Art team to deliver high-quality, stylized character assets.
Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.
Cultivate a positive, collaborative team culture aligned with the company's values and goals.
Partner with the Production department to establish plans and ensure timely delivery of work.
Participate in recruiting, interviewing, and hiring for the team.
Artistic Vision & Execution
Collaborate closely with the Art Director to maintain the game's artistic consistency and ensure the characters align with the core vision.
Participate in creating concepts and plans for unique, game-defining character designs.
Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine.
Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance.
Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques.
Pipeline Development & Technical Problem Solving
Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team.
Ensure optimized performance by understanding and addressing trade-offs in assets and technologies.
Actively participate in solving technical and aesthetic challenges related to character creation.
Qualifications
Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
Proven experience as a Lead Character Artist.
Experience with stylized character art and maintaining visual consistency.
Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.).
Expertise in Unreal Engine 4/5.
Strong knowledge of anatomy, form, proportions, clothing, and material design.
Solid understanding of physically based rendering (PBR) workflows.
Excellent problem-solving, communication, and teamwork skills.
Curiosity, kindness, initiative, and a positive and professional can-do attitude.
NICE TO HAVE
Knowledge of procedural content creation tools (e.g., Marvelous Designer, Houdini).
Strong traditional art foundation and a keen eye for detail.
Understanding of rigging and skinning processes, as well as facial animation setups.
Additional Information
Artists should include portfolio to their application.
For this role you can choose between a remote-first or office-first working mode.
Health & Well-being
Company paid medical healthcare (dental vision & mental).
Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
No dress-code - we like to keep it casual.
401K with employer matching.
Gym Membership Reimbursement.
Perks & Professional Growth
Flexible working hours.
Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
Merch - gifts for newborn rebels and regular chances to nab some cool swag!
A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you've observed any irregularities in our recruitment process please click here to report them.
Lead 3D Character Artist
Artist Job 60 miles from York
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead 3d Character Artist to become a creative force behind character creation for Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay.
You will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project's artistic vision and gameplay needs.
The person in this role will report to the Art Director for project Sirius.
This position will require remote cooperation with Sirius team based in Boston office (from any location that is within 3 hours away of the UTC +2 time zone).
RESPONSIBILITIES:
Leadership & Team Management
* Build and lead the Character Art team to deliver high-quality, stylized character assets.
* Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.
* Cultivate a positive, collaborative team culture aligned with the company's values and goals.
* Partner with the Production department to establish plans and ensure timely delivery of work.
* Participate in recruiting, interviewing, and hiring for the team.
Artistic Vision & Execution
* Collaborate closely with the Art Director to maintain the game's artistic consistency and ensure the characters align with the core vision.
* Participate in creating concepts and plans for unique, game-defining character designs.
* Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine.
* Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance.
* Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques.
Pipeline Development & Technical Problem Solving
* Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team.
* Ensure optimized performance by understanding and addressing trade-offs in assets and technologies.
* Actively participate in solving technical and aesthetic challenges related to character creation.
Qualifications
* Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
* Proven experience as a Lead Character Artist.
* Experience with stylized character art and maintaining visual consistency.
* Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.).
* Expertise in Unreal Engine 4/5.
* Strong knowledge of anatomy, form, proportions, clothing, and material design.
* Solid understanding of physically based rendering (PBR) workflows.
* Excellent problem-solving, communication, and teamwork skills.
* Curiosity, kindness, initiative, and a positive and professional can-do attitude.
NICE TO HAVE
* Knowledge of procedural content creation tools (e.g., Marvelous Designer, Houdini).
* Strong traditional art foundation and a keen eye for detail.
* Understanding of rigging and skinning processes, as well as facial animation setups.
Additional Information
Artists should include portfolio to their application.
For this role you can choose between a remote-first or office-first working mode.
Health & Well-being
* Company paid medical healthcare (dental vision & mental).
* Paid Leave - 20 days of holiday for every team member per year (26 days after two years).
* No dress-code - we like to keep it casual.
* 401K with employer matching.
* Gym Membership Reimbursement.
Perks & Professional Growth
* Flexible working hours.
* Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
* Merch - gifts for newborn rebels and regular chances to nab some cool swag!
* A welcome pack filled with goodies - to help you feel right at home once you join the team.
Life in the Office
* Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
* Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
If you've observed any irregularities in our recruitment process please click here to report them.
Room Rental - MT, Lash & Brow Artist, Makeup Artist, Holistic, AES [ 3368 ]
Artist Job 54 miles from York
Job Details [ Learn more about this opportunity! ] prev next Listing ID: 3368 Job Title: Room Rental - MT, Lash & Brow Artist, Makeup Artist, Holistic, AES Job Description: This is a perfect room rental (located at Mist Natural Spa in Windham) for massage therapists, lash and brow artists, makeup artists, holistic therapies, and estheticians.
The room is fully furnished with a sink in the room.
Listing Type: Room Rental Modality: Other Compensation Model: Rental Job Setting: Day Spa Benefits: Available three days a week $65 per day or $160 for three days Includes all utilities and internet City: Raymond State: Maine Learn more about this opportunity
Sandwich Artist
Artist Job 40 miles from York
As part of the Subway Team, you as a Sandwich Artist will focus on four main things:
Providing an excellent Guest experience
Preparing and serving great food
Keeping restaurants clean and beautiful
Being a Team player
Key parts of your day to day will consist of:
Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish
Upholding food safety standards as you prepare and serve fresh food daily
Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests
As a Subway Team Member, you'll have access to:
Brand partnership discounts
Scholarship Opportunities
Opportunity to earn University course credits
Hands on career experience in a restaurant business
PREREQUISITES
Education: Some high school or equivalent
Experience: No previous experience required
ESSENTIAL FUNCTIONS
Ability to understand and implement written and verbal instruction.
Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
*You will receive training on your roles and responsibilities
Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
VFX Artist - Sanzaru
Artist Job 91 miles from York
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Resident Artist - Tuba and Euphonium
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Tuba and Euphonium and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is tuba or euphonium. These instruments are involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to tuba and euphonium students (60%)
Teach a weekly studio class to tuba and euphonium students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective tuba and euphonium students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a tuba/euphonium performer
Studio teaching experience on tuba/euphonium
Skill as a tuba/euphonium performer
Demonstrated ability as a teacher of tuba/euphonium
Required Applicant Materials
Resume/CV
Cover Letter
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
Sandwich Artist
Artist Job 44 miles from York
As part of the Subway Team, you as a Sandwich Artist will focus on four main things:
Providing an excellent Guest experience
Preparing and serving great food
Keeping restaurants clean and beautiful
Being a Team player
Key parts of your day to day will consist of:
Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish
Upholding food safety standards as you prepare and serve fresh food daily
Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests
As a Subway Team Member, you'll have access to:
Brand partnership discounts
Scholarship Opportunities
Opportunity to earn University course credits
Hands on career experience in a restaurant business
PREREQUISITES
Education: Some high school or equivalent
Experience: No previous experience required
ESSENTIAL FUNCTIONS
Ability to understand and implement written and verbal instruction.
Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
*You will receive training on your roles and responsibilities
Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
3D Artist, Horizon
Artist Job 91 miles from York
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Sandwich Artist
Artist Job 22 miles from York
As part of the Subway Team, you as a Sandwich Artist will focus on four main things:
Providing an excellent Guest experience
Preparing and serving great food
Keeping restaurants clean and beautiful
Being a Team player
Key parts of your day to day will consist of:
Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish
Upholding food safety standards as you prepare and serve fresh food daily
Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests
As a Subway Team Member, you'll have access to:
Brand partnership discounts
Scholarship Opportunities
Opportunity to earn University course credits
Hands on career experience in a restaurant business
PREREQUISITES
Education: Some high school or equivalent
Experience: No previous experience required
ESSENTIAL FUNCTIONS
Ability to understand and implement written and verbal instruction.
Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
*You will receive training on your roles and responsibilities
Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location