Artist Jobs in Vincent, CA

- 157 Jobs
All
Artist
Production Artist
Visual Artist
Designer/Artist
Concept Artist
  • Artist IP Coordinator

    Pop Mart

    Artist Job In Los Angeles, CA

    POP MART, founded in 2010 (SEHK: 9992), is a market-leading entertainment company and a global champion of designer toy culture. Through global artist development, IP operations, designer toy culture evangelism, and strategic investments, we have built an integrated platform covering the entire designer toy value chain, allowing artists to focus solely on their craft and giving stage to talent from all over the world. With 4,000+ employees worldwide, POP MART has successfully set foot in more than 23 countries and regions, serving a diverse audience of cultural pioneers and art fans. Job Overview The Artist IP Coordinator will support the Licensing and Product Development teams by identifying emerging artists and creative trends that align with our brand. This role is responsible for conducting artist research, organizing references and reports, and assisting in early-stage outreach. Over time, this role will take on the day-to-day coordination and relationship management for artists we collaborate with across all product development initiatives. This is a great opportunity for someone passionate about art, design, and culture with strong organizational skills and an interest in talent development. What You Will Achieve Research emerging artists, illustrators, and designers aligned with our brand aesthetic Track creative trends across pop culture, fashion, toys, and digital art Compile visual references, artist profiles, and market research to support scouting and concept development Maintain internal databases of artists, outreach efforts, and project status Support initial outreach and communications with artists and their representatives Collaborate with internal teams to prepare creative briefs and reference decks Oversee day-to-day artist communication as relationships transition from scouting to development Help coordinate timelines, approvals, and feedback between artists and the product development team What You Will Need 2-4 years of experience in artist management, creative research, content scouting, or a related role Strong visual research skills and familiarity with key platforms (Instagram, Behance, etc.) Passion for art, design, and global creative culture Highly organized and detail-oriented, with the ability to manage multiple artist relationships and timelines Clear, professional communicator, both written and verbal Experience working cross-functionally with creative, legal, and production teams is a plus What We Offer Market-competitive packages: we provide 401k, health insurance, PTO leave, paid sick leave, and family leave, etc. Opportunities to learn and lead: we provide on-the-job training to ensure employees are equipped with the most up-to-date skill sets and knowledge Career development: we work with you to advance your career through short-term assignments, and new experiences, etc. *POP MART is committed to equal pay initiatives and will not ask candidates for their current or past salary. **As an Equal Opportunity Employer, POP MART does not discriminate against applicants or employees because of race, color, creed, religion, sex, national origin, veteran status, disability, age, citizenship, marital or domestic/civil partnership status, sexual orientation, gender identity or expression or because of any other status or condition protected by applicable federal, state or local law.
    $57k-97k yearly est. 17d ago
  • Junior Flame Artist

    Therapy Studios

    Artist Job In Los Angeles, CA

    THERAPY STUDIOS, a high-end post-production company in Los Angeles, is looking for an enthusiastic and passionate compositor to join the FLAME/Finishing team as an Junior Flame Artist. The ideal candidate works well under pressure, is highly organized and has a strong eye for detail, composition, color, and lighting. This person can expect to become an integral part of the Therapy team working alongside our artists on a broad range of work from long-form television and feature films to commercials, music videos, and VR. Responsibilities: • Import, manage and conform media (in Flame) • Utilize different codec and media transcoding softwares • Utilize a patch bay and router system • Upload to and manage FTP links for client presentations • Help manage the workflow and keep the team on track, in conjunction with our producers • Troubleshoot technical issues and system updates • Archive and backup projects and media • Assist/participate in compositing work Qualifications: • Experience with & knowledge of Flame & VFX compositing • Proficiency in After Effects and/or Nuke a plus! • Must show attention to detail and consider oneself a perfectionist! • Must have an outgoing personality and communicate well with others • Familiarity with management of offline and online media storage • Knowledge of Photoshop and Illustrator • Must be available to work a flexible schedule, including nights and weekends when necessary. Salary: This position will be full-time and salaried based on experience ($50,000-$70,000/year), with opportunities to earn Overtime pay as well. Our benefits include: paid holiday, vacation, and sick/personal time, health and dental, life insurance, extended disability and a 401K plan. *If sincerely interested, please send an email to ************************** with the subject line “YOUR NAME - JUNIOR FLAME ARTIST” with the following information: • Why you are interested • Why you believe you'd be a good fit for the position • Resume • Link to your reel if you have one!
    $50k-70k yearly 2d ago
  • Textile Print CAD Artist

    24 Seven Talent 4.5company rating

    Artist Job In Commerce, CA

    We are seeking a talented Print Artist (potentially two positions) to join our dynamic team. The ideal candidate will create artwork, build CADs, follow up on fabric purchase orders, and be a positive team player. Objective: Support the Design Director and Senior Designers by creating prints and CADs for Dresses, Sportswear, and Kids. Job Duties and Responsibilities: The Art Department is a collaborative team of five artists. We support each other and the design team with print design, embroidery design, fabric orders, garments CADs, and production hand-offs. Create innovative designs that align with our brand vision and target market. Maintain effective communication with the design team and other departments to ensure project timelines are met. Follow up on fabric purchase orders to ensure timely delivery of materials. Contribute to a positive and creative work environment within the team. Required Qualifications: 3-5+ years of related industry experience. Preferred Qualifications: A degree in Design, Illustration, or Textile Design. Working Conditions: A family-owned company with a positive work environment that fosters creativity and teamwork. If you are passionate about design and looking for an opportunity to grow your career in a supportive environment, we encourage you to apply! Salary range $60-80K
    $60k-80k yearly 6d ago
  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job In Los Angeles, CA

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 41d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job In Los Angeles, CA

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 55d ago
  • Senior Environment Concept Artist(A42359)

    Infold Games

    Artist Job In Los Angeles, CA

    职位描述: 1. Responsible for concept design of various in-game environments including narrative scenes, combat areas, and related props. 2. Strong communication skills are essential-collaboration with narrative designers, storyboard artists, game designers, and level designers is required. Must balance visual quality with functional requirements based on project characteristics to deliver high-quality visual results. 职位要求: 1. 3+ years of experience in environment concept art; experience in AAA narrative-driven game development is a plus. 2. Proficiency in 3D modeling software and also skilled in hand-drawing. 3. Excellent aesthetic sense, strong at creating atmosphere, with solid skills in design and color. 4. Passionate about games.
    $78k-129k yearly est. 4d ago
  • FX Artist

    Sony Pictures 4.8company rating

    Artist Job In Los Angeles, CA

    Sony Pictures Animation is looking for an experienced FX Artist to help define and drive the visual effects language for our upcoming CG animated Ghostbusters series-a bold, stylized expansion of the iconic franchise. This is a rare opportunity to shape the look of the series from the ground up, blending classic supernatural comedy with grounded horror and jaw-dropping FX moments. You'll be responsible for developing the look and feel of all FX on the show. This is a front-end development role based in our Culver City studio. You'll work directly with the Supervising Producer, the CG Supervisor, creating Houdini-based setups and style-defining FX that will be handed off to our overseas vendor team for large-scale execution.You will collaborate with our Production Designer, Art Director and also receive notes from the Supervising Director. We are a fast-paced and collaborative production. You'll need the stamina of a TV veteran, the eye of a feature artist, and the technical chops to pivot on a dime. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling! Key Responsibilities Develop high-quality stylized FX that read as real from a distance but reveal painterly, textured detail up close. Design and author Houdini-based FX setups for a wide variety of challenging fx and simulations. Work closely with the Supervising Producer and Executive Producer to iterate on looks-expect multiple rounds of creative refinement per element. Package up development files and FX templates for efficient use by our partner shot production studios. Collaborate cross-functionally with Production Design, Editorial, and Lookdev as needed. Maintain a strong sense of timing, appeal, and emotional impact in your FX work. Required Skills 5+ years of experience in CG FX for animation, VFX, or games (TV or feature preferred). Expert-level Houdini experience. Strong understanding of VEX and Python for procedural workflows. Proficiency in Maya, Redshift, Renderman, Nuke, and Photoshop. Solid grasp of physical dynamics, stylized motion/physics, and FX timing. Comfort with fast-paced iterations and collaborating with creative leadership. Ability to work hybrid from Los Angeles, with 2 in-person days per week (Wednesdays required). Nice to Have Experience in stylized FX pipelines and developing show-wide FX style guides. Familiarity with brush-based or painterly look development. Desire to explore R&D or pipeline tool building. The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $45-75 hourly 11d ago
  • Crowds Artist

    The Walt Disney Company 4.6company rating

    Artist Job In Burbank, CA

    Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. Responsibilities: Support the story by populating scenes with crowd character assets and animation Collaborate with peers to address creative and technical notes Identify opportunities to share knowledge and educate others on the production process Develop and maintain crowds technology and tools Design crowd character behaviors and set ups Requirements: Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience Understanding of rigging and animation techniques Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) Experience with commercial graphics packages such as Maya and Houdini Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions Ability to work with a team and collaborate closely with others within the department and other departments Strong problem solving abilities Preferred Qualifications: Experience with scripting languages such as Python Experience with the Linux or Unix operating system Experience with Object Oriented programming such as C++ a plus Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile. The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Job Posting Segment: WDAS Burbank Job Posting Primary Business: WDAS Burbank Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-03-10
    $56.4-67.3 hourly 3d ago
  • Character Artist - WWE 2K

    Visual Concepts 4.0company rating

    Artist Job In Agoura Hills, CA

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made. WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush Use our toolset to create and maintain bodies, attires, and hair Follow a PBR-compliant workflow to build textures and materials Take ownership of characters from the style-guide phase to final in-game approval Troubleshoot character-related issues Collaborate closely with tech art, production, and engineering teams Develop extensive knowledge of our software and systems Provide feedback to outsource vendors Ensure timely delivery under production constraints Who Will Be a Great Fit: 2+ years of experience as a character modeler Proficiency in Maya, Substance Painter, Photoshop, and ZBrush A self-starter with a passion for learning and strong problem-solving skills Solid understanding of anatomy and game engine limitations Ability to take direction, work independently, and contribute in a team environment Passionate about video games (not just ours!) Might Be Nice: Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer Skills in rigging, geometry deformations, and Grooming workflows (x-gen) Hyper-realistic likeness face sculpting from photo and video references Understanding of the end-to-end game production process The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $73.8k-98.4k yearly 3d ago
  • Production Artist/ Animator

    Collabera 4.5company rating

    Artist Job In Irvine, CA

    Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance. Job Description Responsibilities :- Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- Experience animating creatures (demons, ghosts, animal type creatures) Comfortable animating human or at least have some knowledge on how to animate human figures Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience Experience shipping titles for AAA PC/ Console is mandatory Preferred Qualifications:- Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel ******************************
    $61k-81k yearly est. Easy Apply 60d+ ago
  • UI Artist - Diablo IV | Irvine, CA or Albany, NY

    Blizzard Entertainment, Inc. 4.6company rating

    Artist Job In Irvine, CA

    Your Mission Lilith is here and minions of Hell are growing stronger... As a UI Artist, you will dive into the realm of Sanctuary where you'll collaborate closely with a talented team of game designers, product managers, engineers, and artists to conceptualize, design, and iterate across all social gameplay features and systems. You will bring your experience with graphic design, visual development, and game interaction to help our team produce high-fidelity UI Art assets. Location flexible : This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA or Albany, NY. What you bring to the table: Priorities can often change in a fast-paced environment like ours, so this role includes but is not limited to, the following responsibilities: * Working with UI Art lead to ensure style is consistent with established DIV guidelines. * Produce UI assets such as icons, splash screens, panels, and frames for existing and upcoming features. * Implement assets into proprietary engine under the guidance of the UI team. * Find opportunities to improve implementation standards, process, and collaborative workflows. Minimum Requirements Experience * 3+ years of experience as a UI Artist, with 1+ shipped titles having owned UI-related features. * Previous experience working in UI engines preferred Knowledge & Skills * Proficiency with Adobe Creative Suite - Photoshop, Illustrator, After Effects. * An understanding of color theory, typography, composition, and visual hierarchy. * Knowledge of layout principles and grid systems for creating structured, balanced designs. Key Attributes * A collaborative mentality and ability to receive and iterate based on feedback. * An ability to work within existing style guidelines. * Ability to manage time effectively to meet project deadlines. Bonus Points Key Attributes * Passion for the Diablo franchise and ARPG genre. * Flexibility and interest in learning new tools and software. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly 60d+ ago
  • Character Artist (Contract)

    Playstation 4.8company rating

    Artist Job In Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us support the various needs of our cast - from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry's premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom. The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended. Responsibilities Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product Maintain a good knowledge of the game's design to facilitate communication and enable early identification of issues May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow Facilitate requests or information needs regarding any aspect of the character art creation process as requested Capable of resolving a moderate range of artistic development issues for both artists as well as other team members Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Requirements 2+ years of experience as a 3D Character Artist Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer) Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations Possess strong time management and prioritization skills Good communication, organizational, and interpersonal skills Preferred Experience 1 or more published titles #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 11d ago
  • Production Artist (Editorial)

    Skybound Entertainment

    Artist Job In Los Angeles, CA

    Job Title: Production Artist Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough. Opportunity Skybound is currently looking for a talented and hardworking Production Artist to join our Editorial team. Potential candidate will work alongside graphic designer. Reports: This position will report to the Creative Director, Editorial Responsibilities: Responsibilities include, but are not limited to: Prepare press-ready files for print. Package and preflight files for release to printers or other media partners. Troubleshoot and resolve any issues that arise during print production. Provide image retouching, clipping paths and additional image manipulation. Prepare images for online and mobile applications. Maintenance of digital archive. Work within design guidelines to produce additional design collateral Assist in brainstorming concepts for upcoming projects & marketing strategies Additional creative tasks that may arise. Requirements: Minimum 1 year print production experience, familiar with prepress standards and technically proficient. Excellent communication skills Able to work under pressure Highly motivated and organized Skilled in the areas of typography, layout, and composition. Solid knowledge of Adobe Creative Suite and MAC Computer systems and continue to learn new techniques as the software updates are released. Handle day-to-day tasks and prioritize as new projects are given, meet deadlines in a fast-paced and demanding environment. REQUIRED MATERIALS: Resume and portfolio (URL or PDF) Preferred Qualifications: Graphic Design: 1 year *Please note this is an entry-level position. Job Type: Regular, Full-Time Salary Range: $45,000 - $55,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $45k-55k yearly 31d ago
  • Story Artist - Series

    Sony Pictures 4.8company rating

    Artist Job In Los Angeles, CA

    Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $61.1-77 hourly 3d ago
  • Crowds Artist

    Walt Disney Co 4.6company rating

    Artist Job In Burbank, CA

    Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. Responsibilities: * Support the story by populating scenes with crowd character assets and animation * Collaborate with peers to address creative and technical notes * Identify opportunities to share knowledge and educate others on the production process * Develop and maintain crowds technology and tools * Design crowd character behaviors and set ups Requirements: * Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience * Understanding of rigging and animation techniques * Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) * Experience with commercial graphics packages such as Maya and Houdini * Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions * Ability to work with a team and collaborate closely with others within the department and other departments * Strong problem solving abilities Preferred Qualifications: * Experience with scripting languages such as Python * Experience with the Linux or Unix operating system * Experience with Object Oriented programming such as C++ a plus Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile. The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
    $56.4-67.3 hourly 47d ago
  • Capture Media Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment 4.6company rating

    Artist Job In Irvine, CA

    Team Name: Blizzard VideoJob Title:Capture Media Artist - Temp (SFD / Cinematics) Requisition ID:R025097Job Description: Blizzard Video, a division of the award-winning Story and Franchise Development team, is looking for an experienced and dedicated capture artist to help create legendary gameplay trailers! We seek an innovative and technically minded individual with a passion for games and an eye for cinematography. Utilizing the game engines and various tools at your disposal, you'll work closely with our creative, editorial, and production teams to craft exhilarating gameplay moments and sequences - whether it's delivering the payload on Junkertown, combating never-ending hordes of minions in Sanctuary, or dragon riding through the skies of Azeroth. We want someone with the flexibility, intuition, and drive to help us push the envelope in creating some of the best trailers in the industry. Come join us on our quest to develop epic digital content designed to inform, entertain, and engage Blizzard's community and players everywhere! This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, California. It is a 12-month temp position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Utilize development builds and game engines to compose creative gameplay sequences across all Blizzard IPs Participate in and lead group capture sessions Collaborate with other artists, project directors, and video editors over a variety of projects (including trailers, b-roll, static media) Minimum Requirements Experience Professional experience in game capture or adjacent position/industry Knowledge & Skills Strong understanding and knowledge of Blizzard Entertainment IPs Basic understanding of cinematic principles including shot composition, lighting, and action choreography Key Attributes Ability to work in an environment with rapid project turnaround and frequent priority shifts Able to take direction, as well as learn and implement new processes Excellent communication skills and an ability to work within a collaborative team environment Impeccable attention to detail and the ability to QC your own work Extra Points Interest in photography and cinematography Passion for video games, movies, graphic novels, and other elements of pop culture Working knowledge of media editing software (Adobe Premiere, Photoshop, or equivalent package) Experience in video game engines or an equivalent in-game cinematic tool (Unreal, Unity, etc.) Hobbyist level experience in 3D modeling, animation, and/or modding games Your Platform Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty , World of Warcraft , Overwatch , Diablo , Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $21.63 - $40.02 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $21.6-40 hourly 14d ago
  • Character Artist (ExDev - Contract)

    Playstation 4.8company rating

    Artist Job In Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title. In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision. The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role. Responsibilities Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation Maintain up-to-date documentation and feedback templates to streamline communication with external partners Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality Requirements 2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred Experience reviewing and providing feedback on outsourced character assets Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows Experience working within a game development pipeline, including optimization techniques for real-time rendering Strong communication and organizational skills, with the ability to provide clear and actionable feedback Ability to collaborate across disciplines and maintain constructive relationships with external teams Self-motivated with strong time management and prioritization skills to handle multiple assignments Preferred Experience Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development Understanding rigging, animation requirements, and best practices for character deformation Experience with photogrammetry, scan data cleanup, or procedural workflows The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin #LI-SMS #LI-AM1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 11d ago
  • Background Artist

    Sony Pictures 4.8company rating

    Artist Job In Los Angeles, CA

    The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director, and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. Responsibilities: Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met Complete all rough, revised and final designs necessary within assigned deadlines Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode Propose design approaches that consider downstream departments (modeling and texturing) Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time Able to work independently and within a team environment Work closely with the Art Director to resolve design issues Qualifications: Previous experience on an animated feature film, tv series, or game preferred Ability to articulate creative ideas Must demonstrate high-level drawing and painting skills Must have a solid understanding of composition, value, perspective, color, shape language, and overall design Must demonstrate proficiency in style of show We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility Photoshop knowledge required The anticipated base salary for this position is $51.61/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $51.6-65 hourly 11d ago
  • Lighting Artist

    The Walt Disney Company 4.6company rating

    Artist Job In Burbank, CA

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. Responsibilities: Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. Requirements: BA in Art, Digital Media, Computer Science, related field or equivalent experience Understanding of color, contrast, and lighting design Notable production experience with 3D lighting and compositing A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums Working knowledge of a node-based compositing system (i.e. Nuke) required Global illumination lighting such as V-Ray, Arnold or similar experience required Experience with Unix and/or Linux a plus Comfortable using, or willingness and ability to learn, Houdini a plus Strong problem solving skills and a good eye required Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile. The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: **************************************** Job Posting Segment: WDAS Burbank Job Posting Primary Business: WDAS Burbank Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-02-19
    $56.4-61.2 hourly 60d+ ago
  • Environment Artist (Contract)

    Playstation 4.8company rating

    Artist Job In Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals Skilled in level art workflow, including assembly, set dressing, and asset composition across levels Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Requirements 3+ years industry experience or related experience Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience One or more published titles are considered a strength Previous or next-gen video game platform experience #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 11d ago

Learn More About Artist Jobs

How much does an Artist earn in Vincent, CA?

The average artist in Vincent, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Vincent, CA

$74,000
Job type you want
Full Time
Part Time
Internship
Temporary