Artist Jobs in Tustin, CA

- 151 Jobs
All
Artist
Production Artist
Visual Artist
Senior Artist
  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job 39 miles from Tustin

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 31d ago
  • Artist IP Coordinator

    Pop Mart

    Artist Job 39 miles from Tustin

    POP MART, founded in 2010 (SEHK: 9992), is a market-leading entertainment company and a global champion of designer toy culture. Through global artist development, IP operations, designer toy culture evangelism, and strategic investments, we have built an integrated platform covering the entire designer toy value chain, allowing artists to focus solely on their craft and giving stage to talent from all over the world. With 4,000+ employees worldwide, POP MART has successfully set foot in more than 23 countries and regions, serving a diverse audience of cultural pioneers and art fans. Job Overview The Artist IP Coordinator will support the Licensing and Product Development teams by identifying emerging artists and creative trends that align with our brand. This role is responsible for conducting artist research, organizing references and reports, and assisting in early-stage outreach. Over time, this role will take on the day-to-day coordination and relationship management for artists we collaborate with across all product development initiatives. This is a great opportunity for someone passionate about art, design, and culture with strong organizational skills and an interest in talent development. What You Will Achieve Research emerging artists, illustrators, and designers aligned with our brand aesthetic Track creative trends across pop culture, fashion, toys, and digital art Compile visual references, artist profiles, and market research to support scouting and concept development Maintain internal databases of artists, outreach efforts, and project status Support initial outreach and communications with artists and their representatives Collaborate with internal teams to prepare creative briefs and reference decks Oversee day-to-day artist communication as relationships transition from scouting to development Help coordinate timelines, approvals, and feedback between artists and the product development team What You Will Need 2-4 years of experience in artist management, creative research, content scouting, or a related role Strong visual research skills and familiarity with key platforms (Instagram, Behance, etc.) Passion for art, design, and global creative culture Highly organized and detail-oriented, with the ability to manage multiple artist relationships and timelines Clear, professional communicator, both written and verbal Experience working cross-functionally with creative, legal, and production teams is a plus What We Offer Market-competitive packages: we provide 401k, health insurance, PTO leave, paid sick leave, and family leave, etc. Opportunities to learn and lead: we provide on-the-job training to ensure employees are equipped with the most up-to-date skill sets and knowledge Career development: we work with you to advance your career through short-term assignments, and new experiences, etc. *POP MART is committed to equal pay initiatives and will not ask candidates for their current or past salary. **As an Equal Opportunity Employer, POP MART does not discriminate against applicants or employees because of race, color, creed, religion, sex, national origin, veteran status, disability, age, citizenship, marital or domestic/civil partnership status, sexual orientation, gender identity or expression or because of any other status or condition protected by applicable federal, state or local law.
    $57k-97k yearly est. 7d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job 39 miles from Tustin

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 45d ago
  • Senior Lighting Artist (Open World Game, UE5)

    Yotta Games 3.8company rating

    Artist Job 36 miles from Tustin

    Senior Lighting Artist Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information This is a hybrid role based in Los Angeles (currently hybrid because of pandemic); Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break); Salary depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $70k-113k yearly est. 45d ago
  • Story Artist - Feature

    Sony Pictures 4.8company rating

    Artist Job 39 miles from Tustin

    Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the director, head of story, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $50/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $50-77 hourly 1d ago
  • Look Development Artist

    The Walt Disney Company 4.6company rating

    Artist Job 41 miles from Tustin

    Walt Disney Animation Studios combines the very best in artistry and storytelling with cutting- edge technology to bring wonderful new stories to the big screen for audiences around the world. Constantly challenged to create innovative new technologies for animated features, theme park productions, and special projects for the Walt Disney Company, Walt Disney Animation Studios is home to some of the most talented artists working in the film industry today. Our Look Development Artists are responsible for creating the materials, textures, and geometric instances that define the look of environments, sets, characters and props. We value self-motivated artists who thrive in a collaborative environment. We currently have a couple of exciting opportunities for experienced Environment and Character Look Development Artists at our Burbank, CA studio. Responsibilities: Work closely with asset supervisors and production designers to develop the look of the environments and characters of our animated films Author materials, textures, and procedural instancing Bring assets to technically efficient and artistically appealing final completion Qualifications: Bachelors degree in digital art, computer graphics, or related field 4+ years experience in Character or Environment Look Development or as an Character or Environment Artist (film/television/games) Ability to understand, interpret and implement highly stylized art direction Strong technical skills toward achieving an art-directable aesthetic Ability to work closely with others in a collaborative environment Knowledge of materials and procedural geometry Proficiency in texturing and digital painting Physically-based rendering experience Maya experience Linux experience Houdini experience a plus Understanding the production pipeline Shader-writing and scripting knowledge is beneficial A reel of visual examples exemplifying work in this area is requested for review. Additionally, please include a resume and reel breakdown with your online profile. The Walt Disney Company is an Equal Opportunity Employer. The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among o Job Posting Segment: WDAS Burbank Job Posting Primary Business: WDAS Burbank Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2024-12-13
    $56.4-67.3 hourly 60d+ ago
  • Flame Artist (General Submission)

    Company3/Method Studios

    Artist Job 43 miles from Tustin

    This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Company 3 Position: Flame Artist Location: Santa Monica, CA (Remote or On-Site) *Pay Range: $96.58 - $144.80 USD hourly POSITION SUMMARY: The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include: Adhering to tight deadlines and other constraints to meet production times. QC and Mastering. WHAT YOU BRING: The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following: Comfortable in a client attended bay, developing creative and building rapport. Extensive knowledge of extraction techniques of bluescreen and greenscreen. Comprehensive knowledge of both VFX and finishing in Flame. Nuke experience is an asset. Knowledge of Tracking software. Excellent understanding of techniques and technologies related to CG and compositing. Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company. Pro-active and an excellent communicator. Ability to thrive under the pressure of tight deadlines. ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
    $57k-97k yearly est. 60d+ ago
  • Expression of Interest - Rigging Artist

    AGBO

    Artist Job 39 miles from Tustin

    About the Company: AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”. About the Position: AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project. This is an Expression of Interest role. Key Responsibilities: Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups. Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves. Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions. Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair. Write scripts and use automation tools to streamline rigging processes and improve efficiency. Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process. Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project. Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members. Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills. Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field. Qualifications: Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience). 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work. Proficiency in industry-standard 3D software, such as Maya or Blender. Solid understanding of anatomy, kinematics, and character movement. Strong problem-solving skills and the ability to work creatively within technical constraints. Excellent communication and collaboration skills. Leadership abilities and experience in mentoring junior artists is a plus Metahuman experience is a plus. Familiarity with scripting languages like Python for automation is a bonus. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • UI Artist

    Reload Studios, Inc. 3.1company rating

    Artist Job 39 miles from Tustin

    Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game. * Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements). * Work Independently and come up with multiple variations on designs. Be a leader and take initiative! * Technical problem solving. * Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art. * Experience creating animations importable to Unreal Game Engine. * Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus). * 3D knowledge is a plus but not required. * Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
    $59k-100k yearly est. 55d ago
  • Audio Artist

    Sphere Entertainment Co

    Artist Job 41 miles from Tustin

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite Pay Range$147,000—$220,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $57k-97k yearly est. 1d ago
  • Rigging & Simulation Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment 4.6company rating

    Artist Job 5 miles from Tustin

    Team Name: CinematicsJob Title:Rigging & Simulation Artist - Temp (SFD / Cinematics) Requisition ID:R024953Job Description: Blizzard Entertainment's Animation team is looking for a motivated and experienced character technical artist to join its award-winning cinematics department. Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects and we are looking for a multifaceted artist with that can help round out our team. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. We have multiple temporary roles starting in April and May 2025. One is a 6-month term, two are 4-month terms, and one is a 3-month term. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting. Minimum Requirements: Experience 3+ years' experience rigging characters in Maya, or similar software Previous experience working in feature film or a TV animation pipeline Experience in Python, MEL, C/C++, or other programming languages Strong communication skills Knowledge & Skills Strong communication skills Ability to manage, share knowledge and experience Strong knowledge of character kinematics, deformations, and topology Knowledge of cutting-edge character pipeline and workflow techniques High proficiency in technical problem solving Extra Points: History of generating cloth/hair rigs and creating art directed shot simulations Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry Knowledge on subjects such as Maya tool development and pipeline design Experience working in Houdini Experience rigging in Unreal Ability to generate tools to facilitate the rigging and simulation pipeline Passion for Blizzard Games and Cinematics Required Application Materials Resume (PDF Preferred) Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency Your Platform Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty , World of Warcraft , Overwatch , Diablo , Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $62,000.00 - $114,700.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $62k-114.7k yearly 39d ago
  • Environment Artist (Contract)

    Playstation 4.8company rating

    Artist Job 39 miles from Tustin

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals Skilled in level art workflow, including assembly, set dressing, and asset composition across levels Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Requirements 3+ years industry experience or related experience Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience One or more published titles are considered a strength Previous or next-gen video game platform experience #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 1d ago
  • Production Artist (Editorial)

    Skybound Entertainment

    Artist Job 39 miles from Tustin

    Job Title: Production Artist Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough. Opportunity Skybound is currently looking for a talented and hardworking Production Artist to join our Editorial team. Potential candidate will work alongside graphic designer. Reports: This position will report to the Creative Director, Editorial Responsibilities: Responsibilities include, but are not limited to: Prepare press-ready files for print. Package and preflight files for release to printers or other media partners. Troubleshoot and resolve any issues that arise during print production. Provide image retouching, clipping paths and additional image manipulation. Prepare images for online and mobile applications. Maintenance of digital archive. Work within design guidelines to produce additional design collateral Assist in brainstorming concepts for upcoming projects & marketing strategies Additional creative tasks that may arise. Requirements: Minimum 1 year print production experience, familiar with prepress standards and technically proficient. Excellent communication skills Able to work under pressure Highly motivated and organized Skilled in the areas of typography, layout, and composition. Solid knowledge of Adobe Creative Suite and MAC Computer systems and continue to learn new techniques as the software updates are released. Handle day-to-day tasks and prioritize as new projects are given, meet deadlines in a fast-paced and demanding environment. REQUIRED MATERIALS: Resume and portfolio (URL or PDF) Preferred Qualifications: Graphic Design: 1 year *Please note this is an entry-level position. Job Type: Regular, Full-Time Salary Range: $45,000 - $55,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $45k-55k yearly 21d ago
  • FX Artist

    Sony Pictures 4.8company rating

    Artist Job 39 miles from Tustin

    Sony Pictures Animation is looking for an experienced FX Artist to help define and drive the visual effects language for our upcoming CG animated Ghostbusters series-a bold, stylized expansion of the iconic franchise. This is a rare opportunity to shape the look of the series from the ground up, blending classic supernatural comedy with grounded horror and jaw-dropping FX moments. You'll be responsible for developing the look and feel of all FX on the show. This is a front-end development role based in our Culver City studio. You'll work directly with the Supervising Producer, the CG Supervisor, creating Houdini-based setups and style-defining FX that will be handed off to our overseas vendor team for large-scale execution.You will collaborate with our Production Designer, Art Director and also receive notes from the Supervising Director. We are a fast-paced and collaborative production. You'll need the stamina of a TV veteran, the eye of a feature artist, and the technical chops to pivot on a dime. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling! Key Responsibilities Develop high-quality stylized FX that read as real from a distance but reveal painterly, textured detail up close. Design and author Houdini-based FX setups for a wide variety of challenging fx and simulations. Work closely with the Supervising Producer and Executive Producer to iterate on looks-expect multiple rounds of creative refinement per element. Package up development files and FX templates for efficient use by our partner shot production studios. Collaborate cross-functionally with Production Design, Editorial, and Lookdev as needed. Maintain a strong sense of timing, appeal, and emotional impact in your FX work. Required Skills 5+ years of experience in CG FX for animation, VFX, or games (TV or feature preferred). Expert-level Houdini experience. Strong understanding of VEX and Python for procedural workflows. Proficiency in Maya, Redshift, Renderman, Nuke, and Photoshop. Solid grasp of physical dynamics, stylized motion/physics, and FX timing. Comfort with fast-paced iterations and collaborating with creative leadership. Ability to work hybrid from Los Angeles, with 2 in-person days per week (Wednesdays required). Nice to Have Experience in stylized FX pipelines and developing show-wide FX style guides. Familiarity with brush-based or painterly look development. Desire to explore R&D or pipeline tool building. The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $45-75 hourly 1d ago
  • Lighting Artist

    The Walt Disney Company 4.6company rating

    Artist Job 41 miles from Tustin

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. Responsibilities: Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. Requirements: BA in Art, Digital Media, Computer Science, related field or equivalent experience Understanding of color, contrast, and lighting design Notable production experience with 3D lighting and compositing A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums Working knowledge of a node-based compositing system (i.e. Nuke) required Global illumination lighting such as V-Ray, Arnold or similar experience required Experience with Unix and/or Linux a plus Comfortable using, or willingness and ability to learn, Houdini a plus Strong problem solving skills and a good eye required Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile. The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: **************************************** Job Posting Segment: WDAS Burbank Job Posting Primary Business: WDAS Burbank Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-02-19
    $56.4-61.2 hourly 56d ago
  • Expression of Interest - Unreal Environment Artist

    AGBO

    Artist Job 39 miles from Tustin

    About the Company: AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”. About the Position: AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. This is an Expression of Interest role. Key Responsibilities: Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. Breakdown environment tasks, create asset briefs and help support both studio and external artists. Qualifications & Skills: 3+ years of professional experience in computer-generated art for entertainment or games. Experience building environments from initial blackout to final polish/ship. A portfolio with examples of environment asset creation and/or world building. Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. A strong understanding of scene composition, scale/proportion and lighting. Excellent communication skills and enjoy collaborating with other team members and departments. A strong work ethic, are self-motivated, organized and work well with deadlines. Basic understanding of the Sequencer and Movie Render Queue. Preferred Qualifications: Experience procedural world building methods & techniques (PCG, Houdini or other). Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. Experience lighting environments in Unreal Engine. Environment concepting skills. Experience with live shoots on a motion capture stage or experience with LED Wall projects. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Capture Media Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment 4.6company rating

    Artist Job 5 miles from Tustin

    Team Name: Blizzard VideoJob Title:Capture Media Artist - Temp (SFD / Cinematics) Requisition ID:R025097Job Description: Blizzard Video, a division of the award-winning Story and Franchise Development team, is looking for an experienced and dedicated capture artist to help create legendary gameplay trailers! We seek an innovative and technically minded individual with a passion for games and an eye for cinematography. Utilizing the game engines and various tools at your disposal, you'll work closely with our creative, editorial, and production teams to craft exhilarating gameplay moments and sequences - whether it's delivering the payload on Junkertown, combating never-ending hordes of minions in Sanctuary, or dragon riding through the skies of Azeroth. We want someone with the flexibility, intuition, and drive to help us push the envelope in creating some of the best trailers in the industry. Come join us on our quest to develop epic digital content designed to inform, entertain, and engage Blizzard's community and players everywhere! This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, California. It is a 12-month temp position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Utilize development builds and game engines to compose creative gameplay sequences across all Blizzard IPs Participate in and lead group capture sessions Collaborate with other artists, project directors, and video editors over a variety of projects (including trailers, b-roll, static media) Minimum Requirements Experience Professional experience in game capture or adjacent position/industry Knowledge & Skills Strong understanding and knowledge of Blizzard Entertainment IPs Basic understanding of cinematic principles including shot composition, lighting, and action choreography Key Attributes Ability to work in an environment with rapid project turnaround and frequent priority shifts Able to take direction, as well as learn and implement new processes Excellent communication skills and an ability to work within a collaborative team environment Impeccable attention to detail and the ability to QC your own work Extra Points Interest in photography and cinematography Passion for video games, movies, graphic novels, and other elements of pop culture Working knowledge of media editing software (Adobe Premiere, Photoshop, or equivalent package) Experience in video game engines or an equivalent in-game cinematic tool (Unreal, Unity, etc.) Hobbyist level experience in 3D modeling, animation, and/or modding games Your Platform Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty , World of Warcraft , Overwatch , Diablo , Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $21.63 - $40.02 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $21.6-40 hourly 4d ago
  • Character Artist (Contract)

    Playstation 4.8company rating

    Artist Job 39 miles from Tustin

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us support the various needs of our cast - from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry's premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom. The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended. Responsibilities Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product Maintain a good knowledge of the game's design to facilitate communication and enable early identification of issues May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow Facilitate requests or information needs regarding any aspect of the character art creation process as requested Capable of resolving a moderate range of artistic development issues for both artists as well as other team members Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Requirements 2+ years of experience as a 3D Character Artist Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer) Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations Possess strong time management and prioritization skills Good communication, organizational, and interpersonal skills Preferred Experience 1 or more published titles #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 1d ago
  • Background Artist

    Sony Pictures 4.8company rating

    Artist Job 39 miles from Tustin

    The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director, and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. Responsibilities: Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met Complete all rough, revised and final designs necessary within assigned deadlines Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode Propose design approaches that consider downstream departments (modeling and texturing) Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time Able to work independently and within a team environment Work closely with the Art Director to resolve design issues Qualifications: Previous experience on an animated feature film, tv series, or game preferred Ability to articulate creative ideas Must demonstrate high-level drawing and painting skills Must have a solid understanding of composition, value, perspective, color, shape language, and overall design Must demonstrate proficiency in style of show We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility Photoshop knowledge required The anticipated base salary for this position is $51.61/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $51.6-65 hourly 1d ago
  • Character Artist (ExDev - Contract)

    Playstation 4.8company rating

    Artist Job 39 miles from Tustin

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title. In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision. The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role. Responsibilities Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation Maintain up-to-date documentation and feedback templates to streamline communication with external partners Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality Requirements 2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred Experience reviewing and providing feedback on outsourced character assets Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows Experience working within a game development pipeline, including optimization techniques for real-time rendering Strong communication and organizational skills, with the ability to provide clear and actionable feedback Ability to collaborate across disciplines and maintain constructive relationships with external teams Self-motivated with strong time management and prioritization skills to handle multiple assignments Preferred Experience Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development Understanding rigging, animation requirements, and best practices for character deformation Experience with photogrammetry, scan data cleanup, or procedural workflows The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin #LI-SMS #LI-AM1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 1d ago

Learn More About Artist Jobs

How much does an Artist earn in Tustin, CA?

The average artist in Tustin, CA earns between $44,000 and $122,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Tustin, CA

$73,000

What are the biggest employers of Artists in Tustin, CA?

The biggest employers of Artists in Tustin, CA are:
  1. Activision Blizzard
  2. Disney Store
Job type you want
Full Time
Part Time
Internship
Temporary