Artist Jobs in Troy, NY

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  • Subway Sandwich Artist

    Pilot Company 4.0company rating

    Artist Job 14 miles from Troy

    Pay Rates Starting between: $15.50 - $19.83 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one! Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have. We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J. BENEFITS Weekly Pay 15 cent fuel discount Free daily meals $10 low-cost health plans (for full-time team members) Paid time off Family leave All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law. Military encouraged to apply. Job Description Provide guests fast, friendly, and clean service Maintain inventory Manage and prep food safely Ensure top-notch quality in all our food products Operate cash registers Maintain the overall appearance and cleanliness of the restaurant Provide excellent guest service Qualifications Required Qualifications Incredible guest service skills and ability to maintain a guest focused culture Ability to complete accurate sales transactions Ability to cleanly and safely manage and prep food Ability to maintain Subway processes and policies Ability to use computers, telephones, and other equipment as needed Ability to work as part of a team Preferred Qualifications Experience in a similar position Ability to work a flexible schedule of nights, days, weekends, and holidays Additional Information Wellness Program Reward and Recognition Program Professional development 401(k) retirement savings plan Paid parental leave Adoption Assistance Flexible Schedule Full and Part Time positions available Job LocationRequiredPreferredJob Industries Food & Restaurant
    $15.5-19.8 hourly 59d ago
  • VFX Artist - Sanzaru

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** VFX Artist - Sanzaru Responsibilities: 1. Create high fidelity, performant VFX assets. 2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX. 3. Maintain and adhere to a consistent art style provided by the project leads. 4. Optimize VFX based on gameplay and technical constraints. 5. Create and edit materials for shader-based VFX. 6. Implement VFX using Blueprint and Sequencer UE4 tools. 7. Clearly communicate updates and concerns with team members and lead artists. 8. Participate in research and development of latest tools, shaders, technology, and workflows. 9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others. 10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation. **Minimum Qualifications:** Minimum Qualifications: 11. 3+ years industry experience as a VFX artist in games. 12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color. 13. Experience developing and maintaining a style language across multiple VFX. 14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor. 15. Experience working with Maya and Photoshop. 16. Experience with current game-art pipelines and methodologies. 17. Experience troubleshooting software issues and learn on the fly. 18. Experience tackling challenges and problem solving with a sense of ownership. 19. Experience adapting and learning different art styles. **Preferred Qualifications:** Preferred Qualifications: 20. Experience creating art for VR/AR mediums. 21. Experience with Houdini, Substance Painter, Maya Fluids or similar. 22. Background in animation and/or traditional art. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 21d ago
  • Lighting Artist

    Velan Studios

    Artist Job In Troy, NY

    Details Employment Type - Contract Employment Location - Remote, Hybrid, or Onsite At Velan Studios, we foster a culture of curiosity. Our games embrace diversity and are fueled by the adventurous spirit of our team. We are the creative minds behind titles like Mario Kart Live: Home Circuit, Knockout City, and Hot Wheels Rift Rally; as well as the upcoming releases Midnight Murder Club and Bounce Arcade! Our studio's mission is to pioneer groundbreaking gaming experiences and reimagine play in new ways. We're committed to pushing the boundaries of traditional gaming, blurring the lines between reality and fantasy, and revolutionizing the industry one game at a time. Responsibilities: Lighting Design: Collaborate with the Art Director, level designers, tech art team, and environment artists to create lighting designs that enhance the overall visual style and narrative of the game and help guide the player to their objectives. Lighting Setup: Implement lighting setups for real-time game environments and cinematics using industry-standard and custom tools, engines, and shaders. This includes both static and dynamic lighting setups. Real-time & Baked Lighting: Create and fine-tune real-time lighting setups using dynamic lighting systems. This involves adjusting light properties, shadows, reflections, and global illumination to achieve desired visual effects and optimize performance. Reach into your bag of tricks to juggle the balance between real-time and baked lighting to ensure the project hits performance and aesthetic targets. Creative Problem Solving: Game development is full of hacks and tricks. Propose solutions and collaborate with tech art and engineering teams on creative ways to get the look while maintaining the framerate. Autonomy: Self-motivated and the ability to work and solve problems with minimal assistance Post-Processing Effects: Apply post-processing effects like color grading, bloom, lens flares, and atmospheric effects to enhance the overall visual impact and mood of the game. Create new art for post-processing effects when needed (ex. lens flare variations) Matte Painting: When needed, update existing matte paintings or create new ones for sky domes, backgrounds, etc. Collaboration: Work closely with other artists, designers, and technical teams to ensure the lighting integrates seamlessly with other game elements. Provide and receive constructive feedback to achieve the desired visual quality. Troubleshoot materials for PBR (Physically Based Rendering) compliance. Optimization: Optimize lighting performance to maintain target frame rates across different platforms and hardware specifications. Implement lighting techniques that balance visual quality with performance requirements. Documentation: Create and maintain lighting documentation, including guidelines, best practices, and technical specifications for the lighting pipeline. This ensures consistency and facilitates knowledge sharing within the team. Requirements Portfolio: A strong portfolio showcasing your lighting work in video game projects. The portfolio should demonstrate your understanding of lighting principles, composition, and mood. Technical Skills: Proficiency in industry-standard lighting tools and software (e.g., Unreal Engine, Unity, etc.). Knowledge of real-time lighting techniques, Physical Lighting Values and PBR shader authoring, and experience with optimizing for multiple target platforms is essential. Artistic Eye: Strong understanding of color theory, composition, and visual storytelling. Ability to interpret concept art and translate it into compelling lighting setups, and the ability to create compelling compositions when no concept art exists. Collaboration: Excellent communication and teamwork skills. Ability to work closely with other artists, designers, and engineers to achieve the desired visual quality and meet project deadlines. Adaptability: Flexibility to adapt to changing project requirements, art styles, and technical constraints. Willingness to learn new tools and techniques to improve your skills. Problem-solving: Strong problem-solving skills with the ability to troubleshoot lighting issues and find efficient solutions. Attention to detail and ability to iterate on lighting setups based on feedback. Passion for Games: Genuine passion for video games and a deep understanding of how lighting impacts gameplay, mood, and player experience. Qualifications Previous Experience: Prior experience as a lighting artist in the gaming industry or related fields is required. Technical Knowledge: Previous work with custom game engines, visual scripting, and experience with shader development would be advantageous. Education: A degree or diploma in fine arts, digital art, computer graphics, or a related field is a plus but not mandatory.
    $52k-92k yearly est. 60d+ ago
  • 2025 JWJ Artist Residency Fellowship for Emory Faculty

    Emory Healthcare/Emory University 4.3company rating

    Artist Job 39 miles from Troy

    JWJI and Emory College are pleased to partner with the James Weldon Johnson Literary Estate to offer one Emory faculty member a James Weldon Johnson Fellowship in the Arts, a 1-2 week artist's residency in Great Barrington, Massachusetts in Summer 2025. Fellows are invited to be in residence for either 1-2 weeks, starting on either **June 21 or July 5** . Located on the bucolic 220-acre Simon's Rock Campus of Bard College in Great Barrington, the Fellows are offered studio space in the Daniel Arts Center, one of the premier facilities in the Berkshire Mountains in Massachusetts. The residency program seeks to support established, mid-career and emerging visual artists, writers, scholars and others whose work exemplifies the values that James Weldon Johnson dedicated his life to: social equity, creative expression, erudition, social justice and community. Ideally, the Fellows will find creative inspiration in each other, in the Simon's Rock community and in the surrounding natural world. Throughout the residency, artists will be brought together with dynamic scholars, artists and students for lively discussions. Since 2017, twenty-seven artists have been awarded The James Weldon Johnson Fellowship in the Arts, a residency that includes housing and financial support. Artists reside on campus and have access to James Weldon Johnson's summer retreat, Five Acres. A short distance from the artists' living quarters, this sacred space includes Johnson's home and writing cabin where he wrote some of his most famous works, including _God's Trombones_ , and his autobiography, _Along This Way_ . Fellows chosen for the artist's residency will live on the campus of Bard College at Simon's Rock. They are also expected to give a talk and make a public exhibition of their work in progress. Fellows live in a community called The Mods, which are apartment-style residences on the Simon's Rock campus. Each of the Mods has two single rooms, one double room, and a common lounge space and kitchen. Fellows may use kitchens to prepare their own meals. Residents will also have access to the Kilpatrick Athletic Center, a premier facility offering a stunning indoor pool, yoga and aerobic classes, tennis, squash, racquetball and basketball courts, an indoor track, a weight room and other activities to support physical well-being. The fellowship includes a $2000 stipend, in addition to the free housing. JWJI and Emory College will nominate one faculty member for consideration for the residency. A faculty committee will select the nominee and forward the application to the James Weldon Johnson Estate for further consideration. The Johnson Estate has final say on the selection of fellows. Equal Employment Opportunity Statement Emory University is a leading research university that fosters excellence and attracts world-class talent to innovate today and prepare leaders for the future. We welcome candidates who can contribute to the diversity and excellence of our academic community. Emory University is an equal opportunity/equal access/affirmative action employer fully committed to achieving a diverse workforce and complies with all Federal and Georgia State laws, regulations, and executive orders regarding non-discrimination and affirmative action. Emory University does not discriminate on the basis of race, age, color, religion, national origin or ancestry, sex, gender, disability, veteran status, genetic information, sexual orientation, or gender identity or expression. Students, faculty, and staff are assured of participation in University programs and in use of facilities without such discrimination. The University also complies with all applicable federal and Georgia statutes and regulations prohibiting unlawful discrimination. All members of the student body, faculty, and staff are expected to assist in making this policy valid in fact. Any inquiries regarding this policy should be directed to the Emory University Office of Equity and Inclusion, 201 Dowman Drive, Administration Bldg., Suite 305, Atlanta, GA 30322. Telephone ************ (V) ************ (TDD).
    $55k-120k yearly est. 60d+ ago
  • Senior Stylized VFX Artist

    Guerrilla Games

    Artist Job 30 miles from Troy

    Guerrilla Games, most recently known for Horizon Forbidden West, is a dynamic and innovative leader in the gaming industry dedicated to creating immersive and engaging experiences for players worldwide. We're currently looking for a Senior Visual Effects Artist to join our team. What you will do * Become part of the visual effects team and be responsible for creating, visualizing and implementing particle and shader effects. * Act as a champion for artistic vision and quality standards while mentoring and helping guide others, fostering growth and development while maintaining high standards of creativity and excellence. * Work on a wide range of stylized character and weapon effects. Collaborate with cross-functional teams including art, design, and engineering to integrate visual effects seamlessly into gameplay mechanics and narrative elements. * Ensuring that your work runs within performance requirements. * Setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint). Who you are * You have proven experience as a VFX Artist in the gaming industry with first-hand knowledge working on more stylized FX. * Great communication and leadership skills with the ability to collaborate effectively within a multidisciplinary team and provide constructive feedback. * Strong technical and artistic skillset, good understanding of animation principles and a passion for building expressive stylized effects shaders. * Experience with Maya or similar 3D packages and node-based shader building tools (Unreal Material editor, Unity Shadergraph, etc.) * Understanding of particle systems (Niagara, VFX Graph, Houdini, etc.) * Experience with visual scripting languages * Happy to learn and explore new software * Pro-active in solving issues that might arise during production. Plusses * Experience with other engines and toolsets such as Unreal, Unity, etc.; * You have shipped at least one title. (Bonus for live phase of online experience) * Experience in drawing effect textures and 2D flipbook animations Interested? If you are up for the challenge, hit the "apply now" button to submit your application to us. Be sure to submit your CV, motivation letter, and link to your reel or portfolio that shows your best and most recent work. We would love to see structured programming as code examples and a demo presenting relevant work to the position. Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support. At Guerrilla, we believe that our team's varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience. As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role. Apply now
    $73k-124k yearly est. 3d ago
  • Artist-in-Residence- Extended Media

    Bard College 4.4company rating

    Artist Job 33 miles from Troy

    The Studio Arts Program invites applications for a two-thirds time Artist-in-Residence position in Extended Media starting in fall 2025. This position is for a 3-year contract with possibility of converting to a long term 5-year renewable contract during the second year of the hire. The 22,000 square feet of combined facilities of the Studio Arts Program at Bard include shops, a computer lab, classrooms, and generous exhibition spaces. We seek an innovative artist in extended media/digital art who is proficient in a broad range of digital media processes which could include, but are not limited to, digital photography and image-making, computer animation, video installation, performance, sculpture, VR/AR, creative coding, and other emerging technologies, to teach digital artistic practice to beginning and advanced undergraduate liberal arts students. Candidates should be able to critique student work in a variety of mediums and be knowledgeable in the history of art and contemporary artistic practice, with particular fluency in the theory and concepts of digital media art. Responsibilities also include advising and guiding senior projects, participation in departmental critiques, and service to the college. The successful candidate will contribute energy and ideas to developing the future curriculum of the studio arts program, and to possible cross-disciplinary collaborations. In addition, we seek candidates who are deeply rooted in practices of hands-on DIY making, whose knowledge and practice will inspire and engage students to build new skills with confidence and to work to attain fluency in both material and digital languages. We encourage candidates with strong mentorship skills who will support a strong arts education within a rigorous liberal arts environment whose work demonstrates a strong commitment to bridging equity and digital literacy gaps between diverse communities. * Candidates must have an MFA * Minimum of three years college teaching experience * Active, strong exhibition record * Experience teaching Extended Media/Digital Art to undergraduates at introductory, intermediate and advanced levels Please submit the following to Interfolio: * Resume * A cover letter with a brief statement on the role of the visual arts in a liberal arts curriculum * Up to 20 images of your work, and/or time-based documentation under ten minutes in length with websites linked (provide a URL for a website if you are unable to upload this to Interfolio) * An annotated list describing year, size, media, and methodology of work presented * Three professional references with contact information All written documents should be uploaded as pdf files. All visual files should be in jpeg or .mp4 or .mov format. Deadline for submission is November 1, 2024. Compensation: $57,981-$59,589 This salary range reflects the College's good faith and reasonable estimate of the compensation for the position at the time of the job posting. Salary decisions are dependent on several factors including but not limited to market and organizational considerations, experience, and qualifications of a selected candidate as well as internal and external equity. Benefits Overview We are pleased to offer our full-time employees an excellent benefit package which includes; multiple health insurance options; TIAA retirement plans; generous vacation, sick, and personal time; and more. To learn more about employee benefits and eligibility at Bard College, please visit ********************************************** About Diversity, Equity and Inclusion at Bard Diversity, Equity, and Inclusion (DEI) at Bard seeks to materialize our commitment to plurality, dialogue, and rigorous study. We strive to create a learning environment that upholds the College's mission to meaningfully include the voices, works, and ideas of communities and cultures historically marginalized in liberal arts and sciences education. DEI at Bard aims to work at the systemic as well as the interpersonal level to address the implicit and explicit ways racism, sexism, classism, ableism, homophobia, transphobia, and religious discrimination impact the learning process.
    $58k-59.6k yearly 36d ago
  • Make Up Artist

    Blo Clifton Park 3.1company rating

    Artist Job 12 miles from Troy

    Benefits: Company parties Opportunity for advancement Training & development Why you'll love us: Blo is the industry leader, with over 100 North American locations and growing. Blo is a recognized brand with an international presence in the hair and beauty industry. Amazing product partnerships including: UNITE hair care and Glo Skin Beauty, who support and love our salon staff as much as we do. Dedicated to our extended Blo family. We offer our staff ongoing training, educational programs, product knowledge, skill development and career advancement opportunities for hairstylists. Why We Will Love You A certified/licensed makeup artist with experience in applying makeup Passionate about the beauty industry and what's on trend Knowledgeable on makeup consultation, application techniques and skin care Expert in color matching across all skin tones Able to create a personalized makeup application for each gust Can work weekends and are flexible with scheduling Excellent interpersonal and customer service skills Proactive and collaborative team player with a great work ethic Friendly, approachable and an excellent listener Mature, tactful and knows how to diffuse a tense situation and turn a good experience into a great one An individual that is able to adapt to changing environments; someone who has experienced (and enjoyed) contributing to and implementing new approaches and processes with hair and makeup stylists You Must Have An up-to-date cosmetology license for the state 1-2 years of professional experience applying makeup Salon industry experience (or working knowledge) Passion for the hair and beauty industry The ability to work weekends (Fridays and Saturday) and be flexible with your schedule (must be able to work peak hours as determined by the bar, typically Thursday through Saturday) Job Responsibilities: Perform makeup applications on guests from Blo's Signature Makeup Menu, in addition to custom makeup applications, including Bridal Become a product knowledge expert of BareMinerals Receive valuable ongoing education through Blo's partnership with BareMinerals Have the opportunity to perform off-site services (Blo on the Go) including cross-promotional events and pop-ups Work in a sleek, modern blow dry bar alongside a passionate and dedicated team of hair and beauty experts Behave as a brand ambassador for Blo in each interaction with co-workers and guests. You will live the “Blo Hearts You” motto, making sure that everyone feels the love! Visit **************** for the skinny. And check out our Instagram @blocliftonpark Compensation: $16.00 per hour Gorgeous, and going places If you are passionate about beauty, love delivering excellent customer service, and are a team player, join the Blo family* and have a career you can be proud of! *Each Blo Blow Dry Bar location is independently owned and operated by a Franchisee. You are completing this application to be considered for employment by the Franchisee. All employment and hiring decisions are made by the Franchisee. Blo Blow Dry Bar Inc. is not the employer. All inquiries about employment at an independently owned and operated Blo location should be made directly to the Franchisee.
    $16 hourly 60d+ ago
  • Subway Sandwich Artist

    Pilot Flying J 4.0company rating

    Artist Job 18 miles from Troy

    Pay Rates Starting between: $15.50 - $19.83 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one! Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have. We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J. BENEFITS * Weekly Pay * 15 cent fuel discount * Free daily meals * $10 low-cost health plans (for full-time team members) * Paid time off * Family leave All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law. Military encouraged to apply. Job Description * Provide guests fast, friendly, and clean service * Maintain inventory * Manage and prep food safely * Ensure top-notch quality in all our food products * Operate cash registers * Maintain the overall appearance and cleanliness of the restaurant * Provide excellent guest service Qualifications Required Qualifications * Incredible guest service skills and ability to maintain a guest focused culture * Ability to complete accurate sales transactions * Ability to cleanly and safely manage and prep food * Ability to maintain Subway processes and policies * Ability to use computers, telephones, and other equipment as needed * Ability to work as part of a team Preferred Qualifications * Experience in a similar position * Ability to work a flexible schedule of nights, days, weekends, and holidays Additional Information * Wellness Program * Reward and Recognition Program * Professional development * 401(k) retirement savings plan * Paid parental leave * Adoption Assistance * Flexible Schedule * Full and Part Time positions available
    $15.5-19.8 hourly 16d ago
  • Sandwich Artist

    Subway 4.2company rating

    Artist Job 7 miles from Troy

    As part of the Subway Team, you as a Sandwich Artist will focus on four main things: Providing an excellent Guest experience Preparing and serving great food Keeping restaurants clean and beautiful Being a Team player Key parts of your day to day will consist of: Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish Upholding food safety standards as you prepare and serve fresh food daily Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests As a Subway Team Member, you'll have access to: Brand partnership discounts Scholarship Opportunities Opportunity to earn University course credits Hands on career experience in a restaurant business PREREQUISITES Education: Some high school or equivalent Experience: No previous experience required ESSENTIAL FUNCTIONS Ability to understand and implement written and verbal instruction. Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally. *You will receive training on your roles and responsibilities Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
    $21k-30k yearly est. 60d+ ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Subway Sandwich Artist

    Pilot Company 4.0company rating

    Artist Job 18 miles from Troy

    Pay Rates Starting between: $15.50 - $19.83 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one! Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have. We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J. BENEFITS Weekly Pay 15 cent fuel discount Free daily meals $10 low-cost health plans (for full-time team members) Paid time off Family leave All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law. Military encouraged to apply. Job Description Provide guests fast, friendly, and clean service Maintain inventory Manage and prep food safely Ensure top-notch quality in all our food products Operate cash registers Maintain the overall appearance and cleanliness of the restaurant Provide excellent guest service Qualifications Required Qualifications Incredible guest service skills and ability to maintain a guest focused culture Ability to complete accurate sales transactions Ability to cleanly and safely manage and prep food Ability to maintain Subway processes and policies Ability to use computers, telephones, and other equipment as needed Ability to work as part of a team Preferred Qualifications Experience in a similar position Ability to work a flexible schedule of nights, days, weekends, and holidays Additional Information Wellness Program Reward and Recognition Program Professional development 401(k) retirement savings plan Paid parental leave Adoption Assistance Flexible Schedule Full and Part Time positions available
    $15.5-19.8 hourly 8h ago
  • Sandwich Artist

    Subway 4.2company rating

    Artist Job 39 miles from Troy

    As part of the Subway Team, you as a Sandwich Artist will focus on four main things: Providing an excellent Guest experience Preparing and serving great food Keeping restaurants clean and beautiful Being a Team player Key parts of your day to day will consist of: Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish Upholding food safety standards as you prepare and serve fresh food daily Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests As a Subway Team Member, you'll have access to: Brand partnership discounts Scholarship Opportunities Opportunity to earn University course credits Hands on career experience in a restaurant business PREREQUISITES Education: Some high school or equivalent Experience: No previous experience required ESSENTIAL FUNCTIONS Ability to understand and implement written and verbal instruction. Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally. *You will receive training on your roles and responsibilities Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
    $22k-30k yearly est. 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 48d ago
  • Subway Sandwich Artist

    Pilot Company 4.0company rating

    Artist Job 18 miles from Troy

    ** Pay Rates Starting between: $15.50 - $19.83 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one! Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have. We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J. **BENEFITS** + Weekly Pay + 15 cent fuel discount + Free daily meals + $10 low-cost health plans (for full-time team members) + Paid time off + Family leave All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law. Military encouraged to apply. **Job Description** + Provide guests fast, friendly, and clean service + Maintain inventory + Manage and prep food safely + Ensure top-notch quality in all our food products + Operate cash registers + Maintain the overall appearance and cleanliness of the restaurant + Provide excellent guest service **Qualifications** **Required Qualifications** + Incredible guest service skills and ability to maintain a guest focused culture + Ability to complete accurate sales transactions + Ability to cleanly and safely manage and prep food + Ability to maintain Subway processes and policies + Ability to use computers, telephones, and other equipment as needed + Ability to work as part of a team **Preferred Qualifications** + Experience in a similar position + Ability to work a flexible schedule of nights, days, weekends, and holidays **Additional Information** + Wellness Program + Reward and Recognition Program + Professional development + 401(k) retirement savings plan + Paid parental leave + Adoption Assistance + Flexible Schedule + Full and Part Time positions available
    $15.5-19.8 hourly 14d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 25d ago
  • Senior Lighting Artist- Sanzaru Games

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Come join Sanzaru Games to join our award-winning AAA development team behind Asgard's Wrath. Sanzaru is looking for a Experienced Lighting Artist who can bring creative and technical lighting expertise to help us craft visually stunning and immersive worlds in Virtual Reality.If you are passionate about games and would like to make a mark on pioneering breathtaking visuals in the AAA VR Game space, we'd love to hear from you! **Required Skills:** Senior Lighting Artist- Sanzaru Games Responsibilities: 1. Work with the Level artists and Cinematics team to create compelling lighting for a variety of characters and environments while maintaining a consistent style. 2. Work with Lead Artist to ensure creative requirements of all the levels are met. 3. Work with Art and Design to create compelling and dramatic lighting scenarios for gameplay. 4. Maintain a balance between visual quality and performance requirements. 5. Establish Lighting standards, templates, documentation to maintain visual and technical quality across the project. 6. Collaborate with Materials team to enhance realistic surfaces and environments with Lighting. 7. Troubleshooting art and technical lighting issues that arise. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a lighting artist in games or film. 9. Proven understanding of lighting fundamentals, mood, composition, color theory, space, material, and light. 10. Demonstrated understanding of contemporary lighting and surfacing rendering techniques, including physically based rendering tools, exposure settings, shaders, and materials. 11. Demonstrated experience in technical understanding of Game engines, preferably Unreal Engine. 12. Demonstrated communication skills, work ethic and robust interdisciplinary collaboration. 13. Proven track record of success in technical problem-solving skills. 14. Portfolio of lighting experience showcasing a beautiful mix of artistic and technical skills. 15. Proficient with post-process toolsets to enhance the visuals. 16. Demonstrated experience to receive feedback and implement changes in a productive and accountable manner. **Preferred Qualifications:** Preferred Qualifications: 17. Experience working in VR **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 5d ago
  • Senior Character Artist - Sanzaru

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Senior Character Artist - Sanzaru Responsibilities: 1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills. 2. Translate concept art and design ideas into optimized, efficient, and polished 3D models. 3. Follow direction of art leads. 4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments. 5. Clearly communicate updates and concerns with team members and lead artists. 6. Participate in research and development of latest tools, shaders, technology, and workflows. 7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others. 8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years industry experience as a Character Artist or 3D Artist. 10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc. 11. Organic and hard surface modeling skills. 12. Proven experience creating low-poly models with proper edge flow for animation. 13. Understanding of topology for rigging and optimal deformation. 14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory. 15. Understanding and application of primary, secondary, tertiary forms and high frequency detail. 16. Experience generating bakes from high resolution geometry without seams or artifacts. 17. Experience to quickly generate optimized UV maps. 18. Experience with Marvelous Designer to generate high-resolution cloth. 19. Experience painting photorealistic PBR textures with Substance Painter. 20. Experience working with and implementing 3D work into unreal or other game engines. 21. Understanding of current game-art pipelines and methodologies. 22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc. 23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary. 24. Experience troubleshooting software issues and learn on the fly. 25. Experience tackling challenges and problem solve with a sense of ownership. 26. Experience adapting and learning different art styles. **Preferred Qualifications:** Preferred Qualifications: 27. Experience creating art for VR/AR mediums. 28. Figure drawing, sculpting, or other traditional fine art skills. 29. Understanding of FACS. 30. Experience creating key art or compositions using a variety of software. 31. Character rigging experience. 32. Portfolio showcasing both stylized and photorealistic 3D artwork. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 29d ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 26d ago
  • Technical Artist - BigBox VR Game Studio

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards. **Required Skills:** Technical Artist - BigBox VR Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles. 2. Develop and drive critical features for a game editor that serves all audience types. 3. Develop and drive integrating critical AI features that will accelerate and inspire creators. 4. Prototype features and tools to improve workflows. 5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced. 6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 7. Optimize environments to keep visual fidelity as high as possible while maintaining performance. 8. Port finished art to the game engine, assisting in asset performance and validation. 9. Maintaining technical documentation. 10. Train and mentor other artists to grow their technical skills. **Minimum Qualifications:** Minimum Qualifications: 11. 6+ years of experience working as a Technical Artist on at least one shipped game title. 12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment. 13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools. 14. Experience with integrating AI models, or working with pipelines that have introduced AI integration 15. Experience with creating scripts and plugins with MEL, PyMEL, or Python. 16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment. 18. Knowledge of current and next-gen art techniques, and fundamental art principles. 19. Experience delivering high-quality visuals while following memory and performance targets. 20. Knowledge to create, evaluate, and improve PBR game materials and textures. 21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. 23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality. **Preferred Qualifications:** Preferred Qualifications: 24. Experience working on and supporting User Generated Content. 25. Experience working with TypeScript and React. 26. Interest in AI driven solutions and direct experience integrating AI models 27. Experience in Mixed Reality or Mobile pipelines. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 13d ago
  • Senior Technical Artist, Game Studio

    Meta 4.8company rating

    Artist Job 7 miles from Troy

    Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time. **Required Skills:** Senior Technical Artist, Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles. 2. Prototype features and tools to improve workflows using Unity 3D. 3. Maintain and adhere to a consistent art style and ensure technical requirements. 4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 5. Create art assets during the prototyping process. **Minimum Qualifications:** Minimum Qualifications: 6. 6+ years of experience working as a Technical Artist on at least one shipped title. 7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. 8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 9. Experienced rigging and creating rigs for characters. 10. Knowledge of current and next-gen art techniques, and fundamental art principles. 11. Experienced delivering high-quality visuals while following memory and performance targets. 12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. **Preferred Qualifications:** Preferred Qualifications: 14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders. 15. Experienced with procedural content creation software like Houdini and Substance Suite. 16. Experienced in VR or Mobile pipelines. 17. shipped at least one title. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 12d ago

Learn More About Artist Jobs

How much does an Artist earn in Troy, NY?

The average artist in Troy, NY earns between $40,000 and $118,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Troy, NY

$69,000

What are the biggest employers of Artists in Troy, NY?

The biggest employers of Artists in Troy, NY are:
  1. Meta
  2. Velan Studios
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