DMP Artist (DNEG Animation)
Artist Job 17 miles from Paramount
Key Purpose of the Job:
DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life.
Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work.
Must Have
3+ years of high-end Animated feature film experience.
A strong artistic background in painting.
Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management.
A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments.
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour.
Ability to combine 2D & 3D elements in Maya and projections in Nuke.
Ability to work with World Machine would be a benefit.
Excellent verbal and written communication skills.
Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.
About You
Organised, pro-active and a self-starter.
A team player and clear communicator, and a keenness for collaboration.
A team leader, approachable and personable, with strong motivational qualities.
Adaptable and with a willingness to learn new skills and techniques - including proprietary software.
Calm under pressure and committed to meet production deadlines.
A positive, can-do attitude.
#J-18808-Ljbffr
Make Up Artist - Apparel company
Artist Job 17 miles from Paramount
We are 2.7 August Apparel, and we are looking for a fantastic candidate to join our
team for the role of Make Up Artist
2.7 August Apparel is an American fast-fashion clothing company that offers B2B
services, from design to manufacturing and wholesale. We started our business in
2011 and opened the first wholesale store in the Los Angeles fashion district. We offer multi-brands like Endless rose, English factory, Grey Lab, and Free the Roses. We offer well-designed and valued fashion goods to our consumers, which helps our business succeed.
Job Summary
We are seeking a skilled and creative Freelance Makeup Artist to collaborate with our team for fashion photoshoots. The ideal candidate will have experience in makeup application for various skin tones and styles, ensuring our models and talent look their best in line with the brand's aesthetic.
Job Responsibilities:
· Apply makeup to models, influencers, and brand representatives for photoshoots
· Collaborate with photographers, stylists, and designers to achieve desired looks that align with the brand's aesthetic.
· Ensure makeup application enhances the visual appeal of garments and overall brand presentation.
· Stay updated on the latest makeup trends, techniques, and products to deliver fresh and innovative looks.
· Provide touch-ups as needed during shoots and events to maintain a polished appearance.
· Maintain a clean and hygienic makeup kit and workspace.
Requirements:
· 2 years+ experience in Make Up Artist.
· Proven experience as a Makeup Artist in the fashion, beauty, or entertainment industry.
· Strong portfolio showcasing various makeup styles and techniques.
· Knowledge of different skin types, tones, and suitable makeup products.
· Ability to work under pressure and meet tight deadlines during fashion events and shoots.
· Excellent communication and teamwork skills.
· Flexible availability based on project schedules.
· Certification in Makeup Artistry is a plus but not required.
** Portfolio is required **
Job Detail : On-site, 8am-5pm, Monday-Friday ( Within this timeframe depends on the schedule)
Pay is depends on Experience
Lead Visual Effects Artist (Games)
Artist Job 17 miles from Paramount
Who We Are
We are Skybound.
We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices.
From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough.
Opportunity
Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game.
As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players.
Reports: This position will report to the Art Director of Skybound Game Studios.
Responsibilities: Responsibilities include, but are not limited to:
Lead and mentor a team of VFX artists, fostering a collaborative and creative environment.
Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action.
Develop and implement VFX pipelines to ensure efficient and high-quality production.
Drive new methods and advanced techniques to showcase the combat and destruction of the experience.
Ensure that assets are optimized for target platforms while retaining artistic integrity.
Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks.
Maintain the visual consistency and quality of VFX throughout the project lifecycle.
Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara.
Requirements
5+ years of experience in console or PC games as a VFX artist, with at least one shipped title.
2+ years of experience in a lead or supervisory role.
Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen.
Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline.
Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions.
Exceptional communication and leadership skills.
Ability to maintain high-quality assets with consistency without continuous supervision.
Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic.
Preferred Qualifications
Familiarity with asset tracking tools like Perforce and JIRA
Experience with real-time, physically based lighting
Experience creating destruction and damage effects
Experience reviewing and providing feedback to internal teams
Passion for video game development, combat-oriented games and Skybound IP
Job Type: Regular, Full-Time
Salary Range: $130,000-$160,000
Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc.
The salary range listed is just one component of the total compensation package for employees
Compensation decisions are dependent on circumstances of each role
Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement.
Company Overview
Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible.
Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres.
Invincible
is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley,
Invincible
revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it.
The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean.
Equal Opportunity Employer
At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination.
Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
Senior Lighting Artist (Open World Game, UE5)
Artist Job 15 miles from Paramount
Senior Lighting Artist
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
This is a hybrid role based in Los Angeles (currently hybrid because of pandemic);
Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break);
Salary depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Story Artist - Series
Artist Job 17 miles from Paramount
Los Angeles, California, United States Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**RESPONSIBILITIES:**
+ Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
+ Draw everything from quick sketches to finished detailed storyboard panels.
+ Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives.
+ Discover and create innovative ideas with performance, action, and humor.
+ Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
+ Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
+ Address story and structure problems. We especially value artists that can improve entertainment value!.
+ Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
**QUALIFICATIONS:**
+ Robust draftsmanship with a sense of design, appeal and composition.
+ Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
+ Great writing skills.
+ Strong character acting sensibilities; able to convey personality, emotion, and movement.
+ Strong staging, composition and cinematography skills.
+ Capable of drawing characters and environments on model within show style.
+ Ability to write clear and specific directions on storyboards to communicate with the team.
+ Can manage time efficiently and work independently.
+ Work creatively in a fast paced production environment.
+ Must be open to direction and able to embrace change.
+ Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
+ Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
Crowds Artist
Artist Job 21 miles from Paramount
Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
Responsibilities:
Support the story by populating scenes with crowd character assets and animation
Collaborate with peers to address creative and technical notes
Identify opportunities to share knowledge and educate others on the production process
Develop and maintain crowds technology and tools
Design crowd character behaviors and set ups
Requirements:
Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
Understanding of rigging and animation techniques
Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
Experience with commercial graphics packages such as Maya and Houdini
Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
Ability to work with a team and collaborate closely with others within the department and other departments
Strong problem solving abilities
Preferred Qualifications:
Experience with scripting languages such as Python
Experience with the Linux or Unix operating system
Experience with Object Oriented programming such as C++ a plus
Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
Job Posting Segment:
WDAS Burbank
Job Posting Primary Business:
WDAS Burbank
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-03-10
Flame Artist (General Submission)
Artist Job 20 miles from Paramount
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Method Studios
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
Audio Artist
Artist Job 21 miles from Paramount
Who are we hiring?
Sphere Studios is looking for an Audio Artist, "Beam Meister" to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality.
The Audio Artist, "Beam Meister" role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally.
What will you do?
Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department
Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Support audio mixing, spatialization, and playback activities for Sphere content testing and production.
Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it.
Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards.
Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent.
Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output.
What do you need to succeed?
College degree preferred or additional production certificate programs.
Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands.
Accomplished FOH mixer with immersive mix knowledge and experience.
Live event audio sound design and/or mix experience with large format experiences or concerts.
In-depth understanding of sound techniques from capture through post to final master or mix for live
Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems.
In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols.
Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper).
Proven artist management and leadership skills.
Ability to multi-task, prioritize, and work under high pressure with tight deadlines.
Special Requirements
Domestic and international travel: 30%
#LI-Onsite
UI Artist - WWE 2K
Artist Job 27 miles from Paramount
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets from concept to finish
Implement UI assets using proprietary tools
Receive feedback, implement improvements, polish and bugfixes to UI/flows
Work across functions to develop the full scope of game needs
Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity.
Who Will Be a Great Fit:
3+ years of professional experience in a UI/UX role
Portfolio of UI/UX work
Experience with Photoshop, Illustrator, game engine and UI tooling
Strong understanding of UI/UX design
Strong understanding of graphic design principles such as layout, typography, and color theory application
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Able to work hybrid
Love for video games (not just ours!)
Nice to Have:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
#LI-DW1
#LI-hybrid
Environment Artist - World
Artist Job 20 miles from Paramount
available in Santa Monica, California (On-Site Hybrid) Elsewhere Entertainment is looking for an Environment Artist - World to join the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!
As a member of the Art department, you'll craft compelling worlds and build realistic, detailed 3D environments that enhance the game's setting, story, and gameplay elements
As a member of the project, you'll help take the studio and our game from great to even better-with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You'll help us by…
Collaborate with level designers and the art director to discuss and understand game intentions and vision
Have ownership of a particular part of the game (i.e. a large part of the environment)
Participate in the ideation of locations/levels by performing research (collecting written descriptions and visual references)
Craft compelling visual narratives that reinforce and enhance the game's setting, story, and gameplay elements
Assess level scope with your immediate supervisor to establish an achievable production schedule
Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved
Set up placeholders and submit prop and material requests to internal or OS teams; follow up on the progress and quality of the work during its development
Create a variety of 3D models (architecture, foliage, props) from photo references and concept art
Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept
Assist in troubleshooting artistic and technical issues
You're awesome because you have…
Solid portfolio demonstrating focus and passion for 3d environment & prop creation
At least 3 years of experience in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name
Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling
Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)
Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints
Ability to consistently resolve issues from a visual, production, and technical perspective
Basic ability to communicate visually utilizing traditional media
Effective communication and collaboration skills, with the ability to work well in a team environment
Ability to adapt to evolving project needs and work under tight deadlines
Bonus points for…
Experience in working in or developing procedural workflows via tools like Houdini or UPS
Experience with photogrammetry or other scanning techniques & workflows
Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Calling ALL Artists Share your passion with kids
Artist Job 17 miles from Paramount
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national After-School All-Stars, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Environment Artist (Contract)
Artist Job 17 miles from Paramount
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of War
Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.
As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
Responsibilities
Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals
Skilled in level art workflow, including assembly, set dressing, and asset composition across levels
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game
Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions
Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed
Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals
Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
Requirements
3+ years industry experience or related experience
Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations
Excellent communication, organizational, time management, and interpersonal skills
Works under minimal direction to determine and develop approach to solutions
B.A. in fine arts or relevant curriculum or equivalent skillset
Preferred Experience
One or more published titles are considered a strength
Previous or next-gen video game platform experience
#LI-SMS
#LI-MC1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$44.14 - $66.16 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Production Artist (Editorial)
Artist Job 17 miles from Paramount
Job Title: Production Artist
Who We Are
We are Skybound.
We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices.
From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough.
Opportunity
Skybound is currently looking for a talented and hardworking Production Artist to join our Editorial team. Potential candidate will work alongside graphic designer.
Reports: This position will report to the Creative Director, Editorial
Responsibilities: Responsibilities include, but are not limited to:
Prepare press-ready files for print.
Package and preflight files for release to printers or other media partners.
Troubleshoot and resolve any issues that arise during print production.
Provide image retouching, clipping paths and additional image manipulation.
Prepare images for online and mobile applications.
Maintenance of digital archive.
Work within design guidelines to produce additional design collateral
Assist in brainstorming concepts for upcoming projects & marketing strategies
Additional creative tasks that may arise.
Requirements:
Minimum 1 year print production experience, familiar with prepress standards and technically proficient.
Excellent communication skills
Able to work under pressure
Highly motivated and organized
Skilled in the areas of typography, layout, and composition.
Solid knowledge of Adobe Creative Suite and MAC Computer systems and continue to learn new techniques as the software updates are released.
Handle day-to-day tasks and prioritize as new projects are given, meet deadlines in a fast-paced and demanding environment.
REQUIRED MATERIALS:
Resume and portfolio (URL or PDF)
Preferred Qualifications:
Graphic Design: 1 year
*Please note this is an entry-level position.
Job Type: Regular, Full-Time
Salary Range: $45,000 - $55,000
Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc.
The salary range listed is just one component of the total compensation package for employees
Compensation decisions are dependent on circumstances of each role
Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement.
Company Overview
Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible.
Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres.
Invincible
is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley,
Invincible
revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it.
The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean.
Equal Opportunity Employer
At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination.
Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
FX Artist
Artist Job 17 miles from Paramount
Los Angeles, California, United States Sony Pictures Animation is looking for an experienced FX Artist to help define and drive the visual effects language for our upcoming CG animated Ghostbusters series-a bold, stylized expansion of the iconic franchise. This is a rare opportunity to shape the look of the series from the ground up, blending classic supernatural comedy with grounded horror and jaw-dropping FX moments.
You'll be responsible for developing the look and feel of all FX on the show. This is a front-end development role based in our Culver City studio. You'll work directly with the Supervising Producer, the CG Supervisor, creating Houdini-based setups and style-defining FX that will be handed off to our overseas vendor team for large-scale execution.You will collaborate with our Production Designer, Art Director and also receive notes from the Supervising Director.
We are a fast-paced and collaborative production. You'll need the stamina of a TV veteran, the eye of a feature artist, and the technical chops to pivot on a dime.
Sony Pictures Animation is an animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling!
**Key Responsibilities**
+ Develop high-quality stylized FX that read as real from a distance but reveal painterly, textured detail up close.
+ Design and author Houdini-based FX setups for a wide variety of challenging fx and simulations.
+ Work closely with the Supervising Producer and Executive Producer to iterate on looks-expect multiple rounds of creative refinement per element.
+ Package up development files and FX templates for efficient use by our partner shot production studios.
+ Collaborate cross-functionally with Production Design, Editorial, and Lookdev as needed.
+ Maintain a strong sense of timing, appeal, and emotional impact in your FX work.
**Required Skills**
+ 5+ years of experience in CG FX for animation, VFX, or games (TV or feature preferred).
+ Expert-level Houdini experience.
+ Strong understanding of VEX and Python for procedural workflows.
+ Proficiency in Maya, Redshift, Renderman, Nuke, and Photoshop.
+ Solid grasp of physical dynamics, stylized motion/physics, and FX timing.
+ Comfort with fast-paced iterations and collaborating with creative leadership.
+ Ability to work hybrid from Los Angeles, with 2 in-person days per week (Wednesdays required).
**Nice to Have**
+ Experience in stylized FX pipelines and developing show-wide FX style guides.
+ Familiarity with brush-based or painterly look development.
+ Desire to explore R&D or pipeline tool building.
The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Crowds Artist
Artist Job 21 miles from Paramount
Walt Disney Animation Studios is looking for inspired **Crowd Artists** , with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
**Responsibilities:**
+ Support the story by populating scenes with crowd character assets and animation
+ Collaborate with peers to address creative and technical notes
+ Identify opportunities to share knowledge and educate others on the production process
+ Develop and maintain crowds technology and tools
+ Design crowd character behaviors and set ups
**Requirements:**
+ Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
+ Understanding of rigging and animation techniques
+ Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
+ Experience with commercial graphics packages such as Maya and Houdini
+ Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
+ Ability to work with a team and collaborate closely with others within the department and other departments
+ Strong problem solving abilities
**Preferred Qualifications:**
+ Experience with scripting languages such as Python
+ Experience with the Linux or Unix operating system
+ Experience with Object Oriented programming such as C++ a plus
**Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.**
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
**Job ID:** 10114889
**Location:** Burbank,California
**Job Posting Company:** Walt Disney Animation Studios
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
Calling ALL Artists Share your passion with kids
Artist Job 17 miles from Paramount
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
Rigging Simulation Artist - Temp (SFD / Cinematics)
Artist Job 27 miles from Paramount
divp style="text-align:inherit"/pp style="text-align:left"bTeam Name:/b/pCinematicsp style="text-align:inherit"/pp style="text-align:inherit"/ph2Job Title:/h2Rigging amp; Simulation Artist - Temp (SFD / Cinematics)p style="text-align:inherit"/ph2Requisition ID:/h2R024953p style="text-align:inherit"/ph2Job Description:/h2pBlizzard Entertainment's Animation team is looking for a motivated and experienced character technical artist to join its award-winning cinematics department.
/pp/pp Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects and we are looking for a multifaceted artist with that can help round out our team.
/pp/pp This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home.
The potential home studio for this role is Irvine, CA.
/pp/pp We have multiple temporary roles starting in April and May 2025.
One is a 6-month term, two are 4-month terms, and one is a 3-month term.
/pp/ppb What You Bring to the Table/b/pp Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:/pp You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment.
Experience with simulation rigs and directable shot sims for hair and cloth are a necessity.
You must be attuned to the needs of a production pipeline and those of the animators we support.
Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
/pp/ppub Minimum Requirements:/b/u/ppb Experience/b/pullip3+ years' experience rigging characters in Maya, or similar software/p/lilip Previous experience working in feature film or a TV animation pipeline/p/lilip Experience in Python, MEL, C/C++, or other programming languages/p/lilip Strong communication skills/p/li/ulp/ppb Knowledge amp; Skills/b/pullip Strong communication skills/p/lilip Ability to manage, share knowledge and experience/p/lilip Strong knowledge of character kinematics, deformations, and topology/p/lilip Knowledge of cutting-edge character pipeline and workflow techniques/p/lilip High proficiency in technical problem solving/p/li/ulp/ppub Extra Points:/b/u/pullip History of generating cloth/hair rigs and creating art directed shot simulations/p/lilip Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry/p/lilip Knowledge on subjects such as Maya tool development and pipeline design/p/lilip Experience working in Houdini/p/lilip Experience rigging in Unreal/p/lilip Ability to generate tools to facilitate the rigging and simulation pipeline/p/lilip Passion for Blizzard Games and Cinematics/p/li/ulp/ppb Required Application Materials/b/pullip Resume (PDF Preferred)/p/lilip Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency/p/li/ulp/ppb Your Platform/b/pp/pp Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc.
(a href="***********
blizzard.
com" target="_blank"www.
blizzard.
com/a), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences.
Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.
net , Xbox, PlayStation, Nintendo Switch, iOS, and Android.
/pp/ppb Our World/b/pp/pp Activision Blizzard, Inc.
, is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.
We are home to some of the most beloved entertainment franchises including iCall of Duty/i , iWorld of Warcraft/ii /i, iOverwatch/i , iDiablo/i , iCandy Crush/i™ and iBubble Witch/i™.
Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!/pp/pp Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment.
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered!/pp/ppi The videogame industry and therefore our business is fast-paced and will continue to evolve.
As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
/i/pp/pp We love hearing from anyone who is enthusiastic about changing the games industry.
Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
/pp/pp We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities.
If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.
com.
General employment questions cannot be accepted or processed here.
Thank you for your interest.
/pp/pp We are an equal opportunity employer and value diversity at our company.
We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
/pp style="text-align:inherit"/pp style="text-align:inherit"/ppb Rewards/b/pp We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:/pulli Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and ADamp;D insurance, disability insurance;/lili 401(k) with Company match, tuition reimbursement, charitable donation matching;/lili Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;/lili Mental health amp; wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life amp; disability, legal service, ID protection, rental insurance, and others;/lili If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
/li/ulp/pp Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
You can learn more by visiting a href="************
benefitsforeveryworld.
com/" target="_blank"spanspan************
benefitsforeveryworld.
com//span/span/a.
/pp style="text-align:inherit"/pp style="text-align:inherit"/pIn the U.
S.
, the standard base pay range for this role is $62,000.
00 - $114,700.
00 Hourly.
These values reflect the expected base pay range of new hires across all U.
S.
locations.
Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.
Your Talent Professional can share this role's range details for your local geography during the hiring process.
In addition to a competitive base pay, employees in this role may be eligible for incentive compensation.
Incentive compensation is not guaranteed.
While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
/div
Background Artist
Artist Job 17 miles from Paramount
Los Angeles, California, United States The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director, and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show.
Sony Pictures Animation is an animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**Responsibilities:**
+ Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed
+ Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met
+ Complete all rough, revised and final designs necessary within assigned deadlines
+ Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode
+ Propose design approaches that consider downstream departments (modeling and texturing)
+ Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time
+ Able to work independently and within a team environment
+ Work closely with the Art Director to resolve design issues
**Qualifications:**
+ Previous experience on an animated feature film, tv series, or game preferred
+ Ability to articulate creative ideas
+ Must demonstrate high-level drawing and painting skills
+ Must have a solid understanding of composition, value, perspective, color, shape language, and overall design
+ Must demonstrate proficiency in style of show
+ We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility
+ Photoshop knowledge required
The anticipated base salary for this position is $51.61/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume.
_Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics._
Lighting Artist
Artist Job 21 miles from Paramount
For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for **Lighting Artists** to join our world class award winning team at our Burbank, CA studio.
Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process.
**Responsibilities:**
Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors.
Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines.
**Requirements:**
+ BA in Art, Digital Media, Computer Science, related field or equivalent experience
+ Understanding of color, contrast, and lighting design
+ Notable production experience with 3D lighting and compositing
+ A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
+ Working knowledge of a node-based compositing system (i.e. Nuke) required
+ Global illumination lighting such as V-Ray, Arnold or similar experience required
+ Experience with Unix and/or Linux a plus
+ Comfortable using, or willingness and ability to learn, Houdini a plus
+ Strong problem solving skills and a good eye required
+ Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors.
**Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.**
The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************
**Job ID:** 10113422
**Location:** Burbank,California
**Job Posting Company:** Walt Disney Animation Studios
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
Rigging & Simulation Artist - Temp (SFD / Cinematics)
Artist Job 27 miles from Paramount
Blizzard Entertainment's Animation team is looking for a motivated and experienced character technical artist to join its award-winning cinematics department. Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects and we are looking for a multifaceted artist with that can help round out our team.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
We have multiple temporary roles starting in April and May 2025. One is a 6-month term, two are 4-month terms, and one is a 3-month term.
What You Bring to the Table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
Minimum Requirements:
Experience
* 3+ years' experience rigging characters in Maya, or similar software
* Previous experience working in feature film or a TV animation pipeline
* Experience in Python, MEL, C/C++, or other programming languages
* Strong communication skills
Knowledge & Skills
* Strong communication skills
* Ability to manage, share knowledge and experience
* Strong knowledge of character kinematics, deformations, and topology
* Knowledge of cutting-edge character pipeline and workflow techniques
* High proficiency in technical problem solving
Extra Points:
* History of generating cloth/hair rigs and creating art directed shot simulations
* Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
* Knowledge on subjects such as Maya tool development and pipeline design
* Experience working in Houdini
* Experience rigging in Unreal
* Ability to generate tools to facilitate the rigging and simulation pipeline
* Passion for Blizzard Games and Cinematics
Required Application Materials
* Resume (PDF Preferred)
* Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $62,000.00 - $114,700.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.