Retail Counter Makeup Artist-DT Seattle
Artist Job 49 miles from Olympia
Ability to achieve sales goals in a Department Store environment with special attention to the customer experience
Maintain the Brand artistry, passion, customer service, and productivity commensurate with the role
Participation in driving day-to-day sales targets, creating counter animation, and counter-led events
Flexibility in schedule, evenings and weekends, is a non-negotiable
Build loyal client-base and maintain a personal book of repeat clientele
VFX Artist - Sanzaru
Artist Job In Olympia, WA
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Graphic Artist - On Site in Kent WA
Artist Job 41 miles from Olympia
Wilmar LLC, proud owner of Performance Tool and other brands, is a leading supplier of quality tools to major retailers and distributors throughout North America and internationally. We're growth oriented, customer obsessed, and proud of our history while being focused on building an even better team for tomorrow. Come grow with us!
We are looking for a Graphic Artist to join our design team to help deliver designs for various products. As a member of our design team, you will contribute to the creation of packaging designs that not only meet company guidelines but also resonate with the target audience, comply with regulations, and enhance the overall brand image.
This position is 100% on site in Kent, WA.
Responsibilities
Ensure packaging artwork aligns with the company's established brand guidelines, including logo usage, color schemes, and typography.
Work closely with design teams to bring conceptual designs to fruition while maintaining brand consistency.
Understand and implement packaging specifications, including dimensions, bleed, and any unique requirements such as die lines and fold lines.
Conduct thorough quality checks on artwork to identify and rectify errors, ensuring a high level of accuracy before production.
Coordinate with print houses, manufacturers, or packaging suppliers to align production capabilities and specifications.
Work within specified timelines to deliver packaging artwork according to production schedules, product launches, or marketing campaigns.
Be adaptable to changes in project scope, timelines, or design directions, while maintaining a focus on delivering high-quality packaging artwork.
Other duties as assigned.
Requirements
High school diploma or GED; 2+ year design degree preferred.
Strong knowledge of graphic design, creative design, production artwork and print services
Proficiency in Mac OSX, Adobe Creative Suite software and Microsoft Office.
Knowledge of photography techniques and equipment.
Strong time management, organizational and multitasking skills.
Creativity and innovative thinking with attention to detail.
Able to work cross-functionally with various internal teams.
Wilmar, LLC. benefits include:
Annual incentive plan
Medical insurance (United Health Care NexusACO base plan with 2 PPO buy up options)
Delta Dental insurance (up to $2,000 annual benefit)
Vision (United Healthcare)
Company paid Long Term Disability
Company Paid Group Life Insurance ($20,000 benefit)
Company Paid AD&D
Employee Assistance Program (EAP)
Voluntary Group Term Life Insurance/AD&D
Voluntary Accident Insurance
401(k) profit sharing plan with employer match
Paid time off: vacation and sick time
Seven paid holidays
Employee discount on Wilmar, LLC products
Wilmar, LLC is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances.
#LI-ONSITE
Graphic Artist - Corporate
Artist Job 4 miles from Olympia
The Graphic Designer is a key creative force behind marketing materials that bring Harbor brands and customers to life. This position is part of the highly collaborative team (Studio H) which crafts engaging designs for digital, print, product packaging, and event branding. The position requires ability to work in a large, dynamic corporate environment which is creative, supportive, and fast-moving team where designers can take ownership of projects and bring bold ideas to life. Harbor Graphic Design requires key skills in shaping the identity of our brands, supporting local businesses, and be instrumental in highly impactful projects. Examples of recent and completed work will be requested at the interview process. ** This position is hybrid eligible based out of Lacey, WA or Kent, WA within reasonable commuting time for meetings, urgent matters and Harbor events. **
Compensation: $19.23 - $26.44 per hour.
Essential Job Functions/Responsibilities:
Creative Development & Brand Identity
Create visual identities for products, campaigns, and corporate initiatives.
Ensure brand consistency across all materials for Harbor Foods and its subsidiaries.
Coordinate and design vendor-related design projects, such as promo books and promotional assets.
Craft visually compelling marketing materials, including digital assets, print collateral, product packaging, and event branding.
Project Collaboration & Execution
Work closely with the marketing team, and other departments to bring projects to life.
Manage multiple design requests in a fast-paced, deadline-driven environment.
Participate in brainstorming and creative strategy discussions to enhance marketing efforts.
Growth & Innovation
Stay ahead of design trends and industry best practices to keep our creative work fresh and engaging.
Stay informed on emerging design technologies, including AI-powered tools, and apply them appropriately to enhance workflow efficiency, ideation, and production speed with an understanding of how to leverage them ethically and effectively to enhance, not replace, original design work.
Pitch creative ideas with a thoughtful understanding of why design decisions were made.
Education and Experience:
2-5 years of experience in graphic design, marketing, or related fields.
Proficiency in Adobe Creative Suite (Illustrator, Photoshop, InDesign) and other design tools.
Strong understanding of design principles (layouts, typography, branding).
Experience in B2B and B2C marketing design, with a keen eye for consistency.
Preference for candidates within the food & beverage industries, large company.
Ability to manage multiple projects, meet deadlines, and adapt to shifting priorities.
Strong communication and writing skills.
All final candidates will be required to successfully pass a pre-employment background and drug screen.
All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity, religion, national origin, disability, veteran status, age, marital status, pregnancy, genetic information, or other legally protected status
Technical Artist (Contract)
Artist Job 49 miles from Olympia
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE JOB
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
Convert and import CAD models into 3D modeling software, optimizing and r
efining them for use in our engine
Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
Troubleshoot technical issues related to asset performance and visual fidelity
Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
Proven experience as a Technical Artist or similar role within the game development industry
Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
Proficiency in asset optimization techniques for both performance and visual quality
Must be a U.S. Person due to required access to U.S. export controlled information or facilities
This role is in office in Seattle or Costa Mesa, CA
PREFERRED QUALIFICATIONS
VR or AR development experience and the unique challenges presented by these platforms
Basic understanding of the animation pipeline and rigging principles
Knowledge of general military application and authenticity is a plus
Benefits listed below is for full time employees only.
US Hourly Range $59.62—$111 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
Platinum Healthcare Benefits: For U.S. roles, we offer comprehensive medical, dental, and vision plans at little to no cost to you.
For UK roles, Private Medical Insurance (PMI): Anduril will cover the full cost of the insurance premium for an employee and dependents.
For AUS roles, Private health plan through Bupa: Coverage is fully subsidized by Anduril.
Basic Life/AD&D and long-term disability insurance 100% covered by Anduril, plus the option to purchase additional life insurance for you and your dependents.
Extremely generous company holiday calendar including a holiday hiatus in December, and highly competitive PTO plans.
16 weeks of paid Caregiver & Wellness Leave to care for a family member, bond with your baby, or tend to your own medical condition.
Family Planning & Parenting Support: Fertility (eg, IVF, preservation), adoption, and gestational carrier coverage with additional benefits and resources to provide support from planning to parenting.
Mental Health Resources: We provide free mental health resources 24/7 including therapy, life coaching, and more. Additional work-life services, such as free legal and financial support, available to you as well.
A professional development stipend is available to all Andurilians.
Daily Meals and Provisions: For many of our offices this means breakfast, lunch and fully stocked micro-kitchens.
Company-funded commuter benefits available based on your region.
Relocation assistance (depending on role eligibility).
401(k) retirement savings plan - both a traditional and Roth 401(k).
(US roles only)
The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process.
Anduril is an equal-opportunity employer committed to creating a diverse and inclusive workplace. The Anduril team is made up of incredibly talented and unique individuals, who together are disrupting industry norms by creating new paths towards the future of defense technology. All qualified applicants will be treated with respect and receive equal consideration for employment without regard to race, color, creed, religion, sex, gender identity, sexual orientation, national origin, disability, uniform service, Veteran status, age, or any other protected characteristic per federal, state, or local law, including those with a criminal history, in a manner consistent with the requirements of applicable state and local laws, including the CA Fair Chance Initiative for Hiring Ordinance. We actively encourage members of recognized minorities, women, Veterans, and those with disabilities to apply, and we work to create a welcoming and supportive environment for all applicants throughout the interview process. If you are someone passionate about working on problems that have a real-world impact, we'd love to hear from you!
To view Anduril's candidate data privacy policy, please visit **********************************************
Technical Artist, Pokémon GO
Artist Job 49 miles from Olympia
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named "Best Mobile Game" by the Game Developers Choice Awards and "Best App of the Year" by TechCrunch. Pokémon GO follows Niantic's mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
* Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
* Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
* Iterate on Unity 3D scene implementation to finalize product and creative requirements.
* Create performant graphics shaders for beautiful visuals.
* Facilitate communication and collaboration between art and engineering.
* Collaborate with cross-functional team members and stakeholders, including regular and reliable attendance and participation in meetings.
* Required in-office 2 days on Wednesday and Thursday.
Qualifications
* 3+ years as a Technical Artist or similar role.
* Experience in Python, C#, or similar scripting languages.
* Experience in modern 3D game engines such as Unity 3D.
* Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
* Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
* Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
* Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others.
Plus If...
* BS or MS degree in design, games-related or technical field.
* Solid artistic skills (color, shape, light, motion).
* Experience collaborating within a multi-person game studio.
* Experience writing shaders (HLSL or GLSL).
* Experience developing tools for artists or designers.
The total compensation package for this position includes a new hire offer base salary range of $136,800 - $160,000+ bonus + equity + benefits.
Individual pay within this salary range is determined by work location and additional factors, including assessed job-related skills, experience, and relevant education or training. Your recruiter can answer any questions about new hire total compensation during the hiring process. An overview of benefit offerings for your location can be found on the careers page.
Join the Niantic team!
Niantic's global-scale augmented reality platform and digital map powers spatial computing experiences in the real world. Incubated out of the Maps team at Google, Niantic first created Ingress and then Pokémon GO, a cultural phenomenon and hit game played by tens of millions of people each month. Niantic's Lightship platform, which powers Pokémon GO, also supports the company's other games including Pikmin Bloom, Peridot and Monster Hunter Now. Developers use Niantic's platform to build their own AR applications and experiences, either with the Lightship Platform or directly through the web with 8th Wall.
We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.
Niantic is a hybrid first company. We believe that in person interaction and collaboration fosters creativity, a sense of community, and is critical to our future success as a company. Our hybrid work schedules allow for a mix of remote and in-office work.
We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Palo Alto, Bellevue, Kansas, London, Tokyo, Hamburg, Hyderabad, and Zürich. #LI-HYBRID
Candidate Privacy Policy
I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic's Privacy Notice for Job Applicants and Candidates.
If required by law, by submitting my job application I consent to the processing of my information as described in that Notice, including processing information I voluntarily disclose to Niantic, such as health or medical information, race or ethnicity data, and sexual orientation data and, in limited circumstances sharing information with third parties such as references and other third parties that assist in the hiring process.
Subway Sandwich Artist
Artist Job 2 miles from Olympia
Pay Rates Starting between: $16.79 - $22.65 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one!
Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have.
We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J.
BENEFITS
* Weekly Pay
* 15 cent fuel discount
* Free daily meals
* $10 low-cost health plans (for full-time team members)
* Paid time off
* Family leave
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law.
Military encouraged to apply.
Job Description
* Provide guests fast, friendly, and clean service
* Maintain inventory
* Manage and prep food safely
* Ensure top-notch quality in all our food products
* Operate cash registers
* Maintain the overall appearance and cleanliness of the restaurant
* Provide excellent guest service
Qualifications
Required Qualifications
* Incredible guest service skills and ability to maintain a guest focused culture
* Ability to complete accurate sales transactions
* Ability to cleanly and safely manage and prep food
* Ability to maintain Subway processes and policies
* Ability to use computers, telephones, and other equipment as needed
* Ability to work as part of a team
Preferred Qualifications
* Experience in a similar position
* Ability to work a flexible schedule of nights, days, weekends, and holidays
Additional Information
* Wellness Program
* Reward and Recognition Program
* Professional development
* 401(k) retirement savings plan
* Paid parental leave
* Adoption Assistance
* Flexible Schedule
* Full and Part Time positions available
Subway Sandwich Artist
Artist Job 2 miles from Olympia
Pay Rates Starting between: $16.79 - $22.65 / hour Are you passionate about team building, customer service, and meeting new people? Pilot Company offers a dynamic environment where no two days are the same. Team members have the opportunity to build an inclusive atmosphere with their co-workers and make a better day for every type of guest - whether it's the professional driver stopping for a clean shower, the commuter grabbing their morning coffee, or the vacationer needing their go-to snack along their journey. We embrace and celebrate our diverse guests and team members, who fuel creativity, innovation, and positivity. We strive to make every stop on your career journey - and our guests' journey - a great one!
Also, there are a number of opportunities to work in other roles within our travel centers and restaurants so while we may be hiring for a specific role, we always look to train and offer experience for other roles we have.
We hope your next career stop is with us! Join our team and start your journey with Pilot Flying J.
BENEFITS
Weekly Pay
15 cent fuel discount
Free daily meals
$10 low-cost health plans (for full-time team members)
Paid time off
Family leave
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status or any other characteristic protected under applicable federal, state, or local law.
Military encouraged to apply.
Job Description
Provide guests fast, friendly, and clean service
Maintain inventory
Manage and prep food safely
Ensure top-notch quality in all our food products
Operate cash registers
Maintain the overall appearance and cleanliness of the restaurant
Provide excellent guest service
Qualifications
Required Qualifications
Incredible guest service skills and ability to maintain a guest focused culture
Ability to complete accurate sales transactions
Ability to cleanly and safely manage and prep food
Ability to maintain Subway processes and policies
Ability to use computers, telephones, and other equipment as needed
Ability to work as part of a team
Preferred Qualifications
Experience in a similar position
Ability to work a flexible schedule of nights, days, weekends, and holidays
Additional Information
Wellness Program
Reward and Recognition Program
Professional development
401(k) retirement savings plan
Paid parental leave
Adoption Assistance
Flexible Schedule
Full and Part Time positions available
Sandwich Artist
Artist Job 26 miles from Olympia
WE'RE HIRING! LOOKING FOR AN OUTGOING SANDWICH ARTIST TO JOIN OUR TEAM! But first… what is a Sandwich Artist ? The Sandwich Artist is the face of our brand. They are responsible for greeting and serving guests, preparing food, maintaining food safety and sanitation standards, and handling light paperwork. Exceptional customer service is a fundamental of this position.
OPPORTUNITIES FOR GROWTH::
Individuals that display business aptitude, a desire to learn and an ability to handle responsibility will be considered for management and positions at the corporate level.
PREREQUISITES::
• Education: Some high school or equivalent.
• Experience & Skills: No previous experience required. That being said a proven ability to understand written and verbal instruction is needed.
• Physical: Must be able to work any area of the restaurant when needed and to operate a computerized Point of Sale system/cash register. Position requires bending, standing, and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
TASKS AND RESPONSIBILITIES::
Exhibits a cheerful and helpful manner while greeting guests and preparing their orders.
Demonstrates a complete understanding of menu items and explains them to guests accurately.
Uses Point of Sale system/cash register to record the order and compute the amount of the bill. Collects payment from guests and makes change.
Performs Cash-In Procedure- accounting for all forms of money, bread, etc., during the shift.
Prepares food neatly, according to formula, and in a timely manner.
Checks products in sandwich unit area and restocks items to ensure a sufficient supply throughout the shift.
Understands and adheres to proper food handling, safety and sanitation standards during food preparation, service and clean up.
Cleans and maintains all areas of the restaurant to promote a clean image. Understands and adheres to the 3-step method for cleaning.
Understands and adheres to all quality standards, formulas and procedures as outlined in the SUBWAY Operations Manual.
Maintains a professional appearance and grooming standards as outlined in the SUBWAY Operations Manual.
Performs light paperwork duties as assigned.
Completes University of SUBWAY courses as directed.
3D Artist, Avatars Art Team
Artist Job In Olympia, WA
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Graphic Artist - On Site in Kent WA
Artist Job 41 miles from Olympia
Wilmar LLC, proud owner of Performance Tool and other brands, is a leading supplier of quality tools to major retailers and distributors throughout North America and internationally. We're growth oriented, customer obsessed, and proud of our history while being focused on building an even better team for tomorrow. Come grow with us!
We are looking for a Graphic Artist to join our design team to help deliver designs for various products. As a member of our design team, you will contribute to the creation of packaging designs that not only meet company guidelines but also resonate with the target audience, comply with regulations, and enhance the overall brand image.
This position is 100% on site in Kent, WA.
Responsibilities
Ensure packaging artwork aligns with the company's established brand guidelines, including logo usage, color schemes, and typography.
Work closely with design teams to bring conceptual designs to fruition while maintaining brand consistency.
Understand and implement packaging specifications, including dimensions, bleed, and any unique requirements such as die lines and fold lines.
Conduct thorough quality checks on artwork to identify and rectify errors, ensuring a high level of accuracy before production.
Coordinate with print houses, manufacturers, or packaging suppliers to align production capabilities and specifications.
Work within specified timelines to deliver packaging artwork according to production schedules, product launches, or marketing campaigns.
Be adaptable to changes in project scope, timelines, or design directions, while maintaining a focus on delivering high-quality packaging artwork.
Other duties as assigned.
Requirements
High school diploma or GED; 2+ year design degree preferred.
Strong knowledge of graphic design, creative design, production artwork and print services
Proficiency in Mac OSX, Adobe Creative Suite software and Microsoft Office.
Knowledge of photography techniques and equipment.
Strong time management, organizational and multitasking skills.
Creativity and innovative thinking with attention to detail.
Able to work cross-functionally with various internal teams.
Wilmar, LLC. benefits include:
Annual incentive plan
Medical insurance (United Health Care NexusACO base plan with 2 PPO buy up options)
Delta Dental insurance (up to $2,000 annual benefit)
Vision (United Healthcare)
Company paid Long Term Disability
Company Paid Group Life Insurance ($20,000 benefit)
Company Paid AD&D
Employee Assistance Program (EAP)
Voluntary Group Term Life Insurance/AD&D
Voluntary Accident Insurance
401(k) profit sharing plan with employer match
Paid time off: vacation and sick time
Seven paid holidays
Employee discount on Wilmar, LLC products
Wilmar, LLC is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances.
#LI-ONSITE
Technical Artist (Contract)
Artist Job 49 miles from Olympia
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE JOB
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
* Convert and import CAD models into 3D modeling software, optimizing and r
* efining them for use in our engine
* Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
* Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
* Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
* Troubleshoot technical issues related to asset performance and visual fidelity
* Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
* Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
* Proven experience as a Technical Artist or similar role within the game development industry
* Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
* Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
* Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
* Proficiency in asset optimization techniques for both performance and visual quality
* Must be a U.S. Person due to required access to U.S. export controlled information or facilities
* This role is in office in Seattle or Costa Mesa, CA
PREFERRED QUALIFICATIONS
* VR or AR development experience and the unique challenges presented by these platforms
* Basic understanding of the animation pipeline and rigging principles
* Knowledge of general military application and authenticity is a plus
Benefits listed below is for full time employees only.
US Hourly Range
$59.62-$111 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
* Platinum Healthcare Benefits: For U.S. roles, we offer comprehensive medical, dental, and vision plans at little to no cost to you.
* For UK roles, Private Medical Insurance (PMI): Anduril will cover the full cost of the insurance premium for an employee and dependents.
* For AUS roles, Private health plan through Bupa: Coverage is fully subsidized by Anduril.
* Basic Life/AD&D and long-term disability insurance 100% covered by Anduril, plus the option to purchase additional life insurance for you and your dependents.
* Extremely generous company holiday calendar including a holiday hiatus in December, and highly competitive PTO plans.
* 16 weeks of paid Caregiver & Wellness Leave to care for a family member, bond with your baby, or tend to your own medical condition.
* Family Planning & Parenting Support: Fertility (eg, IVF, preservation), adoption, and gestational carrier coverage with additional benefits and resources to provide support from planning to parenting.
* Mental Health Resources: We provide free mental health resources 24/7 including therapy, life coaching, and more. Additional work-life services, such as free legal and financial support, available to you as well.
* A professional development stipend is available to all Andurilians.
* Daily Meals and Provisions: For many of our offices this means breakfast, lunch and fully stocked micro-kitchens.
* Company-funded commuter benefits available based on your region.
* Relocation assistance (depending on role eligibility).
* 401(k) retirement savings plan - both a traditional and Roth 401(k). (US roles only)
The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process.
Anduril is an equal-opportunity employer committed to creating a diverse and inclusive workplace. The Anduril team is made up of incredibly talented and unique individuals, who together are disrupting industry norms by creating new paths towards the future of defense technology. All qualified applicants will be treated with respect and receive equal consideration for employment without regard to race, color, creed, religion, sex, gender identity, sexual orientation, national origin, disability, uniform service, Veteran status, age, or any other protected characteristic per federal, state, or local law, including those with a criminal history, in a manner consistent with the requirements of applicable state and local laws, including the CA Fair Chance Initiative for Hiring Ordinance. We actively encourage members of recognized minorities, women, Veterans, and those with disabilities to apply, and we work to create a welcoming and supportive environment for all applicants throughout the interview process. If you are someone passionate about working on problems that have a real-world impact, we'd love to hear from you!
To view Anduril's candidate data privacy policy, please visit **********************************************
3D Artist, Horizon
Artist Job In Olympia, WA
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Character Artist, XR Art Team
Artist Job In Olympia, WA
We are seeking a Technical Artist focused on prototyping experiences in augmented and extended reality. This role is essential in bridging the gap between our artistic and engineering teams, ensuring that prototypes are both functional and immersive. The role will be dedicated to exploring the potential of emerging technologies and contributing to the development of innovative user experiences.
**Required Skills:**
3D Character Artist, XR Art Team Responsibilities:
1. Create high quality Computer-generated content, from environments to characters, focus on characters for rapid prototyping and high-quality visuals
2. Partner closely with art and engineering teams to define pipelines and develop content in modern real-time environments.
3. Quickly solve issues with your cross-functional leads
4. Collaborate and iterate based on the team's needs
**Minimum Qualifications:**
Minimum Qualifications:
5. 4+ years of experience as a CG generalist (Maya/Blender)
6. Proficient in Unity and/or Unreal
7. Skilled in creating clothing, garments, or costume assets (Marvelous, Maya, or similar tools)
8. Experience collaborating on multi-disciplinary teams.
9. Demonstrated experience in translating technical terminology in order to drive understanding and buy-in from a varied range of stakeholders
10. Proven experience of identifying potential roadblocks early and developing plans to mitigate risks
11. In-depth knowledge in asset optimization
12. Experience in lighting and compositing
**Preferred Qualifications:**
Preferred Qualifications:
13. Extensive Content development experience, including shipped AAA games and/or film
14. Cloth simulation experience, in Marvelous Designer/Maya or equivalent.
15. Virtual reality experience - Preferably in Unity
16. Proven experience in creation and pipeline of digital clothing, both for VFX and Video Games
17. Knowledge of emerging technologies
18. Groom/Hair setup and simulations
**Public Compensation:**
$95,000/year to $148,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead UI Artist - Sanzaru
Artist Job In Olympia, WA
Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead UI Artist - Sanzaru Responsibilities:
1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback.
2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR.
5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines.
6. Deliver, request, and accept constructive feedback.
7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring.
8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of industry experience managing UI artists working on a game project.
10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations.
11. Experience developing and launching titles using Unreal Engine.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI.
**Preferred Qualifications:**
Preferred Qualifications:
14. Familiar with and interested in VR.
15. Experience integrating 3D UI assets.
16. Experience implementing UI materials and lighting.
17. An affinity for games across platforms and genres.
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead Concept Artist - Sanzaru
Artist Job In Olympia, WA
Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead Concept Artist - Sanzaru Responsibilities:
1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback.
2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals.
5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction.
6. Research, gather and create reference sheets in collaboration with the Art Director.
7. Prepare and present materials showcasing concept art team materials for internal and external teams.
8. Deliver, request, and accept constructive feedback.
9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring.
10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists.
**Minimum Qualifications:**
Minimum Qualifications:
11. 5+ years of industry experience managing a team of concept artists working on a game project.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. A thorough understanding of the art and game design pipelines.
14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets.
15. Experience with software and project management tools such as JIRA, Confluence and Trello.
16. Experience developing and launching a AAA game title.
**Preferred Qualifications:**
Preferred Qualifications:
17. Familiar with and interested in VR.
18. Experience leveraging UE5 for concept art block-outs.
19. An affinity for games across platforms and genres
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Character Artist - Sanzaru
Artist Job In Olympia, WA
Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Senior Character Artist - Sanzaru Responsibilities:
1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.
2. Translate concept art and design ideas into optimized, efficient, and polished 3D models.
3. Follow direction of art leads.
4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.
5. Clearly communicate updates and concerns with team members and lead artists.
6. Participate in research and development of latest tools, shaders, technology, and workflows.
7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years industry experience as a Character Artist or 3D Artist.
10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.
11. Organic and hard surface modeling skills.
12. Proven experience creating low-poly models with proper edge flow for animation.
13. Understanding of topology for rigging and optimal deformation.
14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.
15. Understanding and application of primary, secondary, tertiary forms and high frequency detail.
16. Experience generating bakes from high resolution geometry without seams or artifacts.
17. Experience to quickly generate optimized UV maps.
18. Experience with Marvelous Designer to generate high-resolution cloth.
19. Experience painting photorealistic PBR textures with Substance Painter.
20. Experience working with and implementing 3D work into unreal or other game engines.
21. Understanding of current game-art pipelines and methodologies.
22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.
24. Experience troubleshooting software issues and learn on the fly.
25. Experience tackling challenges and problem solve with a sense of ownership.
26. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
27. Experience creating art for VR/AR mediums.
28. Figure drawing, sculpting, or other traditional fine art skills.
29. Understanding of FACS.
30. Experience creating key art or compositions using a variety of software.
31. Character rigging experience.
32. Portfolio showcasing both stylized and photorealistic 3D artwork.
**Public Compensation:**
$126,000/year to $175,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Technical Artist - BigBox VR Game Studio
Artist Job In Olympia, WA
We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards.
**Required Skills:**
Senior Technical Artist - BigBox VR Game Studio Responsibilities:
1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
2. Develop and drive critical features for a game editor that serves all audience types.
3. Develop and drive integrating critical AI features that will accelerate and inspire creators.
4. Prototype features and tools to improve workflows.
5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
7. Optimize environments to keep visual fidelity as high as possible while maintaining performance.
8. Port finished art to the game engine, assisting in asset performance and validation.
9. Maintaining technical documentation.
10. Train and mentor other artists to grow their technical skills.
**Minimum Qualifications:**
Minimum Qualifications:
11. 6+ years of experience working as a Technical Artist on at least one shipped game title.
12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment.
13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools.
14. Experience with integrating AI models, or working with pipelines that have introduced AI integration
15. Experience with creating scripts and plugins with MEL, PyMEL, or Python.
16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment.
18. Knowledge of current and next-gen art techniques, and fundamental art principles.
19. Experience delivering high-quality visuals while following memory and performance targets.
20. Knowledge to create, evaluate, and improve PBR game materials and textures.
21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
**Preferred Qualifications:**
Preferred Qualifications:
24. Experience working on and supporting User Generated Content.
25. Experience working with TypeScript and React.
26. Interest in AI driven solutions and direct experience integrating AI models
27. Experience in Mixed Reality or Mobile pipelines.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Artist, Metaverse
Artist Job In Olympia, WA
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering and design teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
4. Quickly solve issues with cross-functional leads.
5. Design, manage and maintain the pipeline from artists and end users through to deployment.
6. Prototype, profile and optimize custom shaders.
**Minimum Qualifications:**
Minimum Qualifications:
7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline.
8. You understand architecture for complex tools and pipelines with a focus on content creators.
9. 7+ years of experience developing real-time experiences.
10. Experience in shader languages (GLSL, ShaderLab, HLSL).
11. Experience with game/real-time profiling and optimization techniques.
12. Experience collaborating on multi-disciplinary teams.
13. Experience working with version control systems (Git, Perforce, etc.).
14. Expertise in at least one high-level programming language.
15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
**Preferred Qualifications:**
Preferred Qualifications:
16. Deep knowledge ol real-time graphics pipeline concepts.
17. Being interested and informed about emerging technologies.
18. Self-motivated, product thinking mindset.
19. Low-level programming experience.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Technical Artist, Game Studio
Artist Job In Olympia, WA
Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time.
**Required Skills:**
Senior Technical Artist, Game Studio Responsibilities:
1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles.
2. Prototype features and tools to improve workflows using Unity 3D.
3. Maintain and adhere to a consistent art style and ensure technical requirements.
4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
5. Create art assets during the prototyping process.
**Minimum Qualifications:**
Minimum Qualifications:
6. 6+ years of experience working as a Technical Artist on at least one shipped title.
7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
9. Experienced rigging and creating rigs for characters.
10. Knowledge of current and next-gen art techniques, and fundamental art principles.
11. Experienced delivering high-quality visuals while following memory and performance targets.
12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
**Preferred Qualifications:**
Preferred Qualifications:
14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
15. Experienced with procedural content creation software like Houdini and Substance Suite.
16. Experienced in VR or Mobile pipelines.
17. shipped at least one title.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.