Artist Jobs in Oak Park, CA

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  • Artist IP Coordinator

    Pop Mart

    Artist Job 22 miles from Oak Park

    POP MART, founded in 2010 (SEHK: 9992), is a market-leading entertainment company and a global champion of designer toy culture. Through global artist development, IP operations, designer toy culture evangelism, and strategic investments, we have built an integrated platform covering the entire designer toy value chain, allowing artists to focus solely on their craft and giving stage to talent from all over the world. With 4,000+ employees worldwide, POP MART has successfully set foot in more than 23 countries and regions, serving a diverse audience of cultural pioneers and art fans. Job Overview The Artist IP Coordinator will support the Licensing and Product Development teams by identifying emerging artists and creative trends that align with our brand. This role is responsible for conducting artist research, organizing references and reports, and assisting in early-stage outreach. Over time, this role will take on the day-to-day coordination and relationship management for artists we collaborate with across all product development initiatives. This is a great opportunity for someone passionate about art, design, and culture with strong organizational skills and an interest in talent development. What You Will Achieve Research emerging artists, illustrators, and designers aligned with our brand aesthetic Track creative trends across pop culture, fashion, toys, and digital art Compile visual references, artist profiles, and market research to support scouting and concept development Maintain internal databases of artists, outreach efforts, and project status Support initial outreach and communications with artists and their representatives Collaborate with internal teams to prepare creative briefs and reference decks Oversee day-to-day artist communication as relationships transition from scouting to development Help coordinate timelines, approvals, and feedback between artists and the product development team What You Will Need 2-4 years of experience in artist management, creative research, content scouting, or a related role Strong visual research skills and familiarity with key platforms (Instagram, Behance, etc.) Passion for art, design, and global creative culture Highly organized and detail-oriented, with the ability to manage multiple artist relationships and timelines Clear, professional communicator, both written and verbal Experience working cross-functionally with creative, legal, and production teams is a plus What We Offer Market-competitive packages: we provide 401k, health insurance, PTO leave, paid sick leave, and family leave, etc. Opportunities to learn and lead: we provide on-the-job training to ensure employees are equipped with the most up-to-date skill sets and knowledge Career development: we work with you to advance your career through short-term assignments, and new experiences, etc. *POP MART is committed to equal pay initiatives and will not ask candidates for their current or past salary. **As an Equal Opportunity Employer, POP MART does not discriminate against applicants or employees because of race, color, creed, religion, sex, national origin, veteran status, disability, age, citizenship, marital or domestic/civil partnership status, sexual orientation, gender identity or expression or because of any other status or condition protected by applicable federal, state or local law.
    $57k-97k yearly est. 18d ago
  • Junior Flame Artist

    Therapy Studios

    Artist Job 22 miles from Oak Park

    THERAPY STUDIOS, a high-end post-production company in Los Angeles, is looking for an enthusiastic and passionate compositor to join the FLAME/Finishing team as an Junior Flame Artist. The ideal candidate works well under pressure, is highly organized and has a strong eye for detail, composition, color, and lighting. This person can expect to become an integral part of the Therapy team working alongside our artists on a broad range of work from long-form television and feature films to commercials, music videos, and VR. Responsibilities: • Import, manage and conform media (in Flame) • Utilize different codec and media transcoding softwares • Utilize a patch bay and router system • Upload to and manage FTP links for client presentations • Help manage the workflow and keep the team on track, in conjunction with our producers • Troubleshoot technical issues and system updates • Archive and backup projects and media • Assist/participate in compositing work Qualifications: • Experience with & knowledge of Flame & VFX compositing • Proficiency in After Effects and/or Nuke a plus! • Must show attention to detail and consider oneself a perfectionist! • Must have an outgoing personality and communicate well with others • Familiarity with management of offline and online media storage • Knowledge of Photoshop and Illustrator • Must be available to work a flexible schedule, including nights and weekends when necessary. Salary: This position will be full-time and salaried based on experience ($50,000-$70,000/year), with opportunities to earn Overtime pay as well. Our benefits include: paid holiday, vacation, and sick/personal time, health and dental, life insurance, extended disability and a 401K plan. *If sincerely interested, please send an email to ************************** with the subject line “YOUR NAME - JUNIOR FLAME ARTIST” with the following information: • Why you are interested • Why you believe you'd be a good fit for the position • Resume • Link to your reel if you have one!
    $50k-70k yearly 3d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job 22 miles from Oak Park

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 56d ago
  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job 22 miles from Oak Park

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 42d ago
  • Textile Print CAD Artist

    24 Seven Talent 4.5company rating

    Artist Job 36 miles from Oak Park

    We are seeking a talented Print Artist (potentially two positions) to join our dynamic team. The ideal candidate will create artwork, build CADs, follow up on fabric purchase orders, and be a positive team player. Objective: Support the Design Director and Senior Designers by creating prints and CADs for Dresses, Sportswear, and Kids. Job Duties and Responsibilities: The Art Department is a collaborative team of five artists. We support each other and the design team with print design, embroidery design, fabric orders, garments CADs, and production hand-offs. Create innovative designs that align with our brand vision and target market. Maintain effective communication with the design team and other departments to ensure project timelines are met. Follow up on fabric purchase orders to ensure timely delivery of materials. Contribute to a positive and creative work environment within the team. Required Qualifications: 3-5+ years of related industry experience. Preferred Qualifications: A degree in Design, Illustration, or Textile Design. Working Conditions: A family-owned company with a positive work environment that fosters creativity and teamwork. If you are passionate about design and looking for an opportunity to grow your career in a supportive environment, we encourage you to apply! Salary range $60-80K
    $60k-80k yearly 7d ago
  • Senior Environment Concept Artist(A42359)

    Infold Games

    Artist Job 22 miles from Oak Park

    职位描述: 1. Responsible for concept design of various in-game environments including narrative scenes, combat areas, and related props. 2. Strong communication skills are essential-collaboration with narrative designers, storyboard artists, game designers, and level designers is required. Must balance visual quality with functional requirements based on project characteristics to deliver high-quality visual results. 职位要求: 1. 3+ years of experience in environment concept art; experience in AAA narrative-driven game development is a plus. 2. Proficiency in 3D modeling software and also skilled in hand-drawing. 3. Excellent aesthetic sense, strong at creating atmosphere, with solid skills in design and color. 4. Passionate about games.
    $78k-129k yearly est. 5d ago
  • Story Artist - Series

    Sony Pictures 4.8company rating

    Artist Job 22 miles from Oak Park

    Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $61.1-77 hourly 3d ago
  • Crowds Artist

    The Walt Disney Company 4.6company rating

    Artist Job 27 miles from Oak Park

    Walt Disney Animation Studios is looking for inspired **Crowd Artists** , with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. **Responsibilities:** + Support the story by populating scenes with crowd character assets and animation + Collaborate with peers to address creative and technical notes + Identify opportunities to share knowledge and educate others on the production process + Develop and maintain crowds technology and tools + Design crowd character behaviors and set ups **Requirements:** + Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience + Understanding of rigging and animation techniques + Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) + Experience with commercial graphics packages such as Maya and Houdini + Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions + Ability to work with a team and collaborate closely with others within the department and other departments + Strong problem solving abilities **Preferred Qualifications:** + Experience with scripting languages such as Python + Experience with the Linux or Unix operating system + Experience with Object Oriented programming such as C++ a plus **Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.** The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. **Job ID:** 10114889 **Location:** Burbank,California **Job Posting Company:** Walt Disney Animation Studios The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $56.4-67.3 hourly 47d ago
  • Audio Artist

    Sphere Entertainment Co

    Artist Job 27 miles from Oak Park

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite Pay Range$147,000—$220,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $57k-97k yearly est. 12d ago
  • Character Artist - WWE 2K

    Visual Concepts 4.0company rating

    Artist Job 1 miles from Oak Park

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made. WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush Use our toolset to create and maintain bodies, attires, and hair Follow a PBR-compliant workflow to build textures and materials Take ownership of characters from the style-guide phase to final in-game approval Troubleshoot character-related issues Collaborate closely with tech art, production, and engineering teams Develop extensive knowledge of our software and systems Provide feedback to outsource vendors Ensure timely delivery under production constraints Who Will Be a Great Fit: 2+ years of experience as a character modeler Proficiency in Maya, Substance Painter, Photoshop, and ZBrush A self-starter with a passion for learning and strong problem-solving skills Solid understanding of anatomy and game engine limitations Ability to take direction, work independently, and contribute in a team environment Passionate about video games (not just ours!) Might Be Nice: Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer Skills in rigging, geometry deformations, and Grooming workflows (x-gen) Hyper-realistic likeness face sculpting from photo and video references Understanding of the end-to-end game production process The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $73.8k-98.4k yearly 3d ago
  • Flame Artist (General Submission)

    Company3 4.2company rating

    Artist Job 18 miles from Oak Park

    This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Company 3 Position: Flame Artist Location: Santa Monica, CA (Remote or On-Site) *Pay Range: $96.58 - $144.80 USD hourly POSITION SUMMARY: The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include: Adhering to tight deadlines and other constraints to meet production times. QC and Mastering. WHAT YOU BRING: The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following: Comfortable in a client attended bay, developing creative and building rapport. Extensive knowledge of extraction techniques of bluescreen and greenscreen. Comprehensive knowledge of both VFX and finishing in Flame. Nuke experience is an asset. Knowledge of Tracking software. Excellent understanding of techniques and technologies related to CG and compositing. Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company. Pro-active and an excellent communicator. Ability to thrive under the pressure of tight deadlines. ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
    $60k-97k yearly est. 60d+ ago
  • Retouch/Digital Artist

    Hasana

    Artist Job 22 miles from Oak Park

    Felix is a luxury lifestyle magazine currently serving Chicago, Los Angeles and New York. The pages of this glossy publication cover the latest trends in fashion, fine dining, nightlife, arts and culture. Featuring ultra luxe fashion profiles, restaurants, and the season's must-have accessories from the world's top writers and stylists. Luxe Media, LLC and Felix Magazine are the marketing names of The Aparecio Foundation, NFP (“TAF”). Luxe Media, LLC. is committed to developing a fun and productive work culture that is conducive to positive results! We offer a uniquely open environment that demands initiative and imagination from every single team member that are heard, tested, and genuinely empowered to lead by example and create lasting impacts on our organization, its programs, and the community. This is an unpaid internship/volunteer opportunity. Job Description As a Retouch/Digital Artist Intern for Luxe Media you will have a variety of responsibilities throughout the semester. Our photographic production team is looking for interns with the ability to to retouch, crop and upload all digitally captured files to our website. Primary responsibilities include but are not limited to: Re-touch, crop and upload product photography images Name and maintain digital asset file/structure organization Retouch digital photographic images Crop digital photographic images/maintain file size specification guidelines Ensure colour consistency between image assets Upload assets to web servers in accordance to calendars Strong colour correction skills, matching images from different cameras Perform quality assurance on all images Responsible for completion of work to daily and weekly deadlines Retouching images for Felix Magazine Ability to receive creative direction from Art Director and Photography and Video Manager and make amends where necessary Suggest ways and to constantly improve the service of the photography team Pro-active and able to show initiative/ideas to constantly improve the service of the photography team Any other ad hoc duties within art department/editorial when required Qualifications A passion for women's economic opportunities Must be a full or part-time student and working toward a degree Must be eligible to receive school credit and commit to 2-3 days a week for 3 months Comfortable with ambiguity and able to work autonomously Re-touch, crop and upload product photography images Name and maintain digital asset file/structure organization Retouch digital photographic images Crop digital photographic images/maintain file size specification guidelines Ensure colour consistency between image assets Upload assets to web servers in accordance to calendars Strong colour correction skills, matching images from different cameras Integrity, honesty, openness and a willingness to operate as a team player Additional InformationAll your information will be kept confidential according to EEO guidelines.
    $58k-94k yearly est. 60d+ ago
  • Character Artist (Contract)

    Playstation 4.8company rating

    Artist Job 22 miles from Oak Park

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us support the various needs of our cast - from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry's premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom. The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended. Responsibilities Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product Maintain a good knowledge of the game's design to facilitate communication and enable early identification of issues May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow Facilitate requests or information needs regarding any aspect of the character art creation process as requested Capable of resolving a moderate range of artistic development issues for both artists as well as other team members Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Requirements 2+ years of experience as a 3D Character Artist Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer) Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations Possess strong time management and prioritization skills Good communication, organizational, and interpersonal skills Preferred Experience 1 or more published titles #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 12d ago
  • Production Artist (Editorial)

    Skybound Entertainment

    Artist Job 22 miles from Oak Park

    Job Title: Production Artist Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough. Opportunity Skybound is currently looking for a talented and hardworking Production Artist to join our Editorial team. Potential candidate will work alongside graphic designer. Reports: This position will report to the Creative Director, Editorial Responsibilities: Responsibilities include, but are not limited to: Prepare press-ready files for print. Package and preflight files for release to printers or other media partners. Troubleshoot and resolve any issues that arise during print production. Provide image retouching, clipping paths and additional image manipulation. Prepare images for online and mobile applications. Maintenance of digital archive. Work within design guidelines to produce additional design collateral Assist in brainstorming concepts for upcoming projects & marketing strategies Additional creative tasks that may arise. Requirements: Minimum 1 year print production experience, familiar with prepress standards and technically proficient. Excellent communication skills Able to work under pressure Highly motivated and organized Skilled in the areas of typography, layout, and composition. Solid knowledge of Adobe Creative Suite and MAC Computer systems and continue to learn new techniques as the software updates are released. Handle day-to-day tasks and prioritize as new projects are given, meet deadlines in a fast-paced and demanding environment. REQUIRED MATERIALS: Resume and portfolio (URL or PDF) Preferred Qualifications: Graphic Design: 1 year *Please note this is an entry-level position. Job Type: Regular, Full-Time Salary Range: $45,000 - $55,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $45k-55k yearly 32d ago
  • FX Artist

    Sony Pictures 4.8company rating

    Artist Job 22 miles from Oak Park

    Sony Pictures Animation is looking for an experienced FX Artist to help define and drive the visual effects language for our upcoming CG animated Ghostbusters series-a bold, stylized expansion of the iconic franchise. This is a rare opportunity to shape the look of the series from the ground up, blending classic supernatural comedy with grounded horror and jaw-dropping FX moments. You'll be responsible for developing the look and feel of all FX on the show. This is a front-end development role based in our Culver City studio. You'll work directly with the Supervising Producer, the CG Supervisor, creating Houdini-based setups and style-defining FX that will be handed off to our overseas vendor team for large-scale execution.You will collaborate with our Production Designer, Art Director and also receive notes from the Supervising Director. We are a fast-paced and collaborative production. You'll need the stamina of a TV veteran, the eye of a feature artist, and the technical chops to pivot on a dime. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling! Key Responsibilities Develop high-quality stylized FX that read as real from a distance but reveal painterly, textured detail up close. Design and author Houdini-based FX setups for a wide variety of challenging fx and simulations. Work closely with the Supervising Producer and Executive Producer to iterate on looks-expect multiple rounds of creative refinement per element. Package up development files and FX templates for efficient use by our partner shot production studios. Collaborate cross-functionally with Production Design, Editorial, and Lookdev as needed. Maintain a strong sense of timing, appeal, and emotional impact in your FX work. Required Skills 5+ years of experience in CG FX for animation, VFX, or games (TV or feature preferred). Expert-level Houdini experience. Strong understanding of VEX and Python for procedural workflows. Proficiency in Maya, Redshift, Renderman, Nuke, and Photoshop. Solid grasp of physical dynamics, stylized motion/physics, and FX timing. Comfort with fast-paced iterations and collaborating with creative leadership. Ability to work hybrid from Los Angeles, with 2 in-person days per week (Wednesdays required). Nice to Have Experience in stylized FX pipelines and developing show-wide FX style guides. Familiarity with brush-based or painterly look development. Desire to explore R&D or pipeline tool building. The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $45-75 hourly 12d ago
  • Lighting Artist

    The Walt Disney Company 4.6company rating

    Artist Job 27 miles from Oak Park

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for **Lighting Artists** to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. **Responsibilities:** Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. **Requirements:** + BA in Art, Digital Media, Computer Science, related field or equivalent experience + Understanding of color, contrast, and lighting design + Notable production experience with 3D lighting and compositing + A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums + Working knowledge of a node-based compositing system (i.e. Nuke) required + Global illumination lighting such as V-Ray, Arnold or similar experience required + Experience with Unix and/or Linux a plus + Comfortable using, or willingness and ability to learn, Houdini a plus + Strong problem solving skills and a good eye required + Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. **Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.** The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: **************************************** **Job ID:** 10113422 **Location:** Burbank,California **Job Posting Company:** Walt Disney Animation Studios The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $56.4-61.2 hourly 60d+ ago
  • Character Artist (ExDev - Contract)

    Playstation 4.8company rating

    Artist Job 22 miles from Oak Park

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title. In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision. The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role. Responsibilities Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation Maintain up-to-date documentation and feedback templates to streamline communication with external partners Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality Requirements 2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred Experience reviewing and providing feedback on outsourced character assets Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows Experience working within a game development pipeline, including optimization techniques for real-time rendering Strong communication and organizational skills, with the ability to provide clear and actionable feedback Ability to collaborate across disciplines and maintain constructive relationships with external teams Self-motivated with strong time management and prioritization skills to handle multiple assignments Preferred Experience Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development Understanding rigging, animation requirements, and best practices for character deformation Experience with photogrammetry, scan data cleanup, or procedural workflows The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin #LI-SMS #LI-AM1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 12d ago
  • Background Artist

    Sony Pictures 4.8company rating

    Artist Job 22 miles from Oak Park

    The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director, and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show. Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. Responsibilities: Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met Complete all rough, revised and final designs necessary within assigned deadlines Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode Propose design approaches that consider downstream departments (modeling and texturing) Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time Able to work independently and within a team environment Work closely with the Art Director to resolve design issues Qualifications: Previous experience on an animated feature film, tv series, or game preferred Ability to articulate creative ideas Must demonstrate high-level drawing and painting skills Must have a solid understanding of composition, value, perspective, color, shape language, and overall design Must demonstrate proficiency in style of show We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility Photoshop knowledge required The anticipated base salary for this position is $51.61/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
    $51.6-65 hourly 12d ago
  • Lighting Artist

    Walt Disney Co 4.6company rating

    Artist Job 27 miles from Oak Park

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. Responsibilities: Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. Requirements: * BA in Art, Digital Media, Computer Science, related field or equivalent experience * Understanding of color, contrast, and lighting design * Notable production experience with 3D lighting and compositing * A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums * Working knowledge of a node-based compositing system (i.e. Nuke) required * Global illumination lighting such as V-Ray, Arnold or similar experience required * Experience with Unix and/or Linux a plus * Comfortable using, or willingness and ability to learn, Houdini a plus * Strong problem solving skills and a good eye required * Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile. The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************
    $56.4-61.2 hourly 60d+ ago
  • Environment Artist (Contract)

    Playstation 4.8company rating

    Artist Job 22 miles from Oak Park

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals Skilled in level art workflow, including assembly, set dressing, and asset composition across levels Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Requirements 3+ years industry experience or related experience Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience One or more published titles are considered a strength Previous or next-gen video game platform experience #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 12d ago

Learn More About Artist Jobs

How much does an Artist earn in Oak Park, CA?

The average artist in Oak Park, CA earns between $45,000 and $124,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Oak Park, CA

$75,000

What are the biggest employers of Artists in Oak Park, CA?

The biggest employers of Artists in Oak Park, CA are:
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