Textile Print CAD Artist
Artist Job In Commerce, CA
We are seeking a talented Print Artist (potentially two positions) to join our dynamic team. The ideal candidate will create artwork, build CADs, follow up on fabric purchase orders, and be a positive team player.
Objective:
Support the Design Director and Senior Designers by creating prints and CADs for Dresses, Sportswear, and Kids.
Job Duties and Responsibilities:
The Art Department is a collaborative team of five artists. We support each other and the design team with print design, embroidery design, fabric orders, garments CADs, and production hand-offs.
Create innovative designs that align with our brand vision and target market.
Maintain effective communication with the design team and other departments to ensure project timelines are met.
Follow up on fabric purchase orders to ensure timely delivery of materials.
Contribute to a positive and creative work environment within the team.
Required Qualifications:
3-5+ years of related industry experience.
Preferred Qualifications:
A degree in Design, Illustration, or Textile Design.
Working Conditions:
A family-owned company with a positive work environment that fosters creativity and teamwork.
If you are passionate about design and looking for an opportunity to grow your career in a supportive environment, we encourage you to apply!
Salary range $60-80K
Silhouette Artist - Part Time - Internal
Artist Job In Anaheim, CA
Do you have the unique skill of hand cutting silhouette portraits? Would you like to work in a fast paced environment crafting one of a kind treasures? If so, we are looking for Silhouette Artists at
Disneyland
Park! Our Silhouette Artists create unique memories for our Guests that is a
Disneyland
tradition for generations of families.
SCHEDULE AVAILABILITY
Our Theme Parks and Resort Hotels operate 24 hours a day, 365 days a year and some shifts may start as early as 5:00am while some may end as late as 3:00am, 4:00am or 5:00am. Please note that the principles of seniority are used to schedule all roles.
SUBMITTING YOUR APPLICATION
After clicking “Apply Now” below, the employment application will open in a new window. Please complete ALL pages of the application by clicking “Next” on each page, then “Submit” on the final page.
KEYWORD: DLR Casting, dlrcasting, DLRResortRoles, DLR Resort Roles
If invited to interview, be prepared to meet virtually in a safe location and not driving a vehicle. The interview may begin up to 15 minutes before or after the interview time. We suggest testing the link you received by email before your interview. Please have company-issued ID available.
You must be at least 18 years of age to be considered for this role
Proven experience cutting and drawing free-hand silhouette renderings with scissors
Produce a single silhouette portrait within 90 seconds
Ability to create on average, 60-100 silhouettes within a shift
Must be able to produce detailed, quality silhouette portraits
Multi-tasking; can produce silhouette while engaging with Guests
As part of the application process, you will need to provide examples of your silhouette work. We are specifically looking for a minimum of 2 samples of the following:
Single silhouette cut out (can be adult or child)
Double silhouette cut out (two different silhouettes in a single cut out)
Silhouette of a dog or cat
You will need to share a link (URL) to access the samples when you complete the application. There will be a question asking for the URL link.
Cast Members interested in any Disneyland Resort hourly transfer are encouraged to talk to their Leader before submitting an application.
Cast Members must meet the following Resort Hourly Transfer eligibility guidelines:
Must be a currently active cast member (not on any type of leave of absence)
Must be in the current area for 4 months
Availability must meet the scheduling needs of the new department
Performance record must be clear of any work performance/attendance issues (written warnings or suspensions) within the past 4 months
Render an accurate likeness of our Guests' silhouette portrait using paper and scissors free hand in front of Guests. You will produce multiple silhouette portraits in a short period of time, while maintaining a conversation with Guests. In addition to single Guest silhouette portraits, you will also cut silhouette portraits of multiple Guests and animals such as dogs and cats.
The pay rate for this role in California is $25.00 per hour.
Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************
Lash Artist
Artist Job In Laguna Niguel, CA
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Work authorization(required)
1+ years as a Lash Stylist preferred but (NOT REQUIRED)
Customer service focused
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
Commission and Bonus opportunities
Generous discounts on services and retail products
Opportunities for career growth and advancement
FREE LASHES
Compensation: $17.00 - $25.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
Specialty Artist - MAC
Artist Job In Rialto, CA
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual.
The pay range for this position is $18.00 - $27.00 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: *****************************
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
Graphic Artist Engineering
Artist Job In Corona, CA
ABOUT THE ROLE The Graphic Artist responsible for the design, layout and production of technical illustrations, and artistic renderings in both electronic and printed media formats. The artist will be responsible for creating high quality presentations from client input and rough sketches within time-critical deadlines. Experience in 3ds Max is required to be considered for this role.
ESSENTIAL DUTIES & RESPONSIBILITIES
* Translates client needs and branding strategies into design strategies
* Designs visual concepts using graphic design tools including design software
* Selects colors, fonts, photographs, layouts and other design elements to communicate creative concepts
* Collaborates with art directors, branding experts, front end developers, marketing, content and other professionals to create media
* Articulates and pitching design concepts to clients, art directors and others
MINIMUM QUALIFICATIONS
* Bachelor's degree in a relevant field of work or equivalent work experience
* 3ds Max experience required
* Possesses 3-5 years of relevant professional work experience
* Signage, engineering or construction industry experience a plus
UI Artist - Diablo IV | Irvine, CA or Albany, NY
Artist Job In Irvine, CA
Your Mission Lilith is here and minions of Hell are growing stronger... As a UI Artist, you will dive into the realm of Sanctuary where you'll collaborate closely with a talented team of game designers, product managers, engineers, and artists to conceptualize, design, and iterate across all social gameplay features and systems. You will bring your experience with graphic design, visual development, and game interaction to help our team produce high-fidelity UI Art assets.
Location flexible :
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA or Albany, NY.
What you bring to the table:
Priorities can often change in a fast-paced environment like ours, so this role includes but is not limited to, the following responsibilities:
* Working with UI Art lead to ensure style is consistent with established DIV guidelines.
* Produce UI assets such as icons, splash screens, panels, and frames for existing and upcoming features.
* Implement assets into proprietary engine under the guidance of the UI team.
* Find opportunities to improve implementation standards, process, and collaborative workflows.
Minimum Requirements
Experience
* 3+ years of experience as a UI Artist, with 1+ shipped titles having owned UI-related features.
* Previous experience working in UI engines preferred
Knowledge & Skills
* Proficiency with Adobe Creative Suite - Photoshop, Illustrator, After Effects.
* An understanding of color theory, typography, composition, and visual hierarchy.
* Knowledge of layout principles and grid systems for creating structured, balanced designs.
Key Attributes
* A collaborative mentality and ability to receive and iterate based on feedback.
* An ability to work within existing style guidelines.
* Ability to manage time effectively to meet project deadlines.
Bonus Points
Key Attributes
* Passion for the Diablo franchise and ARPG genre.
* Flexibility and interest in learning new tools and software.
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Senior VFX Artist
Artist Job In Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Responsibilities:
Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
Able to demonstrate strong communication skills within and across depts.
Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
Understanding of best real-time practices, pipelines and workflows.
Collaborate with Engineers and Tech Art to create and/or modify pipelines.
Troubleshoot technical and workflow issues.
Who We Look For
5+ years of VFX development experience.
Autonomous and have the ability to communicate to get task to finish line.
Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
Strong working knowledge of particle driven effects.
Strong knowledge of node-based shaders and their creation.
Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
Strong knowledge of Photoshop and AfterEffects for texture creation.
Keen artistic eye and exceptional attention to detail.
Used to fast paced moving production and making adjustments along the way.
The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Nice to have:
Understanding of CGFX and/or HLSL shader languages.
Texturing, modeling, skinning, animation, or lighting experience is a plus.
Substance Painter & Designer experience.
Knowledge of MEL/Python/VEX. And Houdini.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Senior VFX Artist
Artist Job In Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Responsibilities:
Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
Able to demonstrate strong communication skills within and across depts.
Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
Understanding of best real-time practices, pipelines and workflows.
Collaborate with Engineers and Tech Art to create and/or modify pipelines.
Troubleshoot technical and workflow issues.
Who We Look For
5+ years of VFX development experience.
Autonomous and have the ability to communicate to get task to finish line.
Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
Strong working knowledge of particle driven effects.
Strong knowledge of node-based shaders and their creation.
Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
Strong knowledge of Photoshop and AfterEffects for texture creation.
Keen artistic eye and exceptional attention to detail.
Used to fast paced moving production and making adjustments along the way.
The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Nice to have:
Understanding of CGFX and/or HLSL shader languages.
Texturing, modeling, skinning, animation, or lighting experience is a plus.
Substance Painter & Designer experience.
Knowledge of MEL/Python/VEX. And Houdini.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Environment Artist (Senior/Principal)
Artist Job In Orange, CA
Bonfire Studios is seeking an exceptional Senior/Principal Environment Artist to help craft the immersive world of Arkheron, our latest original IP. The ideal candidate is a highly skilled world builder with a proven track record of creating AAA-quality environment art assets, including architectural kits, materials, vistas, props, and set dressing.
This is a fantastic opportunity for a creative and collaborative artist who has a developer / product first mindset, and deep experience in concept and level design to make a significant impact on our gameplay experience.
Bonfire Studios is a highly collaborative, cross-disciplinary environment where every developer's voice shapes the company, the game, and our day-to-day work. As an Environment Artist on a small, focused team, you will have the opportunity to help define our new IP and create amazing experiences for our players.About the role…
You will use your skills in modeling and sculpting, texturing, UV Layout, and material creation to develop high quality 3D environment assets that will help build out our worlds.
Our expectations are that you are capable of being self-sufficient and taking initiative when needed. While you'll have the support of a highly collaborative team, we operate as a small, focused group where success often means pushing ideas forward independently and adapting to evolving needs. If you do your best work in large teams with highly specialized roles, this may not be the best fit.
You will be responsible for creating fully flushed out architectural kits from existing concept/block out to completion.
You will ensure that environment art assets are of the highest artistic quality and uphold the integrity of the game's visual aesthetic and work in service of the game's design.
You will collaborate within multi-disciplinary teams focused on world building and visual storytelling. You will have the opportunity to conduct research for reference materials and push the overall quality.
Your ideas and input are welcomed and valued; our team members inspire each other.
You will collaborate with other disciplines to make sure artwork delivers visual fidelity and gameplay needs.
You'll wear many hats, have ample opportunity to utilize your prior experience creating worlds, and also be supported in experimenting with new areas of interest to you.
Contribute beyond your core responsibilities, helping shape the game, studio culture, and creative process.
We're excited about you because you…
Believe, as we do, that great games are the product of great teams that put their people first.
Are self-driven and can operate effectively even if there is ambiguity-you can take an idea from a whiteboard sketch to a finished in-game asset without needing every detail spelled out.
Ideally have 5+ years of experience as a 3D Environment Artist, with at least one shipped AAA game.
You have an eye for architecture, material definition, color theory, 2D & 3D design.
Have proficiency in Maya (or any 3D modeling package), Photoshop, ZBrush and Texture creation/Material editing (Substance Painter/Unreal/Unity).
Have familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, mapping techniques, UV layout, and engine parameters/optimizations.
Want to have a large impact while collaborating with other talented developers in a tight knit AAA studio, rolling up your sleeves and using your passions and interests to shape your role at the company.
Thrive on collaboration and communicate well with developers of all disciplines.
Are open, humble, eager, and excited about learning and contributing in multiple areas of the studio. Your curiosity propels you to jump in and dive deep on new problems.
Value building trust with the people you work with.
Value working with a diverse team and welcome different perspectives.
Have a growth mindset and also care about helping others develop.
Are as passionate about the creative process and developing games as we are!
You'll love working at Bonfire because we…
Are proud of the game we're building! We're excited to playtest it daily as a team and can't wait to share it with the world.
Are dedicated to excellence and love pushing the limits of what we can create together.
Care about building an environment for people to have meaningful impact and ownership of their work.
Prioritize building strong, authentic relationships and regularly bring people together through meaningful gatherings.
Offer opportunities to learn and contribute beyond your focused discipline in areas of interest or passion.
The base salary for this position as a Senior is $196,500 annually. If your experience is more (principal level) or less (mid-level), your salary will be more/less than that rate (based on market data). We consider candidates' potential impact holistically, not just their years of experience or skill level. There is also more to our total comp package than salary, we offer equity to every new hire as well as a comprehensive benefits package and more. We will be happy to share more about our compensation opportunities when we chat with you!You can learn more about Bonfire's studio culture, team, benefits, and perks on our website: *********************** Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy.
Senior UI Artist - WWE 2K
Artist Job In Irvine, CA
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you perceive the meaning behind every design choice... from layout to typography, shape, color, visual language and iconography. When it comes to UX, are you never quite finished streamlining, polishing, and improving usability? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a Senior UI Artist to help shape the UI, wrapper, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft flows and wireframes, develop a consistent visual language, and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets
Implement UI assets using proprietary tools
Build wireframes, provide feedback, and propose improved UX/flows
Create and provide feedback for mockups, ensuring stylistic consistency and strong UX fundamentals
Work across functions to develop the full scope of game needs
Catalog, assign and track UI screens and accompanying 2D assets and animations in Shotgun
Establish standard processes and shared literacy for organization, screen, and component construction
Anticipate challenges; build relationships with Tools and UI engineers to improve functionality
Who Will Be a Great Fit:
5+ years of professional experience in a UX role
Portfolio of UI/UX work
Experience on multi-sku, multi-resolution console and PC projects
Experience with Photoshop, 3D packages, Illustrator, game engine and UI tooling
Strong understanding of UI/UX conventions
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Love for video games (not just ours!)
Might Be Nice:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $112,200 and $144,200 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Lead 3D Environment Artist - Virtual Reality
Artist Job In Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO.
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the environment modellers team
Setting the quality targets and bar for 3D environments on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D environment artists
Qualifications
5+ years of experience in game development
Experience with Unreal Engine and or Unity.
Perfect knowledge of 3ds Max (or Maya) & Photoshop
High texturing and Zbrush skills
Ability to create realistic looking objects & environments, being limited by technological frames
High texturing and Zbrush skills
Excellent communication skills
Good eye for details
English language
A strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Environment Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Sr. Character Artist, Irvine
Artist Job In Irvine, CA
Description Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand. Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric-it's a must! This is a full-time hybrid position based in Irvine, CA with an onsite requirement of three days per week. The salary range being considered for this role is $93,000-$110,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States. Senior Character Artists at BSG…
You have a deep understanding of the character artist pipeline, complemented by a refined skillset, honed through experience on numerous AAA titles. You are recognized as a dependable developer with the insight to know when to seek feedback. You welcome challenges, setting high standards for yourself and delivering high-quality work consistently. While your influence is vital to the department's success and you provide mentorship to junior developers, modeling characters, creatures, and assets remains your core focus. You excel in independent work but also value collaboration through teamwork. Role and Responsibilities Blind Squirrel Games (BSG) is looking for a Senior Character Artist to join us in creating compelling and immersive character art for an upcoming project. Supported by the Art Director and project Leads, you will help realize the character-centric aesthetic goals of the project and execute high-quality assets for both character design and organic modeling in a collaborative environment.
As a Senior Character Artist at BSG, you will contribute to the project by creating realistic, high-quality character assets, collaborating with the art and design teams to ensure consistency and adherence to the visual style. The ideal candidate for this role can translate a thorough understanding of industry standard software and methods into detailed, game-ready assets that meet project expectations and deadlines. Responsibilities
Develop and oversee the creation of realistic, highly detailed character art and organic assets, terrain and assets using current industry standard software and methods.
Design and model realistic hair with Xgen/Hair/Fur, optimizing for natural movement and performance.
Generate clean, animation-ready topology optimized for performance across platforms.
Collaborate with production to define tasks, set realistic schedules, and ensure timely delivery of assets.
Optimize character assets for performance, implementing LODs and other techniques.
Manage and organize character assets within project directories and version control systems.
Contribute to the development and optimization of the character art pipeline, defining and documenting processes, workflows, and best practices for reference and training purposes.
Collaborate with multidisciplinary teams to achieve visual and functional goals.
Provide mentorship and guidance to junior artists, helping to elevate the overall quality of the team's output.
Qualifications and Education Requirements
4+ years of industry experience in game development specializing in character art.
At least two shipped title as a Character Artist.
Portfolio demonstrating ability to design and craft realistic, highly detailed characters, creatures, and assets.
Preferred Skills
Extensive experience in character creation and character systems for AAA first and third-person action games.
Exceptional understanding of human anatomy, proportion, silhouette, and topology.
Proficiency in industry-standard 3D software such as Maya, ZBrush, Substance Suite, Marvelous Designer, and Photoshop.
Deep knowledge of shader capabilities and render techniques.
Solid understanding of texturing, material creation, and PBR workflows.
Strong problem-solving skills with an ability to identify, troubleshoot, and provide solutions for issues as they relate to the character art pipeline.
Excellent communication skills necessary to articulate personal creative processes and receive critical feedback in style and technique to ensure project consistency.
Strong time management and ability to deliver assets within project deadlines with minimal input from senior staff.
A team player with a strong work ethic and positive attitude.
Maintain a positive attitude in a highly collaborative and iterative team environment.
Experience in providing mentorship and feedback to junior artists.
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location. Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”].
Senior UI Artist - WWE 2K
Artist Job In Irvine, CA
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you perceive the meaning behind every design choice... from layout to typography, shape, color, visual language and iconography. When it comes to UX, are you never quite finished streamlining, polishing, and improving usability? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a Senior UI Artist to help shape the UI, wrapper, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft flows and wireframes, develop a consistent visual language, and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets
Implement UI assets using proprietary tools
Build wireframes, provide feedback, and propose improved UX/flows
Create and provide feedback for mockups, ensuring stylistic consistency and strong UX fundamentals
Work across functions to develop the full scope of game needs
Catalog, assign and track UI screens and accompanying 2D assets and animations in Shotgun
Establish standard processes and shared literacy for organization, screen, and component construction
Anticipate challenges; build relationships with Tools and UI engineers to improve functionality
Who Will Be a Great Fit:
5+ years of professional experience in a UX role
Portfolio of UI/UX work
Experience on multi-sku, multi-resolution console and PC projects
Experience with Photoshop, 3D packages, Illustrator, game engine and UI tooling
Strong understanding of UI/UX conventions
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Love for video games (not just ours!)
Might Be Nice:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $112,200 and $144,200 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Technical Artist (Contract)
Artist Job In Costa Mesa, CA
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE JOB
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
* Convert and import CAD models into 3D modeling software, optimizing and refining them for use in our engine
* Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
* Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
* Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
* Troubleshoot technical issues related to asset performance and visual fidelity
* Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
* Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
* Proven experience as a Technical Artist or similar role within the game development industry
* Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
* Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
* Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
* Proficiency in asset optimization techniques for both performance and visual quality
* Must be a U.S. Person due to required access to U.S. export controlled information or facilities
* This role is in office in Seattle or Costa Mesa, CA
PREFERRED QUALIFICATIONS
* VR or AR development experience and the unique challenges presented by these platforms
* Basic understanding of the animation pipeline and rigging principles
* Knowledge of general military application and authenticity is a plus
Benefits below is for full time employees only.
US Hourly Range
$59.62-$111 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
* Platinum Healthcare Benefits: For U.S. roles, we offer comprehensive medical, dental, and vision plans at little to no cost to you.
* For UK roles, Private Medical Insurance (PMI): Anduril will cover the full cost of the insurance premium for an employee and dependents.
* For AUS roles, Private health plan through Bupa: Coverage is fully subsidized by Anduril.
* Basic Life/AD&D and long-term disability insurance 100% covered by Anduril, plus the option to purchase additional life insurance for you and your dependents.
* Extremely generous company holiday calendar including a holiday hiatus in December, and highly competitive PTO plans.
* 16 weeks of paid Caregiver & Wellness Leave to care for a family member, bond with your baby, or tend to your own medical condition.
* Family Planning & Parenting Support: Fertility (eg, IVF, preservation), adoption, and gestational carrier coverage with additional benefits and resources to provide support from planning to parenting.
* Mental Health Resources: We provide free mental health resources 24/7 including therapy, life coaching, and more. Additional work-life services, such as free legal and financial support, available to you as well.
* A professional development stipend is available to all Andurilians.
* Daily Meals and Provisions: For many of our offices this means breakfast, lunch and fully stocked micro-kitchens.
* Company-funded commuter benefits available based on your region.
* Relocation assistance (depending on role eligibility).
* 401(k) retirement savings plan - both a traditional and Roth 401(k). (US roles only)
The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process.
Anduril is an equal-opportunity employer committed to creating a diverse and inclusive workplace. The Anduril team is made up of incredibly talented and unique individuals, who together are disrupting industry norms by creating new paths towards the future of defense technology. All qualified applicants will be treated with respect and receive equal consideration for employment without regard to race, color, creed, religion, sex, gender identity, sexual orientation, national origin, disability, uniform service, Veteran status, age, or any other protected characteristic per federal, state, or local law, including those with a criminal history, in a manner consistent with the requirements of applicable state and local laws, including the CA Fair Chance Initiative for Hiring Ordinance. We actively encourage members of recognized minorities, women, Veterans, and those with disabilities to apply, and we work to create a welcoming and supportive environment for all applicants throughout the interview process. If you are someone passionate about working on problems that have a real-world impact, we'd love to hear from you!
To view Anduril's candidate data privacy policy, please visit **********************************************
Sandwich Artist
Artist Job In Laguna Hills, CA
JOIN TEAM TOGO'S!
Benefits include:
competitive pay, flexible scheduling, and yummy sandwiches. Management training is available. Looking for great team members to learn and grow with our company.
Do you like Big, Fresh, Meaty sandwiches on fresh baked artisan breads and freshly made soups and salads? Do you want to be part of a team and grow individually and professionally? Then Togo's is for you! We make Fresh Food and strive to create an Environment in which our people can flourish. We have NO LATE nights and we serve fresh healthy menu options without fryers, so no cleaning fryers or stoves!
What you'll receive from us:
Great food, good pay, work/life balance, benefits and a great work environment! We are looking for full time Shift Supervisors and Team Members to work 30- 40 hours per week and part time team members to work in Las Vegas. If this sounds good to you.......Come and JOIN our team! We are looking for cheerful, energetic candidates with a super positive attitude and unrelenting commitment to guest experience! Open availability and/or a flexible schedule is a plus.
We value our employees' time and efforts. Our commitment to your success is enhanced by our competitive compensation and future growth opportunities within the company. We work to maintain the best possible environment for our employees, where people can learn and grow with the company. We strive to provide a collaborative, creative environment where each person feels encouraged to contribute to our processes, decisions, planning and culture.
Sandwich Artist
Artist Job In Upland, CA
As part of the Subway Team, you as a Sandwich Artist will focus on four main things:
Providing an excellent Guest experience
Preparing and serving great food
Keeping restaurants clean and beautiful
Being a Team player
Key parts of your day to day will consist of:
Working with our Guests to knowledgeably recommend meal options and fulfill their orders from start to finish
Upholding food safety standards as you prepare and serve fresh food daily
Working with your teammates to keep all areas of the restaurant clean while maintaining a pleasant atmosphere for our Guests
As a Subway Team Member, you'll have access to:
Brand partnership discounts
Scholarship Opportunities
Opportunity to earn University course credits
Hands on career experience in a restaurant business
PREREQUISITES
Education: Some high school or equivalent
Experience: No previous experience required
ESSENTIAL FUNCTIONS
Ability to understand and implement written and verbal instruction.
Physical: Ability to work any area of the restaurant as needed and to operate computerized Point of Sale system/cash register. This position requires bending, standing and walking the entire workday. Must have the ability to lift 10 pounds frequently and up to 30 pounds occasionally.
*You will receive training on your roles and responsibilities
Full Time/Part Time and Day/Evening/Weekend Shift positions vary by location
Silhouette Artist - Part Time
Artist Job In Anaheim, CA
Do you have the unique skill of hand cutting silhouette portraits? Would you like to work in a fast paced environment crafting one of a kind treasures? If so, we are looking for Silhouette Artists at
Disneyland
Park! Our Silhouette Artists create unique memories for our Guests that is a
Disneyland
tradition for generations of families.
SCHEDULE AVAILABILITY
Our Theme Parks and Resort Hotels operate 24 hours a day, 365 days a year and some shifts may start as early as 5:00am while some may end as late as 3:00am, 4:00am or 5:00am. Please note that the principles of seniority are used to schedule all roles.
SUBMITTING YOUR APPLICATION
After clicking “Apply Now” below, the employment application will open in a new window. Please complete ALL pages of the application by clicking “Next” on each page, then “Submit” on the final page.
KEYWORD: DLR Casting, dlrcasting, DLRResortRoles, DLR Resort Roles
You must be at least 18 years of age to be considered for this role
Proven experience cutting and drawing free-hand silhouette renderings with scissors
Produce a single silhouette portrait within 90 seconds
Ability to create on average, 60-100 silhouettes within a shift
Must be able to produce detailed, quality silhouette portraits
Multi-tasking; can produce silhouette while engaging with Guests
As part of the application process, you will need to provide examples of your silhouette work. We are specifically looking for a minimum of 2 samples of the following:
Single silhouette cut out (can be adult or child)
Double silhouette cut out (two different silhouettes in a single cut out)
Silhouette of a dog or cat
You will need to share a link (URL) to access the samples when you complete the application. There will be a question asking for the URL link.
Render an accurate likeness of our Guests' silhouette portrait using paper and scissors free hand in front of Guests. You will produce multiple silhouette portraits in a short period of time, while maintaining a conversation with Guests. In addition to single Guest silhouette portraits, you will also cut silhouette portraits of multiple Guests and animals such as dogs and cats.
The pay rate for this role in California is $25.00 per hour.
Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************
Senior VFX Artist
Artist Job In Irvine, CA
About the Hiring Team Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.
What the Role Entails
Responsibilities:
* Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
* Able to demonstrate strong communication skills within and across depts.
* Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
* Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
* Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
* Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
* Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
* Understanding of best real-time practices, pipelines and workflows.
* Collaborate with Engineers and Tech Art to create and/or modify pipelines.
* Troubleshoot technical and workflow issues.
Who We Look For
* 5+ years of VFX development experience.
* Autonomous and have the ability to communicate to get task to finish line.
* Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
* Strong working knowledge of particle driven effects.
* Strong knowledge of node-based shaders and their creation.
* Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
* Strong knowledge of Photoshop and AfterEffects for texture creation.
* Keen artistic eye and exceptional attention to detail.
* Used to fast paced moving production and making adjustments along the way.
* The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
* Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Nice to have:
* Understanding of CGFX and/or HLSL shader languages.
* Texturing, modeling, skinning, animation, or lighting experience is a plus.
* Substance Painter & Designer experience.
* Knowledge of MEL/Python/VEX. And Houdini.
Why Join Us?
Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
California
The base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Capture Media Artist - Temp (SFD / Cinematics)
Artist Job In Irvine, CA
Team Name:
Blizzard VideoJob Title:Capture Media Artist - Temp (SFD / Cinematics) Requisition ID:R025097Job Description:
Blizzard Video, a division of the award-winning Story and Franchise Development team, is looking for an experienced and dedicated capture artist to help create legendary gameplay trailers!
We seek an innovative and technically minded individual with a passion for games and an eye for cinematography. Utilizing the game engines and various tools at your disposal, you'll work closely with our creative, editorial, and production teams to craft exhilarating gameplay moments and sequences - whether it's delivering the payload on Junkertown, combating never-ending hordes of minions in Sanctuary, or dragon riding through the skies of Azeroth. We want someone with the flexibility, intuition, and drive to help us push the envelope in creating some of the best trailers in the industry.
Come join us on our quest to develop epic digital content designed to inform, entertain, and engage Blizzard's community and players everywhere!
This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, California. It is a 12-month temp position.
What You Bring to the Table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Utilize development builds and game engines to compose creative gameplay sequences across all Blizzard IPs
Participate in and lead group capture sessions
Collaborate with other artists, project directors, and video editors over a variety of projects (including trailers, b-roll, static media)
Minimum Requirements
Experience
Professional experience in game capture or adjacent position/industry
Knowledge & Skills
Strong understanding and knowledge of Blizzard Entertainment IPs
Basic understanding of cinematic principles including shot composition, lighting, and action choreography
Key Attributes
Ability to work in an environment with rapid project turnaround and frequent priority shifts
Able to take direction, as well as learn and implement new processes
Excellent communication skills and an ability to work within a collaborative team environment
Impeccable attention to detail and the ability to QC your own work
Extra Points
Interest in photography and cinematography
Passion for video games, movies, graphic novels, and other elements of pop culture
Working knowledge of media editing software (Adobe Premiere, Photoshop, or equivalent package)
Experience in video game engines or an equivalent in-game cinematic tool (Unreal, Unity, etc.)
Hobbyist level experience in 3D modeling, animation, and/or modding games
Your Platform
Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including
Call of Duty
,
World of Warcraft
,
Overwatch
,
Diablo
,
Candy Crush
™ and
Bubble Witch
™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $21.63 - $40.02 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Senior UI Artist - WWE 2K
Artist Job In Irvine, CA
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you perceive the meaning behind every design choice... from layout to typography, shape, color, visual language and iconography. When it comes to UX, are you never quite finished streamlining, polishing, and improving usability? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a Senior UI Artist to help shape the UI, wrapper, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft flows and wireframes, develop a consistent visual language, and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
* Direct creation of UI assets
* Implement UI assets using proprietary tools
* Build wireframes, provide feedback, and propose improved UX/flows
* Create and provide feedback for mockups, ensuring stylistic consistency and strong UX fundamentals
* Work across functions to develop the full scope of game needs
* Catalog, assign and track UI screens and accompanying 2D assets and animations in Shotgun
* Establish standard processes and shared literacy for organization, screen, and component construction
* Anticipate challenges; build relationships with Tools and UI engineers to improve functionality
Who Will Be a Great Fit:
* 5+ years of professional experience in a UX role
* Portfolio of UI/UX work
* Experience on multi-sku, multi-resolution console and PC projects
* Experience with Photoshop, 3D packages, Illustrator, game engine and UI tooling
* Strong understanding of UI/UX conventions
* Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
* Organized, excellent communication skills, passion for games, collaborative demeanor
* Attention to detail and completeness, ability to see around corners, anticipate issues
* Love for video games (not just ours!)
Might Be Nice:
* Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
* Game Industry experience with multiple shipped titles
* Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $112,200 and $144,200 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************