Crowds Artist
Artist Job 47 miles from Mira Loma
Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
Responsibilities:
* Support the story by populating scenes with crowd character assets and animation
* Collaborate with peers to address creative and technical notes
* Identify opportunities to share knowledge and educate others on the production process
* Develop and maintain crowds technology and tools
* Design crowd character behaviors and set ups
Requirements:
* Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
* Understanding of rigging and animation techniques
* Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
* Experience with commercial graphics packages such as Maya and Houdini
* Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
* Ability to work with a team and collaborate closely with others within the department and other departments
* Strong problem solving abilities
Preferred Qualifications:
* Experience with scripting languages such as Python
* Experience with the Linux or Unix operating system
* Experience with Object Oriented programming such as C++ a plus
Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
Crowds Artist
Artist Job 47 miles from Mira Loma
Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
Responsibilities:
Support the story by populating scenes with crowd character assets and animation
Collaborate with peers to address creative and technical notes
Identify opportunities to share knowledge and educate others on the production process
Develop and maintain crowds technology and tools
Design crowd character behaviors and set ups
Requirements:
Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
Understanding of rigging and animation techniques
Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
Experience with commercial graphics packages such as Maya and Houdini
Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
Ability to work with a team and collaborate closely with others within the department and other departments
Strong problem solving abilities
Preferred Qualifications:
Experience with scripting languages such as Python
Experience with the Linux or Unix operating system
Experience with Object Oriented programming such as C++ a plus
Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
Job Posting Segment:
WDAS Burbank
Job Posting Primary Business:
WDAS Burbank
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-03-10
Audio Artist
Artist Job 47 miles from Mira Loma
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality.
The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally.
What will you do?
Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department
Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Support audio mixing, spatialization, and playback activities for Sphere content testing and production.
Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it.
Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards.
Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent.
Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output.
What do you need to succeed?
College degree preferred or additional production certificate programs.
Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands.
Accomplished FOH mixer with immersive mix knowledge and experience.
Live event audio sound design and/or mix experience with large format experiences or concerts.
In-depth understanding of sound techniques from capture through post to final master or mix for live
Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems.
In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols.
Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper).
Proven artist management and leadership skills.
Ability to multi-task, prioritize, and work under high pressure with tight deadlines.
Special Requirements
Domestic and international travel: 30%
#LI-Onsite
Pay Range$147,000—$220,000 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
Audio Artist
Artist Job 47 miles from Mira Loma
Who are we hiring?
Sphere Studios is looking for an Audio Artist, "Beam Meister" to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality.
The Audio Artist, "Beam Meister" role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally.
What will you do?
Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department
Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Support audio mixing, spatialization, and playback activities for Sphere content testing and production.
Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it.
Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards.
Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent.
Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output.
What do you need to succeed?
College degree preferred or additional production certificate programs.
Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands.
Accomplished FOH mixer with immersive mix knowledge and experience.
Live event audio sound design and/or mix experience with large format experiences or concerts.
In-depth understanding of sound techniques from capture through post to final master or mix for live
Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems.
In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols.
Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper).
Proven artist management and leadership skills.
Ability to multi-task, prioritize, and work under high pressure with tight deadlines.
Special Requirements
Domestic and international travel: 30%
#LI-Onsite
UI Artist - WWE 2K
Artist Job 26 miles from Mira Loma
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets from concept to finish
Implement UI assets using proprietary tools
Receive feedback, implement improvements, polish and bugfixes to UI/flows
Work across functions to develop the full scope of game needs
Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity.
Who Will Be a Great Fit:
3+ years of professional experience in a UI/UX role
Portfolio of UI/UX work
Experience with Photoshop, Illustrator, game engine and UI tooling
Strong understanding of UI/UX design
Strong understanding of graphic design principles such as layout, typography, and color theory application
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Able to work hybrid
Love for video games (not just ours!)
Nice to Have:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
#LI-DW1
#LI-hybrid
Lash Artist
Artist Job 34 miles from Mira Loma
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Work authorization(required)
1+ years as a Lash Stylist preferred but (NOT REQUIRED)
Customer service focused
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
Commission and Bonus opportunities
Generous discounts on services and retail products
Opportunities for career growth and advancement
FREE LASHES
Compensation: $17.00 - $25.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
Production Artist/ Animator
Artist Job 26 miles from Mira Loma
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
Rigging & Simulation Artist - Temp (SFD / Cinematics)
Artist Job 26 miles from Mira Loma
Team Name:
CinematicsJob Title:Rigging & Simulation Artist - Temp (SFD / Cinematics) Requisition ID:R024953Job Description:
Blizzard Entertainment's Animation team is looking for a motivated and experienced character technical artist to join its award-winning cinematics department.
Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects and we are looking for a multifaceted artist with that can help round out our team.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
We have multiple temporary roles starting in April and May 2025. One is a 6-month term, two are 4-month terms, and one is a 3-month term.
What You Bring to the Table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
Minimum Requirements:
Experience
3+ years' experience rigging characters in Maya, or similar software
Previous experience working in feature film or a TV animation pipeline
Experience in Python, MEL, C/C++, or other programming languages
Strong communication skills
Knowledge & Skills
Strong communication skills
Ability to manage, share knowledge and experience
Strong knowledge of character kinematics, deformations, and topology
Knowledge of cutting-edge character pipeline and workflow techniques
High proficiency in technical problem solving
Extra Points:
History of generating cloth/hair rigs and creating art directed shot simulations
Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
Knowledge on subjects such as Maya tool development and pipeline design
Experience working in Houdini
Experience rigging in Unreal
Ability to generate tools to facilitate the rigging and simulation pipeline
Passion for Blizzard Games and Cinematics
Required Application Materials
Resume (PDF Preferred)
Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency
Your Platform
Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including
Call of Duty
,
World of Warcraft
,
Overwatch
,
Diablo
,
Candy Crush
™ and
Bubble Witch
™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $62,000.00 - $114,700.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Senior VFX Artist
Artist Job 26 miles from Mira Loma
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Responsibilities:
Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
Able to demonstrate strong communication skills within and across depts.
Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine.
Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools.
Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine.
Create Post Process, Materials, Blueprints, etc. in Unreal Engine.
Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
Understanding of best real-time practices, pipelines and workflows.
Collaborate with Engineers and Tech Art to create and/or modify pipelines.
Troubleshoot technical and workflow issues.
Who We Look For
5+ years of VFX development experience.
Autonomous and have the ability to communicate to get task to finish line.
Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints.
Strong working knowledge of particle driven effects.
Strong knowledge of node-based shaders and their creation.
Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets.
Strong knowledge of Photoshop and AfterEffects for texture creation.
Keen artistic eye and exceptional attention to detail.
Used to fast paced moving production and making adjustments along the way.
The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Nice to have:
Understanding of CGFX and/or HLSL shader languages.
Texturing, modeling, skinning, animation, or lighting experience is a plus.
Substance Painter & Designer experience.
Knowledge of MEL/Python/VEX. And Houdini.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Lead 3D Artist - Virtual Reality
Artist Job 26 miles from Mira Loma
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Creation of high quality game assets in collaboration with concept artists and CCO
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the 3D Artists team
Setting the quality targets and bar for 3D assets and textures on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D Artists
Qualifications
5+ years of experience in game development
Expert knowledge of creating realistic creatures and assets
Expert knowledge of Max/Maya or equivalent package
Expert knowledge of Photoshop
Expert Knowledge of games development pipeline/environment/engines
Expert Knowledge of ZBrush/Mudbox or equivalent
Expert knowledge of texturing
Ability to create highpoly and lowpoly models and textures
Experience creating/tuning surface shaders a plus
Excellent communication skills
Good eye for details
English language
A strong team player & leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Character Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Lead Environment Artist
Artist Job 23 miles from Mira Loma
Bonfire Studios is seeking an exceptional Lead Environment Artist to guide our team in crafting the immersive world of our Arkheron, our latest original IP. The ideal candidate is a proven leader with a deep passion for world-building, a strong artistic vision, and the ability to mentor and inspire a team of talented artists.
In this role, you will be responsible for setting the artistic and technical standards for environment art, driving creative solutions, and ensuring our world is visually stunning and cohesive. This is an opportunity to take ownership, lead by example, and help shape both the game and the team.
Bonfire Studios thrives on collaboration, trust, and shared ownership. As a Lead Environment Artist, you will play a critical role in building a culture of excellence, fostering team growth, and ensuring that our environmental storytelling enhances gameplay and player experience. About the role…
Inspire and guide: Lead and mentor a team of environment artists, fostering a collaborative and growth-oriented environment by setting expectations and providing constructive feedback to help artists grow and succeed.
Shape the vision: Drive the creative and technical vision for environment art, ensuring a consistent and high-quality aesthetic.
Craft immersive worlds: Take high-level ideas and undefined concepts - even as rough as a whiteboard sketch - and develop them into fully realized game environments.
Ensure quality and efficiency: Be accountable for the team's output, delivering polished, immersive worlds that align with gameplay needs.
Collaborate across disciplines: Work closely with design, engineering, and other teams to align art direction with gameplay, technical constraints, and performance goals. Ensure environment art assets meet artistic, technical, and optimization standards for a seamless player experience.
Balance leadership and hands-on creation: You'll lead a small, focused, highly collaborative team where you'll push ideas forward independently, without much guidance, while adapting and iterating based on the needs of the game. You'll set the standard for quality while guiding the team and contributing to asset creation.
Embrace innovation: Research new tools, workflows, and techniques to push the quality bar.
Build the team: Contribute to studio-wide hiring, onboarding, and team-building efforts to cultivate and grow our environment art discipline.
Foster accountability and self-sufficiency within the team-while support is available, success in this role requires the ability to drive ideas forward and problem-solve proactively.
We're excited about you because you…
Are an experienced leader: You have leadership experience in a AAA environment art role and thrive on mentoring and developing teams.
Thrive on ownership: You have a strong sense of ownership and enjoy being accountable for a team's success.
Are self-driven: You thrive in ambiguity and can take a high-level vision and turn it into reality without needing every detail defined.
Have shipped a AAA title: You have 7+ years of experience as an Environment Artist in game development, with at least one shipped AAA title in a leadership role.
Excel in small teams: You produce your best work on small, collaborative teams. If you produce your best work on big teams with lots of specialized roles, this is not the right fit for you.
Have a strong artistic eye: You possess a keen eye for architecture, material definition, lighting, color theory, and world-building.
Are technically proficient: You are highly proficient in Maya (or other 3D modeling packages), ZBrush, Photoshop, and Substance Painter.
Understand game engines: You have extensive experience working with game engines (Unreal, Unity) and understand PBR materials, UV layout, performance optimizations, and world-building workflows.
Value collaboration: You can effectively communicate and collaborate across disciplines.
Are passionate about mentorship: You are passionate about team development and fostering a positive, inclusive work environment.
Balance creativity and production: You understand how to balance creative vision with production realities and are skilled at making strategic trade-offs.
Have a growth mindset: You value both teaching and learning from others.
You'll love working at Bonfire because we…
Are passionate about our game: We're excited to playtest it daily as a team and can't wait to share it with the world!
Strive for excellence: We're dedicated to excellence and love pushing the limits of what we can create together.
Value ownership: We care about building an environment where people have meaningful impact and ownership of their work.
Build authentic relationships: We prioritize strong relationships and regularly bring people together.
Encourage growth: We offer opportunities to learn and contribute beyond your focused discipline.
The base salary range for this position is $196,500 - $247,133. If your experience is more (principal level) or less (mid-level), your salary will be more/less than that rate (based on market data). We consider candidates' potential impact holistically, not just their years of experience or skill level. There is also more to our total comp package than salary, we offer equity to every new hire as well as a comprehensive benefits package and more. We will be happy to share more about our compensation opportunities when we chat with you!You can learn more about Bonfire's studio culture, team, benefits, and perks on our website: *********************** Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy
Make Up Artist
Artist Job 41 miles from Mira Loma
Job Details Long Beach, CA SeasonalDescription
Makeup artists use airbrush, prosthetics, and hair styling on actors throughout the event to help create the final look of the event's characters. Makeup artists will work on several actors a night, typically producing the designated look in under 10 minutes. Airbrush experience is preferred but not required. Free training and workshops designed and taught by highly experienced MUA professionals will be available to all artists. All supplies needed to create the designated looks will be provided.
Qualifications
Physical Requirements
Be able to stand, walk, and work in varying environments for up to 6 hours at a time.
Ability to work a varying schedule in terms of days and hours, as dictated by business needs.
Ability to lift 25 lbs.
Perks
20% off discount in the gift shop
Free, unlimited admission to all Thirteenth Floor Entertainment Group events on select nights throughout the Halloween season
2 comp tickets to share with family and friends. Valid on select nights throughout the Halloween season for any Thirteenth Floor Entertainment Group event
Weekly pay
Flexible schedule
Equal Opportunity Employment
Thirteenth Floor Entertainment Group is an Equal Opportunity Employer that does not discriminate based on actual or perceived race, creed, color, religion, alienage or national origin, ancestry, citizenship status, age, disability or handicap, sex, marital status, veteran status, sexual orientation, gender identity, gender expression, arrest record or any other characteristic protected by applicable federal, state, or local laws. Our management team is dedicated to this policy with respect to recruitment, hiring, placement, promotion, transfer, training, compensation, benefits, employee activities and general treatment during employment.
This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. Duties, responsibilities and activities may change, or new ones may be assigned at any time with or without notice.
All applicants must be 18 years old or older and sign a non-disclosure agreement. Thirteenth Floor Entertainment Group is an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status, or other status protected by law or regulation. Thirteenth Floor Entertainment Group participates in E-Verify as required by law.
Crowds Artist
Artist Job 47 miles from Mira Loma
Walt Disney Animation Studios is looking for inspired **Crowd Artists** , with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
**Responsibilities:**
+ Support the story by populating scenes with crowd character assets and animation
+ Collaborate with peers to address creative and technical notes
+ Identify opportunities to share knowledge and educate others on the production process
+ Develop and maintain crowds technology and tools
+ Design crowd character behaviors and set ups
**Requirements:**
+ Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
+ Understanding of rigging and animation techniques
+ Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
+ Experience with commercial graphics packages such as Maya and Houdini
+ Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
+ Ability to work with a team and collaborate closely with others within the department and other departments
+ Strong problem solving abilities
**Preferred Qualifications:**
+ Experience with scripting languages such as Python
+ Experience with the Linux or Unix operating system
+ Experience with Object Oriented programming such as C++ a plus
**Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.**
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
**Job ID:** 10114889
**Location:** Burbank,California
**Job Posting Company:** Walt Disney Animation Studios
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
Lighting Artist
Artist Job 47 miles from Mira Loma
For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio.
Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process.
Responsibilities:
Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors.
Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines.
Requirements:
BA in Art, Digital Media, Computer Science, related field or equivalent experience
Understanding of color, contrast, and lighting design
Notable production experience with 3D lighting and compositing
A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
Working knowledge of a node-based compositing system (i.e. Nuke) required
Global illumination lighting such as V-Ray, Arnold or similar experience required
Experience with Unix and/or Linux a plus
Comfortable using, or willingness and ability to learn, Houdini a plus
Strong problem solving skills and a good eye required
Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors.
Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.
The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************
Job Posting Segment:
WDAS Burbank
Job Posting Primary Business:
WDAS Burbank
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-02-19
Senior UI Artist - WWE 2K
Artist Job 26 miles from Mira Loma
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you perceive the meaning behind every design choice... from layout to typography, shape, color, visual language and iconography. When it comes to UX, are you never quite finished streamlining, polishing, and improving usability? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a Senior UI Artist to help shape the UI, wrapper, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft flows and wireframes, develop a consistent visual language, and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets
Implement UI assets using proprietary tools
Build wireframes, provide feedback, and propose improved UX/flows
Create and provide feedback for mockups, ensuring stylistic consistency and strong UX fundamentals
Work across functions to develop the full scope of game needs
Catalog, assign and track UI screens and accompanying 2D assets and animations in Shotgun
Establish standard processes and shared literacy for organization, screen, and component construction
Anticipate challenges; build relationships with Tools and UI engineers to improve functionality
Who Will Be a Great Fit:
5+ years of professional experience in a UX role
Portfolio of UI/UX work
Experience on multi-sku, multi-resolution console and PC projects
Experience with Photoshop, 3D packages, Illustrator, game engine and UI tooling
Strong understanding of UI/UX conventions
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Love for video games (not just ours!)
Might Be Nice:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $112,200 and $144,200 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Lead 3D Artist - Virtual Reality
Artist Job 26 miles from Mira Loma
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the 3D Artists team
Setting the quality targets and bar for 3D assets and textures on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D Artists
Qualifications
5+ years of experience in game development
Expert knowledge of creating realistic creatures and assets
Expert knowledge of Max/Maya or equivalent package
Expert knowledge of Photoshop
Expert Knowledge of games development pipeline/environment/engines
Expert Knowledge of ZBrush/Mudbox or equivalent
Expert knowledge of texturing
Ability to create highpoly and lowpoly models and textures
Experience creating/tuning surface shaders a plus
Excellent communication skills
Good eye for details
English language
A strong team player & leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Character Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Project Based - 3D Generalist Artist
Artist Job 47 miles from Mira Loma
Who are we hiring?
We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving. This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.
What will you do?
Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team.
Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards.
Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs.
Stay up-to-date with trends in art, design, and advancing technology.
Work with supervisors to address notes from clients or creative teams to create content.
Document tools and techniques for departmental reference.
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
Proficiency equivalence to 5+ years of experience working as 3D/CG generalist.
Proficient user of Houdini, Cinema 4D and After Effects or Nuke, plus working knowledge of other 3D software and tools.
Knowledge of lighting and rendering, with experience in Redshift is desirable.
Experience with Motion Graphics and Animation for events, commercials, or advertising.
Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
Understanding and experience within 3D Pipeline from visualization to final render.
Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes.
Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.
Exceptional problem-solving skills and the ability to think creatively under pressure.
Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
Ability to manage multiple projects simultaneously, balancing creative and technical demands.
Please provide your portfolio and shot breakdown for review. Please add as an additional page when you submit your resume.
#LI-Onsite
Senior FX Artist II (SFD / Cinematics)
Artist Job 26 miles from Mira Loma
Team Name:
CinematicsJob Title:Senior FX Artist II (SFD / Cinematics) Requisition ID:R025040Job Description:
Blizzard Entertainment is looking for a talented Senior FX Artist/Developer to assist our cinematics team in crafting the next generation of our award-winning animated films. You will work in partnership with modelers, animators, texture artists, lighters, and compositors to ensure shots are delivered to the highest standard.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
What You Bring to the Table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
You should be skilled at providing simulations and systems that mimic real life phenomena such as smoke, fire, and water. You will also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team.
While a strong artistic eye is required, you will also need to be able to help prototype artist tools and work with our technical team to implement that tooling at a high level. This position will also have the expectation of being able to lead teams of FX artists on individual shows, so leadership skills are also a requirement. A strong background with procedural tools and methodologies is also highly desirable. In addition to pre-rendered cinematics, our FX artists also work with custom and industry-standard game engines to provide real time cinematic effects. Experience with or a strong desire to learn real-time effects is a must for this position.
Minimum Requirements
Experience
A minimum of 10+ years' experience in producing feature film quality effects in Houdini
Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Experience with node-based compositing software such as Nuke
Knowledge & Skills
A deep understanding of physical dynamics and natural phenomena
Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
Deep understanding of feature film level pipelines and their respective issues
Experience with or a strong desire to learn real-time effects
Experience with current industry trends in rendering
Key Attributes
Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
Able to stay current with the latest tools, technologies, and techniques
Extra Points
Experience with VEX
Experience using PDG for shot and asset production
Experience with USD
Experience with Solaris as a lighting and authoring toolset for USD
Experience with C++ or Python
Experience with real-time effects for cinematics or game development
Working Knowledge of Mantra, Karma, RenderMan or Redshift renderers
Experience with the Axiom solver toolset
Your Platform
Best known for iconic video game universes including Warcraft , Overwatch , Diablo , and StarCraft , Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net , Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including
Call of Duty
,
World of Warcraft
,
Overwatch
,
Diablo
,
Candy Crush
™ and
Bubble Witch
™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $53.74 - $99.46 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Project Based - 3D Generalist Artist
Artist Job 47 miles from Mira Loma
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
We are seeking an experienced 3D Generalist with passion for creating content for the largest screen in the world.
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert level skills in one or more of those areas.
Expected to work closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and experience at creative problem solving. This role is part of a production artist group exploring and developing a unique visual and technical language for Sphere, in collaboration with the creative development team.
What will you do?
Work through the lifecycle of the content, advise on where efficiencies can be gained via current and advancing toolsets.
Collaborate in a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team.
Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards.
Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs.
Stay up-to-date with trends in art, design, and advancing technology.
Work with supervisors to address notes from clients or creative teams to create content.
Document tools and techniques for departmental reference.
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
Proficiency equivalence to 5+ years of experience working as 3D/CG generalist.
Proficient user of Houdini, Cinema 4D and After Effects or Nuke, plus working knowledge of other 3D software and tools.
Knowledge of lighting and rendering, with experience in Redshift is desirable.
Experience with Motion Graphics and Animation for events, commercials, or advertising.
Working knowledge of real-time software toolsets, creation, and rendering of that content in those DCCs (Unreal Engine) is desirable.
Understanding and experience within 3D Pipeline from visualization to final render.
Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes.
Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical.
Exceptional problem-solving skills and the ability to think creatively under pressure.
Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
Ability to manage multiple projects simultaneously, balancing creative and technical demands.
Please provide your portfolio and shot breakdown for review. Please add as an additional page when you submit your resume.
#LI-Onsite
Pay Range$2,500—$3,000 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
Lighting Artist
Artist Job 47 miles from Mira Loma
For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio.
Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process.
Responsibilities:
Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors.
Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines.
Requirements:
* BA in Art, Digital Media, Computer Science, related field or equivalent experience
* Understanding of color, contrast, and lighting design
* Notable production experience with 3D lighting and compositing
* A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
* Working knowledge of a node-based compositing system (i.e. Nuke) required
* Global illumination lighting such as V-Ray, Arnold or similar experience required
* Experience with Unix and/or Linux a plus
* Comfortable using, or willingness and ability to learn, Houdini a plus
* Strong problem solving skills and a good eye required
* Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors.
Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.
The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ****************************************