Artist Jobs Near Me

- 121 Jobs
jobs
Let us run your job search
Sit back and relax while we apply to 100s of jobs for you - $25
  • Studio/Production Artist

    Dalton 3.9company rating

    Remote Artist Job

    Dalton is seeking a detail-oriented and team-focused Studio/Production Artist to join our dynamic and collaborative team. This role is integral to our creative operations and will be primarily responsible for producing high-quality visual assets that align with our brand standards and client expectations. Additional responsibilities include preparing files for production, ensuring design consistency across various platforms, and collaborating with designers and account teams to meet project goals. What you will be doing in the role: Collaborate with the creative team to execute design concepts across various mediums, including print, digital, and social media Prepare and adapt creative files for production, ensuring accuracy and consistency in layout, typography, and branding elements Work closely with designers, copywriters, and account teams to maintain project timelines and deliverables Perform retouching, color correction, and image manipulation to meet project specifications Maintain organization and archiving of design files and assets Assist in developing mockups and presentation & materials for client pitches Stay up-to-date with industry trends, tools, and technologies to enhance production workflows What you will bring to the role: Bachelor's degree in Graphic Design, Visual Arts, or related field 1-3 years of relevant experience in a studio or agency setting Proficiency in Adobe Creative Suite (InDesign, Photoshop, Illustrator) Knowledge of design principles, typography, and layout composition Attention to detail and organizational skills Ability to manage multiple projects and meet deadlines under pressure Knowledge of print production processes and digital specifications Understanding of brand guidelines and how to apply them consistently Agency Offerings: Flexible work schedule with remote work one day per week (4 days in office, 1 day remote) Dog-friendly office Paid cell phone service + discounted new phone Subsidized covered parking 10 paid holidays plus the week between Christmas and New Year's Flexible PTO 401k plan with automatic company match (additional discretionary employer profit-sharing contribution) Parental leave for primary and non-primary caregivers Medical insurance for employee + dependents (5 PPO and 3 High-Deductible options) HSA option (only w/ High-Deductible medical plan); Health care flex spending option Dental and vision insurance Employer-paid life, AD&D insurance, voluntary disability insurance Employee Assistance Program for employees + dependents Wellbeing assistance A fun, fast-paced, and collaborative work environment It is the Agency's policy not to discriminate against any applicant for employment, or any employee because of age, color, sex, disability, national origin, race, religion, veteran status or any other characteristic protected by law.
    $61k-89k yearly est. 2d ago
  • Technical Artist

    The Forge Interactive, Inc.

    Remote Artist Job

    At The Forge Interactive Inc., we create world-class entertainment experiences. A career at The Forge Interactive is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry. Job Description: We are seeking a talented and creative Technical Artist to join our team. The ideal candidate will bridge the gap between art and technology, ensuring that our artistic vision is realized through efficient and optimized technical solutions. You will work closely with engineers to develop and implement tools, pipelines, and workflows that enhance the visual quality and performance of our games. Key Responsibilities: * Work with a team of graphics programmers to deliver assets that will be easily usable in our custom framework and asset pipeline * Create and optimize materials, and visual effects to achieve the desired artistic vision while maintaining performance targets. * Develop tools and scripts to automate and streamline art production processes. * Troubleshoot and resolve technical issues related to art assets, rendering, and performance. Requirements: * Proven experience as a Technical Artist in the game industry. * Experience with a modern HDR color pipeline with art asset management and packaging. Strong understanding of modeling, texturing, and lighting. * Strong communication skills. You will be working as the sole technical artist with a team of Graphics programmers and expected to effectively translate engineering requirements to art requirements and vice-versa. * A portfolio showcasing your technical art skills and contributions to shipped games. Preferred Qualifications: * Experience with art tools like Photoshop, Maya, Blender, 3ds Max ... * Familiarity with version control systems (Perforce, Git, etc.). * Experience with real-time VFX and particle systems. * Experience with procedural content generation tools (Houdini, Substance Designer, etc.) is a plus. What We Offer: * Competitive compensation package. * Opportunity to work on exciting and innovative projects. * Collaborative and inclusive work environment. Flexible working hours and remote work options. How to Apply: If you are passionate about combining art and technology to create amazing gaming experiences, we would love to hear from you! The Forge Interactive is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees and contractors. We provide H1B sponsorship.
    $78k-132k yearly est. 8d ago
  • Graphics Artist

    Venesco LLC

    Remote Artist Job

    Position Description: The Graphics Artist is responsible for creating visual content for various media platforms. This role involves designing graphics, illustrations, and layouts that align with the project's objectives and brand identity. Responsibilities: Create high-quality graphics for websites, social media, and print materials. Collaborate with clients and team members to understand project requirements. Use graphic design software (e.g., Adobe Creative Suite) to produce and refine designs. Stay updated with industry trends and design techniques. Manage multiple projects and meet deadlines. Location: Primary Location: National Maritime Center, Martinsburg, WV. Period of Performance: Base Period: 8 months Option Periods: Four 12-month option periods Work Arrangement: Hybrid (Combination of in-office and remote work) Requirements Qualifications: Bachelor's degree in Graphic Design, Fine Arts, or a related field. Proficiency in graphic design software (e.g., Adobe Photoshop, Illustrator). Strong portfolio showcasing design skills and creativity. Excellent communication and time management skills. Additional Requirement: An undergraduate degree in graphic arts, or five (5) years of experience in graphic design, with knowledge in Adobe Photoshop, Illustrator, Premiere, and InDesign or equivalent software. Salary Description 50,000 - 67.000
    $43k-69k yearly est. 41d ago
  • VFX Artist

    Gamefam

    Remote Artist Job

    VFX Artist - Anime Combat Gamefam, a leading metaverse game developer and publisher that creates connected experiences with gaming communities and well-known brands, is building the next generation of pop culture franchises born from the metaverse. Our mission is to create dynamic experiences for an amazing community while we grow the next generation of super-hit gaming and entertainment franchises from within the metaverse. Amazing experiences for an amazing community We aim to deliver the most authentic games with the highest quality. We combine experienced mobile F2P producers, designers, and live ops managers with top native dev talent to create a one-of-a-kind, creative production and live operations hybrid powerhouse! Position Summary: We are looking for a VFX Artist to join our team of artists, designers, and programmers to expand our VFX team. The VFX Artist will be responsible for the creating and implementing of stunning visual effects that are consistent with our project's artistic direction and production deadlines. Our ideal candidate will have strong artistic and technical skills with a solid understanding of how to deliver within the time and technical constraints of industry schedules. The VFX Artist must exhibit the ability to transform concrete and ambiguous concepts into compatible, rich visuals. Responsibilities: Design and implement high-quality real-time visual effects (VFX) using a combination of particle systems, textures, flipbooks and scripting. Collaborate with artists, designers, programmers and animators to iterate, polish and deliver projects Optimize render pipelines, settings, and particle effects for maximum performance on a variety of hardware configurations Create VFX that are optimized in accordance with the approved game style and technical requirements constraints. Debug and resolve issues with particle systems Works with the leads to create a plan and timeline for VFX creation Works within the technical limitations of the Roblox game engine. Skills/Requirements: Two or more years of professional experience creating VFX. Solid understanding of VFX creation for game engines (Unreal, Unity, Roblox, etc.) Solid understanding of what makes anime combat great. Ability to adapt quickly to learn concepts. Experience with VFX for Roblox OR UEFN is a plus. Understanding of game pipeline and VFX systems is a plus Notes: This is a remote position with working hours generally based around EST (Eastern Standard Time). Highlights of Perks and Benefits: Remote Flexibility Unlimited PTO Company wide shutdown between Christmas and New Years Comprehensive insurance package including medical, dental, vision, disability & life insurance 401K WFH Stipend Electronics Allotment More surprises when you join! The base salary for this role is between $55,000 USD and $85,000 USD with an additional on-target variable compensation package.
    $55k-85k yearly 60d+ ago
  • Outsourcing Prop Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote Artist Job

    What we are looking for: We are seeking an Outsourcing Props Artist to collaborate closely with both internal and external teams on 3D Props Assets creation for Cosmetics of the game. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners for a given area and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from the outsource to maintain quality and consistency throughout the project. Requirements What we will do together: Drive, Feedback and implement high-quality Cosmetics 3D Props Assets. Communicate and partner between Concept Art, Environment Team, Character Team, Rigging, Animation departments and VFX to develop props assets that follow quality, stylistic standards, performance and game requirements. Communicate, Support and feedback work from External Vendors Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. Adapt to the concept and style of the project. Create beautiful and functional 3D Props Art from concept art and reference materials. Operating Confidently in engine, implementing content and making sure everything runs smoothly . What you will bring: Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required. Released Game experience required. Experience with creation of wide variety of 3D Assets. Experience with Autodesk Flow Production for Tracking and Confluence strong plus. Experience with rigging/VFX or animation would be a plus. Experience in concept art and visual design would be a plus. Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $52k-95k yearly est. 44d ago
  • Environment Artist

    Mob Entertainment

    Remote Artist Job

    Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Poppy Playtime fans and their engagement with the brand and its lore are at the heart of what we do Games at Mob Entertainment. As the Environment Artist role you play a critical role in extending the Poppy Playtime brand to life for our fans around the world. Mob Entertainment is seeking a skilled Mid-Level Environment Artist to design immersive exterior/interior environments for our products and chapters. Environment Artist - Horror Games Responsibilities: Design and build highly realistic, atmospheric environments for horror games, with a focus on grounded, immersive interior spaces such as decayed rooms, derelict facilities, or unsettling domestic settings. Own full environment scenes from blockout to final polish, using strong modeling, texturing, and lighting fundamentals to deliver emotionally resonant and narratively rich spaces. Apply advanced understanding of composition, form, light, color, and shape to guide the player's eye and amplify psychological tension. Utilize modularity, trimming, and reusability techniques to build flexible, performant assets and environments that work within Unreal Engine. Translate reference and narrative direction into compelling, grounded visuals that support both gameplay needs and mood-driven storytelling. Collaborate closely with level design, lighting, materials, and tech art to ensure environments hit both visual targets and gameplay functionality. Conduct regular polish passes to ensure visual consistency, high-quality asset usage, and strong silhouette and read. Provide feedback on environment execution across pods, helping reinforce artistic quality and alignment with the overall horror tone. Requirements: Strong portfolio demonstrating mastery of environment set dressing, modeling and texturing for realistic, horror-inspired spaces (preferably interiors). Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control. Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse. High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop). Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly. Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding. Understanding of horror visual language, mood construction, and how to manipulate space, scale, and detail to create discomfort or suspense. Strong communication and collaboration skills, with a willingness to iterate based on feedback and team needs. Bonus: experience with substance designer, lighting, or world-building tools within Unreal Engine. #LI-Remote Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to *************************
    $53k-88k yearly est. 7h ago
  • Marketing Artist (f/m/d)

    Applike Group

    Remote Artist Job

    At Sunday, we fuel hybrid-casual games by developing and marketing fun, easy-to-play mobile games that consistently top the charts and generate hundreds of millions of downloads globally. Our talented team of developers, artists, designers, and marketers work together to build games that are easy to jump into but hard to put down, striking the perfect balance between enjoyment and monetization. As proud members of the applike group, our primary focus is on leveraging their cutting-edge advertising technology to deliver smart, player-friendly monetization and contribute to a thriving mobile ecosystem. Supported by Bertelsmann, Europe's largest media company, we are equipped with the resources to push the boundaries of the mobile gaming space. We are looking for a skilled and passionate Marketing Artist who will support us in producing amazing marketing creatives for our hyper-casual hit games. What you will do:You will create high-performing video ads in 2D and 3D for Sunday´s live games that are seen by millions You will generate amazing new ideas by analyzing competitor games and current trends with the help of market intelligence tools You will participate in ideation sessions for new concepts based on your research and actively pitch your ideas You will work closely together with Playable Ad Developers and other Marketing Artists while also collaborating with the Growth Team to analyze datasets related to marketing creative performances You will track the performance of your created ads and decide on the creative direction based on previous data Who you are:You know how to grab people's attention through strong visual communication You are an active player of mobile/hyper-casual games and understand the visual trends and marketing KPIs of these games You are experienced with any of the 3D suites (Blender, Maya, etc.) and have mastered Photoshop, After Effects, and other Adobe CS tools You love working together with smart, passionate and driven people, that hold themselves and others to high standards and want to grow constantly You like to celebrate your successes together with your team and also support them in difficult times You can show your previous work of marketing video ads in a convincing portfolio Fuel for the Adventure: What You Get at SundayBuild Your Skills, Not Just Your CV: At Sunday, you grow by doing. Real ownership, fast feedback, and steep learning curves are the norm. We don't just offer development programs - we offer real problems to solve and the space to own them.Start Fresh in Hamburg - We'll Back You: Moving to a new city? We'll help you make it happen. From visas to relocation bonuses to language support, we've got your back. Our goal: help you hit the ground running and feel at home fast.Flexible Setup for Maximum Impact: We work in a hybrid setup with three core office days, plus flexibility where it matters. You'll get 30 days of vacation, the chance to work remotely up to 3 weeks per year, and access to our in-house gym and mental health support when you need a reset.Work Where It Feels Good: Our office has a 5th floor Alster lake view, strong coffee, top gear, and way too many snacks. But more than that - it's a space designed for makers, thinkers, and game-changers to connect, collide, and build.More Than Just a Job - Join the Crew: We don't just work side by side. We share wins, tackle challenges, and have fun together. Team events, game nights, spontaneous pizza runs - they're part of the ride. Work hard, play smart.
    $53k-88k yearly est. 5h ago
  • Graphics Artist

    Venesco

    Remote Artist Job

    Full-time Description Graphics Artist Position Description: The Graphics Artist is responsible for creating visual content for various media platforms. This role involves designing graphics, illustrations, and layouts that align with the project's objectives and brand identity. Responsibilities: Create high-quality graphics for websites, social media, and print materials. Collaborate with clients and team members to understand project requirements. Use graphic design software (e.g., Adobe Creative Suite) to produce and refine designs. Stay updated with industry trends and design techniques. Manage multiple projects and meet deadlines. Location: Primary Location: National Maritime Center, Martinsburg, WV. Period of Performance: Base Period: 8 months Option Periods: Four 12-month option periods Work Arrangement: Hybrid (Combination of in-office and remote work) Requirements Qualifications: Bachelor's degree in Graphic Design, Fine Arts, or a related field. Proficiency in graphic design software (e.g., Adobe Photoshop, Illustrator). Strong portfolio showcasing design skills and creativity. Excellent communication and time management skills. Additional Requirement: An undergraduate degree in graphic arts, or five (5) years of experience in graphic design, with knowledge in Adobe Photoshop, Illustrator, Premiere, and InDesign or equivalent software. Salary Description 50,000 - 67.000
    $48k-76k yearly est. 51d ago
  • Freelance Production Artist, Direct Mail

    Missionwired

    Remote Artist Job

    At MissionWired, we help our partners create revolutionary fundraising strategies that advance their mission, change our country, and have a positive impact on the world. MissionWired is the only wholly integrated direct marketing agency for nonprofits and Democratic organizations. We help our partners tell big, ambitious stories that invite their supporters into communities to raise mission-changing revenue. Our results are unrivaled, having converted more than $3.1 billion in donations to the world's most trusted philanthropies and groundbreaking campaigns. We do it over email and SMS, in the mail, across social media, everywhere. We don't think in terms of channels; we're single-minded in pursuit of your success. We're innovative, progress-obsessed, do-gooders who care deeply about social change and continuing to push the limits on what we can accomplish together. We've brought strategies to life for nonprofit organizations working around the world, including Sandy Hook Promise, Human Rights Watch, The Humane Society of the U.S., Save the Children, and Friends of the Earth. Over the years, we have worked with various progressive political organizations and believe that each election cycle is an opportunity for us to support organizations across the country and elect Democrats to legislative bodies up and down the ballot. We're an equal-opportunity employer and take seriously our commitment to equality and equity. Our efforts to be inclusive and create opportunity don't end when someone joins us - they begin. We've set our sights on changing the world through our work and with our clients, and representation is at the foundation of what we do. We know that diversity of thought and background makes us stronger. That's why we're committed to building and maintaining a diverse community. Every new team member broadens our perspective and allows us to think bigger. We'll be at our best when people from underrepresented communities and people with a range of perspectives and lived experiences want to come, stay, and push the boundaries of what's possible.Successful candidates will be responsible for: Working with account teams to understand/clarify production specs; Conducting thorough quality assurance checks to ensure that design specifications adhere to technical requirements for printing; Performing quality assurance tasks and checks on designs to ready for print production; Packaging designs for press for direct mail materials, including letters, postcards, envelopes, brochures, and promotional materials; Making potential post-release edits. Must-have qualifications: Experience with Adobe Creative Suite, Indesign, Illustrator, and Photoshop; Experience with print-production; Strong attention to detail; Ability to communicate effectively, both orally and in writing; Ability to identify problems, explore potential solutions, and evaluate the best course of action; Passion, integrity and energy; and Ability to prioritize and self-manage deadlines and project milestones. Nice-to-have qualifications: Background in politics, fundraising, or advocacy preferred but not required. Pay rate for this role starts at $25-35/hour and goes up depending on experience. The person in this role would work a max of 20 hours per week with preferred working hours starting after 2pm. If you feel you can do the job and are excited about this opportunity but are not sure if you meet all the qualifications, consider applying anyway. We'd love to hear from you! Freelance roles are 1099/Independent Contractors and not eligible for employee benefits.
    $25-35 hourly 60d+ ago
  • 3D Digital Artist_ArchViz for Aviation

    Illustrate My Design

    Remote Artist Job

    We are seeking a talented and passionate 3D Artist with experience in ArchViz, a strong interest and past experience in the Aviation industry. This position is hybrid or remote, depending on the applicant's location.This position is specifically open only to candidates based in the USA. Requirements Experience in ArchViz: Demonstrated proficiency in creating high-quality architectural visualizations. Able to create and edit 3D models based on architectural plans, specifications, or reference images. Showcase your portfolio highlighting your expertise in creating realistic and visually stunning renders. Past experience in CGi animations a plus. Passion for Aviation: An enthusiasm and past experience for aviation and an understanding of its design principles, industry terms, etc will be a significant advantage. Remote Work: Ability to work independently and manage projects remotely while adhering to deadlines and maintaining effective communication with the Team. USA-Based: Candidates must be based in the United States and available to work within US time zones. 5+ Years Experience with 3Ds Max & Vray: Extensive hands-on experience in 3Ds Max and Vray, with a strong understanding of lighting, and texturing. Hourly Rates: Compensation will be based on experience and expertise. Please provide your asking hourly rate. This must be a fixed number, not a range. Keep in mind, due to the contractor position, you must submit compensation requirements as an hourly rate, not annual salary. NDA Contract: Willingness to sign a non-disclosure agreement (NDA) to ensure client confidentiality and intellectual property protection. Gmail Account: Possession of a Gmail account for seamless communication and collaboration. If you are a creative and skilled 3D artist with a passion for ArchViz and aviation, we invite you to apply. This is an exciting opportunity to contribute to aviation-related projects while enjoying the flexibility of remote work. To apply, please send your resume, portfolio, and hourly rate. We encourage you to provide specific examples of your ArchViz work, particularly any aviation-related projects. We look forward to reviewing your application and discussing the possibility of working together to create captivating visual experiences in the aviation industry. Note: Only shortlisted candidates will be contacted for further evaluation. Key Qualifications Bachelor's degree in Architecture, Engineering, or similar. USA-Based Advanced knowledge of 3DsMax and V-Ray. Knowledge of ForestPack, RailClone, and Quixel is a plus. Ability to manage one or two projects, priorities, and workload effectively to meet all schedules and deadlines. Experience/understanding of architectural drawings and construction drawings. Minimum of 5 years experience in a related field. Knowledge of Unreal Engine is a plus. Candidate must provide a portfolio of relevant work. Please note, IMD uses an HR platform called BambooHR to manage our hiring process. You may receive an email from an email address such as this: dc10+job+asdcc1sd3fsda3f4sd3f54sd3f5+168765135@**************** (fictitious email). This is NOT SPAM, simply, it is a way the email will get logged in your applicant profile. We know this has caused confusion in the past, so we'd like to let you know in advance. Thanks for your interest in working with IMD! Due to the number of applicants, no phone calls please. This position is specifically open only to candidates based in the USA.
    $48k-76k yearly est. Easy Apply 60d+ ago
  • 3D Character Artist

    Tinybuild 4.0company rating

    Remote Artist Job

    We are strengthening our team to work on a Hello Neighbor 3 project. It is the official sequel to the popular franchise developed by Eerie Guest Studios and TinyBuild, which is currently in active development. The game is a system-based open-world sandbox, built using Unreal Engine 5. The first public prototype was released in February 2025, and the team is actively expanding the project by introducing new mechanics and enhancing gameplay features. Area of responsibility: * Create high-quality 3D character models based on 2D concept art, preserving the original artistic vision and project style. * Conduct UV unwrapping, texturing, and material setup. * Develop both high-poly and low-poly models, ensuring optimal topology and mesh efficiency for real-time applications. * Perform retopology and mesh optimization according to engine and animation requirements. * Integrate and configure content within Unreal Engine 5. * Work closely with the Art Director and art team to define and maintain a cohesive character style. * Collaborate with the whole team to ensure consistency with the overall project vision. * Participate in critiques, iterate on feedback, and contribute to the evolution of character designs. * Take part in planning and scheduling the character creation pipeline. Who are we looking for? * 3D Generalist with a strong focus on character modeling. * Minimum 3 years of experience as a 3D Character Artist in the game industry. * Proven experience in creating non-realistic/stylized characters for video games. * High proficiency in Blender. * Solid understanding of the full game-ready character pipeline (high-poly to low-poly, retopology, UVs, texturing, engine integration). * Strong artistic sense: excellent grasp of form, silhouette, shape, and structure in character modeling. * Ability to interpret and faithfully translate 2D concept art into 3D models. * Awareness of current trends and best practices in character creation for games. * Soft Skills * Strong communication and collaboration skills. * Comfortable working in a cross-disciplinary team environment. Fidelity level and similar-ish style references: * Psychonauts 2 * It Takes Two We give preference to candidates with: * Experience with Unreal Engine 4 or 5 and an understanding of the entire pipeline for model integration into the engine. * Familiarity with rigging and skinning pipelines, ensuring the efficient functionality of character models within gameplay mechanics. * Proficiency with other game development tools like Substance Painter, ZBrush or similar. Opportunities & Benefits: * Professional development courses, game dev conferences, and other events; * Flexible work schedule; * Possibility to work remotely * Unlimited paid vacation and paid sick leave; * Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team; * Corporate hardware.
    $40k-68k yearly est. 3d ago
  • Principal 3D Environment Artist

    Fantastic Pixel Castle

    Remote Artist Job

    Who We Are: Founded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes. Position Overview: As the first 3D Environment Artist on the team, you will be tasked with bringing our worlds and environments to life in our brand new IP. You will play a crucial role shaping our game's aesthetic for the worlds in Ghost, as well as creating immersive and captivating 3d environment content that leverages the latest and greatest in technology within Unreal Engine. We are not just looking for an artist; we need a collaborative game developer who can contribute innovative ideas, engage in prototyping, have technical understanding to help drive our project from the conceptual stage through implementation, and bring our unique and compelling world to life. Responsibilities: You are an extraordinary Environment Artist with a portfolio which reflects proven game development experience, and your portfolio reflects your experience and love for creating new worlds. Create appealing hand-crafted environment art which is beautiful, practical, and performant. Utilize modern tools and techniques such as procedural modeling for creating modular, optimized, and game-ready content. Work alongside Art, Engineering, and Design to evolve areas of development and create prototype assets to help facilitate cross department work as needed. Help create, and evolve, the look of our in-game worlds through Prototype and the live version of the game. Build final assets ranging from foliage, tiling materials, and terrain geometry to architecture and hero props. Implement game-ready assets in UE5 while being mindful of performance. Create vignettes to demonstrate proper asset use cases for internal and external developers. Provide feedback to External Development as needed. This role will provide feedback to External Development, but External Development is not the focus of the job. Requirements: A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Design, or a related field. Minimum of 10 years experience in a 3d Environment Artist role within a game studio Experience that includes, but is not limited to, workflows for high and low poly modeling, texture painting, PBR material setup, mapping techniques, UV layout, tools, lighting, and optimizations. Strong portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, architecture, lighting, exterior environment design in a AAA game Proficiency in using Unreal Engine 4+ for rapid prototyping. Proficiency in using Substance Tools (Designer & Painter) and PBR workflows. Proficiency with industry-standard 3D software, Zbrush and Maya (or other 3D modeling tools). Basic level lighting skills. An understanding of the impact of Environment Art on Level Design. Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders. Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring. Work well on a highly collaborative team, providing constructive feedback to help steer the efforts of developers in and outside the Art department. Preferred Qualifications: Experience working on and shipping AAA titles (Previous work on an MMO is a big plus). Strong understanding and practical experience with next-generation asset creation workflows. Proficiency with industry-standard software, including Photoshop, Houdini and/or other procedural tooling skills. Proficiency with advanced in-game lighting skills. Ability to create environment VFX Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations. Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas. We are an equal opportunity employer that embraces diversity, equity, and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law. US Salary Band: $124,000 - 180,000 USD Canada Salary Band: $110,000 - 170,000 CAD The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.
    $124k-180k yearly 60d+ ago
  • Principal 3D Artist

    Wavesreach

    Remote Artist Job

    Do you enjoy the art of bringing concepts to life? Crafting depth and believability from paper? Pushing and pulling verts in an endless sea of wireframes until it evolves into shape and mass, slapping your painting skills as a final touch to form a living, breathing, environment? Were seeking someone like you! Someone that isnt afraid to build anything, from small, whimsical, water guns, to large, intergalactic platforms. There will be a large assortment of assets requiring your expertise. Youll be responsible for owning the tasks youre given, working closely with your manager as well as with cross disciplinary teams, and executing to the best of your ability within a game dev environment and deadlines. Responsibilities Model a wide range of assets to spec from provided concepts UV and texture models to spec Implement assets into the project in Unity Work with your manager and across disciplines to create or edit assets Own work from following art direction, meet deadlines on time, and deliver game-ready assets for implementation Know the game and contribute to the ideas that help make the game better Requirements 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion) Portfolio demonstrating expert knowledge and abilities with examples of 3D production artwork for games High level modeling skills High level UV skills High level hand painted texturing skills Experience with Jira or similar task-management systems Expert knowledge of job related tools and software (Photoshop, Maya, etc.) Strong ability to translate 2D to 3D, capturing accurate form, scale, and details Establish and manage the 3D Pipeline Manage and Mentor our 3D Artists Manage Outsourcing for 3D Assets (Communication, Tasking, Review, Feedback, and Tracking) Excellent ability to communicate effectively with both technical and non-technical parties Attention to detail, meticulous and organized working habits Ability to multi-task and to adapt easily to change Establish best practices and execution on 3D asset creation and optimizations Mobile game development experience Expert Unity game engine experience Passion for games and knowledge of the games industry Benefits Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $65k-111k yearly est. 60d+ ago
  • 3D Artist

    Higharc

    Remote Artist Job

    Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. In 2024, we raised a $53M Series B fundraising round with support from top-notch venture capital firms and more than 18 strategic investors-industry leaders in construction, building products manufacturing, and distribution. ABOUT THE JOB We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline. We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco. Candidates must submit an online portfolio, and may require an art test* RESPONSIBILITIES: Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading Creating and revising models, textures and materials for interactive environments Ensure that assets meet the performance and memory requirements Contribute to improvement of environment art pipelines and asset quality SKILL REQUIREMENTS: 3+ years professional experience creating high quality, game ready environment assets Have shipped at least 1 major project using the Unreal Editor/Engine Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation. Able to work independently to a high level of quality solving visual and technical challenges Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs) Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer) A passion for interior and architectural design Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company. Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.
    $59k-94k yearly est. 7h ago
  • Production Layout Artist

    National Comprehensive Cancer Network 3.9company rating

    Remote Artist Job

    Make a Difference! Join an organization dedicated to defining and advancing high-quality and accessible cancer care globally so patients can live better lives. The Production Layout Artist will play a crucial role in supporting the Creative Services team in the production of print, web and video based creative projects. The Production Layout Artist will be responsible for transferring design concepts into print and digital-ready artwork, ensuring accuracy and adherence to NCCN brand guidelines. Under the direction of the Senior Manager, the Production layout artist's responsibilities include production of print ready and digital artwork layout for a variety of marketing, and educational materials for NCCN and NCCN Foundation, including but not limited to, patient resources, web ads, print publications, marketing pieces, educational resources, virtual and live conference materials, video and animation, and artwork for the NCCN.org website and mobile apps. Requirements MAJOR RESPONSIBILITIES: Prepare layout and print production files for the NCCN Guidelines for Patients booklets, digital ads, flyers, metric reports, corporate stationery and business card layout, PowerPoint templates, and various pieces needed for web, email, social media, and other digital use. Adhere to branding guidelines and maintain consistent use of all NCCN branding and templates by using approved NCCN graphics, logos, marketing standards, and other design elements as needed. Complete final art and files for printers and vendors. Upload files to the appropriate vendor including but not limited to commercial printers, websites, online publications, video production, mobile apps, and print-on-demand digital system. Help to coordinate, upload, and download language translations of patient or clinical resources. Work and collaborate with other members of the Marketing and Communications team as needed for coverage when workloads dictate tight turnarounds. Coordinate with NCCN IT department to ensure proper operation of computer equipment and software by completing preventive maintenance requirements. Maintain updates and technical knowledge of software programs. Participate in weekly traffic meetings to assure production schedules and deadlines are met. Assist during live, in-person events, requiring occasional overnight travel. Perform other related duties as assigned. EDUCATION/RELATED EXPERIENCE: Bachelor's degree or experience in graphic production for print and web or equivalent work experience. Experienced in Windows systems and Microsoft software (Outlook, Word, PowerPoint). Familiarity with ADA compliance for documents and web is a plus. SKILLS AND ABILITIES: Proficient in print production, digital art production, and file preparation. Proficient with InDesign, Illustrator, Photoshop, Acrobat, and other Adobe Creative Suite software. Strong interpersonal communication skills. Organizational ability and flexible work style to manage multiple tasks simultaneously. Strong proofreading skills and absolute attention to detail. Excellent written and verbal communications skills. This position represents a unique opportunity to build a career with a premier organization. We offer a competitive salary and excellent benefits. EOE. No calls please. This position is located in Plymouth Meeting, PA with the ability to work remotely up to 2 days per week.
    $47k-63k yearly est. 60d+ ago
  • Previz Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Remote Artist Job

    Blizzard Entertainment is looking for a talented Previz Artist to assist our Cinematics team in creating the next generation of our award-winning cinematics! You should have experience previsualizing and supporting a director's vision through appropriate use of staging, blocking, cameras, lenses, composition, motion, and editing. You are organized and creative, with the ability to solve problems efficiently. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 6-month temporary position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Create well composed shots that clearly depict story beats through staging, blocking, camera motion, and character performance * Collaborate with a director, supervisor, lead, and other creative stakeholders, incorporating their feedback into a cohesive visual * Provide solutions to creative problems and be capable of pitching ideas verbally * Communicate clearly with production staff and manage multiple production tasks simultaneously * Maintain technical cleanliness in all work. Take personal accountability for deliveries and proactively identify possible technical concerns Minimum Requirements Experience * 3+ years of experience in film / VFX / animation / games as a previz or rough layout artist working on complex sequences and shots * Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively understand cameras, lenses, composition, film language, and editing * Capable of growing through peer feedback and providing honest, constructive feedback to others * Understand the role of previz in production and the workings of linked production departments (modeling, rigging, final layout, animation, etc.) Extra Points * Understand the general themes and style of Blizzard games, cinematics, and franchises. * Proficiency shooting with camera capture systems and processing resulting data. * Capable of shooting well exposed and composed photos / videos in practical photography. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly 21d ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote Artist Job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 60d+ ago
  • 3D Environment Artist

    Eleventh Hour Games

    Remote Artist Job

    What is your role? As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position. Qualifications 3+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments. High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc. Experience creating vegetation assets. Strong environmental composition skills using art principles with game design Implement, iterate, and review assets in-engine. Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative. Experience with many different methods for creating a game world including modular systems and usage of procedural tools. Excellent knowledge of how to manage content for games in an optimized and performant manner. Ability to break down barriers with visual design and create bridges between concept and model Creative and passionate about ARPGs and fantasy worlds Strong English communication skills, both written and spoken Pluses: Github and fork basic experience Traditional art skills, sculpting or drawing Proficiency with advanced in-game lighting skills Experience with shipped titles Experience specifically with ARPGs Responsibilities Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts Creating new 3D props and environment specifically for PCG systems Taking our current 3D props as reference or directly transforming them into PCG environment assets Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows. Why Eleventh Hour Games? EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangements Team focused environment, including casual game nights 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) 90% paid health coverage premiums for U.S. based employees +dependents Dental, Vision for U.S. based employees + dependents 401K for U.S. based employees EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.
    $40k-70k yearly est. 60d+ ago
  • Freelance Make-up Artist

    Aphrodite Spa & Salon

    Remote Artist Job

    If you're looking for a peaceful and private spa with the latest and decadent spa and salon treatments and services, you're in the right place! Imagine the ultimate in relaxation and tranquility, where stress disappears and inner peace is revealed. Escape to Aphrodite Spa and Salon, West Bloomfield's Premiere spa where pampering will transform your body, mind and spirit. Owner Susu Hares designed Aphrodite Spa and Salon with the most luxurious furnishings, treatments and products she could find from her travels and visits to spas around the world. Every detail was carefully put in place to make your spa experience the best it can be. Your path to better living will begin the moment you step into Aphrodite Spa and Salon. A sanctuary of calmness will surround you and allow you to decompress while you check in for your appointment. Any treatment you chose will invite you to sail away in a sea of complete relaxation. Besides being the perfect location for personal escape, Aphrodite Spa and Salon is also the perfect place for special private gatherings like bachelorette parties, birthdays, and corporate parties. Transform your mind, body and spirit today; visit Aphrodite Spa and Salon to experience the ultimate in pampering, relaxation and luxury. Job Description We are looking to hire a well trained, Freelance Make-up Artist, with a large clientele. Monthly or weekly rates will apply. Additional Information Check out our website to see what services we offer and to learn more about our company. If you are interested, send us a copy of your resume to [email protected]
    $33k-67k yearly est. 60d+ ago
  • Senior Visual Effects Artist

    Playstation 4.8company rating

    Remote Artist Job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. The Senior VFX Artist is a proven expert in crafting high-quality, photorealistic visual effects for gameplay, environments, and cinematics. They design, implement, and optimize real-time effects, VFX textures, and shaders while collaborating across departments to ensure seamless integration into the game engine. Skilled in Houdini, Embergen, and other VFX tools, they orchestrate complex, layered effects, refine internal workflows, and guide external development partners. With a keen eye for artistic direction and technical performance, they push visual fidelity while maintaining efficiency. Essential Duties and Responsibilities include the following: Creates, designs, and implements real-time effects using both static and animating 2D/3D elements. Implement VFX across all areas of the game, including environmental and gameplay VFX, and cinematics. Creates VFX textures (albedo, normal, specular, roughness, ambient occlusion, height, and emissive maps). Creates VFX shaders with node-based shader networks. Creates geometry and UV sets. Optimizes VFX for framerate and memory. Collaborates with other departments to ensure that VFX are implemented appropriately in the game engine. Works with Art Director to help create and maintain VFX art direction for game. Understands and adds to the overall art style of game. Orchestrates complex VFX events involving layering and timing of different VFX to create a believable scene. Evaluates and experiments with techniques and art programs to improve efficiency, workflow, or visuals in game. Creates VFX assets such as simulated models or textures for gameplay using DCC applications such as Houdini, Maya, or other equivalent software. Prototypes VFX concepts for gameplay and engine. Helps guide further development of internal effects editing tools and pipeline workflows. Work with, train, and guide external development partners. Works under time constraints in a rapid production environment. Works both autonomously with little direction, or in a group setting as a proactive contributor in leading and driving game-dev initiatives with others. Other duties may be assigned. Supervisory Responsibilities: This job has no supervisory responsibilities, but may mentor tutor, and aid more junior artists to improve workflow, efficiency, aesthetics, and pipeline. Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Computer Skills: Highly proficient in Houdini and Maya: excellent understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering. 3d modeling and procedural modeling/UV'ing skills are a must. Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. Highly proficient in complex node-based shader networks such as those used in Unreal, Unity, etc. Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc). Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. Proficient in Photoshop for painting and editing textures. Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc). Knowledge of Microsoft Office Suite. Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc). Other Skills: Good team skills, collaborative attitude, good observation skills and ability to use reference materials. Ability to work independently and self-directs. Proficient Animation and timing skills. Solid traditional arts background a plus. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. Profit Sharing (PSS Only)$138,200—$207,200 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $138.2k-207.2k yearly 8h ago

Learn More About Artist Jobs

Artist Jobs FAQs

Search for artist jobs

Loading...

Artist Jobs By State

Artist Jobs By City

Browse arts, entertainment, sports, and media jobs