Artist Jobs in Chino, CA

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  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job 41 miles from Chino

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 18d ago
  • Make Up Artist - Apparel company

    2.7 August Apparel, Inc.

    Artist Job 41 miles from Chino

    We are 2.7 August Apparel, and we are looking for a fantastic candidate to join our team for the role of Make Up Artist 2.7 August Apparel is an American fast-fashion clothing company that offers B2B services, from design to manufacturing and wholesale. We started our business in 2011 and opened the first wholesale store in the Los Angeles fashion district. We offer multi-brands like Endless rose, English factory, Grey Lab, and Free the Roses. We offer well-designed and valued fashion goods to our consumers, which helps our business succeed. Job Summary We are seeking a skilled and creative Freelance Makeup Artist to collaborate with our team for fashion photoshoots. The ideal candidate will have experience in makeup application for various skin tones and styles, ensuring our models and talent look their best in line with the brand's aesthetic. Job Responsibilities: · Apply makeup to models, influencers, and brand representatives for photoshoots · Collaborate with photographers, stylists, and designers to achieve desired looks that align with the brand's aesthetic. · Ensure makeup application enhances the visual appeal of garments and overall brand presentation. · Stay updated on the latest makeup trends, techniques, and products to deliver fresh and innovative looks. · Provide touch-ups as needed during shoots and events to maintain a polished appearance. · Maintain a clean and hygienic makeup kit and workspace. Requirements: · 2 years+ experience in Make Up Artist. · Proven experience as a Makeup Artist in the fashion, beauty, or entertainment industry. · Strong portfolio showcasing various makeup styles and techniques. · Knowledge of different skin types, tones, and suitable makeup products. · Ability to work under pressure and meet tight deadlines during fashion events and shoots. · Excellent communication and teamwork skills. · Flexible availability based on project schedules. · Certification in Makeup Artistry is a plus but not required. ** Portfolio is required ** Job Detail : On-site, 8am-5pm, Monday-Friday ( Within this timeframe depends on the schedule) Pay is depends on Experience
    $36k-74k yearly est. 1d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job 41 miles from Chino

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 32d ago
  • Senior Lighting Artist (Open World Game, UE5)

    Yotta Games 3.8company rating

    Artist Job 42 miles from Chino

    Senior Lighting Artist Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information This is a hybrid role based in Los Angeles (currently hybrid because of pandemic); Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break); Salary depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $70k-113k yearly est. 32d ago
  • Character Artist (Contract)

    Sony Playstation Network 4.3company rating

    Artist Job 41 miles from Chino

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us support the various needs of our cast - from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry's premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom. The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended. Responsibilities * Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product * Maintain a good knowledge of the game's design to facilitate communication and enable early identification of issues * May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow * Facilitate requests or information needs regarding any aspect of the character art creation process as requested * Capable of resolving a moderate range of artistic development issues for both artists as well as other team members * Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals * Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) * Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Requirements * 2+ years of experience as a 3D Character Artist * Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design * Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer) * Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations * Possess strong time management and prioritization skills * Good communication, organizational, and interpersonal skills Preferred Experience * 1 or more published titles #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $44.14-$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $62k-89k yearly est. 60d+ ago
  • Story Artist - Series

    Sony Pictures Animation 4.8company rating

    Artist Job 41 miles from Chino

    Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $61.1-77 hourly 60d+ ago
  • Story Artist - Feature

    Sonypicturesanimation

    Artist Job 41 miles from Chino

    Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the director, head of story, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $50/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $50-77 hourly 1d ago
  • Crowds Artist

    Walt Disney Co 4.6company rating

    Artist Job 37 miles from Chino

    Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. Responsibilities: * Support the story by populating scenes with crowd character assets and animation * Collaborate with peers to address creative and technical notes * Identify opportunities to share knowledge and educate others on the production process * Develop and maintain crowds technology and tools * Design crowd character behaviors and set ups Requirements: * Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience * Understanding of rigging and animation techniques * Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) * Experience with commercial graphics packages such as Maya and Houdini * Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions * Ability to work with a team and collaborate closely with others within the department and other departments * Strong problem solving abilities Preferred Qualifications: * Experience with scripting languages such as Python * Experience with the Linux or Unix operating system * Experience with Object Oriented programming such as C++ a plus Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile. The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
    $56.4-67.3 hourly 24d ago
  • Crowds Artist

    Industrial Light & Magic 4.0company rating

    Artist Job 37 miles from Chino

    Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. Responsibilities: Support the story by populating scenes with crowd character assets and animation Collaborate with peers to address creative and technical notes Identify opportunities to share knowledge and educate others on the production process Develop and maintain crowds technology and tools Design crowd character behaviors and set ups Requirements: Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience Understanding of rigging and animation techniques Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) Experience with commercial graphics packages such as Maya and Houdini Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions Ability to work with a team and collaborate closely with others within the department and other departments Strong problem solving abilities Preferred Qualifications: Experience with scripting languages such as Python Experience with the Linux or Unix operating system Experience with Object Oriented programming such as C++ a plus Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile. The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Job Posting Segment: WDAS Burbank Job Posting Primary Business: WDAS Burbank Primary Job Posting Category: Production Employment Type: Full time Primary City, State, Region, Postal Code: Burbank, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-03-10
    $56.4-67.3 hourly 1d ago
  • DreamWorks Feature - Story Artist

    NBC Universal 4.8company rating

    Artist Job 34 miles from Chino

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. Comcast NBCUniversal has announced its intent to create a new publicly traded company ('SpinCo') comprised of most of NBCUniversal's cable television networks, including USA Network, CNBC, MSNBC, Oxygen, E!, SYFY and Golf Channel along with complementary digital assets Fandango, Rotten Tomatoes, GolfNow, GolfPass, and SportsEngine. The well-capitalized company will have significant scale as a pure-play set of assets anchored by leading news, sports and entertainment content. The spin-off is expected to be completed during 2025. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! "What do I need to have in order to do this job?" + Knowledge of acting, anatomy, perspective, staging and composition. + Ability to come up with inventive ideas to plus story material. + Strong sense of entertainment and humor. + Understanding of editorial. + Ability to present the storyboard in an effective manner. + Knowledge or willingness to learn applicable software for creation and asset management. + Strong time management skills. Additional Job Requirements + Willingness to travel and work overtime, and on weekends with short notice (if applicable) + Be able to provide a reel/portfolio of work examples -- if available, include a web address when you submit your resume (if applicable) "What can I offer?" + Solid understanding of Photoshop or similar software + BA in Art, Animation or equivalent work experience preferred + 3+ years professional experience preferred Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of three days per week. Salary range: $83,428 - $135,000 As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable. If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.
    $83.4k-135k yearly 1d ago
  • Environment Artist (Contract)

    Dreamscape Learn 4.0company rating

    Artist Job 41 miles from Chino

    Dreamscape Learn, a pioneer in the realm of immersive virtual reality learning design, is actively seeking a creative and highly skilled Environment Artist to bring vibrant, lifelike worlds to life. You'll play a crucial role in building engaging environments that captivate users and push the boundaries of interactive storytelling. If you have a passion for world-building and storytelling in digital spaces, we'd love to hear from you! This is a 1099 contract role. Role and Responsibilities Create detailed, immersive 3D environments, including landscapes, architecture, and props, tailored for VR experiences. Collaborate with designers, art directors, and developers to design spaces that enhance gameplay, narrative, and user immersion. Ensure environments perform optimally across VR platforms by balancing high-quality visuals with real-time performance constraints. Implement textures, lighting, and materials to achieve a visually rich and cohesive world aesthetic. Work closely with technical artists and developers to integrate assets into the game engine (i.e., Unity). Iterate based on feedback from creative leads, playtesters, and team members. Troubleshoot and resolve visual or performance issues related to environmental assets. Stay informed on the latest advancements in environment design, VR technology, and industry trends. Requirements 3+ years of experience in 3D environment art, preferably within the entertainment industry (gaming, film, animation, or VR). Expertise with 3D modeling tools such as Maya, Blender, or 3ds Max. Strong experience in Unity with a focus on creating optimized Realtime environments. Proficiency in texturing and material creation using tools like Substance Painter/Designer, Photoshop, or ZBrush. Proficiency in lighting techniques, including dynamic lighting, Realtime, light baking, and optimization for performance across different platforms. Strong research skills with the ability to source, analyze, and creatively interpret historical, scientific, and existing references to inform artistic work. Understanding of lighting and rendering techniques to create mood and atmosphere in VR. Strong grasp of level design principles, scale, and spatial composition for interactive experiences. Ability to adapt to evolving creative direction while maintaining visual consistency. Excellent communication and problem-solving skills. Preferred Qualifications Experience creating assets optimized for both high-end and low-end devices, ensuring performance and visual quality across various platforms. Experience in VR or AR environment creation. Familiarity with procedural asset generation using tools like Houdini. Knowledge of performance optimization techniques for large-scale, interactive environments. Artistic skills such as concept art, painting, or architectural visualization. Benefits Monthly rate: $5,000-$6,750 (DOE) Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.
    $5k-6.8k monthly 47d ago
  • Flame Artist (Temporary)

    Company3/Method Studios

    Artist Job 45 miles from Chino

    Business Unit: Company 3 Flame Artist *Pay Range: $96.58 - $144.87 USD Hourly Company 3 currently has openings for a project hire Flame Artist to work on projects within our VFX department. This position will be located in Santa Monica. The perfect candidate needs to be a dependable, team player with a great attitude, and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: Working with offline edits, prepping initial conforms as needed Organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames Adhering to tight deadlines and other constraints to meet production times. QC and Mastering WHAT YOU BRING: Knowledge of working with timelines, conforming and mastering deliverables A strong sense of compositing, color, design, and a thorough knowledge of the film industry Knowledge of file formats and compression methods Expert knowledge of cleanup, beauty work, element integration, and matte painting Comfortable in a client attended bay, developing creative and building rapport Extensive knowledge of extraction techniques of bluescreen and greenscreen Solid knowledge of both VFX and finishing in Flame Nuke experience is an asset Knowledge of Tracking software Excellent understanding of techniques and technologies related to CG and compositing Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company Pro-active and an excellent communicator Ability to thrive under the pressure of tight deadlines ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. This position is for an existing vacancy. Both external and internal candidates can apply for this role through the Company's Career Page. The Company generally only contacts those individuals who have submitted an application which it wishes to interview. The application window for this position is expected to close by June 27, 2025.
    $57k-97k yearly est. 3d ago
  • Expression of Interest - Character Artist

    AGBO

    Artist Job 41 miles from Chino

    About the Company: AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”. About the Position: AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and expressive character models that push the boundaries of digital art. They will collaborate with a team of artists and developers to conceptualize, design, and execute characters that enhance the narrative and emotional depth of our projects. This is an Expression of Interest role. Key Responsibilities: Generate lifelike digi-doubles by capturing the essence and nuances of real-world models. Work closely with the animation and rigging teams to ensure models are optimized for motion. Participate in the creative process, offering insights and solutions to achieve the desired artistic vision. Sculpt high-detail characters and creatures. Create dynamic and realistic clothing for character models. Stay updated with the latest industry trends and technologies to continually refine and enhance your work. Qualifications & Skills: 5+ years of proven experience as a Character Artist in the gaming, film, or similar industry. Strong understanding of character modeling techniques and anatomy. Experience with digi-doubles and creating highly realistic character models. Ability to work collaboratively in a team environment and communicate effectively. Passion for storytelling and a keen eye for detail. Rigging experience is a plus. Experience with ZBrush and Marvelous Designer preferred. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Environment Artist (Contract)

    Sonyinteractiveentertainmentglobal

    Artist Job 41 miles from Chino

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals Skilled in level art workflow, including assembly, set dressing, and asset composition across levels Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Requirements 3+ years industry experience or related experience Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience One or more published titles are considered a strength Previous or next-gen video game platform experience #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $57k-97k yearly est. 22d ago
  • National Artist MAC NA - LA

    The Estee Lauder Companies 4.6company rating

    Artist Job 41 miles from Chino

    **The Estée Lauder Companies Inc.** is one of the world's leading manufacturers, marketers, and sellers of quality skin care, makeup, fragrance, and hair care products, and is a steward of luxury and prestige brands globally. The company's products are sold in approximately 150 countries and territories under brand names including: Estée Lauder, Aramis, Clinique, Lab Series, Origins, M·A·C, La Mer, Bobbi Brown Cosmetics, Aveda, Jo Malone London, Bumble and bumble, Darphin Paris, TOM FORD, Smashbox, AERIN Beauty, Le Labo, Editions de Parfums Frédéric Malle, GLAMGLOW, KILIAN PARIS, Too Faced, Dr.Jart+, the DECIEM family of brands, including The Ordinary and NIOD, and BALMAIN Beauty. **Description** The M·A·C National Artist is a versatile professional with strong artistry skills, capable of assessing, coaching, and developing U.S. Artists. They drive the development of Retail Artists, Trainers, and Pro Teams to meet M·A·C's standards, lead National Events, and partner with Global & NOAM Comms & Artist Relations for workshops and PR opportunities. Responsibilities: Develop Artistry, and Skill Acceleration in the Field (50%) + Develop and coach Artistry skills of Retail Artists in-store. + Partner with RETs to implement post-training follow up strategies to ensure maximum skills retention. + Lead Fundamental Skills Certification for M·A·C Retail Artists, FEs & SMPs to ensure all qualified Artists are paired with available certifiers. + Serve as Key Artist to train & certify Advanced 1 skills for Retail Artists, FEs and SMPs. + Host off-site Advanced 2 and Fashion Show Skills Certifications. + Partner with Education Leads to host Advanced workshops (Boost/Boss Camps) for regional and POS Artists. + Support North America Education and Artistry Department to develop programming, share feedback and measure the continual improvement of our POS & Training population at regional level through mentoring, skills certification, Artistry training and eventing. Serve as Lead Artist for Retail & Pro Events (25%) + Conduct consumer-facing Masterclasses and PA style events in M·A·C FSS and Retail Partners. + As a key stakeholder in Retail Events, National Artists must partner with Field & Retail teams to monitor bookings, event themes and KPIs to ensure success. + Host Live-Selling on RP IG Lives and M·A·C owned social channels (i.e. IG Live & TikTok Shop). + Host/Cohost Pro-to-Pro Events & Masterclasses with industry Artists/Influencers to drive Brand Advocacy and Pro Memberships. + Partner with Artist Relations on outreach to Makeup Academies & Local Unions to support professional ongoing education while continuing to build the M·A·C Artist Community. Serve as a top-tier Makeup Artist and Brand Ambassador, driving on-trend makeup execution and storytelling for a diverse audience. + Support Marketing and Communications with "on-demand" makeup appointments. + Deliver exceptional artistry at events and maintain a booking tool. + Create compelling content for social media, assist on campaigns, and adapt to trends. + Provide recaps and collaborate with teams for successful consumer communication and sales. Financial Accountabilities + Ensure the timely submission and accuracy of credit card statements, expense reports. + Review and track expenditures in accordance with departmental/regional budgets. + Maintain and ensure security of Senior Artist training equipment and devices **Qualifications** Qualifications: + Skills: Exceptional makeup application, coaching, teamwork, problem-solving, organization, customer service, public speaking, and training. + Experience: Minimum 4 years in makeup, M·A·C Training a plus, college degree required. + Analytical: Quick adaptation to partner/client needs, proficient in administrative tasks (Microsoft Office, Zoom, Teams, Excel, PowerPoint, editorial, photo/video creation, editing, lighting). + Communication: Strong collaboration with project leads, media, and event organizers, excellent written and verbal skills. + Creativity: High skill in developing makeup demonstrations, content, and presentations. + Technology: Adopter of new technology and image/video editing applications. + Working Conditions: Vary by assignment, flexible schedule, frequent travel, ability to handle items up to 40lbs. **Pay Range:** The anticipated base salary range for this position is **$68,850.00** **to** **$93,250.00** **.** Exact salary depends on several factors such as experience, skills, education, and budget. Salary range may vary based on geographic location. In addition to base salary, this position is eligible for participation in a highly competitive bonus program with the possibility for overachievement based on performance and company results. In addition, The Estée Lauder Companies offers a variety of benefits to eligible employees, including health insurance coverage, wellness and family support programs, life and disability insurance, retirement savings plans, paid leave programs, education-related programs, paid holidays and vacation time, and many others. Many of these benefits are subsidized or fully paid for by the company **Equal Opportunity Employer** It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com. **Michigan Applicants:** Persons with disabilities needing accommodations for employment must notify the company in writing of the need for an accommodation within 182 days after the date the person with a disability knew or reasonably should have known that an accommodation was needed. **Philadelphia Applicants:** Philadelphia's Fair Chance Hiring Law (https://www.phila.gov/media/**********2036/V6-Fireball-Handout-fairchance-E-S.pdf) **Rhode Island Applicants:** The company is subject to chapters 29-38 of title 28 of the general laws of Rhode Island and is therefore covered by the state's workers' compensation law. Equal Opportunity Employer It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com.
    $68.9k-93.3k yearly 51d ago
  • UI Artist

    Reload Studios, Inc. 3.1company rating

    Artist Job 41 miles from Chino

    Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game. * Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements). * Work Independently and come up with multiple variations on designs. Be a leader and take initiative! * Technical problem solving. * Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art. * Experience creating animations importable to Unreal Game Engine. * Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus). * 3D knowledge is a plus but not required. * Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
    $59k-100k yearly est. 42d ago
  • Audio Artist

    Sphere Entertainment Group

    Artist Job 37 miles from Chino

    Who are we hiring? Sphere Studios is looking for an Audio Artist, "Beam Meister" to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, "Beam Meister" role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite
    $57k-97k yearly est. 4d ago
  • Audio Artist

    Sphereentertainment

    Artist Job 37 miles from Chino

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite Pay Range$147,000—$220,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $57k-97k yearly est. 1d ago
  • UI Artist

    Visual Concepts 4.0company rating

    Artist Job 24 miles from Chino

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Direct creation of UI assets from concept to finish Implement UI assets using proprietary tools Receive feedback, implement improvements, polish and bugfixes to UI/flows Work across functions to develop the full scope of game needs Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be a Great Fit: 3+ years of professional experience in a UI/UX role Portfolio of UI/UX work Experience with Photoshop, Illustrator, game engine and UI tooling Strong understanding of UI/UX design Strong understanding of graphic design principles such as layout, typography, and color theory application Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams Organized, excellent communication skills, passion for games, collaborative demeanor Attention to detail and completeness, ability to see around corners, anticipate issues Able to work hybrid Love for video games (not just ours!) Nice to Have: Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software Game Industry experience with multiple shipped titles Knowledge of the WWE brand and style The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at *********************** #LI-DW1 #LI-hybrid
    $73.8k-98.4k yearly 6d ago
  • Insomniac - Beyond Wonderland SoCal 2025 Seasonal Artist Relations

    Insomniac Holdings

    Artist Job 24 miles from Chino

    WHO ARE YOU? Do you enjoy dance music? Do you excel at artist relations? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the live event space. Is this you? Read on… WHO ARE WE? Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority. Insomniac produces 10,000 concerts, club nights and festivals for seven million attendees annually across the globe. Since its inception, Insomniac's events have taken place in 13 countries across five continents. The company's premiere annual event, Electric Daisy Carnival Las Vegas, is the world's largest dance music festival and attracts more than 525,000 fans over three days. The company was founded by Pasquale Rotella and has been based in Los Angeles since it was formed in 1993. THE ROLE Insomniac is looking for Artist Relations support. This position will report to the Artist Relations Manager. RESPONSIBILITIES Greet artists/crew upon arrival of the stage Radio artist compound staff in appropriate time to gather the artist from their dressing rooms Be readily available and visible to tour manager on stage should he/she need anything Communicate with hospitality if rider needs to be adjusted or brought to stage Bring hospitality items back from your stage each night Communicate with stage manager on what credentials should be allowed on stage at different times (this changes throughout the day) Ensure photographers and videographers have proper satin credentials to shoot on stage Communicate with artist relations manager if you have issue with personnel saying they should be on stage Maintain positive and helpful attitude toward all artists, crew and their guests on the stage and in the backstage area QUALIFICATIONS 2+ years of experience in Artist Relations 1+ years of management experience is preferred, including managing, developing and leading teams as well as optimizing and reorganizing teams to most effectively meet business needs Intermediate technical skills in Microsoft Office WORK ENVIRONMENT Must be able to tolerate loud noise levels & busy environments May work in drastic temperature climates Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa. EQUAL EMPLOYMENT OPPORTUNITY We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with. Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation. We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas. We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis. HIRING PRACTICES The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job. Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms. Hiring Salary Range: $16.50-$25.00 an hour Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law. It is estimated based on what a successful California applicant might be paid. It assumes that the successful candidate will be in California or perform the position from California. Similar positions located outside of California will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions. ---------- The expected compensation for this position is: $16.50 USD Hourly ** Pay is based on a number of factors including market location, qualifications, skills, and experience.
    $16.5-25 hourly 60d+ ago

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How much does an Artist earn in Chino, CA?

The average artist in Chino, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Chino, CA

$73,000
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