VFX Artist - Sanzaru
Artist Job 70 miles from Berlin
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Specialty Artist - MAC
Artist Job 121 miles from Berlin
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual.
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
Embroidery and Digitizing Artist
Artist Job 119 miles from Berlin
You'll keep us in stitches as you help us surge into the world of digital embroidery.
That's right, we're sewing more than the seeds of optimism, and you could become our first digitizing dynamo! We're looking for a skilled Embroidery and Digitizing Artist who can translate artwork into beautifully stitched designs and make sure our embroidery equipment runs with precision and care. Work where creativity meets craftsmanship, one stitch at a time. Like this thread? Read on.
IMPORTANT DETAILS
This hybrid role is based on-site in Hudson, New Hampshire, in our brand-new Factory, and you can see it HERE
Candidates experienced with digitizing software like Wilcom and Pulse will be considered first. Additionally, we look for expertise in MacOS, Illustrator, Photoshop, Word and Excel. If you know how to hoop and operate multi-head embroidery machines, even better!
We use a market-based approach to compensation and have replaced annual salary reviews with bi-annual market reviews.
We ask some important questions during this process. It's our way of handing you the mic so you can tell us your story. Please don't miss that part and take your time to answer each question. You will be disqualified immediately if you choose not to answer the questions.
A human will read and respond to every application and carefully consider your answers. We know that's not the norm. We save the robots for our operations team.
Ready to learn more about this role?
YOUR OBJECTIVE
As our in-house digitizer, you bring embroidery expertise and technical skill to the Production Art team. You will meet project deadlines and produce quality products that reflect Life is Good standards and our message of optimism.
Requirements
YOUR JOB
Essential Duties and Responsibilities
Convert various graphic files (e.g., vector images, logos, text) into stitch files suitable for embroidery machines
Create and modify embroidery designs using digitizing software (e.g., Wilcom, Pulse)
Select and specify thread colors and types for each design
Ensure designs are optimized for machine performance and fabric type through stitch types, density, and underlay
Possess a strong understanding of embroidery techniques, stitch types, and machine capabilities
Maintain and organize design files for easy access and retrieval
Collaborate with the Production team to ensure designs are produced accurately and efficiently
Manage production timelines to meet project deadlines
Between embroidery projects, collaborate with the Production team on other outstanding design projects
Be available as needed for on-demand on-site work
Your Experience and Qualifications:
You have a firm grounding in design principles and an understanding of color theory and typography
You have used MAC OS, Illustrator, Photoshop, InDesign, Word, and Excel as intended
You have demonstrated the foresight to future-proof systems and maximize efficiency for an entire team
You have demonstrated the ability to work in fast-paced, deadline-oriented environments
Your Personal Attributes
You believe passionately in our mission and the “Life is Good Superpowers”
You are comfortable working independently and as part of a team of dynamic, creative professionals
You pay attention to details and can identify needed changes
You create organized work and efficient workflows
You communicate clearly, accurately, and succinctly
You effectively articulate your thoughts and ideas
You give and receive thoughtful and useful feedback
You quickly and capably adapt to shifting priorities
You accurately discern graphic art, color, size, and dimension
You are a capable and enthusiastic problem-solver
YOU'LL KNOW YOU'RE SUCCESSFUL WHEN
You meet your annual goals and help your team meet theirs
You present a consistently steady and optimistic demeanor
You are considered a cultural asset to the Life is Good team
Benefits
We're located in beautiful, scenic Hudson, New Hampshire, and have just moved to a new facility surrounded by green space. We offer an on-site gym with showers, top quality Medical, Dental, Vision, Flexible Spending Accounts, Life, AD&D, Short and Long-Term Disability, 401(k) plan with a match, Paid Time Off (PTO), 10 paid holidays, Good Vibes Time (we pay you to volunteer for the non-profit cause of your choice) and Family Time. And we have dogs. Through your work, you'll contribute to growing our social mission: The Playmaker Project
Life is Good is an equal opportunity employer and does not discriminate against otherwise qualified applicants based on race, color, religion, national origin, ancestry, sex, age, mental or physical disability, pregnancy, sexual orientation, gender orientation, or expression, marital status or veteran status, or any other legally protected characteristic under applicable federal or state law.
Resident Artist - Tuba and Euphonium
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Tuba and Euphonium and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is tuba or euphonium. These instruments are involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to tuba and euphonium students (60%)
Teach a weekly studio class to tuba and euphonium students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective tuba and euphonium students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a tuba/euphonium performer
Studio teaching experience on tuba/euphonium
Skill as a tuba/euphonium performer
Demonstrated ability as a teacher of tuba/euphonium
Required Applicant Materials
Resume/CV
Cover Letter
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
Room Rental - MT, Lash & Brow Artist, Makeup Artist, Holistic, AES [ 3368 ]
Artist Job 53 miles from Berlin
Job Details [ Learn more about this opportunity! ] prev next Listing ID: 3368 Job Title: Room Rental - MT, Lash & Brow Artist, Makeup Artist, Holistic, AES Job Description: This is a perfect room rental (located at Mist Natural Spa in Windham) for massage therapists, lash and brow artists, makeup artists, holistic therapies, and estheticians.
The room is fully furnished with a sink in the room.
Listing Type: Room Rental Modality: Other Compensation Model: Rental Job Setting: Day Spa Benefits: Available three days a week $65 per day or $160 for three days Includes all utilities and internet City: Raymond State: Maine Learn more about this opportunity
VFX Artist - Sanzaru
Artist Job 71 miles from Berlin
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Print and Production Artist
Artist Job 119 miles from Berlin
One. Unique. Role. You are one-of-a-kind and so is this exciting new job! Here's what you'll be able to say when people ask "What do you do for work?":
"I make art come to life for our customers by preparing it for the magic of on-site production. Yes, we make it here in New Hampshire! I'm a mechanical artist, a workflow magician, and a troubleshooting figure-it-outer. I future-proof our process and teach the team my tricks and tips. AND, I am the first to do this at Life is Good!"
You can mention that what helped you get the job is your experience with direct-to-garment production and a have a firm understanding RIP software and Kornit technologies. Sound like your jam? Read on...
IMPORTANT DETAILS
This hybrid role is based on-site in Hudson, New Hampshire in our brand-new Factory, and you can see it HERE
Candidates experienced with direct-to-garment production who some coding expertise will be interviewed first
We use a market-based approach to compensation and have replaced annual salary reviews with bi-annual market reviews.
We ask some important questions during this process. It's our way of handing you the mic so you can tell us your story. Please don't miss that part and take your time to answer each question. You will be disqualified immediately if you choose not to answer the questions.
A human will read and respond to every application and carefully consider your answers. We know that's not the norm. We save the robots for our operations team.
Ready to learn more about this role?
YOUR OBJECTIVE
You bring speed and excellence to the Production Art, eCommerce, QC, and Operations teams as you work together to meet deadlines and produce quality products that reflect the Life is Good standards and our message of optimism.
Requirements
YOUR JOB
Essential Duties and Responsibilities
You effectively use ColorGATE RIP software as intended to process artwork files using approved profiles and make required adjustments
You troubleshoot missing/ corrupt files, and educate the team on learnings and improvements
You run and tweak automations that create assets uploaded to our production printers and website
You prepare artwork packages/ mechanicals to production-ready standards including determining color standards and sizing callouts
You organize and maintain the digital library for the DTG (Direct to Garment), FILM, and Sticker process
You manage missing file reports for both print and digital assets
You retroactively fix file issues and educate the team to future proof problems
You effectively use multiple software such as PLM, ColorGATE, Widen, and Box, as intended
You seamlessly shift projects as priorities require
Your Experience and Qualifications:
You have a firm grounding in design principles and an understanding of color theory and typography
You have used MAC OS, Illustrator, Photoshop, InDesign, Word and Excel as intended
You have demonstrated the foresight to future-proof systems and maximize efficiency for an entire team
You have demonstrated the ability to work in fast-paced, deadline-oriented environments
Your Personal Attributes
You believe passionately in our mission and the “Life is Good Superpowers”
You are comfortable working independently and as part of a team of dynamic, creative professionals
You pay attention to details and can identify needed changes
You create organized work and efficient workflows
You communicate clearly, accurately, and succinctly
You effectively articulate your thoughts and ideas
You give and receive thoughtful and useful feedback
You quickly and capably adapt to shifting priorities
You accurately discern graphic art, color, size, and dimension
You are a capable and enthusiastic problem-solver
YOU'LL KNOW YOU'RE SUCCESSFUL WHEN
You meet your annual goals and help your team meet theirs
You present a consistently steady and optimistic demeanor
You are considered a cultural asset to the Life is Good team
Benefits
We're located in beautiful, scenic Hudson, New Hampshire, and have just moved to a new facility surrounded by green space. We offer an on-site gym with showers, top quality Medical, Dental, Vision, Flexible Spending Accounts, Life, AD&D, Short and Long-Term Disability, 401(k) plan with a match, Paid Time Off (PTO), 10 paid holidays, Good Vibes Time (we pay you to volunteer for the non-profit cause of your choice) and Family Time. And we have dogs. Through your work, you'll contribute to growing our social mission: The Playmaker Project
Life is Good is an equal opportunity employer and does not discriminate against otherwise qualified applicants based on race, color, religion, national origin, ancestry, sex, age, mental or physical disability, pregnancy, sexual orientation, gender orientation, or expression, marital status or veteran status, or any other legally protected characteristic under applicable federal or state law.
Resident Artist - Trombone
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Trombone and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is trombone. This instrument is involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to trombone students (60%)
Teach a weekly studio class to trombone students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective trombone students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a trombone performer
Studio teaching experience on trombone
Skill as a trombone performer
Demonstrated ability as a teacher of trombone
Required Applicant Documents:
Cover Letter
Resume/CV
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
VFX Artist - Sanzaru
Artist Job 88 miles from Berlin
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Resident Artist - Horn
Artist Job In New Hampshire
USNH Employees should apply within Workday through the Jobs Hub app
The Music Department is hiring a Resident Artist (part-time/hourly) to teach Horn and coach chamber music. A specialist is needed for this position, to teach private lessons and a studio class to students whose major instrument is horn. This instrument is involved in most department ensembles and, therefore, this position plays a vital role in all department activities. Chamber music coaching would be dependent on the needs of the department in any given semester, but it is a requirement for our NASM Accreditation to have chamber music opportunities for our students.
Duties/Responsibilities
Teach weekly private lessons to horn students (60%)
Teach a weekly studio class to horn students (20%)
Coach chamber music ensembles as needed (10%)
Actively recruit prospective horn students to the UNH Music Department (10%)
Minimum Qualifications
Bachelor's degree with experience as a horn performer
Studio teaching experience on horn
Skill as a horn performer
Demonstrated ability as a teacher of horn
Required Applicant Documents:
Cover Letter,
Resume/CV
Contact Information for 3 Professional References
The University of New Hampshire is an R1 Carnegie classification research institution providing comprehensive, high-quality undergraduate and graduate programs of distinction. UNH is located in Durham on a 188-acre campus, 60 miles north of Boston and 8 miles from the Atlantic coast and is convenient to New Hampshire's lakes and mountains. There is a student enrollment of 13,000 students, with a full-time faculty of over 600, offering 90 undergraduate and more than 70 graduate programs. The University actively promotes a dynamic learning environment in which qualified individuals of differing perspectives, life experiences, and cultural backgrounds pursue academic goals with mutual respect and shared inquiry.
EEO Statement
The University System of New Hampshire is an Equal Opportunity/Equal Access/Affirmative Action employer. The University System is committed to creating an environment that values and supports diversity and inclusiveness across our campus communities and encourages applications from qualified individuals who will help us achieve this mission. The University System prohibits discrimination on the basis of race, color, religion, sex, age, national origin, sexual orientation, gender identity or expression, disability, genetic information, veteran status, or marital status.
Location:
Durham
Salary Grade:
Period Activity
3D Artist, Avatars Art Team
Artist Job 71 miles from Berlin
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Horizon
Artist Job 71 miles from Berlin
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Horizon
Artist Job 70 miles from Berlin
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Avatars Art Team
Artist Job 70 miles from Berlin
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Horizon
Artist Job 88 miles from Berlin
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Avatars Art Team
Artist Job 88 miles from Berlin
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead UI Artist - Sanzaru
Artist Job 71 miles from Berlin
Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead UI Artist - Sanzaru Responsibilities:
1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback.
2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR.
5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines.
6. Deliver, request, and accept constructive feedback.
7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring.
8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of industry experience managing UI artists working on a game project.
10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations.
11. Experience developing and launching titles using Unreal Engine.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI.
**Preferred Qualifications:**
Preferred Qualifications:
14. Familiar with and interested in VR.
15. Experience integrating 3D UI assets.
16. Experience implementing UI materials and lighting.
17. An affinity for games across platforms and genres.
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead UI Artist - Sanzaru
Artist Job 70 miles from Berlin
Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead UI Artist - Sanzaru Responsibilities:
1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback.
2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR.
5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines.
6. Deliver, request, and accept constructive feedback.
7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring.
8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of industry experience managing UI artists working on a game project.
10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations.
11. Experience developing and launching titles using Unreal Engine.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI.
**Preferred Qualifications:**
Preferred Qualifications:
14. Familiar with and interested in VR.
15. Experience integrating 3D UI assets.
16. Experience implementing UI materials and lighting.
17. An affinity for games across platforms and genres.
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead UI Artist - Sanzaru
Artist Job 88 miles from Berlin
Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead UI Artist - Sanzaru Responsibilities:
1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback.
2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR.
5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines.
6. Deliver, request, and accept constructive feedback.
7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring.
8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of industry experience managing UI artists working on a game project.
10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations.
11. Experience developing and launching titles using Unreal Engine.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI.
**Preferred Qualifications:**
Preferred Qualifications:
14. Familiar with and interested in VR.
15. Experience integrating 3D UI assets.
16. Experience implementing UI materials and lighting.
17. An affinity for games across platforms and genres.
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Character Artist - Sanzaru
Artist Job 71 miles from Berlin
Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Senior Character Artist - Sanzaru Responsibilities:
1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.
2. Translate concept art and design ideas into optimized, efficient, and polished 3D models.
3. Follow direction of art leads.
4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.
5. Clearly communicate updates and concerns with team members and lead artists.
6. Participate in research and development of latest tools, shaders, technology, and workflows.
7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years industry experience as a Character Artist or 3D Artist.
10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.
11. Organic and hard surface modeling skills.
12. Proven experience creating low-poly models with proper edge flow for animation.
13. Understanding of topology for rigging and optimal deformation.
14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.
15. Understanding and application of primary, secondary, tertiary forms and high frequency detail.
16. Experience generating bakes from high resolution geometry without seams or artifacts.
17. Experience to quickly generate optimized UV maps.
18. Experience with Marvelous Designer to generate high-resolution cloth.
19. Experience painting photorealistic PBR textures with Substance Painter.
20. Experience working with and implementing 3D work into unreal or other game engines.
21. Understanding of current game-art pipelines and methodologies.
22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.
24. Experience troubleshooting software issues and learn on the fly.
25. Experience tackling challenges and problem solve with a sense of ownership.
26. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
27. Experience creating art for VR/AR mediums.
28. Figure drawing, sculpting, or other traditional fine art skills.
29. Understanding of FACS.
30. Experience creating key art or compositions using a variety of software.
31. Character rigging experience.
32. Portfolio showcasing both stylized and photorealistic 3D artwork.
**Public Compensation:**
$126,000/year to $175,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.