Artist Jobs in Azusa, CA

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  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job 30 miles from Azusa

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 25d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job 30 miles from Azusa

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 39d ago
  • Lead VFX Artist

    Survios 4.2company rating

    Artist Job 33 miles from Azusa

    People make games great. That's why at Survios, we invest in a dynamic hybrid workplace with talent from across the globe, nurturing our people, and encouraging fun. We have a workplace where every team member knows they're respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we'd love to hear from you! Survios has an opening for a talented Lead VFX Artist working with Unreal Engine 5 to develop world-class games. We are looking for an individual who can provide VFX leadership, task and mentor VFX artists, and be a hands-on individual contributor. The ideal candidate has broad VFX experience, is a creative problem solver, and enjoys a mix of leadership and individual contribution. There is an emphasis in working with all disciplines to build the best technology and games possible. Responsibilities: Lead and inspire other developers, fostering a collaborative environment while maintaining positive morale. Design, implement, and optimize VFX that align with the artistic vision, art direction, technical constraints, and performance targets of the game and target platforms. Identify and utilize diverse rendering, simulation, and optimization techniques to leverage the available features of each target platform. Develop VFX assets, tools, and pipelines to push the boundaries of visual fidelity, product quality, and development efficiency. Work with Production to create, maintain, and execute a development plan to deliver all VFX elements on time and within budget. Collaborate with other disciplines to ensure all VFX integrate seamlessly with gameplay and art. Work closely with all disciplines to ensure constant alignment with the project's goals. Help build and manage VFX outsource pipelines, as necessary. Lead, mentor, and review the work of other VFX artists. Manage and organize VFX documentation. Requirements: 5+ years experience as a VFX Artist. 2+ years experience in a leadership role. 2+ shipped titles on console, PC, or VR. 2+ years experience in Unreal Engine 4 or 5. Proficiency with UE particle systems, niagara, shaders, and blueprints. Proficiency in creating high-quality photorealistic and stylized VFX. Strong knowledge and understanding of modern 3D game engines, and the technology behind them. Significant experience with industry-standard software such as Maya, 3ds Max, and Houdini. Experience and comfort in understanding, developing, and leveraging proprietary tools and technology. Proficiency in optimizing art for tight memory and performance constraints. Significant experience planning and estimating VFX work. Excellent communication and interpersonal skills, including tact and diplomacy. Excellent leadership, organizational, and documentation skills. Effective collaborator with contributors, leads, and directors from all disciplines. Pluses: Experience developing VR/AR games About Us: Survios is an award-winning game studio based in Marina Del Rey, California that takes a holistic approach to development, merging our expertise in hardware, software, industry-leading technology, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We're dedicated to leveraging our passion, expertise, and creativity to develop groundbreaking video games on all platforms. Base salary range between $120,000 USD - $150,000 USD ( Base salary range for applicants located within the United States ) **Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law. Survios takes into consideration a candidate's education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
    $120k-150k yearly 2d ago
  • Make Up Artist - Apparel company

    2.7 August Apparel, Inc.

    Artist Job 30 miles from Azusa

    We are 2.7 August Apparel, and we are looking for a fantastic candidate to join our team for the role of Make Up Artist 2.7 August Apparel is an American fast-fashion clothing company that offers B2B services, from design to manufacturing and wholesale. We started our business in 2011 and opened the first wholesale store in the Los Angeles fashion district. We offer multi-brands like Endless rose, English factory, Grey Lab, and Free the Roses. We offer well-designed and valued fashion goods to our consumers, which helps our business succeed. Job Summary We are seeking a skilled and creative Freelance Makeup Artist to collaborate with our team for fashion photoshoots. The ideal candidate will have experience in makeup application for various skin tones and styles, ensuring our models and talent look their best in line with the brand's aesthetic. Job Responsibilities: · Apply makeup to models, influencers, and brand representatives for photoshoots · Collaborate with photographers, stylists, and designers to achieve desired looks that align with the brand's aesthetic. · Ensure makeup application enhances the visual appeal of garments and overall brand presentation. · Stay updated on the latest makeup trends, techniques, and products to deliver fresh and innovative looks. · Provide touch-ups as needed during shoots and events to maintain a polished appearance. · Maintain a clean and hygienic makeup kit and workspace. Requirements: · 2 years+ experience in Make Up Artist. · Proven experience as a Makeup Artist in the fashion, beauty, or entertainment industry. · Strong portfolio showcasing various makeup styles and techniques. · Knowledge of different skin types, tones, and suitable makeup products. · Ability to work under pressure and meet tight deadlines during fashion events and shoots. · Excellent communication and teamwork skills. · Flexible availability based on project schedules. · Certification in Makeup Artistry is a plus but not required. ** Portfolio is required ** Job Detail : On-site, 8am-5pm, Monday-Friday ( Within this timeframe depends on the schedule) Pay is depends on Experience
    $36k-74k yearly est. 8d ago
  • Associate Animation Artist

    Bee Talent Solutions

    Artist Job 30 miles from Azusa

    As a member of the Animation team, you bring champions to life through classic animation principles and body mechanics. You will create high-quality animations for a diverse cast of characters. A great reel will showcase a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players. Responsibilities: Create high-quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters Consistently attend invited rituals & meetings for alignment, directions & weekly updates. Proactively communicate & exchange feedback with the Animation team. Collaborate with designers & artists to create animation assets that fulfill the requirements of the project's game and visual design Consistently meet project deadlines in a timely manner without compromising artistic integrity Direct report to the Animation Lead for any feedback and approval. Required Qualifications: Solid knowledge of Animation Fundamentals (12 principles of animation) Available to work full-time hours during the time of contract. Authorized to work in the U.S. Working Knowledge of Maya or similar 3D animation software Understanding of body mechanics, acting, posing and storytelling techniques Understanding of physical motion, weight, balance, texture, form, and all other animation principles Excellence in collaboration and communication Desired Qualifications: Experience with action and combat-based animations showcasing locomotion cycles for characters and creatures of diverse shapes and size (bipeds, quadrupeds, etc.) Gaming specific animations through professional or personal work Broad knowledge of computer games Other relative knowledge & experience Experience in film - Storytelling & acting choices It's our policy to provide equal employment opportunity for all applicants and employees of Bee Talent Solutions. The Company makes reasonable accommodations for handicapped and disabled employees and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including, but not limited to, the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive data while employed by us and while on assignment at a customer of ours Communication with others, including employees and third parties such as vendors, customers (including their employees), and/or players, including minors Accessing our or our customer's assets, secure digital systems, and networks Ensuring a safe interactive environment for players, employees, and temporary workers These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization and within the organization of any customer to whom you may be assigned while employed by us. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $78k-132k yearly est. 3d ago
  • Senior Lighting Artist (Open World Game, UE5)

    Yotta Games 3.8company rating

    Artist Job 33 miles from Azusa

    Senior Lighting Artist Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information This is a hybrid role based in Los Angeles (currently hybrid because of pandemic); Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break); Salary depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $70k-113k yearly est. 39d ago
  • Story Artist - Series

    Sony Pictures Animation 4.8company rating

    Artist Job 30 miles from Azusa

    Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $61.1-77 hourly 60d+ ago
  • Crowds Artist

    The Walt Disney Company 4.6company rating

    Artist Job 24 miles from Azusa

    Walt Disney Animation Studios is looking for inspired **Crowd Artists** , with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. **Responsibilities:** + Support the story by populating scenes with crowd character assets and animation + Collaborate with peers to address creative and technical notes + Identify opportunities to share knowledge and educate others on the production process + Develop and maintain crowds technology and tools + Design crowd character behaviors and set ups **Requirements:** + Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience + Understanding of rigging and animation techniques + Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) + Experience with commercial graphics packages such as Maya and Houdini + Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions + Ability to work with a team and collaborate closely with others within the department and other departments + Strong problem solving abilities **Preferred Qualifications:** + Experience with scripting languages such as Python + Experience with the Linux or Unix operating system + Experience with Object Oriented programming such as C++ a plus **Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.** The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. **Job ID:** 10114889 **Location:** Burbank,California **Job Posting Company:** Walt Disney Animation Studios The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $56.4-67.3 hourly 29d ago
  • Audio Artist

    Sphere Entertainment Group

    Artist Job 24 miles from Azusa

    Who are we hiring? Sphere Studios is looking for an Audio Artist, "Beam Meister" to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, "Beam Meister" role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite
    $57k-97k yearly est. 11d ago
  • Audio Artist

    Sphereentertainment

    Artist Job 24 miles from Azusa

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite Pay Range$147,000—$220,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $57k-97k yearly est. 7d ago
  • Expression of Interest - Asset Artist

    AGBO

    Artist Job 30 miles from Azusa

    About the Company: AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”. About the Position: AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team. This is an Expression of Interest role. Key Responsibilities: Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines. Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine. Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment. Ingest assets that are internally created or from third parties into our projects. Active in creative research and development and communicates goals and objectives clearly. Utilize the latest advancements in Unreal Engine to expedite asset development process. Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards. Technical ability to create project-based materials in engine. Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine. Creating Control Rigs in DCC and Unreal Engine when requested. Generate documentation on processes used for content creation. Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets. Creating custom parent materials, procedural materials, and functions. Address revisions in a timely manner with creative and technical solutions. Qualifications & Skills 5+ years of experience with real-time content creation. Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props. Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines. Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. Experience with optimization processes for assets while keeping high fidelity details intact. Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development. Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere. Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal. Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras. Experience photogrammetry and scanning. Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine. Experience with advanced rigging and control rigs within DCC and Unreal Engine. Strong aesthetic sense and keen eye for detail. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • Character Artist (ExDev - Contract)

    Sonyinteractiveentertainmentglobal

    Artist Job 30 miles from Azusa

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title. In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision. The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role. Responsibilities Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation Maintain up-to-date documentation and feedback templates to streamline communication with external partners Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality Requirements 2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred Experience reviewing and providing feedback on outsourced character assets Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows Experience working within a game development pipeline, including optimization techniques for real-time rendering Strong communication and organizational skills, with the ability to provide clear and actionable feedback Ability to collaborate across disciplines and maintain constructive relationships with external teams Self-motivated with strong time management and prioritization skills to handle multiple assignments Preferred Experience Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development Understanding rigging, animation requirements, and best practices for character deformation Experience with photogrammetry, scan data cleanup, or procedural workflows The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin #LI-SMS #LI-AM1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $57k-97k yearly est. 19h ago
  • UI Artist - WWE 2K

    Visual Concepts 4.0company rating

    Artist Job 32 miles from Azusa

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Direct creation of UI assets from concept to finish Implement UI assets using proprietary tools Receive feedback, implement improvements, polish and bugfixes to UI/flows Work across functions to develop the full scope of game needs Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be a Great Fit: 3+ years of professional experience in a UI/UX role Portfolio of UI/UX work Experience with Photoshop, Illustrator, game engine and UI tooling Strong understanding of UI/UX design Strong understanding of graphic design principles such as layout, typography, and color theory application Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams Organized, excellent communication skills, passion for games, collaborative demeanor Attention to detail and completeness, ability to see around corners, anticipate issues Able to work hybrid Love for video games (not just ours!) Nice to Have: Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software Game Industry experience with multiple shipped titles Knowledge of the WWE brand and style The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at *********************** #LI-DW1 #LI-hybrid
    $73.8k-98.4k yearly 5d ago
  • Rigging & Simulation Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Artist Job 32 miles from Azusa

    Blizzard Entertainment's Animation team is looking for a motivated and experienced character technical artist to join its award-winning cinematics department. Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects and we are looking for a multifaceted artist with that can help round out our team. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. We have multiple temporary roles starting in April and May 2025. One is a 6-month term, two are 4-month terms, and one is a 3-month term. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting. Minimum Requirements: Experience * 3+ years' experience rigging characters in Maya, or similar software * Previous experience working in feature film or a TV animation pipeline * Experience in Python, MEL, C/C++, or other programming languages * Strong communication skills Knowledge & Skills * Strong communication skills * Ability to manage, share knowledge and experience * Strong knowledge of character kinematics, deformations, and topology * Knowledge of cutting-edge character pipeline and workflow techniques * High proficiency in technical problem solving Extra Points: * History of generating cloth/hair rigs and creating art directed shot simulations * Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry * Knowledge on subjects such as Maya tool development and pipeline design * Experience working in Houdini * Experience rigging in Unreal * Ability to generate tools to facilitate the rigging and simulation pipeline * Passion for Blizzard Games and Cinematics Required Application Materials * Resume (PDF Preferred) * Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $62,000.00 - $114,700.00 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $62k-114.7k yearly 16d ago
  • Character Artist (Contract)

    Playstation Global 4.8company rating

    Artist Job 30 miles from Azusa

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us support the various needs of our cast - from 3D modeling and sculpting to texture painting to material setup / UV layout as well as setup and content integration. We are looking for you to learn from the industry's premier talent in art and tech while applying your skills in high poly sculpting, modeling, textures, as well as hair and groom. The ideal candidate has a portfolio showcasing compelling character designs that demonstrate strong fundamentals in anatomy, sculpting and texturing. Additional experience with game content pipelines and any process-related content that demonstrates your workflow are highly recommended. Responsibilities Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product Maintain a good knowledge of the game's design to facilitate communication and enable early identification of issues May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow Facilitate requests or information needs regarding any aspect of the character art creation process as requested Capable of resolving a moderate range of artistic development issues for both artists as well as other team members Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Requirements 2+ years of experience as a 3D Character Artist Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer) Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations Possess strong time management and prioritization skills Good communication, organizational, and interpersonal skills Preferred Experience 1 or more published titles #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $44.14 - $66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 60d+ ago
  • Production Artist (Editorial)

    Skybound Entertainment

    Artist Job 30 miles from Azusa

    Job Title: Production Artist Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough. Opportunity Skybound is currently looking for a talented and hardworking Production Artist to join our Editorial team. Potential candidate will work alongside graphic designer. Reports: This position will report to the Creative Director, Editorial Responsibilities: Responsibilities include, but are not limited to: Prepare press-ready files for print. Package and preflight files for release to printers or other media partners. Troubleshoot and resolve any issues that arise during print production. Provide image retouching, clipping paths and additional image manipulation. Prepare images for online and mobile applications. Maintenance of digital archive. Work within design guidelines to produce additional design collateral Assist in brainstorming concepts for upcoming projects & marketing strategies Additional creative tasks that may arise. Requirements: Minimum 1 year print production experience, familiar with prepress standards and technically proficient. Excellent communication skills Able to work under pressure Highly motivated and organized Skilled in the areas of typography, layout, and composition. Solid knowledge of Adobe Creative Suite and MAC Computer systems and continue to learn new techniques as the software updates are released. Handle day-to-day tasks and prioritize as new projects are given, meet deadlines in a fast-paced and demanding environment. REQUIRED MATERIALS: Resume and portfolio (URL or PDF) Preferred Qualifications: Graphic Design: 1 year *Please note this is an entry-level position. Job Type: Regular, Full-Time Salary Range: $45,000 - $55,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $45k-55k yearly 15d ago
  • Background Artist

    Sony Pictures Entertainment 4.8company rating

    Artist Job 30 miles from Azusa

    Los Angeles, California, United States The Background Artist is in charge of designing and painting detailed backgrounds. Working with the Art Director, and other creative leads, you will explore designing and painting backgrounds that align with the vision and aesthetic of the show. Sony Pictures Animation is an animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **Responsibilities:** + Work closely with Art Director to create scene set designs, floor plans, and orthographic designs with multiple angles as needed + Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met + Complete all rough, revised and final designs necessary within assigned deadlines + Be available to fulfill all color projects - including but not limited to - color scripts, color lead sheets, storyboards, special backgrounds / effects as it pertains to each episode + Propose design approaches that consider downstream departments (modeling and texturing) + Ensure all artwork is properly backed up, stored appropriately, and all shipping materials are prepared and ready on time + Able to work independently and within a team environment + Work closely with the Art Director to resolve design issues **Qualifications:** + Previous experience on an animated feature film, tv series, or game preferred + Ability to articulate creative ideas + Must demonstrate high-level drawing and painting skills + Must have a solid understanding of composition, value, perspective, color, shape language, and overall design + Must demonstrate proficiency in style of show + We value inventiveness! Each Sony Pictures Animation project has its own distinctive and outstanding visual language so it is helpful to have stylistic versatility + Photoshop knowledge required The anticipated base salary for this position is $51.61/hour to $65.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume. _Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics._
    $51.6-65 hourly 16d ago
  • Lighting Artist

    The Walt Disney Company 4.6company rating

    Artist Job 24 miles from Azusa

    For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for **Lighting Artists** to join our world class award winning team at our Burbank, CA studio. Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process. **Responsibilities:** Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors. Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines. **Requirements:** + BA in Art, Digital Media, Computer Science, related field or equivalent experience + Understanding of color, contrast, and lighting design + Notable production experience with 3D lighting and compositing + A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums + Working knowledge of a node-based compositing system (i.e. Nuke) required + Global illumination lighting such as V-Ray, Arnold or similar experience required + Experience with Unix and/or Linux a plus + Comfortable using, or willingness and ability to learn, Houdini a plus + Strong problem solving skills and a good eye required + Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors. **Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.** The pay rate for this role in Burbank, California is $56.38 - $61.16 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: **************************************** **Job ID:** 10113422 **Location:** Burbank,California **Job Posting Company:** Walt Disney Animation Studios The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $56.4-61.2 hourly 49d ago
  • Environment Artist (Contract)

    Sonyinteractiveentertainmentglobal

    Artist Job 30 miles from Azusa

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Come join the award-winning team at Sony Santa Monica Studio as an Environment Artist! This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets. As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. Responsibilities Content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals Skilled in level art workflow, including assembly, set dressing, and asset composition across levels Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Maintain artistic goals and vision through all phases of the game development cycle from pre-production through final product release - this entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the game's design and artistic vision of the game Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions Facilitate requests or info needs regarding any aspect of the environment/level art creation process as needed Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Use time management and prioritization skills to collaborate with the Production group to develop task lists that ensure assignments are progressing in alignment with schedules, milestones and overall project goals Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s) Requirements 3+ years industry experience or related experience Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) Proficient in the use of Maya, Zbrush, Substance Designer, and Substance Painter Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations Excellent communication, organizational, time management, and interpersonal skills Works under minimal direction to determine and develop approach to solutions B.A. in fine arts or relevant curriculum or equivalent skillset Preferred Experience One or more published titles are considered a strength Previous or next-gen video game platform experience #LI-SMS #LI-MC1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $57k-97k yearly est. 19h ago
  • Character Artist (ExDev - Contract)

    Playstation Global 4.8company rating

    Artist Job 30 miles from Azusa

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title. In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision. The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role. Responsibilities Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation Maintain up-to-date documentation and feedback templates to streamline communication with external partners Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality Requirements 2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred Experience reviewing and providing feedback on outsourced character assets Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows Experience working within a game development pipeline, including optimization techniques for real-time rendering Strong communication and organizational skills, with the ability to provide clear and actionable feedback Ability to collaborate across disciplines and maintain constructive relationships with external teams Self-motivated with strong time management and prioritization skills to handle multiple assignments Preferred Experience Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development Understanding rigging, animation requirements, and best practices for character deformation Experience with photogrammetry, scan data cleanup, or procedural workflows The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin #LI-SMS #LI-AM1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $44.14 - $66.16 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $67k-102k yearly est. 41d ago

Learn More About Artist Jobs

How much does an Artist earn in Azusa, CA?

The average artist in Azusa, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Azusa, CA

$74,000
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