Artist Jobs in Anaheim, CA

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  • Artist IP Coordinator

    Pop Mart

    Artist Job 29 miles from Anaheim

    POP MART, founded in 2010 (SEHK: 9992), is a market-leading entertainment company and a global champion of designer toy culture. Through global artist development, IP operations, designer toy culture evangelism, and strategic investments, we have built an integrated platform covering the entire designer toy value chain, allowing artists to focus solely on their craft and giving stage to talent from all over the world. With 4,000+ employees worldwide, POP MART has successfully set foot in more than 23 countries and regions, serving a diverse audience of cultural pioneers and art fans. Job Overview The Artist IP Coordinator will support the Licensing and Product Development teams by identifying emerging artists and creative trends that align with our brand. This role is responsible for conducting artist research, organizing references and reports, and assisting in early-stage outreach. Over time, this role will take on the day-to-day coordination and relationship management for artists we collaborate with across all product development initiatives. This is a great opportunity for someone passionate about art, design, and culture with strong organizational skills and an interest in talent development. What You Will Achieve Research emerging artists, illustrators, and designers aligned with our brand aesthetic Track creative trends across pop culture, fashion, toys, and digital art Compile visual references, artist profiles, and market research to support scouting and concept development Maintain internal databases of artists, outreach efforts, and project status Support initial outreach and communications with artists and their representatives Collaborate with internal teams to prepare creative briefs and reference decks Oversee day-to-day artist communication as relationships transition from scouting to development Help coordinate timelines, approvals, and feedback between artists and the product development team What You Will Need 2-4 years of experience in artist management, creative research, content scouting, or a related role Strong visual research skills and familiarity with key platforms (Instagram, Behance, etc.) Passion for art, design, and global creative culture Highly organized and detail-oriented, with the ability to manage multiple artist relationships and timelines Clear, professional communicator, both written and verbal Experience working cross-functionally with creative, legal, and production teams is a plus What We Offer Market-competitive packages: we provide 401k, health insurance, PTO leave, paid sick leave, and family leave, etc. Opportunities to learn and lead: we provide on-the-job training to ensure employees are equipped with the most up-to-date skill sets and knowledge Career development: we work with you to advance your career through short-term assignments, and new experiences, etc. *POP MART is committed to equal pay initiatives and will not ask candidates for their current or past salary. **As an Equal Opportunity Employer, POP MART does not discriminate against applicants or employees because of race, color, creed, religion, sex, national origin, veteran status, disability, age, citizenship, marital or domestic/civil partnership status, sexual orientation, gender identity or expression or because of any other status or condition protected by applicable federal, state or local law.
    $57k-97k yearly est. 16d ago
  • Junior Flame Artist

    Therapy Studios

    Artist Job 29 miles from Anaheim

    THERAPY STUDIOS, a high-end post-production company in Los Angeles, is looking for an enthusiastic and passionate compositor to join the FLAME/Finishing team as an Junior Flame Artist. The ideal candidate works well under pressure, is highly organized and has a strong eye for detail, composition, color, and lighting. This person can expect to become an integral part of the Therapy team working alongside our artists on a broad range of work from long-form television and feature films to commercials, music videos, and VR. Responsibilities: • Import, manage and conform media (in Flame) • Utilize different codec and media transcoding softwares • Utilize a patch bay and router system • Upload to and manage FTP links for client presentations • Help manage the workflow and keep the team on track, in conjunction with our producers • Troubleshoot technical issues and system updates • Archive and backup projects and media • Assist/participate in compositing work Qualifications: • Experience with & knowledge of Flame & VFX compositing • Proficiency in After Effects and/or Nuke a plus! • Must show attention to detail and consider oneself a perfectionist! • Must have an outgoing personality and communicate well with others • Familiarity with management of offline and online media storage • Knowledge of Photoshop and Illustrator • Must be available to work a flexible schedule, including nights and weekends when necessary. Salary: This position will be full-time and salaried based on experience ($50,000-$70,000/year), with opportunities to earn Overtime pay as well. Our benefits include: paid holiday, vacation, and sick/personal time, health and dental, life insurance, extended disability and a 401K plan. *If sincerely interested, please send an email to ************************** with the subject line “YOUR NAME - JUNIOR FLAME ARTIST” with the following information: • Why you are interested • Why you believe you'd be a good fit for the position • Resume • Link to your reel if you have one!
    $50k-70k yearly 1d ago
  • Textile Print CAD Artist

    24 Seven Talent 4.5company rating

    Artist Job 16 miles from Anaheim

    We are seeking a talented Print Artist (potentially two positions) to join our dynamic team. The ideal candidate will create artwork, build CADs, follow up on fabric purchase orders, and be a positive team player. Objective: Support the Design Director and Senior Designers by creating prints and CADs for Dresses, Sportswear, and Kids. Job Duties and Responsibilities: The Art Department is a collaborative team of five artists. We support each other and the design team with print design, embroidery design, fabric orders, garments CADs, and production hand-offs. Create innovative designs that align with our brand vision and target market. Maintain effective communication with the design team and other departments to ensure project timelines are met. Follow up on fabric purchase orders to ensure timely delivery of materials. Contribute to a positive and creative work environment within the team. Required Qualifications: 3-5+ years of related industry experience. Preferred Qualifications: A degree in Design, Illustration, or Textile Design. Working Conditions: A family-owned company with a positive work environment that fosters creativity and teamwork. If you are passionate about design and looking for an opportunity to grow your career in a supportive environment, we encourage you to apply! Salary range $60-80K
    $60k-80k yearly 5d ago
  • Lead Visual Effects Artist (Games)

    Skybound Entertainment

    Artist Job 29 miles from Anaheim

    Who We Are We are Skybound. We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices. From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough. Opportunity Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game. As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players. Reports: This position will report to the Art Director of Skybound Game Studios. Responsibilities: Responsibilities include, but are not limited to: Lead and mentor a team of VFX artists, fostering a collaborative and creative environment. Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action. Develop and implement VFX pipelines to ensure efficient and high-quality production. Drive new methods and advanced techniques to showcase the combat and destruction of the experience. Ensure that assets are optimized for target platforms while retaining artistic integrity. Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks. Maintain the visual consistency and quality of VFX throughout the project lifecycle. Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara. Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
    $130k-160k yearly 54d ago
  • DMP Artist (DNEG Animation)

    DNEG

    Artist Job 29 miles from Anaheim

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $57k-97k yearly est. 40d ago
  • Senior Environment Concept Artist(A42359)

    Infold Games

    Artist Job 29 miles from Anaheim

    职位描述: 1. Responsible for concept design of various in-game environments including narrative scenes, combat areas, and related props. 2. Strong communication skills are essential-collaboration with narrative designers, storyboard artists, game designers, and level designers is required. Must balance visual quality with functional requirements based on project characteristics to deliver high-quality visual results. 职位要求: 1. 3+ years of experience in environment concept art; experience in AAA narrative-driven game development is a plus. 2. Proficiency in 3D modeling software and also skilled in hand-drawing. 3. Excellent aesthetic sense, strong at creating atmosphere, with solid skills in design and color. 4. Passionate about games.
    $78k-129k yearly est. 3d ago
  • Story Artist - Series

    Sony Pictures 4.8company rating

    Artist Job 29 miles from Anaheim

    Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. RESPONSIBILITIES: Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences. Draw everything from quick sketches to finished detailed storyboard panels. Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives. Discover and create innovative ideas with performance, action, and humor. Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed. Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera. Address story and structure problems. We especially value artists that can improve entertainment value!. Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production. QUALIFICATIONS: Robust draftsmanship with a sense of design, appeal and composition. Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized. Great writing skills. Strong character acting sensibilities; able to convey personality, emotion, and movement. Strong staging, composition and cinematography skills. Capable of drawing characters and environments on model within show style. Ability to write clear and specific directions on storyboards to communicate with the team. Can manage time efficiently and work independently. Work creatively in a fast paced production environment. Must be open to direction and able to embrace change. Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook. Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop. The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
    $61.1-77 hourly 2d ago
  • Crowds Artist

    The Walt Disney Company 4.6company rating

    Artist Job 31 miles from Anaheim

    Walt Disney Animation Studios is looking for inspired **Crowd Artists** , with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering. **Responsibilities:** + Support the story by populating scenes with crowd character assets and animation + Collaborate with peers to address creative and technical notes + Identify opportunities to share knowledge and educate others on the production process + Develop and maintain crowds technology and tools + Design crowd character behaviors and set ups **Requirements:** + Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience + Understanding of rigging and animation techniques + Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) + Experience with commercial graphics packages such as Maya and Houdini + Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions + Ability to work with a team and collaborate closely with others within the department and other departments + Strong problem solving abilities **Preferred Qualifications:** + Experience with scripting languages such as Python + Experience with the Linux or Unix operating system + Experience with Object Oriented programming such as C++ a plus **Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.** The Walt Disney Company is an Equal Opportunity Employer The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. **Job ID:** 10114889 **Location:** Burbank,California **Job Posting Company:** Walt Disney Animation Studios The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
    $56.4-67.3 hourly 45d ago
  • Expression of Interest - Unreal Environment Artist

    AGBO

    Artist Job 29 miles from Anaheim

    About the Company: AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”. About the Position: AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background. This is an Expression of Interest role. Key Responsibilities: Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. Breakdown environment tasks, create asset briefs and help support both studio and external artists. Qualifications & Skills: 3+ years of professional experience in computer-generated art for entertainment or games. Experience building environments from initial blackout to final polish/ship. A portfolio with examples of environment asset creation and/or world building. Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. A strong understanding of scene composition, scale/proportion and lighting. Excellent communication skills and enjoy collaborating with other team members and departments. A strong work ethic, are self-motivated, organized and work well with deadlines. Basic understanding of the Sequencer and Movie Render Queue. Preferred Qualifications: Experience procedural world building methods & techniques (PCG, Houdini or other). Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. Experience lighting environments in Unreal Engine. Environment concepting skills. Experience with live shoots on a motion capture stage or experience with LED Wall projects. Additional Information: This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once an opportunity becomes available. Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship. Please submit a portfolio or demo reel for consideration. AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $57k-97k yearly est. 60d+ ago
  • UI Artist

    Reload Studios, Inc. 3.1company rating

    Artist Job 29 miles from Anaheim

    Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game. * Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements). * Work Independently and come up with multiple variations on designs. Be a leader and take initiative! * Technical problem solving. * Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art. * Experience creating animations importable to Unreal Game Engine. * Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus). * 3D knowledge is a plus but not required. * Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
    $59k-100k yearly est. 60d+ ago
  • Audio Artist

    Sphere Entertainment Co

    Artist Job 31 miles from Anaheim

    Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com. Who are we hiring? Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality. The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally. What will you do? Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking. Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere. Provide technical and creative support to the Sphere sound production department Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development. Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations. Support audio mixing, spatialization, and playback activities for Sphere content testing and production. Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it. Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards. Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent. Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output. What do you need to succeed? College degree preferred or additional production certificate programs. Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands. Accomplished FOH mixer with immersive mix knowledge and experience. Live event audio sound design and/or mix experience with large format experiences or concerts. In-depth understanding of sound techniques from capture through post to final master or mix for live Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems. In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols. Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper). Proven artist management and leadership skills. Ability to multi-task, prioritize, and work under high pressure with tight deadlines. Special Requirements Domestic and international travel: 30% #LI-Onsite Pay Range$147,000—$220,000 USD At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here. We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
    $57k-97k yearly est. 10d ago
  • Flame Artist (General Submission)

    Company3 4.2company rating

    Artist Job 33 miles from Anaheim

    This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Company 3 Position: Flame Artist Location: Santa Monica, CA (Remote or On-Site) *Pay Range: $96.58 - $144.80 USD hourly POSITION SUMMARY: The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work. MAIN DUTIES: In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include: Adhering to tight deadlines and other constraints to meet production times. QC and Mastering. WHAT YOU BRING: The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following: Comfortable in a client attended bay, developing creative and building rapport. Extensive knowledge of extraction techniques of bluescreen and greenscreen. Comprehensive knowledge of both VFX and finishing in Flame. Nuke experience is an asset. Knowledge of Tracking software. Excellent understanding of techniques and technologies related to CG and compositing. Strong problem-solving and organizational skills Deliver work within established project targets and the high-quality standards of the company. Pro-active and an excellent communicator. Ability to thrive under the pressure of tight deadlines. ABOUT THE COMPANY: Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3: Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. *The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
    $60k-97k yearly est. 60d+ ago
  • Lash Artist

    Laguna Niguel

    Artist Job 26 miles from Anaheim

    WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES: Create excellent experience for every guest through a friendly and helpful attitude Educate guests on proper care of lashes and recommend exclusive after care products Understand and promote products and memberships Perform high quality and consecutive professional eyelash extension services Generate new clientele through our amazing referral programs Maintain clean and sterile work environment REQUIRED SKILLS: Active Cosmetology or Esthetics license Work authorization(required) 1+ years as a Lash Stylist preferred but (NOT REQUIRED) Customer service focused Strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered WHY JOIN OUR TEAM? Continued investment in your training Industry-leading compensation Commission and Bonus opportunities Generous discounts on services and retail products Opportunities for career growth and advancement FREE LASHES Compensation: $17.00 - $25.00 per hour WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
    $17-25 hourly 60d+ ago
  • Production Artist/ Animator

    Collabera 4.5company rating

    Artist Job 15 miles from Anaheim

    Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance. Job Description Responsibilities :- Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- Experience animating creatures (demons, ghosts, animal type creatures) Comfortable animating human or at least have some knowledge on how to animate human figures Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience Experience shipping titles for AAA PC/ Console is mandatory Preferred Qualifications:- Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel ******************************
    $61k-81k yearly est. Easy Apply 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    Artist Job 29 miles from Anaheim

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 44d ago
  • Capture Media Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Artist Job 15 miles from Anaheim

    Blizzard Video, a division of the award-winning Story and Franchise Development team, is looking for an experienced and dedicated capture artist to help create legendary gameplay trailers! We seek an innovative and technically minded individual with a passion for games and an eye for cinematography. Utilizing the game engines and various tools at your disposal, you'll work closely with our creative, editorial, and production teams to craft exhilarating gameplay moments and sequences - whether it's delivering the payload on Junkertown, combating never-ending hordes of minions in Sanctuary, or dragon riding through the skies of Azeroth. We want someone with the flexibility, intuition, and drive to help us push the envelope in creating some of the best trailers in the industry. Come join us on our quest to develop epic digital content designed to inform, entertain, and engage Blizzard's community and players everywhere! This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, California. It is a 12-month temp position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Utilize development builds and game engines to compose creative gameplay sequences across all Blizzard IPs * Participate in and lead group capture sessions * Collaborate with other artists, project directors, and video editors over a variety of projects (including trailers, b-roll, static media) Minimum Requirements Experience * Professional experience in game capture or adjacent position/industry Knowledge & Skills * Strong understanding and knowledge of Blizzard Entertainment IPs * Basic understanding of cinematic principles including shot composition, lighting, and action choreography Key Attributes * Ability to work in an environment with rapid project turnaround and frequent priority shifts * Able to take direction, as well as learn and implement new processes * Excellent communication skills and an ability to work within a collaborative team environment * Impeccable attention to detail and the ability to QC your own work Extra Points * Interest in photography and cinematography * Passion for video games, movies, graphic novels, and other elements of pop culture * Working knowledge of media editing software (Adobe Premiere, Photoshop, or equivalent package) * Experience in video game engines or an equivalent in-game cinematic tool (Unreal, Unity, etc.) * Hobbyist level experience in 3D modeling, animation, and/or modding games Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $21.63 - $40.02 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $21.6-40 hourly 17d ago
  • Senior VFX Artist

    Lightspeed La 4.6company rating

    Artist Job 15 miles from Anaheim

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Responsibilities: Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos. Able to demonstrate strong communication skills within and across depts. Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine. Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine. Create Post Process, Materials, Blueprints, etc. in Unreal Engine. Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography. Understanding of best real-time practices, pipelines and workflows. Collaborate with Engineers and Tech Art to create and/or modify pipelines. Troubleshoot technical and workflow issues. Who We Look For 5+ years of VFX development experience. Autonomous and have the ability to communicate to get task to finish line. Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints. Strong working knowledge of particle driven effects. Strong knowledge of node-based shaders and their creation. Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets. Strong knowledge of Photoshop and AfterEffects for texture creation. Keen artistic eye and exceptional attention to detail. Used to fast paced moving production and making adjustments along the way. The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital. Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes. Nice to have: Understanding of CGFX and/or HLSL shader languages. Texturing, modeling, skinning, animation, or lighting experience is a plus. Substance Painter & Designer experience. Knowledge of MEL/Python/VEX. And Houdini. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $89.6k-186.8k yearly 3d ago
  • Lead VFX Artist

    Absurd Ventures

    Artist Job 33 miles from Anaheim

    We are seeking a talented and experienced Lead VFX Artist to spearhead the creation of stunning visual effects for our ambitious open-world project. As a pivotal member of the development team, you will collaborate closely with art, design, and engineering to deliver awe-inspiring effects that bring our expansive world to life. This role offers the unique opportunity to shape the visual identity of a project in its early stages of development. Core Responsibilities Lead the VFX team in designing and implementing real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences. Responsible for all the VFX elements produced for the project. Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration. Work closely with the Art Director to establish the visual style to determine the technical requirements of the project. Responsible for making creative and aesthetic choices for the visual effects. Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level. Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal. Establish the VFX material and asset pipeline and work with the VFX department to create prototype materials to effectively develop and inform the style of the VFX in the production to represent the AAA quality bar. The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization. Manage the projects VFX team and mentor and guide junior VFX artists, fostering their growth. Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process. Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones. Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints. Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools. Core Qualifications 5-8 years of proven experience as a VFX Lead or Senior VFX Artist. Shipped a AAA title as VFX Lead or equivalent. Experience with Unreal Engine 5, and traditional and modern development practices. Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines. Demonstrated ability to balance real-time quality with optimized technical performance. Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing. Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX. Ability to bring physically based lighting to effects while conveying a story. Strong problem-solving skills and a proactive approach to overcoming development challenges. Excellent communication and collaboration skills, with the ability to work effectively across disciplines. Strong understanding of PBR lighting concepts and physics-based effects. Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen). Passion for creating immersive and visually compelling game worlds. Plus if... Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games. Familiarity with scripting languages or visual scripting tools for VFX implementation. Strong portfolio showcasing a range of real-time VFX work. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $190,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-190k yearly 60d+ ago
  • Senior VFX Artist

    Tencent America 4.5company rating

    Artist Job 15 miles from Anaheim

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Responsibilities: Collaborate with VFX Director and Lead on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos. Able to demonstrate strong communication skills within and across depts. Create optimized and performant visual effects for real-time rendering within a PBR environment using Unreal Engine. Create weather, atmospheric, and ambient environment effects using Niagara and other Unreal tools. Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapons and breakable effects in using various systems in Unreal Engine. Create Post Process, Materials, Blueprints, etc. in Unreal Engine. Demonstrate a strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography. Understanding of best real-time practices, pipelines and workflows. Collaborate with Engineers and Tech Art to create and/or modify pipelines. Troubleshoot technical and workflow issues. Who We Look For 5+ years of VFX development experience. Autonomous and have the ability to communicate to get task to finish line. Strong understanding of Unreal Engine's tool and pipelines like Niagara, Materials, Post Process, and Blueprints. Strong working knowledge of particle driven effects. Strong knowledge of node-based shaders and their creation. Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets. Strong knowledge of Photoshop and AfterEffects for texture creation. Keen artistic eye and exceptional attention to detail. Used to fast paced moving production and making adjustments along the way. The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital. Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes. Nice to have: Understanding of CGFX and/or HLSL shader languages. Texturing, modeling, skinning, animation, or lighting experience is a plus. Substance Painter & Designer experience. Knowledge of MEL/Python/VEX. And Houdini. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $89.6k-186.8k yearly 42d ago
  • Lead Visual Effects Artist (Games)

    Skybound, LLC

    Artist Job 29 miles from Anaheim

    Requirements 5+ years of experience in console or PC games as a VFX artist, with at least one shipped title. 2+ years of experience in a lead or supervisory role. Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen. Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline. Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions. Exceptional communication and leadership skills. Ability to maintain high-quality assets with consistency without continuous supervision. Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic. Preferred Qualifications Familiarity with asset tracking tools like Perforce and JIRA Experience with real-time, physically based lighting Experience creating destruction and damage effects Experience reviewing and providing feedback to internal teams Passion for video game development, combat-oriented games and Skybound IP Job Type: Regular, Full-Time Salary Range: $130,000-$160,000 Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc. The salary range listed is just one component of the total compensation package for employees Compensation decisions are dependent on circumstances of each role Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement. Company Overview Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible. Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres. Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it. The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean. Equal Opportunity Employer At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination. Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance. Salary Description $130,000-$160,000
    $130k-160k yearly 9d ago

Learn More About Artist Jobs

How much does an Artist earn in Anaheim, CA?

The average artist in Anaheim, CA earns between $44,000 and $123,000 annually. This compares to the national average artist range of $42,000 to $110,000.

Average Artist Salary In Anaheim, CA

$73,000

What are the biggest employers of Artists in Anaheim, CA?

The biggest employers of Artists in Anaheim, CA are:
  1. Disney Store
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