DMP Artist (DNEG Animation)
Artist Job 17 miles from Alhambra
Key Purpose of the Job:
DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life.
Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work.
Must Have
3+ years of high-end Animated feature film experience.
A strong artistic background in painting.
Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management.
A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments.
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour.
Ability to combine 2D & 3D elements in Maya and projections in Nuke.
Ability to work with World Machine would be a benefit.
Excellent verbal and written communication skills.
Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.
About You
Organised, pro-active and a self-starter.
A team player and clear communicator, and a keenness for collaboration.
A team leader, approachable and personable, with strong motivational qualities.
Adaptable and with a willingness to learn new skills and techniques - including proprietary software.
Calm under pressure and committed to meet production deadlines.
A positive, can-do attitude.
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Make Up Artist - Apparel company
Artist Job 17 miles from Alhambra
We are 2.7 August Apparel, and we are looking for a fantastic candidate to join our
team for the role of Make Up Artist
2.7 August Apparel is an American fast-fashion clothing company that offers B2B
services, from design to manufacturing and wholesale. We started our business in
2011 and opened the first wholesale store in the Los Angeles fashion district. We offer multi-brands like Endless rose, English factory, Grey Lab, and Free the Roses. We offer well-designed and valued fashion goods to our consumers, which helps our business succeed.
Job Summary
We are seeking a skilled and creative Freelance Makeup Artist to collaborate with our team for fashion photoshoots. The ideal candidate will have experience in makeup application for various skin tones and styles, ensuring our models and talent look their best in line with the brand's aesthetic.
Job Responsibilities:
· Apply makeup to models, influencers, and brand representatives for photoshoots
· Collaborate with photographers, stylists, and designers to achieve desired looks that align with the brand's aesthetic.
· Ensure makeup application enhances the visual appeal of garments and overall brand presentation.
· Stay updated on the latest makeup trends, techniques, and products to deliver fresh and innovative looks.
· Provide touch-ups as needed during shoots and events to maintain a polished appearance.
· Maintain a clean and hygienic makeup kit and workspace.
Requirements:
· 2 years+ experience in Make Up Artist.
· Proven experience as a Makeup Artist in the fashion, beauty, or entertainment industry.
· Strong portfolio showcasing various makeup styles and techniques.
· Knowledge of different skin types, tones, and suitable makeup products.
· Ability to work under pressure and meet tight deadlines during fashion events and shoots.
· Excellent communication and teamwork skills.
· Flexible availability based on project schedules.
· Certification in Makeup Artistry is a plus but not required.
** Portfolio is required **
Job Detail : On-site, 8am-5pm, Monday-Friday ( Within this timeframe depends on the schedule)
Pay is depends on Experience
Lead Visual Effects Artist (Games)
Artist Job 17 miles from Alhambra
Who We Are
We are Skybound.
We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices.
From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators in shaping a new generation of entertainment in a concentrated, agile environment in which every perspective matters, and any idea can create a breakthrough.
Opportunity
Skybound Game Studios is looking for a Lead Visual Effects Artist to lead creation of dazzling, signature visuals for a new, unannounced game. You will lead other VFX artists to create spectacular particle, sprite, volumetric and 3D effects, stunning decals, destruction, post, and lighting effects in a customized UE5 engine. As Lead Visual Effects Artist, you will establish and maintain VFX pipelines, manage a team of effects artists, and ensure signature quality visual effects in our game.
As a Lead Visual Effects Artist, you will guide the creation of inspiring effects that help bring one of our major properties to life. You will oversee the effects process end-to-end, driving visual development, gameplay clarity, and best-in-class performance in the engine. Together we will turn concepts and prototypes into awe-inspiring experiences for our players.
Reports: This position will report to the Art Director of Skybound Game Studios.
Responsibilities: Responsibilities include, but are not limited to:
Lead and mentor a team of VFX artists, fostering a collaborative and creative environment.
Collaborate with the art, design, and animation teams to create amazing character and environment visual effects, rich with opportunities for narrative, gameplay, and cinematic action.
Develop and implement VFX pipelines to ensure efficient and high-quality production.
Drive new methods and advanced techniques to showcase the combat and destruction of the experience.
Ensure that assets are optimized for target platforms while retaining artistic integrity.
Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks.
Maintain the visual consistency and quality of VFX throughout the project lifecycle.
Demonstrate a high degree of experience and control in Unreal Engine 5, particularly Niagara.
Requirements
5+ years of experience in console or PC games as a VFX artist, with at least one shipped title.
2+ years of experience in a lead or supervisory role.
Artist portfolio demonstrating proficiency in creating stylized visual effects for gameplay that are clear to read and evocative of the action on screen.
Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline.
Understanding of technical limitations in game engines and the ability to execute to quality within those restrictions.
Exceptional communication and leadership skills.
Ability to maintain high-quality assets with consistency without continuous supervision.
Experience with creating stylized, graphic, and cartoony visual effects that resemble a 2D aesthetic.
Preferred Qualifications
Familiarity with asset tracking tools like Perforce and JIRA
Experience with real-time, physically based lighting
Experience creating destruction and damage effects
Experience reviewing and providing feedback to internal teams
Passion for video game development, combat-oriented games and Skybound IP
Job Type: Regular, Full-Time
Salary Range: $130,000-$160,000
Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc.
The salary range listed is just one component of the total compensation package for employees
Compensation decisions are dependent on circumstances of each role
Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement.
Company Overview
Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible.
Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres.
Invincible
is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley,
Invincible
revolves around 18-year-old Mark Grayson, who's just like every other guy his age-except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan's betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it.
The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean.
Equal Opportunity Employer
At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination.
Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
Senior Lighting Artist (Open World Game, UE5)
Artist Job 20 miles from Alhambra
Senior Lighting Artist
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
This is a hybrid role based in Los Angeles (currently hybrid because of pandemic);
Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break);
Salary depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Story Artist - Feature
Artist Job 17 miles from Alhambra
Los Angeles, California, United States Story Artists work with a team of the Directors, Producers, and Head of Story to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**RESPONSIBILITIES:**
+ Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
+ Draw everything from quick sketches to finished detailed storyboard panels.
+ Pitch storyboards to the director, head of story, crew, and executives.
+ Discover and create innovative ideas with performance, action, and humor.
+ Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
+ Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
+ Address story and structure problems. We especially value artists that can improve entertainment value!.
+ Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
**QUALIFICATIONS:**
+ Robust draftsmanship with a sense of design, appeal and composition.
+ Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
+ Great writing skills.
+ Strong character acting sensibilities; able to convey personality, emotion, and movement.
+ Strong staging, composition and cinematography skills.
+ Capable of drawing characters and environments on model within show style.
+ Ability to write clear and specific directions on storyboards to communicate with the team.
+ Can manage time efficiently and work independently.
+ Work creatively in a fast paced production environment.
+ Must be open to direction and able to embrace change.
+ Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
+ Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $50/hour to $77/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
Story Artist - Series
Artist Job 17 miles from Alhambra
Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Culver City, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
Draw everything from quick sketches to finished detailed storyboard panels.
Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives.
Discover and create innovative ideas with performance, action, and humor.
Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
Address story and structure problems. We especially value artists that can improve entertainment value!.
Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
QUALIFICATIONS:
Robust draftsmanship with a sense of design, appeal and composition.
Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
Great writing skills.
Strong character acting sensibilities; able to convey personality, emotion, and movement.
Strong staging, composition and cinematography skills.
Capable of drawing characters and environments on model within show style.
Ability to write clear and specific directions on storyboards to communicate with the team.
Can manage time efficiently and work independently.
Work creatively in a fast paced production environment.
Must be open to direction and able to embrace change.
Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $61.12/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
Crowds Artist
Artist Job 12 miles from Alhambra
Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
Responsibilities:
Support the story by populating scenes with crowd character assets and animation
Collaborate with peers to address creative and technical notes
Identify opportunities to share knowledge and educate others on the production process
Develop and maintain crowds technology and tools
Design crowd character behaviors and set ups
Requirements:
Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
Understanding of rigging and animation techniques
Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
Experience with commercial graphics packages such as Maya and Houdini
Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
Ability to work with a team and collaborate closely with others within the department and other departments
Strong problem solving abilities
Preferred Qualifications:
Experience with scripting languages such as Python
Experience with the Linux or Unix operating system
Experience with Object Oriented programming such as C++ a plus
Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
Job Posting Segment:
WDAS Burbank
Job Posting Primary Business:
WDAS Burbank
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-03-10
Crowds Artist
Artist Job 12 miles from Alhambra
Walt Disney Animation Studios is looking for inspired Crowd Artists, with strong artistic abilities layered on top of solid technical foundations, to work on populating our features with world-class crowds. They will be part of the film-making process from asset creation through early shot layout to final rendering.
Responsibilities:
Support the story by populating scenes with crowd character assets and animation
Collaborate with peers to address creative and technical notes
Identify opportunities to share knowledge and educate others on the production process
Develop and maintain crowds technology and tools
Design crowd character behaviors and set ups
Requirements:
Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience
Understanding of rigging and animation techniques
Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior)
Experience with commercial graphics packages such as Maya and Houdini
Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions
Ability to work with a team and collaborate closely with others within the department and other departments
Strong problem solving abilities
Preferred Qualifications:
Experience with scripting languages such as Python
Experience with the Linux or Unix operating system
Experience with Object Oriented programming such as C++ a plus
Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile.
The Walt Disney Company is an Equal Opportunity Employer
The pay rate for this role in Burbank, CA is $56.38 - $67.28 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors.
Job Posting Segment:
WDAS Burbank
Job Posting Primary Business:
WDAS Burbank
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-03-10
Expression of Interest - Unreal Environment Artist
Artist Job 17 miles from Alhambra
About the Company:
AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix's “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
Breakdown environment tasks, create asset briefs and help support both studio and external artists.
Qualifications & Skills:
3+ years of professional experience in computer-generated art for entertainment or games.
Experience building environments from initial blackout to final polish/ship.
A portfolio with examples of environment asset creation and/or world building.
Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
A strong understanding of scene composition, scale/proportion and lighting.
Excellent communication skills and enjoy collaborating with other team members and departments.
A strong work ethic, are self-motivated, organized and work well with deadlines.
Basic understanding of the Sequencer and Movie Render Queue.
Preferred Qualifications:
Experience procedural world building methods & techniques (PCG, Houdini or other).
Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
Experience lighting environments in Unreal Engine.
Environment concepting skills.
Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Character Artist (ExDev - Contract)
Artist Job 17 miles from Alhambra
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking a Character Artist to assist our External Development (ExDev) Senior Character Artist in managing and reviewing outsourced character assets for our upcoming title.
In this role, you will review and provide feedback on external character art assets, ensuring they meet our high-quality standards and integrate seamlessly into our production pipeline. You will work closely with external partners, internal stakeholders, and the ExDev team to help deliver visually compelling characters while maintaining the project's artistic vision.
The ideal candidate has a strong foundation in character modeling, sculpting, and texturing and experience working with outsourced content and external teams. A keen eye for detail, excellent communication skills, and an understanding of real-time game pipelines are essential for success in this role.
Responsibilities
Collaborate with the ExDev Senior Character Artist to review and provide detailed feedback on outsourced character art assets, ensuring visual consistency and quality
Maintain a thorough understanding of the game's artistic direction, technical requirements, and production guidelines to assist external teams effectively - assist in troubleshooting integrating and refining outsourced character assets to align with in-house standards
Partner with internal stakeholders, including concept artists, technical artists, and animation teams, to ensure smooth asset delivery and implementation
Maintain up-to-date documentation and feedback templates to streamline communication with external partners
Provide artistic support where needed, including but not limited to asset cleanup, material adjustments, and polish passes
Research industry trends, tools, and techniques to improve ExDev workflows and enhance outsourced asset quality
Requirements
2+ years of experience as a 3D Character Artist, with exposure to outsourcing workflows preferred
Experience reviewing and providing feedback on outsourced character assets
Strong understanding of character modeling, sculpting, texturing, and material setup in a real-time game engine
Proficiency in industry-standard software such as Maya, ZBrush, Photoshop, and Substance Painter/Designer
Solid understanding of anatomy, proportion, topology, UV layout, and PBR workflows
Experience working within a game development pipeline, including optimization techniques for real-time rendering
Strong communication and organizational skills, with the ability to provide clear and actionable feedback
Ability to collaborate across disciplines and maintain constructive relationships with external teams
Self-motivated with strong time management and prioritization skills to handle multiple assignments
Preferred Experience
Experience in an ExDev or outsourcing support role at a game studio• Familiarity with proprietary game engines and the technical constraints of AAA console development
Understanding rigging, animation requirements, and best practices for character deformation
Experience with photogrammetry, scan data cleanup, or procedural workflows
The ability to speak Mandarin is a plus, as some outsourcing partners may speak Mandarin
#LI-SMS
#LI-AM1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$44.14—$66.16 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Flame Artist (General Submission)
Artist Job 21 miles from Alhambra
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Method Studios
Position: Flame Artist
Location: Santa Monica, CA (Remote or On-Site)
*Pay Range: $96.58 - $144.80 USD hourly
POSITION SUMMARY:
The perfect candidate needs to be a dependable team player with a great attitude and be flexible with our fast turnarounds. They will work closely with the Flame Supervisor and VFX Producer in achieving the highest creative and technical standards of work.
MAIN DUTIES:
In this position the Flame Artist, Sr. will be working with offline edits, prepping initial conforms as needed. They will be organizing media for archiving and liaising with data services to ensure the space is managed efficiently on the Flames. Other duties include:
Adhering to tight deadlines and other constraints to meet production times.
QC and Mastering.
WHAT YOU BRING:
The ideal candidate will bring extensive knowledge of working with timelines, conforming and mastering deliverables. They will bring a strong sense of compositing, color, design, and a thorough knowledge of the film industry. They will bring knowledge of file formats and compression methods. They will bring expert knowledge of cleanup, beauty work, element integration, and matte painting. They will also bring the following:
Comfortable in a client attended bay, developing creative and building rapport.
Extensive knowledge of extraction techniques of bluescreen and greenscreen.
Comprehensive knowledge of both VFX and finishing in Flame.
Nuke experience is an asset.
Knowledge of Tracking software.
Excellent understanding of techniques and technologies related to CG and compositing.
Strong problem-solving and organizational skills
Deliver work within established project targets and the high-quality standards of the company.
Pro-active and an excellent communicator.
Ability to thrive under the pressure of tight deadlines.
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee's pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company's recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company's Career Page.
UI Artist
Artist Job 17 miles from Alhambra
Reload Studios | Los Angeles (Greater Los Angeles Area) Job Description Reload Studios is seeking an exceptional UI Artist to join our team. The right candidate will be passionate about experimenting with different styles and excited to learn the nuances of designing screens for virtual reality. World War Toons is a completely new IP coming out of a small studio culture, so you will have the chance to completely define the user interface style for in game content, in-game stores, menu screens, character selection screens, and much more. You should be well versed in traditional 2D screen design but ideally have experience in animation and effects. Responsibilities: • Work with Game Design teams to create Art Assets for VR and non-VR screens within game.
* Create Animation Effects for adding visual polish to User Interactions (ie; explosions on opening a crate, spotlight/stars behind level up announcements).
* Work Independently and come up with multiple variations on designs. Be a leader and take initiative!
* Technical problem solving.
* Interface with Game Design and Programmers for best ways to produce assets and integrate them within the game. Qualifications: • Portfolio of game-related UI projects featuring top quality art.
* Experience creating animations importable to Unreal Game Engine.
* Solid portfolio of traditional 2D Art (sketches and drawing examples are a plus).
* 3D knowledge is a plus but not required.
* Prefer someone with shipped console game experience. Contact: [email protected] Company Description Reload Studios is an independent game studio developing content for emerging virtual reality and existing video game platforms.
Audio Artist
Artist Job 12 miles from Alhambra
Who are we hiring?
Sphere Studios is looking for an Audio Artist, "Beam Meister" to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality.
The Audio Artist, "Beam Meister" role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally.
What will you do?
Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department
Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Support audio mixing, spatialization, and playback activities for Sphere content testing and production.
Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it.
Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards.
Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent.
Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output.
What do you need to succeed?
College degree preferred or additional production certificate programs.
Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands.
Accomplished FOH mixer with immersive mix knowledge and experience.
Live event audio sound design and/or mix experience with large format experiences or concerts.
In-depth understanding of sound techniques from capture through post to final master or mix for live
Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems.
In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols.
Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper).
Proven artist management and leadership skills.
Ability to multi-task, prioritize, and work under high pressure with tight deadlines.
Special Requirements
Domestic and international travel: 30%
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Audio Artist
Artist Job 12 miles from Alhambra
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
Sphere Studios is looking for an Audio Artist, “Beam Meister” to join our groundbreaking Advanced Engineering design and development team. This position will bridge the engineering and creative worlds defining what it means to create world-class audio content for MSG Sphere projects utilizing revolutionary technologies including a massive multi-channel high-definition wave field synthesis matrix array audio system of unprecedented scale, complexity, and quality.
The Audio Artist, “Beam Meister” role shall be part of the audio team assisting in defining the entire audio pipeline, from recording concepts and techniques to audio mixing and spatialization, through to final playback and show control integration. This position requires a hands-on technical and creative leader interfacing with Sphere Studio's LA-based audio production and support teams as well as other Sphere Studios departments and vendors, both domestic and internationally.
What will you do?
Be the spokesperson and evangelist for Sphere audio and show production technologies to educate and involve audio industry professionals through hands-on creative demonstrations, presentations, personal meetings, and networking.
Work alongside and guide external Front of House mixers and Content Creators to support and educate them throughout the process of realizing their show or event in the Sphere.
Provide technical and creative support to the Sphere sound production department
Create and then concisely explain to show design and production teams Sphere's audio system physical and virtual layouts, beam presets, and auralizations based on breakdowns and distillation of the moment-by-moment creative intent of productions in development.
Work with the audio engineering teams to perform complex electroacoustic modeling and auralizations.
Support audio mixing, spatialization, and playback activities for Sphere content testing and production.
Develop audio and music workflows for Sphere. This consists of thoroughly vetting current toolsets and working with coders and manufacturers to create new tools to advance technology with the aim of producing and proving the most efficient and effective workflow for content creators to realize their shows for Sphere. Develop the main palette that audio and music content creators will use and show them how to use it.
Act as a front person to external companies, vendors, and partners to unify technology solutions with the needs of Sphere; likewise, identify areas where Sphere Studios may need to modify Sphere workflow to unify it's solutions with to align with best-in-class industry standards.
Assist with the development and programing of the audio system's digital signal processing and layouts that realize creative workflows for Sphere, including the identification or development of tools to improve the ability of content creators to realize their creative intent.
Build and Contribute to a working knowledge database of processes and techniques that work well in the unique environment of Sphere as well as those that don't work as well to ensure information is readily shared with content creators to facilitate a more efficient creation process with high quality output.
What do you need to succeed?
College degree preferred or additional production certificate programs.
Minimum of 10 years' experience in audio design, audio tech and engineering live events and touring bands.
Accomplished FOH mixer with immersive mix knowledge and experience.
Live event audio sound design and/or mix experience with large format experiences or concerts.
In-depth understanding of sound techniques from capture through post to final master or mix for live
Thorough knowledge configuring and troubleshooting all current professional digital audio workstations, audio consoles and control surfaces, synchronization systems, and advanced digital signal processing systems.
In depth working knowledge of MADI, OSC, MIDI, Word Clock, Dante, AES67/Ravenna, QLan, and other audio over IP protocols.
Thorough knowledge of leading audio creative and technical software and plug-ins (ProTools and/or Reaper).
Proven artist management and leadership skills.
Ability to multi-task, prioritize, and work under high pressure with tight deadlines.
Special Requirements
Domestic and international travel: 30%
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Pay Range$147,000—$220,000 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
UI Artist - WWE 2K
Artist Job 35 miles from Alhambra
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you!
We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Direct creation of UI assets from concept to finish
Implement UI assets using proprietary tools
Receive feedback, implement improvements, polish and bugfixes to UI/flows
Work across functions to develop the full scope of game needs
Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity.
Who Will Be a Great Fit:
3+ years of professional experience in a UI/UX role
Portfolio of UI/UX work
Experience with Photoshop, Illustrator, game engine and UI tooling
Strong understanding of UI/UX design
Strong understanding of graphic design principles such as layout, typography, and color theory application
Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
Organized, excellent communication skills, passion for games, collaborative demeanor
Attention to detail and completeness, ability to see around corners, anticipate issues
Able to work hybrid
Love for video games (not just ours!)
Nice to Have:
Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
Game Industry experience with multiple shipped titles
Knowledge of the WWE brand and style
The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
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#LI-hybrid
Insomniac - Beyond Wonderland SoCal 2025 Seasonal Artist Transportation
Artist Job 48 miles from Alhambra
WHO ARE YOU?
Do you enjoy dance music? Do you excel at transportation coordination? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the transportation realm. Is this you? Read on…
WHO ARE WE?
Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority.
Insomniac produces 10,000 concerts, club nights and festivals for seven million attendees annually across the globe. Since its inception, Insomniac's events have taken place in 13 countries across five continents. The company's premiere annual event, Electric Daisy Carnival Las Vegas, is the world's largest dance music festival and attracts more than 525,000 fans over three days. The company was founded by Pasquale Rotella and has been based in Los Angeles since it was formed in 1993.
THE ROLE
Insomniac is looking for an Artist Transportation crew member. This position will report to the Artist Transportation Manager.
RESPONSIBILITIES
Drive artists to and from artist compound to stages
Drive artist to and from site, hotel, and sometimes airport or helipad (if offsite driver)
Reports to Artist Transportation Manager
Some travel may be required (economy)
QUALIFICATIONS
Must be 18 or older
Clean and presentable attire (show blacks)
Must be motivated with an “Everything is possible” attitude
Must be an active problem solver, instilled with a sense of urgency for projects large and small.
WORK ENVIRONMENT
Must be able to tolerate loud noise levels & busy environments
May work in drastic temperature climates
Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines
Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa.
EQUAL EMPLOYMENT OPPORTUNITY
We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with.
Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation.
We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas.
We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis.
HIRING PRACTICES
The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job.
Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms.
Hiring Salary Range: $16.50-$25.00 USD
Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law. It is estimated based on what a successful California applicant might be paid. It assumes that the successful candidate will be in California or perform the position from California. Similar positions located outside of California will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
----------
The expected compensation for this position is:
$16.50 USD Hourly
** Pay is based on a number of factors including market location, qualifications, skills, and experience.
3D Artist, Avatars Art Team
Artist Job 17 miles from Alhambra
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lash Artist
Artist Job 46 miles from Alhambra
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Work authorization(required)
1+ years as a Lash Stylist preferred but (NOT REQUIRED)
Customer service focused
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
Commission and Bonus opportunities
Generous discounts on services and retail products
Opportunities for career growth and advancement
FREE LASHES
Compensation: $17.00 - $25.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
Senior 3D Artist
Artist Job 17 miles from Alhambra
Business UnitLIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices.What the Role Entails
As a Senior 3D Artist, you'll bring all your tools, talent, and skills to bear as to help us dream up and build out our worlds. You will work hand in hand with Art Directors, Designers, and tech artists to not only help prototype play spaces and gameplay but also to help us develop the look of our new IP.
What you'll get to do:
Collaborate with game designers to generate prototype asset sets for gameplay discovery.
Create high-quality reference or “gold standard” assets that illustrate visual targets.
Partner with tech artists and engineers to keep asset creation optimized and game-ready.
Participate in regular internal playtesting and help drive discussion around challenges and opportunities.
Who We Look For
We encourage you to apply even if you don't meet every requirement! What we are looking for:
Extensive experience (7+ years) as an environment artist, hard surface artist, and/or props artist.
Expert Knowledge: Proficiency in tools such as Maya, 3ds Max, Blender, Substance Painter, Substance Designer, and familiarity with common game engines (e.g., Unreal, Unity, or proprietary)
Strong Artistic Foundations: Deep understanding of lighting, composition, color theory, and architectural design.
Technical Proficiency: Experienced with performance considerations like poly counts, LODs, and texture memory budgets.
Leadership & Mentorship: Ability to guide teams, provide constructive feedback, and inspire continuous growth in others.
Excellent Communication Skills: Capable of presenting ideas clearly and collaborating across departments and disciplines.
Passion for World-Building: You love creating immersive worlds that pull players in and enhance the overall gameplay experience.
A Genuine Love for Video Games: You bring a gamers passion to the art you create.
Pluses:
Significant experience with Unreal or Unity engine.
Can express a history building high quality assets across wide range asset types.
Experience building outsourcing relationships and pipelines.
Can showcase level layouts, level design, or other worldbuilding skillsets.
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Production Artist/ Animator
Artist Job 35 miles from Alhambra
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
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