Voiceover Artist
3D Artist Job In Gillette, WY
Outlier helps the world's most innovative companies improve their AI models by providing human feedback. Are you interested in assisting researchers in training the next generation of audio machine-learning models? This research aims to improve the models' understanding of human speech and requests and make them more friendly and compassionate.
Requirements:
Native fluency in English
Ability to express a wide range of emotions through voice
Ability to record in a quiet environment without background noise
Access to an at home recording studio
Experience with any voice-related work (e.g., voiceover acting, podcasting, audio narration)
Access to a high-fidelity microphone for recordings
Nice to Haves:
Background in on-screen or on-stage acting, classical voice training, or vocal music
Access to an audio interface device
Responsibilities:
Record short conversations that convey different emotions, accents, and audio modulations
Review and provide feedback on recordings made by other users
Review and edit scripts
Ensure high-quality audio by maintaining clear, professional recordings
Save files to Audacity and maintain organized file management
You can view responses to frequently asked questions here - FAQ Document
Payment:
Currently, pay rates for core project work for voice recording are up to $40 USD per hour.
Note:
Candidates based in the states of Illinois, Texas, and Washington are currently not eligible.
PLEASE NOTE:
We collect, retain and use personal data for our professional business purposes, including notifying you of opportunities that may be of interest and sharing with our affiliates. We limit the personal data we collect to that which we believe is appropriate and necessary to manage applicants' needs, provide our services, and comply with applicable laws. Any information we collect in connection with your application will be treated in accordance with the Outlier Privacy Policy and our internal policies and programs designed to protect personal data.
This is a 1099 contract opportunity on the Outlier.ai platform. Because this is a freelance opportunity, we do not offer internships, sponsorship, or employment. You must be authorized to work in your country of residence. If you are an international student, you may be able to sign up for Outlier if you are on a visa. You should contact your tax and/or immigration advisor with specific questions regarding your circumstances.
Animator
3D Artist Job In Cheyenne, WY
Meta Reality Lab's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.
**Required Skills:**
Animator Responsibilities:
1. Create and push the craft of real-time and prerendered character animation through hand-authored, tracked, and procedural methodologies.
2. Create emotion and expressivity through facial animations.
3. Create believable and visually appealing full-body character animations and poses.
4. Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, previsualize, and create great animation for VR/AR and 2D media.
5. Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints.
6. Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions.
7. Proactively identify areas in the production pipelines and execution to improve and actively participate in cross functional settings to create solutions.
8. Collaborate with the Animation team to create memorable, emotive characters.
9. Find solutions to technical challenges and improve animation methodology within pipelines.
**Minimum Qualifications:**
Minimum Qualifications:
10. 5+ years of experience creating industry leading, key-frame animation for vfx, film, games or real-time applications.
11. Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously.
**Preferred Qualifications:**
Preferred Qualifications:
12. Proficiency in Motion Capture Animation in MotionBuilder.
**Public Compensation:**
$126,000/year to $175,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Character Artist - Sanzaru
3D Artist Job In Cheyenne, WY
Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Senior Character Artist - Sanzaru Responsibilities:
1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.
2. Translate concept art and design ideas into optimized, efficient, and polished 3D models.
3. Follow direction of art leads.
4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.
5. Clearly communicate updates and concerns with team members and lead artists.
6. Participate in research and development of latest tools, shaders, technology, and workflows.
7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years industry experience as a Character Artist or 3D Artist.
10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.
11. Organic and hard surface modeling skills.
12. Proven experience creating low-poly models with proper edge flow for animation.
13. Understanding of topology for rigging and optimal deformation.
14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.
15. Understanding and application of primary, secondary, tertiary forms and high frequency detail.
16. Experience generating bakes from high resolution geometry without seams or artifacts.
17. Experience to quickly generate optimized UV maps.
18. Experience with Marvelous Designer to generate high-resolution cloth.
19. Experience painting photorealistic PBR textures with Substance Painter.
20. Experience working with and implementing 3D work into unreal or other game engines.
21. Understanding of current game-art pipelines and methodologies.
22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.
24. Experience troubleshooting software issues and learn on the fly.
25. Experience tackling challenges and problem solve with a sense of ownership.
26. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
27. Experience creating art for VR/AR mediums.
28. Figure drawing, sculpting, or other traditional fine art skills.
29. Understanding of FACS.
30. Experience creating key art or compositions using a variety of software.
31. Character rigging experience.
32. Portfolio showcasing both stylized and photorealistic 3D artwork.
**Public Compensation:**
$126,000/year to $175,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
VFX Artist - Sanzaru
3D Artist Job In Cheyenne, WY
Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
VFX Artist - Sanzaru Responsibilities:
1. Create high fidelity, performant VFX assets.
2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX.
3. Maintain and adhere to a consistent art style provided by the project leads.
4. Optimize VFX based on gameplay and technical constraints.
5. Create and edit materials for shader-based VFX.
6. Implement VFX using Blueprint and Sequencer UE4 tools.
7. Clearly communicate updates and concerns with team members and lead artists.
8. Participate in research and development of latest tools, shaders, technology, and workflows.
9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
**Minimum Qualifications:**
Minimum Qualifications:
11. 3+ years industry experience as a VFX artist in games.
12. Experience with composition and framing skills, including sense of scale, timing, form, texture and color.
13. Experience developing and maintaining a style language across multiple VFX.
14. Experience working in module or node-based scripting tools such as Unreal Engine's Cascade, Blueprints, and Material Editor.
15. Experience working with Maya and Photoshop.
16. Experience with current game-art pipelines and methodologies.
17. Experience troubleshooting software issues and learn on the fly.
18. Experience tackling challenges and problem solving with a sense of ownership.
19. Experience adapting and learning different art styles.
**Preferred Qualifications:**
Preferred Qualifications:
20. Experience creating art for VR/AR mediums.
21. Experience with Houdini, Substance Painter, Maya Fluids or similar.
22. Background in animation and/or traditional art.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead Concept Artist - Sanzaru
3D Artist Job In Cheyenne, WY
Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead Concept Artist - Sanzaru Responsibilities:
1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback.
2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals.
5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction.
6. Research, gather and create reference sheets in collaboration with the Art Director.
7. Prepare and present materials showcasing concept art team materials for internal and external teams.
8. Deliver, request, and accept constructive feedback.
9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring.
10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists.
**Minimum Qualifications:**
Minimum Qualifications:
11. 5+ years of industry experience managing a team of concept artists working on a game project.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. A thorough understanding of the art and game design pipelines.
14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets.
15. Experience with software and project management tools such as JIRA, Confluence and Trello.
16. Experience developing and launching a AAA game title.
**Preferred Qualifications:**
Preferred Qualifications:
17. Familiar with and interested in VR.
18. Experience leveraging UE5 for concept art block-outs.
19. An affinity for games across platforms and genres
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Technical Artist - BigBox VR Game Studio
3D Artist Job In Cheyenne, WY
We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards.
**Required Skills:**
Senior Technical Artist - BigBox VR Game Studio Responsibilities:
1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
2. Develop and drive critical features for a game editor that serves all audience types.
3. Develop and drive integrating critical AI features that will accelerate and inspire creators.
4. Prototype features and tools to improve workflows.
5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
7. Optimize environments to keep visual fidelity as high as possible while maintaining performance.
8. Port finished art to the game engine, assisting in asset performance and validation.
9. Maintaining technical documentation.
10. Train and mentor other artists to grow their technical skills.
**Minimum Qualifications:**
Minimum Qualifications:
11. 6+ years of experience working as a Technical Artist on at least one shipped game title.
12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment.
13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools.
14. Experience with integrating AI models, or working with pipelines that have introduced AI integration
15. Experience with creating scripts and plugins with MEL, PyMEL, or Python.
16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment.
18. Knowledge of current and next-gen art techniques, and fundamental art principles.
19. Experience delivering high-quality visuals while following memory and performance targets.
20. Knowledge to create, evaluate, and improve PBR game materials and textures.
21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
**Preferred Qualifications:**
Preferred Qualifications:
24. Experience working on and supporting User Generated Content.
25. Experience working with TypeScript and React.
26. Interest in AI driven solutions and direct experience integrating AI models
27. Experience in Mixed Reality or Mobile pipelines.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Artist, Metaverse
3D Artist Job In Cheyenne, WY
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering and design teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
4. Quickly solve issues with cross-functional leads.
5. Design, manage and maintain the pipeline from artists and end users through to deployment.
6. Prototype, profile and optimize custom shaders.
**Minimum Qualifications:**
Minimum Qualifications:
7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline.
8. You understand architecture for complex tools and pipelines with a focus on content creators.
9. 7+ years of experience developing real-time experiences.
10. Experience in shader languages (GLSL, ShaderLab, HLSL).
11. Experience with game/real-time profiling and optimization techniques.
12. Experience collaborating on multi-disciplinary teams.
13. Experience working with version control systems (Git, Perforce, etc.).
14. Expertise in at least one high-level programming language.
15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
**Preferred Qualifications:**
Preferred Qualifications:
16. Deep knowledge ol real-time graphics pipeline concepts.
17. Being interested and informed about emerging technologies.
18. Self-motivated, product thinking mindset.
19. Low-level programming experience.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Senior Technical Artist, Game Studio
3D Artist Job In Cheyenne, WY
Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time.
**Required Skills:**
Senior Technical Artist, Game Studio Responsibilities:
1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles.
2. Prototype features and tools to improve workflows using Unity 3D.
3. Maintain and adhere to a consistent art style and ensure technical requirements.
4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
5. Create art assets during the prototyping process.
**Minimum Qualifications:**
Minimum Qualifications:
6. 6+ years of experience working as a Technical Artist on at least one shipped title.
7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
9. Experienced rigging and creating rigs for characters.
10. Knowledge of current and next-gen art techniques, and fundamental art principles.
11. Experienced delivering high-quality visuals while following memory and performance targets.
12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
**Preferred Qualifications:**
Preferred Qualifications:
14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
15. Experienced with procedural content creation software like Houdini and Substance Suite.
16. Experienced in VR or Mobile pipelines.
17. shipped at least one title.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Artist, Metaverse
3D Artist Job In Cheyenne, WY
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering and design teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
4. Quickly solve issues with cross-functional leads.
5. Design, manage and maintain the pipeline from artists and end users through to deployment.
6. Prototype, profile and optimize custom shaders.
**Minimum Qualifications:**
Minimum Qualifications:
7. 2+ years of experience developing real-time experiences.
8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
9. You understand architecture for complex tools and pipelines with a focus on content creators.
10. Experience in shader languages (GLSL, ShaderLab, HLSL).
11. Experience with game/real-time profiling and optimization techniques.
12. Experience collaborating on multi-disciplinary teams.
13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
**Preferred Qualifications:**
Preferred Qualifications:
14. Expertise in at least one low-level programming language (C++ preferred).
15. Advanced knowledge of real-time graphics pipeline concepts.
16. Self-driven with a focus on the end product.
17. Mixed Reality/Virtual Reality Experience
**Public Compensation:**
$99,000/year to $152,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Lead UI Artist - Sanzaru
3D Artist Job In Cheyenne, WY
Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
**Required Skills:**
Lead UI Artist - Sanzaru Responsibilities:
1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback.
2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems.
3. Collaborate with the art director establishing visual goals, objectives and work plans.
4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR.
5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines.
6. Deliver, request, and accept constructive feedback.
7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring.
8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists.
**Minimum Qualifications:**
Minimum Qualifications:
9. 5+ years of industry experience managing UI artists working on a game project.
10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations.
11. Experience developing and launching titles using Unreal Engine.
12. Experience collaborating on multi-disciplinary teams in a lead capacity.
13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI.
**Preferred Qualifications:**
Preferred Qualifications:
14. Familiar with and interested in VR.
15. Experience integrating 3D UI assets.
16. Experience implementing UI materials and lighting.
17. An affinity for games across platforms and genres.
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Horizon
3D Artist Job In Cheyenne, WY
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Artist, Avatars Art Team
3D Artist Job In Cheyenne, WY
Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars.
**Required Skills:**
3D Artist, Avatars Art Team Responsibilities:
1. Translate North Star vision into real-time production art
2. Create high quality exemplar key art to guide content creation at scale
3. Work with engineers and technical artists to inform asset creation pipelines.
4. Manage external vendors and provide feedback on externally developed projects as needed.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues with your interdisciplinary peers.
7. Collaborate and iterate based on the team's needs.
**Minimum Qualifications:**
Minimum Qualifications:
8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles
9. Experience as a 3D artist working on creatures
10. Experience in a wide range of artistic styles, with an emphasis on stylized art
11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers
12. Experience with one or more commercial game engines (e.g. Unreal or Unity)
13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.
14. Experience in driving external development
15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals
**Preferred Qualifications:**
Preferred Qualifications:
16. Prior virtual reality experience
17. Experience working with shaders, materials, lighting
18. Experience with parametric character systems
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Character Artist, XR Art Team
3D Artist Job In Cheyenne, WY
We are seeking a Technical Artist focused on prototyping experiences in augmented and extended reality. This role is essential in bridging the gap between our artistic and engineering teams, ensuring that prototypes are both functional and immersive. The role will be dedicated to exploring the potential of emerging technologies and contributing to the development of innovative user experiences.
**Required Skills:**
3D Character Artist, XR Art Team Responsibilities:
1. Create high quality Computer-generated content, from environments to characters, focus on characters for rapid prototyping and high-quality visuals
2. Partner closely with art and engineering teams to define pipelines and develop content in modern real-time environments.
3. Quickly solve issues with your cross-functional leads
4. Collaborate and iterate based on the team's needs
**Minimum Qualifications:**
Minimum Qualifications:
5. 4+ years of experience as a CG generalist (Maya/Blender)
6. Proficient in Unity and/or Unreal
7. Skilled in creating clothing, garments, or costume assets (Marvelous, Maya, or similar tools)
8. Experience collaborating on multi-disciplinary teams.
9. Demonstrated experience in translating technical terminology in order to drive understanding and buy-in from a varied range of stakeholders
10. Proven experience of identifying potential roadblocks early and developing plans to mitigate risks
11. In-depth knowledge in asset optimization
12. Experience in lighting and compositing
**Preferred Qualifications:**
Preferred Qualifications:
13. Extensive Content development experience, including shipped AAA games and/or film
14. Cloth simulation experience, in Marvelous Designer/Maya or equivalent.
15. Virtual reality experience - Preferably in Unity
16. Proven experience in creation and pipeline of digital clothing, both for VFX and Video Games
17. Knowledge of emerging technologies
18. Groom/Hair setup and simulations
**Public Compensation:**
$95,000/year to $148,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.