3D Artist Jobs in Somers, CT

- 56 Jobs
All
3D Artist
Technical Artist
Lead Artist
Concept Artist
Animator
Senior Artist
3D Modeler
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job 77 miles from Somers

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Lead 3D Character Artist

    CD Projekt Sa

    3D Artist Job 77 miles from Somers

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead 3d Character Artist to become a creative force behind character creation for Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. You will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project's artistic vision and gameplay needs. The person in this role will report to the Art Director for project Sirius. This position will require remote cooperation with Sirius team based in Boston office (from any location that is within 3 hours away of the UTC +2 time zone). RESPONSIBILITIES: Leadership & Team Management * Build and lead the Character Art team to deliver high-quality, stylized character assets. * Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth. * Cultivate a positive, collaborative team culture aligned with the company's values and goals. * Partner with the Production department to establish plans and ensure timely delivery of work. * Participate in recruiting, interviewing, and hiring for the team. Artistic Vision & Execution * Collaborate closely with the Art Director to maintain the game's artistic consistency and ensure the characters align with the core vision. * Participate in creating concepts and plans for unique, game-defining character designs. * Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine. * Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance. * Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques. Pipeline Development & Technical Problem Solving * Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team. * Ensure optimized performance by understanding and addressing trade-offs in assets and technologies. * Actively participate in solving technical and aesthetic challenges related to character creation. Qualifications * Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. * Proven experience as a Lead Character Artist. * Experience with stylized character art and maintaining visual consistency. * Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.). * Expertise in Unreal Engine 4/5. * Strong knowledge of anatomy, form, proportions, clothing, and material design. * Solid understanding of physically based rendering (PBR) workflows. * Excellent problem-solving, communication, and teamwork skills. * Curiosity, kindness, initiative, and a positive and professional can-do attitude. NICE TO HAVE * Knowledge of procedural content creation tools (e.g., Marvelous Designer, Houdini). * Strong traditional art foundation and a keen eye for detail. * Understanding of rigging and skinning processes, as well as facial animation setups. Additional Information Artists should include portfolio to their application. For this role you can choose between a remote-first or office-first working mode. Health & Well-being * Company paid medical healthcare (dental vision & mental). * Paid Leave - 20 days of holiday for every team member per year (26 days after two years). * No dress-code - we like to keep it casual. * 401K with employer matching. * Gym Membership Reimbursement. Perks & Professional Growth * Flexible working hours. * Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn! * Merch - gifts for newborn rebels and regular chances to nab some cool swag! * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. If you've observed any irregularities in our recruitment process please click here to report them.
    $36k-62k yearly est. 15d ago
  • Lead 3D Character Artist

    CD Projekt Red

    3D Artist Job 77 miles from Somers

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead 3d Character Artist to become a creative force behind character creation for Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. You will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project's artistic vision and gameplay needs. The person in this role will report to the Art Director for project Sirius. This position will require remote cooperation with Sirius team based in Boston office (from any location that is within 3 hours away of the UTC +2 time zone). RESPONSIBILITIES: Leadership & Team Management Build and lead the Character Art team to deliver high-quality, stylized character assets. Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth. Cultivate a positive, collaborative team culture aligned with the company's values and goals. Partner with the Production department to establish plans and ensure timely delivery of work. Participate in recruiting, interviewing, and hiring for the team. Artistic Vision & Execution Collaborate closely with the Art Director to maintain the game's artistic consistency and ensure the characters align with the core vision. Participate in creating concepts and plans for unique, game-defining character designs. Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine. Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance. Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques. Pipeline Development & Technical Problem Solving Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team. Ensure optimized performance by understanding and addressing trade-offs in assets and technologies. Actively participate in solving technical and aesthetic challenges related to character creation. Qualifications Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. Proven experience as a Lead Character Artist. Experience with stylized character art and maintaining visual consistency. Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.). Expertise in Unreal Engine 4/5. Strong knowledge of anatomy, form, proportions, clothing, and material design. Solid understanding of physically based rendering (PBR) workflows. Excellent problem-solving, communication, and teamwork skills. Curiosity, kindness, initiative, and a positive and professional can-do attitude. NICE TO HAVE Knowledge of procedural content creation tools (e.g., Marvelous Designer, Houdini). Strong traditional art foundation and a keen eye for detail. Understanding of rigging and skinning processes, as well as facial animation setups. Additional Information Artists should include portfolio to their application. For this role you can choose between a remote-first or office-first working mode. Health & Well-being Company paid medical healthcare (dental vision & mental). Paid Leave - 20 days of holiday for every team member per year (26 days after two years). No dress-code - we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth Flexible working hours. Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn! Merch - gifts for newborn rebels and regular chances to nab some cool swag! A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. If you've observed any irregularities in our recruitment process please click here to report them.
    $36k-62k yearly est. 12d ago
  • 3D Printing & 3D modeling

    I-Sats

    3D Artist Job In Massachusetts

    About the Role: We are seeking an innovative and creative individual to join our camp as a 3D Printing & 3D Modeling Counselor. In this role, you will inspire campers to explore the exciting world of design and technology, teaching them how to create digital models and bring them to life using 3D printers. This is a fantastic opportunity to foster creativity and technical skills in a fun, hands-on environment. Key Responsibilities: Lead workshops on the fundamentals of 3D modeling using software such as TinkerCAD, Blender, or Fusion 360. Teach campers how to design, troubleshoot, and prepare files for 3D printing. Operate and maintain 3D printers, ensuring a safe and effective printing process. Guide campers in creating their own 3D projects, from concept to finished product. Incorporate design-thinking principles and problem-solving exercises into lessons. Foster creativity and teamwork through group challenges and collaborative projects. Showcase camper projects during camp events or exhibitions. Work with other counselors to integrate 3D printing into broader STEM and art activities. Qualifications: Knowledge of 3D modeling software (e.g., TinkerCAD, Blender, Fusion 360) and 3D printing technologies. Experience in teaching or mentoring youth in technology or design is a plus. Passion for innovation, creativity, and working with young learners. Strong organizational and communication skills. Previous camp or teaching experience is preferred but not required.
    $43k-66k yearly est. 60d+ ago
  • Lash Technician Lash Artist

    Assembly Row

    3D Artist Job 75 miles from Somers

    WHO WE ARE:We have P.A.S.S.I.O.N! It's what we offer to every guest. We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license 1+ years as a Lash Technician required. Preferred 1+ years with hand-made volume fans. Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered ************************************************************ Revolution Drive | Somerville, MA 02145Job Type: Full-time Compensation: $35,000.00 - $65,000.00 per year WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $35k-65k yearly 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job 77 miles from Somers

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 50d ago
  • Lead VFX Artist

    CD Projekt Sa

    3D Artist Job 77 miles from Somers

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead VFX Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, meticulous attention to detail, and passion for creating world class assets to help drive the next generation of high fidelity VFX in games. Responsibilities * Manage a team of high performing VFX artists. * Create high-quality, real-time visual effects: explosions, fire, smoke, clouds, weapons FX, debris, and weather elements. * Mentor VFX artists, fostering a culture of creativity, trust, and technical excellence. * Collaborate across multiple disciplines to support gameplay, cinematics, and environments with best-in-class VFX. * Drive innovation and research new workflows, tools, and techniques to push the boundaries of real-time VFX. * Ensure VFX content produced by the team is performant and within technical budgets. * Write and prepare briefs for outsourced work, provide feedback, and maintain quality standards. * Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. Qualifications * 10+ years of experience in the gaming industry, with a focus on real-time VFX creation. * Proven leadership experience, with a track record of mentoring and developing talent. * Expertise in both real-time and baked simulations. * Strong knowledge of VFX tools and pipelines (Houdini, Max, Maya, etc.). * Solid understanding of PBR concepts, real-time rendering techniques, shaders, and lighting. * Deep knowledge of performance and optimization for real-time VFX. * Experience working independently to identify, own, and deliver high-impact work. * Strong knowledge of SideFX Houdini * Excellent communication, collaboration, and presentation skills. * A strong portfolio that demonstrates mastery in VFX creation for games. Additional Information This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being * Company paid medical healthcare (dental vision & mental). * Paid Leave - 20 days of holiday for every team member per year (26 days after two years). * No dress-code - we like to keep it casual. * 401K with employer matching. * Gym Membership Reimbursement. Perks & Professional Growth * Flexible working hours. * Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn! * Merch - gifts for newborn rebels and regular chances to nab some cool swag! * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. If you have observed any irregularities in our recruitment process please click here to report them.
    $42k-71k yearly est. 10d ago
  • Lead VFX Artist

    CD Projekt Red

    3D Artist Job 77 miles from Somers

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead VFX Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, meticulous attention to detail, and passion for creating world class assets to help drive the next generation of high fidelity VFX in games. Responsibilities Manage a team of high performing VFX artists. Create high-quality, real-time visual effects: explosions, fire, smoke, clouds, weapons FX, debris, and weather elements. Mentor VFX artists, fostering a culture of creativity, trust, and technical excellence. Collaborate across multiple disciplines to support gameplay, cinematics, and environments with best-in-class VFX. Drive innovation and research new workflows, tools, and techniques to push the boundaries of real-time VFX. Ensure VFX content produced by the team is performant and within technical budgets. Write and prepare briefs for outsourced work, provide feedback, and maintain quality standards. Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. Qualifications 10+ years of experience in the gaming industry, with a focus on real-time VFX creation. Proven leadership experience, with a track record of mentoring and developing talent. Expertise in both real-time and baked simulations. Strong knowledge of VFX tools and pipelines (Houdini, Max, Maya, etc.). Solid understanding of PBR concepts, real-time rendering techniques, shaders, and lighting. Deep knowledge of performance and optimization for real-time VFX. Experience working independently to identify, own, and deliver high-impact work. Strong knowledge of SideFX Houdini Excellent communication, collaboration, and presentation skills. A strong portfolio that demonstrates mastery in VFX creation for games. Additional Information This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being Company paid medical healthcare (dental vision & mental). Paid Leave - 20 days of holiday for every team member per year (26 days after two years). No dress-code - we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth Flexible working hours. Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn! Merch - gifts for newborn rebels and regular chances to nab some cool swag! A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. If you have observed any irregularities in our recruitment process please click here to report them.
    $42k-71k yearly est. 5d ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 50d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job 55 miles from Somers

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 50d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job 55 miles from Somers

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 27d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 27d ago
  • Senior Technical Artist - BigBox VR Game Studio

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards. **Required Skills:** Senior Technical Artist - BigBox VR Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles. 2. Develop and drive critical features for a game editor that serves all audience types. 3. Develop and drive integrating critical AI features that will accelerate and inspire creators. 4. Prototype features and tools to improve workflows. 5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced. 6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 7. Optimize environments to keep visual fidelity as high as possible while maintaining performance. 8. Port finished art to the game engine, assisting in asset performance and validation. 9. Maintaining technical documentation. 10. Train and mentor other artists to grow their technical skills. **Minimum Qualifications:** Minimum Qualifications: 11. 6+ years of experience working as a Technical Artist on at least one shipped game title. 12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment. 13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools. 14. Experience with integrating AI models, or working with pipelines that have introduced AI integration 15. Experience with creating scripts and plugins with MEL, PyMEL, or Python. 16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment. 18. Knowledge of current and next-gen art techniques, and fundamental art principles. 19. Experience delivering high-quality visuals while following memory and performance targets. 20. Knowledge to create, evaluate, and improve PBR game materials and textures. 21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. 23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality. **Preferred Qualifications:** Preferred Qualifications: 24. Experience working on and supporting User Generated Content. 25. Experience working with TypeScript and React. 26. Interest in AI driven solutions and direct experience integrating AI models 27. Experience in Mixed Reality or Mobile pipelines. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 15d ago
  • Senior Technical Artist, Game Studio

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time. **Required Skills:** Senior Technical Artist, Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles. 2. Prototype features and tools to improve workflows using Unity 3D. 3. Maintain and adhere to a consistent art style and ensure technical requirements. 4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 5. Create art assets during the prototyping process. **Minimum Qualifications:** Minimum Qualifications: 6. 6+ years of experience working as a Technical Artist on at least one shipped title. 7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. 8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 9. Experienced rigging and creating rigs for characters. 10. Knowledge of current and next-gen art techniques, and fundamental art principles. 11. Experienced delivering high-quality visuals while following memory and performance targets. 12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. **Preferred Qualifications:** Preferred Qualifications: 14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders. 15. Experienced with procedural content creation software like Houdini and Substance Suite. 16. Experienced in VR or Mobile pipelines. 17. shipped at least one title. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 14d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline. 8. You understand architecture for complex tools and pipelines with a focus on content creators. 9. 7+ years of experience developing real-time experiences. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Experience working with version control systems (Git, Perforce, etc.). 14. Expertise in at least one high-level programming language. 15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team. **Preferred Qualifications:** Preferred Qualifications: 16. Deep knowledge ol real-time graphics pipeline concepts. 17. Being interested and informed about emerging technologies. 18. Self-motivated, product thinking mindset. 19. Low-level programming experience. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 77 miles from Somers

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 27d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job 20 miles from Somers

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 77 miles from Somers

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 27d ago

Learn More About 3D Artist Jobs

How much does a 3D Artist earn in Somers, CT?

The average 3d artist in Somers, CT earns between $60,000 and $170,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3D Artist Salary In Somers, CT

$101,000
Job type you want
Full Time
Part Time
Internship
Temporary