3D Artist Jobs in Montana

- 18 Jobs
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 30d ago
  • UI Artist (World of Tanks)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    We are looking for a UI Artist to join its top AAA project, World of Tanks! World of Tanks is a Guinness award-winning vehicle action game with a 110-million army of loyal fans. It is a cultural phenomenon that has entertained players worldwide for around 12 years! We believe we have a solid and involved team that continually strives to be on the edge of the gaming industry. We are extremely passionate about Art and always looking for innovative ways and approaches to bring our ideas and vision to World of Tanks gamers. As a UI Artist, you will have a rare possibility to directly influence what our game UI will look like. You will be responsible for creating visually compelling UI assets that enhance player experience, ensuring clarity, functionality, and aesthetic appeal. Working closely with UX designers, game designers, and developers, you will help shape the visual language of our game. What will you do? * Create high quality UI art elements that clearly illustrate in-game objects. Be able to tell a story or bring the mood through visuals and forms * Ensure a seamless and immersive user experience through effective visual communication * Work collaboratively with game designers and developers to integrate UI elements into the game engine * Maintain consistency with the game's art style while improving usability and accessibility * Stay updated with the latest trends in game UI/UX design What are we looking for? * 2+ years of experience in creating realistic (non-casual) UI elements and props for video games * Outstanding portfolio with an eye for perspective, color, lighting, atmosphere, and details * Strong foundation in the traditional arts * Stylization skills * Proficiency in Adobe Photoshop, Illustrator, Figma, Sketch, or other UI design tools * Understanding of UX principles and how they apply to game interfaces * Strong artistic and problem-solving skills with attention to detail * Ability to work in a fast-paced, iterative development environment What additional skills will help you stand out? * Experience with 3D tools, preferably with Blender * Intermediate or higher level of English * A passion for video games Work mode Hybrid (2-3 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $60k-86k yearly est. 9d ago
  • Animator

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Meta Metaverse Creative's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you. **Required Skills:** Animator Responsibilities: 1. Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies. 2. Create emotion and expressivity through facial animations. 3. Create believable and visually appealing full-body character animations and poses. 4. Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media. 5. Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints. 6. Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions. 7. Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions. 8. Collaborate with the Animation team to create memorable, emotive characters. 9. Find solutions to technical challenges and improve animation methodology within pipelines. **Minimum Qualifications:** Minimum Qualifications: 10. Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously. 11. Proven teamwork and communication skills, experience to receive and offer feedback. 12. Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications. 13. Experience working within distributed/remote team environment and/or animation vendors. **Preferred Qualifications:** Preferred Qualifications: 14. Proficiency in Motion Capture Animation in MotionBuilder. 15. Real time animation experience. 16. Experience working in VR/AR environments. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Specialty Artist - MAC

    Ulta Beauty, Inc. 4.3company rating

    3D Artist Job In Great Falls, MT

    Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful. If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful. GENERAL SUMMARY & SCOPE The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge. PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions) The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned): Performance * Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty. * Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries. * Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services. * Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards. * Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand. * Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store. * Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store. * Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests. * Maintain prompt, regular attendance. People * Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served. * Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor. * Maintain and update an active clientele portfolio for MAC brand sales. * Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program. * Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions. * Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance. * Collaborate with managers and associates throughout the store to help grow the business. Process * Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards. * Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed. * Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards. * Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area. * Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices. * Protect company assets by following loss prevention best practices and providing exceptional guest service. * Execute other operational tasks as directed. JOB QUALIFICATIONS Education * High school diploma is preferred * Cosmetology or demonstrator license where required by state law Experience * Cosmetics artistry experience preferred Skills * Demonstrates significant competency in sales, products, and service. * Ability to build and maintain strong customer relationships * Ability to work independently and as part of a team * Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment * Strong verbal communication and interpersonal skills SPECIAL POSITION REQUIREMENTS * Work a flexible schedule to include days, evenings, weekends, and holidays * Attend brand sponsored trainings WORKING CONDITIONS * Frequent mobility during shift * Frequent standing, bending, reaching, pulling, pushing, and twisting during shift * Continuous lifting and/or moving up to 10 lbs. during shift * Continuous coordination and manipulation of objects during shift If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job. Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual. ABOUT At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services. We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
    $32k-42k yearly est. 31d ago
  • Lead/Senior Environment Artist (Unannounced project)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    We are embarking on an exciting game development project and are seeking a Lead/Senior Environment Artist to join our talented and dynamic team! In this role, you will take part in designing and creating immersive game environments and assets while optimizing workflows and implementing advanced 3D techniques. You will collaborate with the Art Director, technical artists, and level designers to maintain a cohesive visual style. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits! Reports to Team Lead Maps What will you do? * Design and create detailed and atmospheric game environments and assets that support the artistic vision of the project from scratch, including materials, textures, LODs, crash states. * Optimize the environment production pipeline, improve workflows, and implement advanced 3D graphics techniques. * Collaborate closely with the Art Director, technical artists, and level designers to achieve a cohesive visual style. * Mentor, support, and develop less experienced artists, sharing knowledge and best practices. * Participate in the development of technical solutions to streamline environment creation without compromising quality. * Ensure the created content meets technical requirements and artistic direction. * Manage deadlines and efficiency within the environment team. * Experiment with new tools and technologies to enhance the production process. What are we looking for? * 5+ years of experience as a Senior/Lead Environment Artist in AAA projects. * Strong proficiency with Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer, and Photoshop. * Experience working with game engines (Unreal Engine, Unity, or proprietary engines). * Understanding of lighting principles, materials, compositing, and content optimization. * Strong leadership skills with the ability to inspire and develop a team. * Systematic thinking, ability to optimize pipelines, and propose efficient solutions. * Technical understanding of shaders, LODs, and scene optimization. * Passion for innovation and keeping up with the latest industry trends. What additional skills will help you stand out? * Experience creating photorealistic environments for next-gen games. * Deep knowledge of procedural modeling and environment generation (Houdini, World Machine, etc.). * Photogrammetry experience in Metashape/Reality Capture including shooting, processing, cleaning up assets and textures. Work mode Hybrid (4 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $46k-68k yearly est. 23d ago
  • VFX Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Sanzaru Games is seeking an experienced VFX Artist to join our AAA game development team. Create stunning VFX for VR which transport and empower the player, enhance gameplay, and brings life into characters and environments. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor and thinks outside the box, providing unique and rich content for players across our game world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** VFX Artist - Sanzaru Responsibilities: 1. Create high fidelity, performant VFX assets. 2. Collaborate with Art, Design, and Engineering teams to iterate and polish VFX. 3. Maintain and adhere to a consistent art style provided by the project leads. 4. Optimize VFX based on gameplay and technical constraints. 5. Create and edit materials for shader-based VFX. 6. Implement VFX using Blueprint and Sequencer UE4 tools. 7. Clearly communicate updates and concerns with team members and lead artists. 8. Participate in research and development of latest tools, shaders, technology, and workflows. 9. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others. 10. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation. **Minimum Qualifications:** Minimum Qualifications: 11. Experience with composition and framing skills, including sense of scale, timing, form, texture and color. 12. Experience developing and maintaining a style language across multiple VFX. 13. Experience working with Maya and Photoshop. 14. Experience with current game-art pipelines and methodologies. 15. Experience troubleshooting software issues and learn on the fly. 16. Experience tackling challenges and problem solving with a sense of ownership. 17. Experience adapting and learning different art styles. **Preferred Qualifications:** Preferred Qualifications: 18. Experience creating art for VR/AR mediums. 19. Experience with Houdini, Substance Painter, Maya Fluids or similar. 20. Background in animation and/or traditional art. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 3d ago
  • 2D/3D Generalist Artist (World of Warships, PC)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    We are looking for a Generalist Artist to work in World of WarshipsTeam in our office in Belgrade. Together with the team, you will create visual solutions for game events, full-screen background images and illustrations, game realistic objects, iconography, as well as animation and effects. World of Warships game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas. Apply and join us in building the future of World of Warships! What will you do? * Creation of concepts, implementation in 3D, and polishing of game objects used in the interface (separate objects based on real prototypes and based on concepts). Mid-poly models for rendering * Drawing illustrations and background images used inside the game * Creation of simplified miniatures from large art, as well as the ability to process details to display them correctly in smaller sizes * Creation of accent elements of the interface (banners, iconography) * Creation of interface animations and animations-effects What are we looking for? * Ability to draw full-fledged illustrations in 2D in a given style * Knowledge of sculpting, the ability to accurately reproduce the concept * 3D modeling and texturing skills * Ability to adjust scenes for rendering (light, environment) * Ability to work with iconography (pixel-perfect) * Advanced Russian * Intermediate English level or higher * Readiness to work in Belgrade, Serbia - we support with relocation Proficiency with tools: * Adobe Photoshop * Adobe Illustrator * ZBrush * Substance Painter * Blender What additional skills will help you stand out? * Classical art education * Spine (2D animation) Work mode Hybrid (3 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $45k-65k yearly est. 60d+ ago
  • Senior Character Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Senior Character Artist - Sanzaru Responsibilities: 1. Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills. 2. Translate concept art and design ideas into optimized, efficient, and polished 3D models. 3. Follow direction of art leads. 4. Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments. 5. Clearly communicate updates and concerns with team members and lead artists. 6. Participate in research and development of latest tools, shaders, technology, and workflows. 7. Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others. 8. Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years industry experience as a Character Artist or 3D Artist. 10. Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc. 11. Organic and hard surface modeling skills. 12. Proven experience creating low-poly models with proper edge flow for animation. 13. Understanding of topology for rigging and optimal deformation. 14. Knowledge and application of anatomy, scale, proportion, silhouette, and color theory. 15. Understanding and application of primary, secondary, tertiary forms and high frequency detail. 16. Experience generating bakes from high resolution geometry without seams or artifacts. 17. Experience to quickly generate optimized UV maps. 18. Experience with Marvelous Designer to generate high-resolution cloth. 19. Experience painting photorealistic PBR textures with Substance Painter. 20. Experience working with and implementing 3D work into unreal or other game engines. 21. Understanding of current game-art pipelines and methodologies. 22. Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc. 23. Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary. 24. Experience troubleshooting software issues and learn on the fly. 25. Experience tackling challenges and problem solve with a sense of ownership. 26. Experience adapting and learning different art styles. **Preferred Qualifications:** Preferred Qualifications: 27. Experience creating art for VR/AR mediums. 28. Figure drawing, sculpting, or other traditional fine art skills. 29. Understanding of FACS. 30. Experience creating key art or compositions using a variety of software. 31. Character rigging experience. 32. Portfolio showcasing both stylized and photorealistic 3D artwork. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 11d ago
  • Senior Concept Artist, Generalist (Unannounced Project)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    We're excited to launch a groundbreaking AAA game project and are looking for passionate, creative Senior Concept Artist Generalist to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game's success. Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits! What will you do? * Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement * Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience * UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces * Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players * Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning * Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals What are we looking for? * Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry * Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling * Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction * Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements * Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions * Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality * Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement * English at the upper-intermediate level or higher What additional skills will help you stand out? * Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art * Experience with game engines * Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling * Storyboarding Experience: previous experience in storyboarding or sequential art for visual storytelling purposes, aiding in the development of narrative-driven content Work mode Hybrid (4 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $48k-70k yearly est. 60d+ ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 8d ago
  • Technical Artist (World of Warships)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    Wargaming is seeking a Technical Artist with extended knowledge of programming languages and Game Engines to join Visual Department's Tech Art team. You will be faced with various tasks - from general art supporting routine to infrastructural changes for the whole project and graphics features in our in-house game engine. What will you do? * Collaborate with both the art and programming teams to streamline and enhance graphics production workflows * Develop tools, scripts, and workflows in Blender to facilitate the creation and optimization of art assets * Provide technical support to artists and troubleshoot any issues they encounter * Integrate and test art assets in the game engine to ensure their visual quality and performance * Stay updated with the latest technologies and techniques to enhance our graphics pipeline What are we looking for? * Proficiency in Blender is essential, proficiency in Maya is nice to have * Strong scripting skills in Python and working with API * Solid understanding of version control systems, specifically Git * Good understanding of 3D graphics principles and techniques * Proven experience in a similar role or demonstrated portfolio * Ability to work collaboratively with both artists and programmers * Strong problem-solving skills and attention to detail * Basic understanding of UX and decomposition * C++ experience (nice to have) What additional skills will help you stand out? * Familiarity with other 3D software tools and game engines. * Knowledge of performance optimization techniques. * Experience working with proprietary engine Work mode Onsite during probation period, and hybrid after it (3 days of work from the office). Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $49k-71k yearly est. 19d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline. 8. You understand architecture for complex tools and pipelines with a focus on content creators. 9. 7+ years of experience developing real-time experiences. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Experience working with version control systems (Git, Perforce, etc.). 14. Expertise in at least one high-level programming language. 15. Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team. **Preferred Qualifications:** Preferred Qualifications: 16. Deep knowledge ol real-time graphics pipeline concepts. 17. Being interested and informed about emerging technologies. 18. Self-motivated, product thinking mindset. 19. Low-level programming experience. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Lead Level Artist (World of Tanks)

    Wargaming America 4.2company rating

    3D Artist Job In Belgrade, MT

    Wargaming invites a Lead Level Artist to join its top AAA project - World of Tanks! It's a two-times Guinness award-winning vehicle action game with a 110-million army of loyal fans. World of Tanks is a cultural phenomenon that has entertained players worldwide for around 12 years! We believe we have a solid and involved team that continually strives to be on the edge of the gaming industry. We are extremely passionate about Art and always looking for innovative ways and approaches to bring our ideas and vision to World of Tanks gamers. As a Lead Level Artist, you will be responsible for creating game locations, leading a team of artists, and collaborating closely with top industry professionals. What will you do? * Lead the team of artists and ensure visual consistency across the project. * Create game locations in collaboration with Art Director, Art Leads, Level Designers, Environment 3D Artists, VFX Artists, Animation Artists. * Fill locations with content: arrange objects, buildings, props, trees, decals, roads, etc. * Deal with the layout of tiles and decals, planting grass and debris. * Set up lighting. * Create all kinds of natural objects: trees, bushes, grasses, stones, rocks, etc. * Participate in the development of new tools and technologies. * Participate in decision-making regarding the artistic vision of specific features. * Write a description of the necessary objects and look for a reference. * Mentor and support junior team members. * Engage in performance optimization and bug fixes. What are we looking for? * Experience in the game industry as a Level Artist for at least 5 years. * Experience leading or mentoring a team of artists. * Strong communication skills and a desire to contribute beyond individual tasks. * Experience in making artistic decisions and guiding visual consistency in a team setting. * Strong artistic skills. * Knowledge of composition, aerial perspective, theory of light, color science * Basic knowledge of gameplay and level design. * Initiative, resourcefulness. * Versatile gaming experience, interest in computer games. * Intermediate English or higher. What additional skills will help you stand out? * Understanding and experience with the Photogrammetry process. * Knowledge and skills in Blender, ZBrush, Photoshop, Substance Painter, Substance Designer (or other similar programs). * Knowledge and skills in SpeedTree, Houdini, World Machine. * Art education. Work mode Hybrid (2-3 days of work from the office) Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: * Annual leave of 20 working days (additional days based on years of service at Wargaming: up to 25 days) * Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) * Sick Leave Compensation, Maternity Leave Benefits * Premium Private Health Insurance * Career development and education opportunities within the company * English clubs and platform for learning languages * Mental well-being program (iFeel) * Commuting allowance * Company events * FitPass membership * Discounts for employees * Personal Gaming Account * Coffee, fruits, and snacks in the office * On-site canteen with subsidized prices for food and drinks * Seniority Awards * Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
    $46k-67k yearly est. 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 2+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Advanced knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. 17. Mixed Reality/Virtual Reality Experience **Public Compensation:** $99,000/year to $152,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $99k-152k yearly 24d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 8d ago
  • Senior 3D Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job In Helena, MT

    Sanzaru is looking for an experienced 3D Artist to join our AAA development team in crafting visually stunning and immersive worlds.As a 3d Artist, you will work directly with discipline leads and collaborate with other artists and designers to help build and implement an array of quality assets for our future AAA VR projects. **Required Skills:** Senior 3D Artist - Sanzaru Responsibilities: 1. Create high and low poly models, ensuring high-quality bakes and efficient use of texture resolution. 2. Produce assets that are well optimized and maintain a balance of quality and performance. 3. Utilize PBR workflows to create realistic textures and materials for assets. 4. Interpret abstract ideas or concept art into the creation of compelling photorealistic assets. 5. Collaborate with designers and engineers to develop and implement interactive props. 6. Work directly with level artists to develop sets and props that inject life into the environment. 7. Work with the Lead 3d Artist to help improve processes and workflow. 8. Receive and apply feedback to meet project milestones and quality standards. 9. Maintain and adhere to project organization and file management. 10. Proactive engagement with the design process and playtesting regularly. **Minimum Qualifications:** Minimum Qualifications: 11. Experience working on AAA video game titles on consoles, PC or VR. With a focus on 3D asset creation for games. 12. Experience with Unreal, Zbrush, Substance, Photoshop, Maya, and/or other 3D software. 13. Great attention to detail and an can recognize how small details contribute to something greater. 14. A demonstrated experienced to do both hard surface and organic modelling. 15. Great organization skills and an can to adapt easily to changes in process or project direction. 16. Experience working in a collaborative team environment. **Preferred Qualifications:** Preferred Qualifications: 17. Familiarity with VR/AR development or optimization. 18. Production experience building environment sets. 19. Working knowledge of Substance Designer. **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 3d ago

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