3D Artist Jobs in Lenexa, KS

- 30 Jobs
All
3D Artist
Technical Artist
Artist
Concept Artist
Lead Artist
Animator
Senior Artist
3D Modeler
3D Animator
  • DMP Artist (DNEG Animation)

    DNEG

    3D Artist Job In Missouri

    Key Purpose of the Job: DNEG's Feature Animation department has been slowly building over the past couple of years and we are delighted to officially launch the new facility. Together we will bring the vision of both major Hollywood studios and independent productions to life. Our Matte Painters work closely with the Matte Painting Supervisor to understand the Art Direction of the film. You will create detailed matte painted elements, using projections and illustrations that are to be used to create believable environments. Using your understanding of perspective, lighting and colour to produce work that fits with the style of the project. You will also be collaborating with other departments such as Build and Lighting to get the best results from your work. Must Have 3+ years of high-end Animated feature film experience. A strong artistic background in painting. Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management. A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of digital environments. Technical proficiency in photography with an emphasis on composition, depth, lighting and colour. Ability to combine 2D & 3D elements in Maya and projections in Nuke. Ability to work with World Machine would be a benefit. Excellent verbal and written communication skills. Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline. About You Organised, pro-active and a self-starter. A team player and clear communicator, and a keenness for collaboration. A team leader, approachable and personable, with strong motivational qualities. Adaptable and with a willingness to learn new skills and techniques - including proprietary software. Calm under pressure and committed to meet production deadlines. A positive, can-do attitude. #J-18808-Ljbffr
    $45k-75k yearly est. 27d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Building Information Modeler (BIM) 6 - Civil 3D/MicroStation/Revit

    CDM Smith 4.8company rating

    3D Artist Job 11 miles from Lenexa

    **CDM Smith is one of the world's top design, program management, and construction management firms, providing innovative and creative solutions for our clients and assisting them in achieving successful outcomes on their water, infrastructure, environmental, and transportation programs.** **We are looking for a mid to senior-level building information modeler who is proficient with Civil 3D. You will contribute to civil work designs by:** -With high-level goals provided, prepares basic to highly complex intelligent models, details and/or general arrangement drawings through proper translation of level of design (LOD), drawings and sketches of unusual, complex, or original designs requiring the application of predominantly practical engineering knowledge. -Reviews manufacturers' or fabricators' prints for aid in design documents. -Provides lower‐level modeling personnel with design sketches for preparation of finished design drawings, general layouts, and guidance in refining technical requirements. -Determines material needs and performs necessary calculations using accepted formulas and references per firm's standards. -Performs CADD/technical support tasks such as verifying intelligent model integrity. -Acts as Intelligent Modeling Coordinator for basic to moderately complex projects during the project lifecycle to ensure coordination between the design team. -Performs crosscheck of drawings to ensure consistency of drawings, cross sections, section placement layering guidelines, and adherence to firm's Q/QC standards. -Provides general conceptual input to projects during the planning stages and supports or leads field assignments as required. -Performs other duties as required. -Performs related fundamental engineering support tasks such as plotting drawings, preparing transmittals, preparing overnight packages, file management and/or, filing prints, distributing drawings, and assisting in making simple design calculations, and, coordinating specifications with drawings. -Establishes design criteria for assigned phases of a project requiring the application of basic engineering principles, material properties, and a familiarity with construction, installation, and maintenance procedures. \#LI-JR1 \#LI-HYBRID **Job Title:** Building Information Modeler (BIM) 6 - Civil 3D/MicroStation/Revit **Group:** WSO **Employment Type:** Regular **Minimum Qualifications:** High School diploma or equivalent with vocational technical training in basic CADD drafting technology and intelligent modeling. 12 years of related experience. Domestic and/or international travel may be required. The frequency of travel is contingent on specific duties, responsibilities, and the essential functions of the position, which may vary depending on workload and project demands. Equivalent additional directly related experience will be considered in lieu of a degree. **EEO Statement:** We attract the best people in the industry, supporting their efforts to learn and grow. We strive to create a challenging and progressive work environment. We provide career opportunities that span a variety of disciplines and geographic locations, with projects that our employees plan, design, build and operate as diverse as the needs of our clients. CDM Smith is an Equal Opportunity/Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex (including pregnancy, pregnancy related conditions, childbirth and related medical conditions, sexual orientation, gender identity or gender expression), national origin, age, marital status, disability, veteran status, citizenship status, genetic information or any other characteristic protected by applicable law. **Why CDM Smith?:** Check out this video and find out why our team loves to work here! (************************************************* **Join Us! CDM Smith - where amazing career journeys unfold.** Imagine a place committed to offering an unmatched employee experience. Where you work on projects that are meaningful to you. Where you play an active part in shaping your career journey. Where your co-workers are invested in you and your success. Where you are encouraged and supported to do your very best and given the tools and resources to do so. Where it's a priority that the company takes good care of you and your family. Our employees are the heart of our company. As an employer of choice, our goal is to provide a challenging, progressive and inclusive work environment which fosters personal leadership, career growth and development for every employee. We value passionate individuals who challenge the norm, deliver world-class solutions and bring diverse perspectives. Join our team, and together we will make a difference and change the world. **Job Site Location:** Kansas - Kansas City **Agency Disclaimer:** All vendors must have a signed CDM Smith Placement Agreement from the CDM Smith Recruitment Center Manager to receive payment for your placement. Verbal or written commitments from any other member of the CDM Smith staff will not be considered binding terms. All unsolicited resumes sent to CDM Smith and any resume submitted to any employee outside of CDM Smith Recruiting Center Team (RCT) will be considered property of CDM Smith. CDM Smith will not be held liable to pay a placement fee. **Amount of Travel Required:** 5% **Assignment Category:** Fulltime-Regular **Visa Sponsorship Available:** No - We will not support sponsorship, i.e. H-1B or TN Visas for this position **Skills and Abilities:** Good communication skills with strict attention to detail. Demonstrates ability to be a flexible team player and have the ability to adapt to changing requirements. Possesses software experience in the use of Microsoft Office for design related tasks. Advanced working knowledge of the intelligent modeling/CADD drafting commands. Solid working knowledge of intelligent modeling technologies. **Background Check and Drug Testing Information:** CDM Smith Inc. and its divisions and subsidiaries (hereafter collectively referred to as "CDM Smith") reserves the right to require background checks including criminal, employment, education, licensure, etc. as well as credit and motor vehicle when applicable for certain positions. In addition, CDM Smith may conduct drug testing for designated positions. Background checks are conducted after an offer of employment has been made in the United States. The timing of when background checks will be conducted on candidates for positions outside the United States will vary based on country statutory law but in no case, will the background check precede an interview. CDM Smith will conduct interviews of qualified individuals prior to requesting a criminal background check, and no job application submitted prior to such interview shall inquire into an applicant's criminal history. If this position is subject to a background check for any convictions related to its responsibilities and requirements, employment will be contingent upon successful completion of a background investigation including criminal history. Criminal history will not automatically disqualify a candidate. In addition, during employment individuals may be required by CDM Smith or a CDM Smith client to successfully complete additional background checks, including motor vehicle record as well as drug testing. **Additional Compensation:** All bonuses at CDM Smith are discretionary and may or may not apply to this position. **Work Location Options:** Hybrid Work Options may be considered for successful candidate. **Massachusetts Applicants:** It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
    $72k-99k yearly est. 60d+ ago
  • Pattern Scaling Artist

    Apex Career Services

    3D Artist Job 99 miles from Lenexa

    APEX Career Services offers job seekers a full suite of services to assist in their job search and career exploration needs. In addition, we offer staffing services to reputable companies seeking to fill currently open positions. Our clients offer great pay and excellent benefits. All positions posted are full-time positions unless otherwise noted. Job Description Company is seeking individuals with experience in apparel and textile design and garment construction to fulfill the role of a Pattern Scaling Artist. This individual must possess a strong understanding of Gerber Accumark software and have a working knowledge Adobe Illustrator. The primary responsibility of this position will be to manage and maintain the scaling of sublimation designs on pattern files. In order to perform this job, the individual will review product designs and transfer primary design markings and notches to the pattern files within Gerber. The individual will start by using Adobe Illustrator to simplify the garment style to an outline, or blueprint, of the most important style lines, this “broken-down” form of the original garment style is then converted to be utilized within Gerber Accumark. This Gerber file will contain a single pattern piece in a single size and is ready to be used to create a full size run. Before grading, the Gerber Pro should make sure that final pattern pieces are consistent across the entire size run. Once the pro has graded all style lines to the full size run, the pro will export and then open the files in Adobe Illustrator and double check each individual size to make sure it is a properly proportionate representation of the original style in its base size. This individual must be highly detailed, possess strong written and verbal communication and problem-solving skills and work well independently. Qualifications Education: •Bachelor's degree preferred, or relevant coursework Job Requirements: Excellent Adobe Illustrator skills. A balance of artistic and mathematical integrity to ensure apparel is made properly Meticulous attention to detail, without sacrificing speed Excellent communication skills and ability to work with sales, production and quality assurance teams Gerber Accumark Pro experience is a plus (Required for scaling artists) Garment construction experience a plus ****Please attach electronic portfolio when applying or provide a link to website. **** COMPANY offers a generous benefits package for full time team members, including a free gym membership and an onsite free health clinic. Additional Information All information will be kept confidential according to EEO guidelines. HOW TO APPLY: Please click the green "I'm Interested" button below APEX Career Services, LLC Overland Park, KS 913-815-1565
    $45k-76k yearly est. 39d ago
  • 3D Animation/Game Design - 1.0 FTE - 25-26 School Year

    Shawnee Mission School District 4.3company rating

    3D Artist Job In Kansas

    High School - Licensed Date Available: 08/01/2025 Attachment(s): Job Description.pdf
    $71k-98k yearly est. 60d+ ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 44d ago
  • 3D Artist, Avatars Art Team

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Come be a part of Meta as a 3D artist building world class products that push the limits of connection. We are focused on building people-first experiences and believe that the metaverse will help define the future of interaction. Help set the standard for character creation, authoring our key art, and working on new explorations for human and non human characters for Meta Avatars. **Required Skills:** 3D Artist, Avatars Art Team Responsibilities: 1. Translate North Star vision into real-time production art 2. Create high quality exemplar key art to guide content creation at scale 3. Work with engineers and technical artists to inform asset creation pipelines. 4. Manage external vendors and provide feedback on externally developed projects as needed. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues with your interdisciplinary peers. 7. Collaborate and iterate based on the team's needs. **Minimum Qualifications:** Minimum Qualifications: 8. 5+ years of experience as a 3D artist with a focus on characters, including shipping 3 or more titles 9. Experience as a 3D artist working on creatures 10. Experience in a wide range of artistic styles, with an emphasis on stylized art 11. Experience communicating in a multidisciplinary team, including engineers, artists, and designers 12. Experience with one or more commercial game engines (e.g. Unreal or Unity) 13. Knowledge of digital content creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Photoshop, etc. 14. Experience in driving external development 15. Demonstrate broad technical experience to support a wide variety of technical and artistic goals **Preferred Qualifications:** Preferred Qualifications: 16. Prior virtual reality experience 17. Experience working with shaders, materials, lighting 18. Experience with parametric character systems **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 44d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 21d ago
  • Lead Concept Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Oculus Studios and Sanzaru Games are looking for a lead concept artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. As a lead concept artist, you will work directly with department heads to guide the concept art team to create breathtaking concept art. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This approach allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead Concept Artist - Sanzaru Responsibilities: 1. Manage a team of concept artists, providing guidance, education, and artistic mentorship and feedback. 2. Proactively engage with the head of visual development, lead animators, 3D leads, lead game designers, engineers and writers to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Proactively engage with production to propose pipelines and schedule tasks according to milestone goals. 5. Create concept art for characters, environments, props, vehicles that align with artistic and game design direction. 6. Research, gather and create reference sheets in collaboration with the Art Director. 7. Prepare and present materials showcasing concept art team materials for internal and external teams. 8. Deliver, request, and accept constructive feedback. 9. Manage artists career growth, providing performance feedback and reviews, conducting regular 1:1s, coaching, and mentoring. 10. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding artists. **Minimum Qualifications:** Minimum Qualifications: 11. 5+ years of industry experience managing a team of concept artists working on a game project. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. A thorough understanding of the art and game design pipelines. 14. A portfolio showcasing concept art samples demonstrating solid artistic foundations. Samples should include progress sketches, as well as finished artwork, including key art, as well as character and prop sheets. 15. Experience with software and project management tools such as JIRA, Confluence and Trello. 16. Experience developing and launching a AAA game title. **Preferred Qualifications:** Preferred Qualifications: 17. Familiar with and interested in VR. 18. Experience leveraging UE5 for concept art block-outs. 19. An affinity for games across platforms and genres **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 21d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 21d ago
  • Lead UI Artist - Sanzaru

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we're not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts. **Required Skills:** Lead UI Artist - Sanzaru Responsibilities: 1. Manage a team of UI artists, providing guidance, education, artistic mentorship, and feedback. 2. Proactively engage with the head of visual development, producers, 3D leads, game designers, engineers and concept artists to define scope and solutions to visual problems. 3. Collaborate with the art director establishing visual goals, objectives and work plans. 4. Create wireframes, mocks and prototypes to visualize UI flows, and player interactions in VR. 5. Produce and integrate UI assets in accordance with pre-defined artistic and technical guidelines. 6. Deliver, request, and accept constructive feedback. 7. Manage artists career growth, providing performance feedback and reviews, coaching, and mentoring. 8. Actively support recruitment and team development efforts, participating in interviews, hiring, and onboarding UI artists. **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of industry experience managing UI artists working on a game project. 10. A portfolio showcasing UI game samples including wireframes and mock-ups, that demonstrate solid UI/UX foundations. 11. Experience developing and launching titles using Unreal Engine. 12. Experience collaborating on multi-disciplinary teams in a lead capacity. 13. Thoroughly understand the art and game design pipelines to create and deliver art pitches and plans for UI. **Preferred Qualifications:** Preferred Qualifications: 14. Familiar with and interested in VR. 15. Experience integrating 3D UI assets. 16. Experience implementing UI materials and lighting. 17. An affinity for games across platforms and genres. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 21d ago
  • Technical Artist - BigBox VR Game Studio

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards. **Required Skills:** Technical Artist - BigBox VR Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles. 2. Develop and drive critical features for a game editor that serves all audience types. 3. Develop and drive integrating critical AI features that will accelerate and inspire creators. 4. Prototype features and tools to improve workflows. 5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced. 6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 7. Optimize environments to keep visual fidelity as high as possible while maintaining performance. 8. Port finished art to the game engine, assisting in asset performance and validation. 9. Maintaining technical documentation. 10. Train and mentor other artists to grow their technical skills. **Minimum Qualifications:** Minimum Qualifications: 11. 6+ years of experience working as a Technical Artist on at least one shipped game title. 12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment. 13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools. 14. Experience with integrating AI models, or working with pipelines that have introduced AI integration 15. Experience with creating scripts and plugins with MEL, PyMEL, or Python. 16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment. 18. Knowledge of current and next-gen art techniques, and fundamental art principles. 19. Experience delivering high-quality visuals while following memory and performance targets. 20. Knowledge to create, evaluate, and improve PBR game materials and textures. 21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. 23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality. **Preferred Qualifications:** Preferred Qualifications: 24. Experience working on and supporting User Generated Content. 25. Experience working with TypeScript and React. 26. Interest in AI driven solutions and direct experience integrating AI models 27. Experience in Mixed Reality or Mobile pipelines. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 9d ago
  • Senior Technical Artist, Game Studio

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time. **Required Skills:** Senior Technical Artist, Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles. 2. Prototype features and tools to improve workflows using Unity 3D. 3. Maintain and adhere to a consistent art style and ensure technical requirements. 4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 5. Create art assets during the prototyping process. **Minimum Qualifications:** Minimum Qualifications: 6. 6+ years of experience working as a Technical Artist on at least one shipped title. 7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. 8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 9. Experienced rigging and creating rigs for characters. 10. Knowledge of current and next-gen art techniques, and fundamental art principles. 11. Experienced delivering high-quality visuals while following memory and performance targets. 12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. **Preferred Qualifications:** Preferred Qualifications: 14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders. 15. Experienced with procedural content creation software like Houdini and Substance Suite. 16. Experienced in VR or Mobile pipelines. 17. shipped at least one title. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 8d ago
  • Animator

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Meta Metaverse Creative's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you. **Required Skills:** Animator Responsibilities: 1. Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies. 2. Create emotion and expressivity through facial animations. 3. Create believable and visually appealing full-body character animations and poses. 4. Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media. 5. Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints. 6. Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions. 7. Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions. 8. Collaborate with the Animation team to create memorable, emotive characters. 9. Find solutions to technical challenges and improve animation methodology within pipelines. **Minimum Qualifications:** Minimum Qualifications: 10. Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously. 11. Proven teamwork and communication skills, experience to receive and offer feedback. 12. Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications. 13. Experience working within distributed/remote team environment and/or animation vendors. **Preferred Qualifications:** Preferred Qualifications: 14. Proficiency in Motion Capture Animation in MotionBuilder. 15. Real time animation experience. 16. Experience working in VR/AR environments. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Animator

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    Meta Metaverse Creative's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you. **Required Skills:** Animator Responsibilities: 1. Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies. 2. Create emotion and expressivity through facial animations. 3. Create believable and visually appealing full-body character animations and poses. 4. Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media. 5. Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints. 6. Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions. 7. Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions. 8. Collaborate with the Animation team to create memorable, emotive characters. 9. Find solutions to technical challenges and improve animation methodology within pipelines. **Minimum Qualifications:** Minimum Qualifications: 10. Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously. 11. Proven teamwork and communication skills, experience to receive and offer feedback. 12. Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications. 13. Experience working within distributed/remote team environment and/or animation vendors. **Preferred Qualifications:** Preferred Qualifications: 14. Proficiency in Motion Capture Animation in MotionBuilder. 15. Real time animation experience. 16. Experience working in VR/AR environments. **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Senior Technical Artist, Game Studio

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    Our newest 1st Party Game Studios is looking to hire an experienced Technical Artist with the capacity to perform a wide variety of challenges. You are skilled at building tools and accelerating pipelines for the art team. The candidate will have an extensive knowledge of Maya and Unity and be well versed in modern technical art processes and standards. They should be an experienced communicator and collaborative problem solver driving down iteration time. **Required Skills:** Senior Technical Artist, Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to reduce pain points, and speed up iteration cycles. 2. Prototype features and tools to improve workflows using Unity 3D. 3. Maintain and adhere to a consistent art style and ensure technical requirements. 4. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 5. Create art assets during the prototyping process. **Minimum Qualifications:** Minimum Qualifications: 6. 6+ years of experience working as a Technical Artist on at least one shipped title. 7. 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment. 8. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 9. Experienced rigging and creating rigs for characters. 10. Knowledge of current and next-gen art techniques, and fundamental art principles. 11. Experienced delivering high-quality visuals while following memory and performance targets. 12. Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 13. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. **Preferred Qualifications:** Preferred Qualifications: 14. Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders. 15. Experienced with procedural content creation software like Houdini and Substance Suite. 16. Experienced in VR or Mobile pipelines. 17. shipped at least one title. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 8d ago
  • Technical Artist - BigBox VR Game Studio

    Meta 4.8company rating

    3D Artist Job 141 miles from Lenexa

    We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards. **Required Skills:** Technical Artist - BigBox VR Game Studio Responsibilities: 1. Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles. 2. Develop and drive critical features for a game editor that serves all audience types. 3. Develop and drive integrating critical AI features that will accelerate and inspire creators. 4. Prototype features and tools to improve workflows. 5. Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced. 6. Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity. 7. Optimize environments to keep visual fidelity as high as possible while maintaining performance. 8. Port finished art to the game engine, assisting in asset performance and validation. 9. Maintaining technical documentation. 10. Train and mentor other artists to grow their technical skills. **Minimum Qualifications:** Minimum Qualifications: 11. 6+ years of experience working as a Technical Artist on at least one shipped game title. 12. 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment. 13. Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools. 14. Experience with integrating AI models, or working with pipelines that have introduced AI integration 15. Experience with creating scripts and plugins with MEL, PyMEL, or Python. 16. Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance. 17. Experience structuring an appropriate VFX workflow/pipeline that fits the production environment. 18. Knowledge of current and next-gen art techniques, and fundamental art principles. 19. Experience delivering high-quality visuals while following memory and performance targets. 20. Knowledge to create, evaluate, and improve PBR game materials and textures. 21. Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation. 22. Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting. 23. Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality. **Preferred Qualifications:** Preferred Qualifications: 24. Experience working on and supporting User Generated Content. 25. Experience working with TypeScript and React. 26. Interest in AI driven solutions and direct experience integrating AI models 27. Experience in Mixed Reality or Mobile pipelines. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 9d ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 5+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Deep knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. **Public Compensation:** $130,000/year to $180,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $130k-180k yearly 60d+ ago
  • Technical Artist, Metaverse

    Meta 4.8company rating

    3D Artist Job 52 miles from Lenexa

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist, Metaverse Responsibilities: 1. Partner closely with the engineering and design teams to develop content across a range of devices. 2. Implement runtime logic within a complex real-time environment with performance limitations in mind. 3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. 4. Quickly solve issues with cross-functional leads. 5. Design, manage and maintain the pipeline from artists and end users through to deployment. 6. Prototype, profile and optimize custom shaders. **Minimum Qualifications:** Minimum Qualifications: 7. 2+ years of experience developing real-time experiences. 8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline. 9. You understand architecture for complex tools and pipelines with a focus on content creators. 10. Experience in shader languages (GLSL, ShaderLab, HLSL). 11. Experience with game/real-time profiling and optimization techniques. 12. Experience collaborating on multi-disciplinary teams. 13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows. **Preferred Qualifications:** Preferred Qualifications: 14. Expertise in at least one low-level programming language (C++ preferred). 15. Advanced knowledge of real-time graphics pipeline concepts. 16. Self-driven with a focus on the end product. 17. Mixed Reality/Virtual Reality Experience **Public Compensation:** $99,000/year to $152,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $99k-152k yearly 37d ago

Learn More About 3D Artist Jobs

How much does a 3D Artist earn in Lenexa, KS?

The average 3d artist in Lenexa, KS earns between $38,000 and $104,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3D Artist Salary In Lenexa, KS

$63,000
Job type you want
Full Time
Part Time
Internship
Temporary