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  • Technical Artist

    The Forge Interactive, Inc.

    Remote 3D Artist Job

    At The Forge Interactive Inc., we create world-class entertainment experiences. A career at The Forge Interactive is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry. Job Description: We are seeking a talented and creative Technical Artist to join our team. The ideal candidate will bridge the gap between art and technology, ensuring that our artistic vision is realized through efficient and optimized technical solutions. You will work closely with engineers to develop and implement tools, pipelines, and workflows that enhance the visual quality and performance of our games. Key Responsibilities: * Work with a team of graphics programmers to deliver assets that will be easily usable in our custom framework and asset pipeline * Create and optimize materials, and visual effects to achieve the desired artistic vision while maintaining performance targets. * Develop tools and scripts to automate and streamline art production processes. * Troubleshoot and resolve technical issues related to art assets, rendering, and performance. Requirements: * Proven experience as a Technical Artist in the game industry. * Experience with a modern HDR color pipeline with art asset management and packaging. Strong understanding of modeling, texturing, and lighting. * Strong communication skills. You will be working as the sole technical artist with a team of Graphics programmers and expected to effectively translate engineering requirements to art requirements and vice-versa. * A portfolio showcasing your technical art skills and contributions to shipped games. Preferred Qualifications: * Experience with art tools like Photoshop, Maya, Blender, 3ds Max ... * Familiarity with version control systems (Perforce, Git, etc.). * Experience with real-time VFX and particle systems. * Experience with procedural content generation tools (Houdini, Substance Designer, etc.) is a plus. What We Offer: * Competitive compensation package. * Opportunity to work on exciting and innovative projects. * Collaborative and inclusive work environment. Flexible working hours and remote work options. How to Apply: If you are passionate about combining art and technology to create amazing gaming experiences, we would love to hear from you! The Forge Interactive is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees and contractors. We provide H1B sponsorship.
    $78k-132k yearly est. 14d ago
  • 3D Artist

    Higharc

    Remote 3D Artist Job

    ABOUT THE JOB We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline. We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco. * Candidates must submit an online portfolio, and may require an art test* RESPONSIBILITIES: * Create and refine detailed photo-realistic and representational scenes and assets that are visually and technically industry leading * Creating and revising models, textures and materials for interactive environments * Ensure that assets meet the performance and memory requirements * Contribute to improvement of environment art pipelines and asset quality SKILL REQUIREMENTS: * 3+ years professional experience creating high quality, game ready environment assets * Have shipped at least 1 major project using the Unreal Editor/Engine * Can demonstrate an incredible portfolio with the best examples of realistic 3D environment creation. * Able to work independently to a high level of quality solving visual and technical challenges * Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration * Detail focused with an eye toward accuracy and consistency with the ability to build assets from physical samples or reference images * Experienced in hard surface modeling and UV creation using Maya and Zbrush (or equivalent 3D programs) * Experienced with a standard PBR based realistic texture/material pipeline and toolsets (including Adobe Photoshop, Substance Painter and Designer) * A passion for interior and architectural design
    $50k-90k yearly est. 51d ago
  • 3D Environment Artist

    Eleventh Hour Games

    Remote 3D Artist Job

    What is your role? As a 3D Environment Artist for Eleventh Hour Games you will be responsible for crafting high and low poly 3D models for Environment working closely with our Art Department and Level Design team. This role is ideal for someone who has a keen eye for level layout and details, with great sculpting and texturing skills, extensive expertise on Environment pipeline, Trim Sheets, Modularity and material creation. Strong communication skills, both written and verbal are essential for this position. Qualifications 3+ years of 3D Environment Artist experience both in hard surface modeling and organic shapes, sculpting high fantasy epic manmade environments. High proficiency level with: ZBrush, Substance Painter, Designer, Unity, 3D Max or Maya and Photoshop Professional knowledge/experience with environment creation pipelines and workflows for game development, using trim sheets, modularities, tri planar material creation and etc. Experience creating vegetation assets. Strong environmental composition skills using art principles with game design Implement, iterate, and review assets in-engine. Collaborate with the art and design teams to ensure environments support gameplay mechanics and narrative. Experience with many different methods for creating a game world including modular systems and usage of procedural tools. Excellent knowledge of how to manage content for games in an optimized and performant manner. Ability to break down barriers with visual design and create bridges between concept and model Creative and passionate about ARPGs and fantasy worlds Strong English communication skills, both written and spoken Pluses: Github and fork basic experience Traditional art skills, sculpting or drawing Proficiency with advanced in-game lighting skills Experience with shipped titles Experience specifically with ARPGs Responsibilities Build high and low resolution models, including hard surface and organic, UVs, textures and materials for Environment based on detailed concepts Creating new 3D props and environment specifically for PCG systems Taking our current 3D props as reference or directly transforming them into PCG environment assets Maintain a clean workflow from high poly to textured and rendered assets, following production guidelines Organize and track tasks in the pipeline, making sure to keep it populated and ready for your work to be moved forward with the pipeline Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving Be present and collaborative with the team to achieve unified goals, including but not limited to: attend key meetings, remove blockers, and voice your suggestions while integrating feedback Work with the Art Lead and Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with the Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows. Why Eleventh Hour Games? EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangements Team focused environment, including casual game nights 20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) 90% paid health coverage premiums for U.S. based employees +dependents Dental, Vision for U.S. based employees + dependents 401K for U.S. based employees EHG is committed to full inclusion, and is an equal opportunity employer. As part of this commitment, EHG will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed here.
    $40k-70k yearly est. 60d+ ago
  • 3D Character Artist

    Tinybuild 4.0company rating

    Remote 3D Artist Job

    We are strengthening our team to work on a Hello Neighbor 3 project. It is the official sequel to the popular franchise developed by Eerie Guest Studios and TinyBuild, which is currently in active development. The game is a system-based open-world sandbox, built using Unreal Engine 5. The first public prototype was released in February 2025, and the team is actively expanding the project by introducing new mechanics and enhancing gameplay features. Area of responsibility: * Create high-quality 3D character models based on 2D concept art, preserving the original artistic vision and project style. * Conduct UV unwrapping, texturing, and material setup. * Develop both high-poly and low-poly models, ensuring optimal topology and mesh efficiency for real-time applications. * Perform retopology and mesh optimization according to engine and animation requirements. * Integrate and configure content within Unreal Engine 5. * Work closely with the Art Director and art team to define and maintain a cohesive character style. * Collaborate with the whole team to ensure consistency with the overall project vision. * Participate in critiques, iterate on feedback, and contribute to the evolution of character designs. * Take part in planning and scheduling the character creation pipeline. Who are we looking for? * 3D Generalist with a strong focus on character modeling. * Minimum 3 years of experience as a 3D Character Artist in the game industry. * Proven experience in creating non-realistic/stylized characters for video games. * High proficiency in Blender. * Solid understanding of the full game-ready character pipeline (high-poly to low-poly, retopology, UVs, texturing, engine integration). * Strong artistic sense: excellent grasp of form, silhouette, shape, and structure in character modeling. * Ability to interpret and faithfully translate 2D concept art into 3D models. * Awareness of current trends and best practices in character creation for games. * Soft Skills * Strong communication and collaboration skills. * Comfortable working in a cross-disciplinary team environment. Fidelity level and similar-ish style references: * Psychonauts 2 * It Takes Two We give preference to candidates with: * Experience with Unreal Engine 4 or 5 and an understanding of the entire pipeline for model integration into the engine. * Familiarity with rigging and skinning pipelines, ensuring the efficient functionality of character models within gameplay mechanics. * Proficiency with other game development tools like Substance Painter, ZBrush or similar. Opportunities & Benefits: * Professional development courses, game dev conferences, and other events; * Flexible work schedule; * Possibility to work remotely * Unlimited paid vacation and paid sick leave; * Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team; * Corporate hardware.
    $40k-68k yearly est. 9d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    3D Artist Job In Columbus, OH

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 60d+ ago
  • Senior Game Artist

    Peoplefun

    Remote 3D Artist Job

    PeopleFun is an award-winning creator of mobile games for players across the globe. We are part of AppLovin, a publicly traded company, with world-class projects, resources, and infrastructure. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun. We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships. Candidates who reside or will reside in the following locations are eligible for this role: California, Colorado, Florida, Georgia, Illinois, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, Oregon, Rhode Island, Texas, and Washington State. Job SummaryPeopleFun is seeking a Senior 2D Game Artist to support the development of our newest IP, Wordscapes Solitaire. This hands-on role requires a strong UI background, involving the creation of iconography, graphic design and illustrations while ensuring an exceptional game experience for our players. The ideal candidate will be a versatile artist with a broad range of creative skills and the adaptability to handle various design challenges.Responsibilities Produce and refine UI/UX, illustrations, marketing material and other visual assets. Collaborate closely with the Art director and designers to ensure UI adheres to design principles for layout and spacing while enhancing players understanding of actions and goals. Create assets, scenes, and prefabs in unity that perform within the technical specifications Translate abstract ideas into clear designs by rapidly iterating on concepts through sketches, mockups, or wireframes Contribute ideas for new themes and events to engage and excite our audience Ensure consistent style and quality of new and existing features. Coordinate with cross-functional teams for smooth asset integration inside Unity. Refine and adjust assets as needed to improve visual consistency and appeal. Manage tasks effectively and collaborate with producers to ensure work is accurately estimated and delivered on schedule. Requirements 6+ years of experience in 2D art creation for feature game development, with a track record of delivering successful mobile games A strong portfolio showcasing your expertise and understanding of art fundamentals, with a focus on effective UI and design for clarity and usability. Experience across all production stages, from concept development to final implementation. Proficiency in Photoshop and familiarity with modern design tools like Figma and other standard UI layout tools. General understanding of usability design principles, UX wireframes, and user flows tailored to a casual gaming audience Strong problem-solving skills and openness to giving and receiving feedback. Familiar working inside Unity with the capacity to set up scenes, implement UI and prefabs Proven ability to collaborate effectively across disciplines, working closely with other artists, programmers, production, and other team members in a close knit game development environment Excellent communication, attention to detail, and ability to maintain visual consistency. Strong organizational and time management skills, able to work independently with minimal supervision. Comfortable working in a fast-paced, dynamic environment with shifting priorities. Preferred Qualifications VFX and animation in Unity is a plus Experience with character development Familiarity with Spine PeopleFun provides a competitive total compensation package with a pay-for-performance rewards approach. The expected base pay range for this [CA-based or North America-based] position is $90,000-$130,000. Compensation is based on factors including market location and individual qualifications. Depending on the position offered, equity, sign-on bonuses, and other compensation may be included as part of the total package. BenefitsMedical/Dental/Vision Insurance Performance Bonuses 401K Match Policy Flexible PTO PolicyWellness Stipend Free Lunch each FridayGenerous Parental Leave & Family-Friendly CultureAnnual Credits for Professional Development & In-App Purchases PeopleFun is proud to be an equal opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics. Learn more about EEO rights as an applicant here.
    $90k-130k yearly 10d ago
  • Senior Concept Artist

    Fantastic Pixel Castle

    Remote 3D Artist Job

    Who We Are: Founded by an MMO legend who has led AAA teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes. Position Overview: Are you a talented Senior Concept Artist (Characters and Key Locations) that would want to join FPC to help shape the future of our brand new fantasy IP codenamed "GHOST"? FPC is seeking a concept artist to explore ideas and create concepts for our characters, creatures, and worlds. As our Senior Concept Artist, you will work closely with the Art Director, as well as the narrative and game teams, to create memorable and compelling designs that radiate personality. You will use your artistic expertise with color, composition, shape, and visual design to push our visual style. Your experience in character design will provide the inspiration to continue pushing the boundaries of our world's fashion, and armor designs, for characters and creatures in this new fantasy world. We are not just looking for an artist; we need a collaborative game developer who can contribute innovative ideas, collaborate with the team in these early stages of development to help bring our unique and compelling world to life. Responsibilities: Exemplifying a portfolio and concept art work that reflects proven game development experience with compelling designs that reflect your experience and love for creating compelling characters and new worlds. Incorporating interesting trends and non-traditional references into unique fantasy designs that occupy our worlds, ultimately supporting strong environmental storytelling Collaborating closely with the Art Director, the VP of Creative, Modelers, Designers, and Animators on a variety of unique designs that will enrich an extraordinary narrative that seamlessly aligns with the IP Delivering high-quality concept designs that inspire the team, and fulfill the requirements of the project's game aesthetic and visual design Requirements: A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Development, or a related field 6+ years experience as a Senior Concept Artist within a game studio (10+ years with experience working on a live AAA game if applying at the Principal level) AAA quality portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, anatomy, lighting, and color Experience creating designs using inspiration from historical, fantasy, sci-fi, mainstream trends, and other pop-culture references Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring Work well on a highly collaborative team, rapidly iterate on designs, in addition to providing constructive feedback to help refine ideas and steer the efforts of developers within, and outside, the Art department Preferred Qualifications: Experience working on and shipping AAA titles (previous work on an MMO is a big plus) Strong understanding and practical experience with next-generation asset creation workflows Experience designing content for 3rd-person-chase camera views Passion for gaming (especially MMOs), with an awareness of current industry trends and an understanding of player expectations Exceptional problem-solving skills, able to adapt quickly to new technologies, workflows, and ideas *Depending on your level of experience, this role has the potential to be a principal-level concept artist position. We are an equal opportunity employer that embraces diversity, equity, and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law. US Salary Band: $92,000 - 150,000 USD Canada Salary Band: $88,000 - 140,000 CAD The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.
    $92k-150k yearly 59d ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote 3D Artist Job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 12d ago
  • Game Artist/Visualiser

    Sporty Group

    Remote 3D Artist Job

    We consistently top the charts as one of if not the most used Sports Betting website in the countries we operate in. With millions of weekly active users, we strive to be the best in industry for our users. The Game Artist/Visualizer will play a crucial role in creating stunning illustrations and visuals for our games, ensuring an engaging and immersive experience for players. The ideal candidate has a flair for creativity, a strong understanding of design principles, and a passion for gaming. They will work closely with the product design team to conceptualize, design, and deliver high-quality art assets that align with the overall game vision. Responsbilities: Design and draw/create compelling 2D visuals, including game assets, characters, environments, and animations. Conceptualize and develop illustrations that enhance the game's aesthetic appeal and player engagement. Collaborate with product designers, developers, and stakeholders to align visuals with game mechanics and themes. Produce mood boards, style guides, and visual concepts to establish the artistic direction of games. Adapt art styles to suit different game genres while maintaining consistency across projects. Create UI assets and ensure they are visually cohesive with the game design. Optimize assets for performance across web and mobile platforms. Stay updated on industry trends to introduce innovative visual elements. Requirements: Proven experience as a Game Artist, Visualizer, or similar role in game development. Strong portfolio showcasing game illustrations, character designs, and environment art. Proficiency in design tools such as Adobe Creative Suite (Photoshop, Illustrator). Figma, or equivalent is a plus. Proficiency in utilizing AI tools to manipulate, create, and enhance characters, illustrations, and visual assets, ensuring they align with the artistic direction and quality standards of the game. Solid understanding of color theory, composition, and typography. Knowledge of gaming platforms and their design requirements (mobile/web). Ability to work under tight deadlines and handle multiple projects simultaneously. Excellent communication and collaboration skills. Preferred Skills: Experience in creating visuals for casual or real-money games. Basic animation skills for adding motion to static visuals.Basic understanding of Spine animation (including creating and editing 2D animations for characters and assets, with the ability to integrate them into game projects) is a plus. Knowledge of game development pipelines and processes. Passion for gaming and a keen eye for detail. Benefits Quarterly bonuses We have core hours of 10am-3pm in a local timezone, but flexible hours outside of this Top-of-the-line equipment Referral bonuses 28 days paid annual leave Annual company retreat Highly talented, dependable co-workers in a global, multicultural organisation Payment via DEEL, a world class online wallet system Our teams are small enough for you to be impactful Our business is globally established and successful, offering stability and security to our Team Members Our Mission Our mission is to be an everyday entertainment platform for everyone Our Operating Principles 1. Create Value for Users 2. Act in the Long-Term Interests of Sporty 3. Focus on Product Improvements & Innovation 4. Be Responsible 5. Preserve Integrity & Honesty 6. Respect Confidentiality & Privacy 7. Ensure Stability, Security & Scalability 8. Work Hard with Passion & Pride Interview Process Design Assignment Remote video screening with our Talent Acquisition Team Remote video interview with 3 x Team Members (45 mins each, not separate days) 24-72 hour feedback loops throughout process Post Interview Process Feedback call on successful interview Offer released followed by contract ID Check Via Zinc & 2 references from previous employers Working at Sporty The top-down mentality at Sporty is high performance based, meaning we trust you to do your job with an emphasis on support to help you achieve, grow and de-block any issues when they're in your way. Generally employees can choose their own hours, as long as they are collaborating and doing stand-ups etc. The emphasis is really on results. As we are a highly structured and established company we are able to offer the security and support of a global business with the allure of a startup environment. Sporty is independently managed and financed, meaning we don't have arbitrary shareholder or VC targets to cater to. We literally build, spend and make decisions based on the ethos of building THE best platform of its kind. We are truly a tech company to the core and take excellent care of our Team Members.
    $69k-108k yearly est. 5d ago
  • Lead Concept Artist

    Microsot

    Remote 3D Artist Job

    Halo Studios is the developer of the blockbuster Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel and more. We are looking for new Spartans to join our team to build the next generation of games and experiences in our award-winning sci-fi universe. Do you understand modern console/PC games and have experience with live service games? Do you closely collaborate with teams to drive inspiring, cohesive gameplay experiences? Are you interested in Halo and want to preserve what makes it unique-while brimming with ideas to evolve an experience that millions of players love? If so, the Halo team would love to speak with you about becoming our next Lead Concept Artist! The Lead Concept Artist is essential to establish the overall vision of the Halo universe. As a Lead Concept Artist, you will collaborate with the Art Director, development team, and our partner team to create imagery that will communicate the visual target and intended experience to the team. You'll offer a first-class comprehension of composition and color, an exceptional ability to render exciting character/industrial/environment/graphic design and key art, a thorough understanding of and enthusiasm for science fiction aesthetics, and a firm grasp of the practical aspects of content creation to assist the team in bringing that vision to life. In this role, you'll provide insight on art direction and consult with our game team on working in Unreal and with other concept art DCCs. Our concept artists have a deep appreciation for the Halo legacy and, perhaps most importantly, a keen interest in helping our universe grow. Roles at our studio are flexible, and you can work from home up to two days a week (Thursday and Friday) in this role. Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. Responsibilities Work closely with the Art Director and the Concept team to define the look of the project - from the general vision to specific designs. Develop and maintain a strong understanding of the game universe and the constraints of the technology. Set clear design goals and deliverables, focusing the concept team on achieving a high-quality, cohesive experience for all players, on all platforms. Create clear documentation and review concept team documentation for creative alignment, consistency, and completeness. Create illustrations of scenes, environments, props, characters, vehicles, and weapons with an emphasis on compelling composition, atmosphere, lighting, and material. Create key artwork and vision pieces, leveraging existing designs and turning them into world-class illustrations. Assist the Art Director, in providing team and studio feedback during the course of production.
    $71k-120k yearly est. 28d ago
  • Lead Environment Concept Artist | North America | Canada | Europe | Fully Remote

    Escape Velocity Entertainment 3.8company rating

    Remote 3D Artist Job

    What we are looking for: Escape Velocity is looking for a Lead Environment Concept Artist. You would be a great candidate for this role if you are a versatile concept artist with expertise in Environment Design including natural landscapes, architecture, and environmental props. We are looking for someone who can both set a high standard for the quality of our Environment Concept Art and lead a team of talented artists. If you are passionate about mentoring and inspiring others while delivering top-notch concept art, we'd love to hear from you. Requirements What we will do together: Spearhead the design of new environments, natural landscapes, architecture and environmental props maintaining the core game vision set by the Art Director and Game Designers. Lead the development of best practices/workflows to help the team deliver a high-quality end result that hits the timeline targets of our production. Lead the Environment Concept team, providing feedback and mentorship to guide other artists towards excellence and alignment with the project's vision. Develop exceptional and innovative concepts from early ideation to final execution maintaining very high standards of quality. Create thumbnails, sketches, rendered concepts, production callouts, storyboards, and provide feedback through paint overs to support the creation of environment assets Collaborate with other disciplines to create high quality work throughout the project. What you will bring: Extensive experience as Environment Concept Artist with a proven ability to design a diverse variety of subjects across genres with a special focus on environments, natural landscapes, architecture and environmental props. Expertise in executing concepts in a wide range of styles from stylized to semi-realism. Exceptional sense of graphic design, colors, proportions, composition, and storytelling through visual design. Creating work as an individual contributor that sets a high standard of quality and raises the bar of our environment concept art in both execution and ideation. At least two AAA titles where you worked in a lead capacity. Strong creative and technical problem-solving skills. Exceptional communication skills. General line manager duties. Being an advocate for the artistic vision to make sure the Art Direction and Narrative is being reflected in the work through feedback, mentorship, and their own artwork. Bonus for having experience working with outsourcing partners, a solid communicator who can help keep style and art direction consistent when collaborating with external partner. Benefits Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. How to apply: Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process. Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
    $67k-116k yearly est. 58d ago
  • 3D Game Artist

    Two Robots Studios

    Remote 3D Artist Job

    We are seeking a talented 3D game artist to join our team and create stunning assets for our upcoming sci-fi game Two Robots Universe. You will be responsible for modeling, texturing, and rigging a variety of 3D elements including characters, vehicles, environments, and more. Required Skills and Experience: Proficient in 3D modeling software such as Blender, K3D, Autodesk Maya, 3ds Max, Cinema 4D, or Houdini Strong understanding of 3D modeling, UV mapping, texturing, and rigging techniques Ability to create 3D assets that meet technical requirements for game engines (e.g. optimized polycount, texture resolution, etc.) Passion for the sci-fi genre and game development No formal education or professional experience required Bonus Skills: Experience with game engines like Unity or Godot Knowledge of 3D animation and visual effects Portfolio showcasing your 3D game art work Compensation and Benefits: Competitive salary commensurate with experience Flexible work schedule and remote work options Opportunities for growth and advancement If you are an experienced Godot game developer who is passionate about creating engaging 2D and 3D games, we'd love to hear from you. Be sure to visit tworobots.com to get an overview of our visual style. Also, please fill out our internal survey. It helps us filter out the candidates who read our job requirements closely and take the position seriously. ****************************** KsZq2xTi/pag GGFDsTTPO2y3lR/form We look forward to hearing from you!
    $47k-80k yearly est. 60d+ ago
  • Animator

    Coelement

    Remote 3D Artist Job

    About the Company: Coelement.inen is an innovative and dynamic company that specializes in creating visually stunning and captivating digital content for various industries. Our team of talented and creative individuals is dedicated to pushing the boundaries of animation and storytelling to bring our clients' visions to life. We are currently looking for an Animator to join our growing team. Job Overview: We are seeking a passionate and experienced Animator to join our team and help create unique and engaging animations for our clients. As an Animator at Coelement.inen, you will be responsible for bringing characters, objects, and environments to life through the use of various animation techniques. Your role will be crucial in enhancing the overall visual quality and storytelling of our projects. Key Responsibilities: - Collaborate with the creative team to understand project requirements and provide input on potential animation solutions - Create 2D or 3D animations using various software, such as Adobe After Effects, Maya, or Cinema 4D - Develop and maintain characters and assets libraries for future use - Ensure that all animation assets are of the highest quality and align with the project's artistic direction - Incorporate feedback and make revisions as required - Meet project deadlines while maintaining the highest level of quality - Continuously research and implement new animation techniques and tools to improve workflow and efficiency Requirements: - Bachelor's degree in Animation, Film, or a related field - Minimum of 3 years of experience as an Animator in the animation or film industry - Strong portfolio showcasing your skills in animation, character design, and storytelling - Excellent knowledge of animation principles, including timing, motion, and weight - Proficiency in animation software such as Adobe After Effects, Maya, or Cinema 4D - Strong understanding of 2D and 3D animation techniques - Ability to work in a fast-paced environment and manage multiple projects simultaneously - Excellent communication and teamwork skills - Passion for staying updated with the latest animation trends and techniques What We Offer: - Competitive salary and benefits package - The opportunity to work on exciting and diverse projects for renowned clients - A collaborative and creative work environment - Flexible work hours and remote work options - Professional development and growth opportunities If you have a passion for animation and want to be a part of a dynamic and innovative team, then we want to hear from you! Please submit your application, including your resume and portfolio, for review. Only shortlisted candidates will be contacted. Thank you for your interest in joining the Coelement.inen team!
    $76k-121k yearly est. 60d+ ago
  • Senior Cinematic Animator

    Wavesreach

    Remote 3D Artist Job

    As a member of the internal cinematic team, you will create high-quality cinematic animations that tell stories about the Bazaar world and characters. You will collaborate with talented artists and storytellers to produce high-quality videos similar in style The Bazaar: Introducing Vanessa. Responsibilities: Sequence and iterate on storyboards to establish narrative flow, emotion, atmosphere, and pacing. Animate character and background illustrations into dynamic sequences with engaging motion and effects. Work closely with artists, writers, and sound designers to align the animation with the creative vision. Assemble animated sequences with accompanying voiceovers, music, and sound effects to create a cohesive final products. Requirements: Proven experience in animation and video editing, with a portfolio showcasing cinematic work. Proficiency in industry-standard tools such as After Effects, Blender, Cinema 4D, DaVinci Resolve or similar. Strong understanding of keyframe animation, timing, and principles of motion. Excellence in collaboration and communication skills, with the ability to interpret creative briefs and give/receive constructive feedback. Benefits: Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $76k-122k yearly est. 60d+ ago
  • Unity Animator

    Zillion Technologies 3.9company rating

    Remote 3D Artist Job

    Zillion Technologies Inc. - (ZTI) is a global business consulting and technology solutions provider. Zillion delivers innovative business solutions that give clients a competitive edge. Job Description Job Title: Unity Animator Fully Remote - Six Month Project with possible extension Mobile/Tablet animation experience Experience working with programs for Children Key responsibilities of a Unity Animator: Animation Creation: Design and create high-quality animations for characters, including walking, running, jumping, attacking, idle poses, facial expressions, and other necessary actions. Utilize motion capture data or hand-key animation techniques to achieve desired movement quality. Optimize animations for performance within the game engine. Animator Controller Setup: Build complex state machine animations using Unity's Animator Controller to manage transitions between different animation states based on game logic and player input. Set up triggers and parameters within the Animator Controller to dynamically control animation playback. Collaboration: Work closely with character artists to ensure animations align with the visual design of characters and environments. Collaborate with game designers to implement gameplay mechanics through animation. Communicate animation needs and provide feedback to other team members. Qualifications Required Skills: Proficient in Unity Animation System: Deep understanding of the Unity Animator component, state machines, transitions, and animation blending techniques. 3D Animation Skills: Strong foundation in 3D animation principles, including keyframing, timing, weight distribution, and character articulation. Artistic Vision: Ability to translate design concepts into compelling and expressive animations Technical Skills: Knowledge of animation optimization techniques to maintain performance in real-time gaming environments. Additional Information Thanks & Regards, Praveen Kumar, Sr. Recruiter Zillion Technologies Inc E-mail: ************************************** Phone: ************
    $87k-129k yearly est. Easy Apply 60d+ ago
  • [WEBTOON] 2D Animator

    Family 4.3company rating

    Remote 3D Artist Job

    WEBTOON Entertainment is a leading global entertainment company and home to some of the world's largest storytelling platforms. As the global leader and pioneer of the mobile webcomic format, WEBTOON Entertainment has transformed comics and visual storytelling for fans and creators. With its CANVAS UGC platform empowering anyone to become a creator, and a growing roster of superstar WEBTOON Originals creators and series, WEBTOON Entertainment's passionate fandoms are the new face of pop culture. WEBTOON Entertainment adaptations are available on Netflix, Prime Video, Crunchyroll, and other screens around the world, and the company's content partners include Discord, HYBE and DC Comics, among many others. We are looking for an exceptional 2D Animator and Content Creator to join WEBTOON's growing creative team, collaborating to create fun, relevant, and breakthrough social and digital ad content. This unique opportunity offers the chance to work closely with the Marketing, Advertising, and Content Publishing teams. You will develop and execute animated video content that resonates and engages our Gen-Z and Millennial audience across multiple social channels. This role straddles concept development and production-requiring rapid creative ideation in a fast-paced, international environment. The ideal candidate also brings exceptional skills in visual composition, attention to detail, and a deep understanding of character animation principles and object/scene animation techniques. REQUIRED: You must include a portfolio of professional 2D animation work to be considered for this role. What You'll DoPartner with copywriters, visual designers and art directors to create fun, compelling, and sometimes socially native animated content promoting WEBTOON's exciting library of webcomics.Be equally comfortable collaborating with others and running your own projects end-to-end.Elevate WEBTOON's characters and series with breakthrough animation treatments that are relevant, on-trend, and resonate with digital natives.Work efficiently, maintaining high animation quality while adapting to the fast pace of social media when the project demands. Our creative team balances producing polished, high-quality animations with quick, agile content that feels authentic to social platforms.Understand digital and social products and placements and make channel-specific creative content that embodies best practices for each platform.Stay on top of industry animation/advertising trends, as well as WEBTOON fan culture.Work with the Project Manager so that deliverables and deadlines are met within budget. Who You AreYou have 4+ years of professional experience in animation production, either within a creative agency, an in-house creative team, or at a studio focusing on advertising animations. The ideal candidate should have a strong portfolio showcasing a range of projects, including animated content for social media. Experience in creating advertising for entertainment is a plus, but not a requirement. We value specialists who can bring depth to our team and are also open to learning and collaborating on a variety of projects.You have the illustration and drawing skills to create storyboards for animation, concept art, and illustrations that align with the project's artistic direction.You are a self-starter who equally enjoys working with minimal supervision as well as collaborating closely with teammates.You are action-oriented and adaptable to changes in priorities or schedule.You have a proven record of bringing your and others' ideas to life in animation.You're a good teammate who communicates effectively, brings positive vibes and makes creative from the heart-not the ego. Nice To HaveYou are an After Effects user with proficiency in other Adobe Suite products (Photoshop, Illustrator, Premiere Pro) or other professional VFX or animation software.Bonus points if you are experienced in animation software such as Clip Studio or Procreate Dreams, or have character rigging skills in After Effects, Adobe Animate, ToonBoom Harmony, or Moho Animation.You are passionate about comics, gaming, WEBTOON, 2D/3D animtion, entertainment media or all of the above! With approximately 170 million monthly active users, WEBTOON Entertainment's IP & Creator Ecosystem of aligned brands and platforms include WEBTOON, Wattpad--the world's leading webnovel platform--Wattpad WEBTOON Studios, Studio N, Studio LICO, WEBTOON Unscrolled, LINE MANGA, and eBookJapan, among others. Join us and work with some of the biggest artists, IP, and fandoms in comics!
    $66k-107k yearly est. 5d ago
  • Senior 3D Animator

    Keywords Studios

    Remote 3D Artist Job

    Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: ******************************************** Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are seeking a skilled Senior 3D Animator to join our team. You will work as a key part of our animation team utilizing your expertise to create high-quality animations. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles! Some of the cool stuff you'll be doing: * Work with a collaborative team to mentor peers & foster skillsharing * Animating characters, props, & more on a variety of AAA titles * Working closely with an experienced animation management team Benefits What's in it for you? If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer: * Work alongside dynamic individuals in the gaming industry * Work within a company with upward career growth opportunities * Work Fully Remote * Full Time Employment Benefits for applicants located in US only include: * Medical, Dental, Vision benefits * Voluntary Long-term / Short-term Disability * 401K w/ company match * Salary RANGE: $60k to $70k per year ($29/hr to $34/hr) Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at ************************************************************ Experience & Requirements What you'll bring to the table: * A strong reel with recent work showcasing proficiency in 3D Animation for video games (must submit to be considered) 5+ years of professional experience working as a 3D Animator or portfolio exhibiting equivalent animation skills * Proficient with Maya * Experience working with motion capture clean-up * Provide mentorship to peers * Gain insight into pipeline optimization & develop associated documentation for the team * Experience working in a hyper-realistic style focused on bipedal human animation for games Bonus Points! * Experience working in 3DSMax, Motion Builder, and/or Unreal Engine 5 * Experience working with Monday.com, Flow, and/or Perforce This is a fully remote ongoing contract only position. At this time, this position is not available to California residents. Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status. Location: Portland Oregon United States
    $60k-70k yearly 2d ago
  • Senior Visual Effects Artist

    Playstation 4.8company rating

    Remote 3D Artist Job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. The Senior VFX Artist is a proven expert in crafting high-quality, photorealistic visual effects for gameplay, environments, and cinematics. They design, implement, and optimize real-time effects, VFX textures, and shaders while collaborating across departments to ensure seamless integration into the game engine. Skilled in Houdini, Embergen, and other VFX tools, they orchestrate complex, layered effects, refine internal workflows, and guide external development partners. With a keen eye for artistic direction and technical performance, they push visual fidelity while maintaining efficiency. Essential Duties and Responsibilities include the following: Creates, designs, and implements real-time effects using both static and animating 2D/3D elements. Implement VFX across all areas of the game, including environmental and gameplay VFX, and cinematics. Creates VFX textures (albedo, normal, specular, roughness, ambient occlusion, height, and emissive maps). Creates VFX shaders with node-based shader networks. Creates geometry and UV sets. Optimizes VFX for framerate and memory. Collaborates with other departments to ensure that VFX are implemented appropriately in the game engine. Works with Art Director to help create and maintain VFX art direction for game. Understands and adds to the overall art style of game. Orchestrates complex VFX events involving layering and timing of different VFX to create a believable scene. Evaluates and experiments with techniques and art programs to improve efficiency, workflow, or visuals in game. Creates VFX assets such as simulated models or textures for gameplay using DCC applications such as Houdini, Maya, or other equivalent software. Prototypes VFX concepts for gameplay and engine. Helps guide further development of internal effects editing tools and pipeline workflows. Work with, train, and guide external development partners. Works under time constraints in a rapid production environment. Works both autonomously with little direction, or in a group setting as a proactive contributor in leading and driving game-dev initiatives with others. Other duties may be assigned. Supervisory Responsibilities: This job has no supervisory responsibilities, but may mentor tutor, and aid more junior artists to improve workflow, efficiency, aesthetics, and pipeline. Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. Computer Skills: Highly proficient in Houdini and Maya: excellent understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering. 3d modeling and procedural modeling/UV'ing skills are a must. Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc. Highly proficient in complex node-based shader networks such as those used in Unreal, Unity, etc. Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc). Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. Proficient in Photoshop for painting and editing textures. Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc). Knowledge of Microsoft Office Suite. Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc). Other Skills: Good team skills, collaborative attitude, good observation skills and ability to use reference materials. Ability to work independently and self-directs. Proficient Animation and timing skills. Solid traditional arts background a plus. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. Profit Sharing (PSS Only)$138,200—$207,200 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $138.2k-207.2k yearly 5d ago
  • Senior Animator - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Remote 3D Artist Job

    Blizzard Entertainment is looking for a dedicated 3D animator to assist our Cinematics team in crafting the next generation of Epic animated films. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: The cinematic animator will be skilled at animating characters at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. The ideal candidate has a passion for animation and film making, with experience animating a diverse array of characters and creatures in different styles, from cartoony to realistic and anywhere in-between. A solid grasp of body mechanics and character acting with a mastery of the 12 principles of animation are critical. You must enjoy working on a highly collaborative team of peers as passionate about making phenomenal movies and games as we are. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. We have multiple temporary roles open with 5-month and 6-month terms. Start dates will be the beginning of June 2025. Minimum Requirements Experience * 6+ years' experience in game development, television, or film industry using Maya or equivalent 3D program * Experience working with Directors, Animation Supervisors and Leads developing, defining, and maintaining high-end cinematic animations Knowledge & Skills * A demo reel demonstrating high quality hand-keyed animations through solid body mechanics and engaging performances * A solid grasp of body mechanics and character acting with a mastery of the 12 principles of animation are essential Key Attributes * Passion for film, animation, and video games * Self-motivation, good communication skills, and a great team-player attitude * Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically Extra Points * Artistic skills: storyboarding, gesture drawing, 2D animation, composition * Technical skills: rigging, scripting, and understanding of pipeline * Physical skills: acting, martial arts, and choreography * Film making skills: cinematography, pre-visualization, editing, and story writing * Understanding of FX, particles, cloth, and hair as they contribute to a character's performance and other facets of both 2D and 3D animation is essential Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly 3d ago
  • Artist Educator (The Contemporary Theatre)

    CAPA 3.6company rating

    3D Artist Job In Columbus, OH

    About The Contemporary Theatre The Contemporary Theatre is a professional theatre company located in downtown Columbus, Ohio. We are classified as a Small Professional Theatre (SPT) by the Actor s Equity Association. We believe theatrical storytelling can transform us as people because it immerses us in an immediate and communal experience that activates our senses and captivates our emotions. By doing so we are able to inspire audiences to step outside themselves, see their place in the current moment and recognize, understand and share the thoughts and feelings of another. Primary Function The part-time Artist Educator is responsible for facilitating curriculum in a variety of settings, including in-school or after-school residencies, in-house classes, in-house Summer Camps, off-site classes, off-site camps, and other educational formats as determined and assigned by the Education Director. Qualifications With you in this critical role, The Contemporary will intentionally work toward becoming a nationally recognized, anti-racist contemporary theatre company that anchors a thriving local theatre ecosystem in Columbus, Ohio. The person for this position is committed to outstanding theatre education while ensuring young people and adults have meaningful experiences with programming. You are someone who cares deeply about youth development through theatre. You have a passion for facilitating theatrical and educational communal experiences in classrooms and in the community. You are empathetic toward others and are an active, engaged listener. You are people-focused at all times and possess the highest level of integrity. This team player is able to work collaboratively and independently. The position requires the ideal candidate to have the skills necessary to make independent decisions at the moment that are aligned with The Contemporary Theatre's vision, mission, and purpose. You will bring an empathetic demeanor and strong work ethic to your work with all young people and adults. Duties and Responsibilities Duties vary dependent on assigned teaching position. Duties may include: Attending necessary training sessions. Teaching ELA, Theatre, and other drama-based in-school or after-school residency programs. Instructing students during in-house classes, workshops, and camps. Facilitating off-site classes, workshops, and camps. Creating and directing plays with in-school or after-school residency students based on educational objectives. Working alongside other Artist Educators, and the Education Director. Administering surveys or assessments and collecting data for program evaluation. Communicating frequently with the Education Director via educational reports and email. Representing The Contemporary Theatre in the best possible light through a high standard of professionalism, conduct, and appropriate dress. Knowledge, Skills, and Abilities Basic understanding of Ohio s Learning Standards with the ability to apply them to Drama Theatre Standards. Ability to apply both learned and experiential knowledge to the development of children and youth Ability to collaborate with diverse disciplines. Knowledge of theatre terminology and skills Credentials and Experience Bachelor s degree in Education, Theatre, English, or a related field or have equivalent relevant work experience. 0-3 years related work experience, ideally working with children and youth in a performing art setting. This position may require travel to multiple education sites; ability to provide own transportation is required. This position requires a satisfactory background check; The Contemporary Theatre will determine the level of background check required based upon current industry standards for individuals working with youth. Position Structure This is a part-time, hourly position, paying $20 an hour. Prep time will be paid. The Contemporary Theatre is committed to maintaining a workforce that is diverse across many lines of difference. As an Equal Opportunity Employer, we celebrate diversity and are committed to creating an inclusive and equitable environment for every staff member. The Contemporary Theatre does not discriminate in its employment decisions on the basis of race, religion, color, national origin, sex, pregnancy, lactation status, gender identity or expression, sexual orientation, age, disability, veteran or military status, genetic information, or any other protected status.
    $20 hourly 60d+ ago

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